Editing List of stages debuting in Super Smash Bros. Brawl

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{{italic title|List of stages debuting in ''Super Smash Bros. Brawl''}}
{{italic title|List of stages debuting in ''Super Smash Bros. Brawl''}}
{{construction}}
This is a list of [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] stages that debuted in ''[[Super Smash Bros. Brawl]]''. The page details their role in this series.
This is a list of [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] stages that debuted in ''[[Super Smash Bros. Brawl]]''. The page details their role in this series.


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===Subspace Emissary===
===Subspace Emissary===
In the [[Super Smash Bros. Brawl#Subspace Emissary|Subspace Emissary]] in ''Super Smash Bros. Brawl'', it is taken from Meta Knight in a deleted scene, prior to the events of the game. It is first seen at the [[Midair Stadium]], dropping off [[Shadow Bug]]s after [[Mario]]'s and Kirby's fight. It is then seen in [[Skyworld]], dropping off more Shadow Bugs. Kirby and the rescued princess (either [[Princess Peach|Peach]] or [[Zelda]]), flying on a [[Warp Star]], are chased by the Halberd. The Halberd destroys the Warp Star, and the duo is forced to land on the ship. Then, [[Fox]] attacks the Halberd in his [[Arwing]] but is swiftly defeated, knocking Kirby and the princess off of the ship.  
In the [[Super Smash Bros. Brawl#Subspace Emissary|Subspace Emissary]] in ''Super Smash Bros. Brawl'', it is taken from Meta Knight in a deleted scene, prior to the events of the game. It is first seen at the [[Midair Stadium]], dropping off [[Shadow Bug]]s after [[Mario]]'s and Kirby's fight. It is then seen in [[Skyworld]], dropping off more Shadow Bugs. Kirby and the rescued princess (either [[Princess Peach|Peach]] or [[Zelda]]), flying on a [[Warp Star]], are chased by the Halberd. The Halberd destroys the Warp Star, and the duo is forced to land on the ship. Then, [[Fox McCloud|Fox]] attacks the Halberd in his [[Arwing]] but is swiftly defeated, knocking Kirby and the princess off of the ship.  


Later, [[Falco Lombardi|Falco]], Fox, and [[Diddy Kong]] ride atop the [[Great Fox]] and battle the Halberd with it, but the Halberd defeats the Great Fox, which crashes into [[The Glacial Peak]]. Because of this, [[Lucario]] and [[Meta Knight]] are able to climb aboard the Halberd. [[Solid Snake]], who is revealed to be aboard the Halberd hiding in his box, comes out of hiding. Lucario and Meta Knight find him, and they engage in battle. They all learn that they are on the same side and fight their way through to the trophies of Princess Peach and Princess Zelda.
Later, [[Falco Lombardi|Falco]], Fox, and [[Diddy Kong]] ride atop the [[Great Fox]] and battle the Halberd with it, but the Halberd defeats the Great Fox, which crashes into [[The Glacial Peak]]. Because of this, [[Lucario]] and [[Meta Knight]] are able to climb aboard the Halberd. [[Solid Snake]], who is revealed to be aboard the Halberd hiding in his box, comes out of hiding. Lucario and Meta Knight find him, and they engage in battle. They all learn that they are on the same side and fight their way through to the trophies of Princess Peach and Princess Zelda.
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[[File:SSBB Lylat Cruise Stage.png|250px|thumb|The ship in [[Corneria]]'s atmosphere]]
[[File:SSBB Lylat Cruise Stage.png|250px|thumb|The ship in [[Corneria]]'s atmosphere]]
[[File:SSBU Lylat Cruise.jpg|thumb|250px|Lylat Cruise in ''Super Smash Bros. Ultimate'']]
[[File:SSBU Lylat Cruise.jpg|thumb|250px|Lylat Cruise in ''Super Smash Bros. Ultimate'']]
'''Lylat Cruise''' is a stage in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. Unlike previous ''[[lylatwiki:Star Fox (series)|Star Fox]]'' stages, this one takes place on a ship called the [[Pleiades]], and not the [[Great Fox]]. The ship will pass through the [[lylatwiki:Lylat System|Lylat System]]. It plunges through many obstacles, including the Core of an asteroid, in the atmosphere of [[Corneria]], and even through a space battle. The [[Arwing]]s also shoot the players on the stage, just like they did in the last two games. In ''Ultimate'', the Arwings' design has been updated to match their appearance in ''[[lylatwiki:Star Fox Zero|Star Fox Zero]]''. [[Fox|Fox McCloud]], [[Falco Lombardi]], and [[Wolf O'Donnell]] can communicate with other [[lylatwiki:Star Fox (team)|Star Fox]] and [[lylatwiki:Star Wolf|Star Wolf]] members by using their Smash [[Taunt]]s, similar to how [[Solid Snake]] can communicate to other ''Metal Gear'' characters on [[Shadow Moses Island]]. [[Barrel]]s and [[Crate]]s in this stage take the "futuristic" style. As [[Masahiro Sakurai]] and his translators point out in the Smash Bros. DOJO!!, although it is set in space, gravity does not change.  
'''Lylat Cruise''' is a stage in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. Unlike previous ''[[lylatwiki:Star Fox (series)|Star Fox]]'' stages, this one takes place on a ship called the [[Pleiades]], and not the [[Great Fox]]. The ship will pass through the [[lylatwiki:Lylat System|Lylat System]]. It plunges through many obstacles, including the Core of an asteroid, in the atmosphere of [[Corneria]], and even through a space battle. The [[Arwing]]s also shoot the players on the stage, just like they did in the last two games. In ''Ultimate'', the Arwings' design has been updated to match their appearance in ''[[lylatwiki:Star Fox Zero|Star Fox Zero]]''. [[Fox McCloud]], [[Falco Lombardi]], and [[Wolf O'Donnell]] can communicate with other [[lylatwiki:Star Fox (team)|Star Fox]] and [[lylatwiki:Star Wolf|Star Wolf]] members by using their Smash [[Taunt]]s, similar to how [[Solid Snake]] can communicate to other ''Metal Gear'' characters on [[Shadow Moses Island]]. [[Barrel]]s and [[Crate]]s in this stage take the "futuristic" style. As [[Masahiro Sakurai]] and his translators point out in the Smash Bros. DOJO!!, although it is set in space, gravity does not change.  


This stage has a minor role in The Subspace Emissary. After defeating [[Tabuu]], the player can go back to [[The Ruins]]. When lowered into the pit, there is an extra red door at the bottom of the pit. The player must enter it to face [[Wolf O'Donnell|Wolf]] in the Lylat Cruise. If he is defeated, Wolf is unlocked.
This stage has a minor role in The Subspace Emissary. After defeating [[Tabuu]], the player can go back to [[The Ruins]]. When lowered into the pit, there is an extra red door at the bottom of the pit. The player must enter it to face [[Wolf O'Donnell|Wolf]] in the Lylat Cruise. If he is defeated, Wolf is unlocked.
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|KorR=Jungsang
|KorR=Jungsang
|KorM=Summit
|KorM=Summit
|Fre=Sommet
|Fra=Sommet
|FreM=Summit
|FraM=Summit
|Spa=La Cúspide
|Spa=La Cúspide
|SpaM=The Peak
|SpaM=The Peak
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==Castle Siege==
==Castle Siege==
[[File:SSBB Castle Siege Stage.png|thumb|200px|The roof of the castle]]
[[File:SSBB Castle Siege Stage.png|thumb|200px|The roof of the castle]]
[[File:Castle Siege.png|thumb|left|200px|Castle Siege as it appears in ''Super Smash Bros. for Wii U'']]
[[File:Castle Siege.png|thumb|left|200px|Castle Siege as it appears in ''Super Smash Bros. for Wii U'']]
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|ChiM=Flat World 2
|ChiM=Flat World 2
|Dut=2D-Zone 2
|Dut=2D-Zone 2
|Fre=Espace 2D n° 2
|Fra=Espace 2D n° 2
|FreM=2D Space n°2
|FraM=2D Space n°2
|Ger=2D-Welt 2
|Ger=2D-Welt 2
|GerM=2D World 2
|GerM=2D World 2
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|Spa=Zona extraplana 2
|Spa=Zona extraplana 2
|SpaM=Extra flat zone 2
|SpaM=Extra flat zone 2
}}
==Skyworld==
{{about|the Kid Icarus stage from [[Super Smash Bros. Brawl]]|World 5 from [[Super Mario Bros. 3]] also known as "Sky World"|[[Sky Land]]|section=yes}}
{{multiple image
|align=right
|direction=vertical
|footer=Skyworld in ''[[Super Smash Bros. Brawl]]'' (top) and ''[[Super Smash Bros. for Wii U]]'' (bottom)
|width=200
|image1=SSBB Skyworld Stage.png
|image2=Skyworld Wii U.jpg
}}
[[File:Omega Skyworld.jpg|thumb|left|200px|Omega variant of Skyworld]]
'''Skyworld''' is a stage based on [[icaruspedia:Angel Land|Angel Land]], [[Pit (character)|Pit]]'s homeland from ''Kid Icarus'', and is a stage in ''[[Super Smash Bros. Brawl]]'' with a statue the goddess, [[Palutena]], in the background. It has fragile platforms that may be destroyed by powerful attacks. It is even possible for the main platform to get destroyed, turning the level into a stage of cloud platforms, which can be dropped through by pressing down on the Control Stick. However, the platforms will regenerate in a short while.
The stage returns in ''[[Super Smash Bros. for Wii U]]''. Aside from a higher graphic resolution, the stage retains its properties from ''Super Smash Bros. Brawl''. Its Omega variant takes place next to a fountain. Skyworld reappears in ''[[Super Smash Bros. Ultimate]]''.
{{br|left}}
===Subspace Emissary===
{{level infobox
|title=Skyworld
|image=[[File:SSE Skyworld.png|200px]]
|game=''[[Super Smash Bros. Brawl]]''
|boss=None
|before=[[Midair Stadium|<<]]
|after=[[Sea of Clouds|>>]]
}}
In ''Super Smash Bros. Brawl''{{'}}s [[Super Smash Bros. Brawl#Subspace Emissary|Subspace Emissary]], Skyworld is the second stage in the [[World of Trophies]]. While the stage shares the same name, the layout is completely different. Before entering the stage, a cutscene plays showing Pit watching the fight between [[Mario]] and [[Kirby]] at the [[Midair Stadium]]. Once the arena is taken into [[Subspace (Super Smash Bros. Brawl)|Subspace]], Palutena appears, gives Pit [[Palutena's Arrow|a bow]], and sends him on his way.
Pit starts on a small cloud platform, and dropping through will cause him to fall through other clouds that cannot be stood upon before landing on a solid platform below. Afterward are several cloud platforms with two [[Item Box]]es. Below the platforms and to the right is another Item Box, and breaking it open will reveal a door, which leads to a cutscene showing the [[Halberd]] dropping [[Shadow Bug]]s, which form into [[Primid]]s Pit has to fight off. After doing so, the path forward appears. Continuing onward, Pit will come across a [[Cymul]] over an Item Box followed by a [[Greap]], which Pit mush defeat to reveal a door. Entering the door, Pit will come across [[Mario]] in his [[Trophy (Super Smash Bros. series)|trophy form]] and will rescue him, allowing the player to pick between the two for the next segment. The player will then fall through some clouds before landing in an area with several [[Glunder]]s. Continuing downward, the player will land on a purple platform that will move to the next area. Crossing a platform with [[Jyk]]s on them, the player will then have to jump across a large wheel followed by several platforms with enemies. Behind the third moving pillar ahead is a door that will take the player to an area with some Item Boxes; breaking the first box will cause the screen to scroll upward, and breaking the box at the top will reveal the door to go back at the bottom of the segment. Continuing forward in the main area, the player will have to fight several Primids, some [[Spaak]]s, and a [[Roturret]] before the way to the end of the stage opens. Going through the final door will play a cutscene showing Mario and Pit watching the Halberd leave as an [[Arwing]] goes after it and the [[Sea of Clouds]] stage will open.
====Playable characters====
*Mario
*Pit
====Enemies====
*[[Boom Primid]]
*[[Cymul]]
*[[Glunder]]
*[[Greap]]
*[[Jyk]]
*[[Primid]]
*[[Roturret]]
*[[Scope Primid]]
*[[Spaak]]
*[[Sword Primid]]
====Stage Clear Reward====
*Mario and Pit join.
===Songs===
====''Super Smash Bros. Brawl''====
=====My Music=====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Requirements
|-
| align=center | Underworld
|''Kid Icarus''
|Arrangement Supervisor: Shogo Sakai
|-
| align=center | Skyworld
|''Kid Icarus''
|Arrangement Supervisor: Arata Iiyoshi
|-
| align=center | Title (Kid Icarus)
|''Kid Icarus''
|Arrangement: Kenji Ito
|Grab CD
|-
| align=center | Title (Kid Icarus)
|''Kid Icarus''
|Original
|-
| align=center | Kid Icarus Original Medley
|''Kid Icarus''
|Original
|}
=====Not in My Music=====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Plays In
|-
| align=center | Menu 1
|''Super Smash Bros. Brawl''
|
|Event No. 39 ("All-Star Battle x 2")
|-
| align=center | WarioWare Inc. Medley
|''WarioWare, Inc.''
| Arrangement Supervisor: Ryoji Yoshitomi
|Co-op Event 8 ("All MINE!")
|}
=====Played in Subspace Emissary stage (in order of appearance)=====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Plays In
|-
| align=center | Underworld
|''Kid Icarus''
|Arrangement Supervisor: Shogo Sakai
|The first area (continues from the "Pit's Descent" movie)
|-
| align=center | Skyworld
|''Kid Icarus''
|Arrangement Supervisor: Arata Iiyoshi
|The middle part of the stage
|-
| align=center | Underworld
|''Kid Icarus''
|Arrangement Supervisor: Shogo Sakai
|The final area, where Mario is met (continues from the "Mario and Pit Meet" movie)
|}
====''Super Smash Bros. for Wii U''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Requirements
|-
| align=center | Underworld
|''Kid Icarus''
|Arrangement Supervisor: Shogo Sakai
|-
| align=center | Skyworld
|''Kid Icarus''
|Arrangement Supervisor: Arata Iiyoshi
|-
| align=center | Title (Kid Icarus)
|''Kid Icarus''
|Arrangement: Kenji Ito
|Grab CD
|-
| align=center | Kid Icarus Original Medley
|''Kid Icarus''
|Original
|}
=====Not in My Music=====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Plays In
|-
| align=center | Lightning Chariot Base
|[[icaruspedia:Kid Icarus: Uprising|''Kid Icarus: Uprising'']]
|Arrangement Supervisor: Masafumi Takada
|"The Destroyer Cometh" event
|-
| align=center | [[Dark Pit]]'s Theme
|''Kid Icarus: Uprising''
|Original
|"Doppelgänger Duel" event
|}
===Names in other languages===
{{foreign names
|Jap=天空界
|JapR=Tenkūkai
|JapM=Skyworld
|Dut=Luchtrijk
|DutM=Sky Realm
|Fre=Royaume céleste
|FreM=Celestial Kingdom
|Ger=Reich der Lüfte
|GerM=Kingdom of the skies
|Ita=Il Regno celeste
|ItaM=The Sky Kingdom
|Kor=천공계
|KorR=Cheongonggye
|KorM=Skyworld
|Por=Mundo Celeste
|PorM=Celestial World
|Rus=Поднебесье
|RusR=Podnebesye
|RusM=The Skies
|Spa=Reino del Cielo
|SpaM=Sky Kingdom
}}
==WarioWare, Inc.==
[[File:WarioWare Inc SSBU.png|thumb|200px|WarioWare, Inc. in ''Super Smash Bros. Ultimate'']]
{{main|WarioWare, Inc. (stage)}}
In ''Super Smash Bros. Brawl'' and ''Super Smash Bros. Ultimate'', WarioWare, Inc. is available from the start. In ''Super Smash Bros. for Nintendo 3DS'', it is available as an unlockable stage.
{{br}}
==Distant Planet==
{{redirect|Red Bulborb|the Red Bulborb as a Smash Run enemy in [[Super Smash Bros. for Nintendo 3DS]]|[[List of Smash Run enemies#Bulborb|List of Smash Run enemies § Bulborb]]}}
[[File:SSBB Distant Planet Stage.png|200px|thumb|Distant Planet in ''Super Smash Bros. Brawl'']]
[[File:Distant Planet Brawl screenshot.png|thumb|left|The Red Bulborb from ''Super Smash Bros. Brawl'']]
[[File:Distant Planet SSBU.jpg|thumb|200px|Distant Planet in ''Super Smash Bros. Ultimate'']]
'''[[pikipedia:PNF-404|Distant Planet]]''' is the name of [[Captain Olimar]]'s home stage in ''[[Super Smash Bros. Brawl]]'' which later appears in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. The stage is set on the planet that Captain Olimar landed on in ''[[pikipedia:Pikmin (game)|Pikmin]]''.
It takes place on a group of leaves, vines, and a hillside, in reference to the natural terrain of ''Pikmin''. [[Pellet|Pellet Posies]] regularly grow out of the ground, and when attacked they drop their pellets, which can be tossed at opponents for light damage. However, their main purpose is to be thrown at an Onion when one flies down on the stage to get [[List of items|items]]. Onions can also be attacked, after three hits it will fly back up. Onions also fly back up after a minute. Occasionally it will start to rain, which makes the steep hillside treacherous, since water will rapidly flow down and sweep players off the stage. The other main hazard is a Red Bulborb that sometimes appears on the right side of the stage, and eat any player that jumps near it, then dragging them offstage for a KO. Even when its mouth is closed, landing on it and remaining there for too long could result in a KO if it decides to go back off the stage with a player on its back.
In the background of the stage, a Red Bulborb, a [[pikipedia:Cloaking Burrow-nit|Cloaking Burrow-nit]], a large toppled over soda can, and a flower resembling a [[pikipedia:Creeping Chrysanthemum|Creeping Chrysanthemum]] or [[pikipedia:Margaret|Margaret]] in one of the pots is seen.
In ''Super Smash Bros for Nintendo 3DS'', the [[Final Destination]] form of Distant Planet is set on a piece of land. Although there are vines in the background, none appear on the stage itself, and the Bulborb also does not appear.
The ''Super Smash Bros.'' symbol can be seen on the can in the background.
{{br}}
===Songs===
====''Super Smash Bros. Brawl''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse; width:70%"
!width=25%|Name
!width=10%|Source
!Credits
!width=30%|Requirements
|-
|align=center|Main Theme (Pikmin)
|align=center|''Pikmin''
|Original
|-
|align=center|World Map (Pikmin 2)
|align=center|''Pikmin 2''
|Arrangement Supervisor: Yasunori Mitsuda<br>Composer: Nintendo<br>Arranger: PROCYON STUDIO CO., LTD.
|-
|align=center|Stage Clear / Title (Pikmin)
|align=center|''Pikmin''
|Arrangement Supervisor: Kentaro Ishizaka<br>Composer: Nintendo<br>Arranger: HAL Laboratory, Inc.
|-
|align=center|[[pikipedia:Forest of Hope|Forest of Hope]]
|align=center|''Pikmin''
|Original
|-
|align=center|Ai no Uta
|align=center|''Pikmin''
|Original
|-
|align=center|Environmental Noises
|align=center|''Pikmin''
|Arrangement Supervisor: Takahiro Nishi<br>Composer: Nintendo<br>Arranger: GAME ARTS Co.,Ltd.
|-
|align=center|Ai no Uta (French Version)
|align=center|''Pikmin''
|Original
|Hit over 37,500 feet in the Home-Run Contest between every character.
|-
|align=center|Tane no Uta
|align=center|''Pikmin 2''
|Original
|Grab [[CD]].
|}
====''Super Smash Bros. for Nintendo 3DS''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=40%
!width=35%|Name
!Source
!Credits
|-
|align=center|Main Theme (Pikmin)
|align=center|''Pikmin''
|Original
|-
|align=center|Stage Select
|align=center|''Pikmin 2''
|Arrangement: Masashi Hamauzu<br>Composition: Nintendo
|}
===Names in other languages===
{{foreign names
|Jap=とある星
|JapR=Toaru hoshi
|JapM=A certain planet
|Chi=某個星球 (Traditional)<br>某个星球 (Simplified)
|ChiR=Mǒu gè xīngqiú
|ChiM=A certain planet
|Dut=Verre Planeet
|DutM=Distant Planet
|Fre=Planète lointaine
|FreM=Distant Planet
|Ger=Ferner Planet
|GerM=Far Planet
|Ita=Il pianeta remoto
|ItaM=The remote planet
|Kor=어느 별
|KorR=Eoneu Byeol
|KorM=One Planet/A Planet
|Por=Planeta Distante
|PorM=Distant Planet
|Rus=Далекая планета
|RusR=Dalekaya planeta
|RusM=Distant Planet
|Spa=Planeta remoto
|SpaM=Remote Planet
}}
==Shadow Moses Island==
[[File:SSBB Shadow Moses Island Stage.png|200px|thumb|Shadow Moses Island, as it appears in ''Super Smash Bros. Brawl'']]
[[File:Shadow Moses Island SSBU.png|200px|thumb|left|Shadow Moses Island as it appears in ''Super Smash Bros. Ultimate'']]
'''Shadow Moses Island''' is a default stage in the game ''[[Super Smash Bros. Brawl]]'', and returns in ''[[Super Smash Bros. Ultimate]]''. It is from the first ''Metal Gear Solid'' game, and acts as [[Solid Snake]]'s home stage. The walls on either side can be destroyed with normal attacks, allowing for players to be launched out of the screen from the sides and lose a life.
In ''Super Smash Bros. Ultimate'', its [[Battlefield]] and [[Final Destination|Ω]] forms take place above the heliport on a large platform that resembles the bottom platform of the original stage, while the original stage itself can be seen in the background.
If 15 matches are played here in ''Super Smash Bros. Brawl'', Snake will challenge the player on this stage. If he is defeated, he will be unlocked as a playable fighter. In ''Super Smash Bros. Ultimate'', he is the 39th character unlocked through VS matches and can be the fifth character unlocked by playing Link's Classic Mode route. Both methods have him fought on Shadow Moses Island.
On this stage, Snake can use his codec to get information about his opponents from ''Super Smash Bros. Brawl'', through a [[List of Snake's codec conversations|Codec Conversation]] from [[List of Smash Taunt characters#Otacon|Otacon]], the [[List of Smash Taunt characters#Colonel Roy Campbell|Colonel]], [[List of Smash Taunt characters#Mei Ling|Mei Ling]] and (if [[Falco Lombardi|Falco]] is being faced) [[List of Smash Taunt characters#Slippy Toad|Slippy Toad]]. He can trigger these conversations with a [[taunt]]. They have no influence on the actual battle. While the stage and Snake himself are absent in ''[[Super Smash Bros. for Wii U]]'', its concept is revisited for [[Pit]]'s [[List of Palutena's Guidance conversations|conversations]] with [[Palutena]] on [[Palutena's Temple]]. The codec conversations return in ''Super Smash Bros. Ultimate'', though it is limited to ''Super Smash Bros. Brawl''{{'}}s roster and their reused conversations. Like Palutena's Guidance, they are disabled in the stage's Ω and Battlefield forms.
The Metal Gear RAY, Metal Gear REX or two GEKKO may appear in the background of the stage, but they do not affect gameplay. A spotlight also occasionally aims around the stage, and if it catches a player, an exclamation point appears above the player in a similar manner to the original ''Metal Gear Solid'' games, complete with the same sound effect. Like in the original games, this does not occur for Snake if he is hiding in his box for his taunt. Because of the GEKKO's appearance in the stage, ''Super Smash Bros. Brawl'' marks their first game appearance, due to ''Metal Gear Solid 4: Guns of the Patriots'' being released afterward.
===Songs in My Music===
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Requirements
|-
| align=center | MGS4 ~Theme of Love~ Smash Bros. Brawl Version
|''Metal Gear Solid 4: Guns of the Patriots''
|Arrangement Supervisor: Akihiro Honda
|-
| align=center | Encounter
|''Metal Gear Solid''
|Arrangement: Yasufumi Fukuda
|-
| align=center | Theme of Tara
|''Metal Gear (MSX2)''
|Arrangement Supervisor: Takahiro Nishi
|-
| align=center | Battle in the Base
|''Metal Gear Solid 3: Snake Eater''
|Original
|-
| align=center | Yell "Dead Cell"
|''Metal Gear Solid 2: Sons of Liberty''
|Original
|-
| align=center | Cavern
|''Metal Gear Solid''
|Original
|-
| align=center | Snake Eater (Instrumental)
|''Metal Gear Solid 3: Snake Eater''
|Original
|Brawl on Shadow Moses Island 15 times
|-
| align=center | Theme of Solid Snake
|''Metal Gear 2: Solid Snake''
|Original
|Grab CD
|-
| align=center | Calling to the Night
|''Metal Gear Solid Portable Ops''
|Original
|Grab CD
|}
===Names in other languages===
{{foreign names
|Jap=シャドーモセス島
|JapR=Shadō Mosesu-tō
|JapM=Shadow Moses Island
|Rus=Остров Шедоу Мозес
|RusR=Ostrov Shedou Mozes
|RusM=Shadow Moses Island
|SpaA=Isla Shadow Moses
|SpaAM=Shadow Moses Island
|Ger=Shadow Moses Island
|GerM=-
|Ita=L'isola di Shadow Moses
|ItaM=Shadow Moses Island
|Kor=쉐도우 모세스 섬
|KorR=Swedou Moseseu Seom
|KorM=Shadow Moses Island
}}
==Green Hill Zone==
{{multiple image
|align=right
|direction=vertical
|footer=Green Hill Zone in ''[[Super Smash Bros. Brawl]]'' (top), ''[[Super Smash Bros. for Nintendo 3DS]]'' (middle), and ''[[Super Smash Bros. Ultimate]]'' (bottom)
|width=200
|image1=SSBB Green Hill Zone Stage.png
|image2=SSB3DS Green Hill Zone.jpg
|image3=Green Hill Zone SSBU.jpg
}}
'''Green Hill Zone''' is a stage based on the [[sonicretro:Green Hill Zone|first level]] of ''[[SonicRetro:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', appearing as an unlockable stage and [[Sonic|Sonic the Hedgehog]]'s home stage in ''[[Super Smash Bros. Brawl]]'', which eventually returns in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]'' as a default stage. In ''Super Smash Bros. Brawl'', it is automatically unlocked when the player unlocks Sonic.
[[File:Tails Brawl screenshot.png|thumb|left|Knuckles, Tails, and Silver on the Green Hill Zone in ''Super Smash Bros. Brawl'']]
In the background, [[Tails|Miles "Tails" Prower]], [[Knuckles|Knuckles the Echidna]], and [[Silver|Silver the Hedgehog]] often appear running through the loop. If the terrain is attacked too often, a section of it will collapse, but it can eventually repair itself. A [[checkpoint]] from the ''Sonic'' games occasionally appears on the stage, which temporarily spins when attacked and deals damage to opponents.
The [[Final Destination]] form of Green Hill Zone is set on a flat platform; the checkpoints also do not appear.
In ''Super Smash Bros. Brawl'', the unlock match for Sonic takes place here.
===Songs===
====''Super Smash Bros. Brawl''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Requirements
|-
| align=center | Green Hill Zone
|''SONIC THE HEDGEHOG'' (1991)
|Original
|-
| align=center | Angel Island Zone
|''SONIC THE HEDGEHOG 3''
|Arrangement Supervisor: Jun Senoue
|-
| align=center | Scrap Brain Zone
|''SONIC THE HEDGEHOG'' (1991)
|Original
|-
| align=center | Emerald Hill Zone
|''SONIC THE HEDGEHOG 2''
|Original
|-
| align=center | Sonic Boom
|''SONIC THE HEDGEHOG CD''
|Original
|-
| align=center | Super Sonic Racing
|''SONIC R''
|Original
|Grab CD
|-
| align=center | Open Your Heart
|''SONIC ADVENTURE''
|Original
|-
| align=center | Live & Learn
|''SONIC ADVENTURE 2''
|Original
|-
| align=center | Sonic Heroes
|''SONIC HEROES''
|Original
|Grab CD
|-
| align=center | Right There, Ride On
|''SONIC RUSH''
|Original
|Grab CD
|-
| align=center | HIS WORLD (Instrumental)
|''SONIC THE HEDGEHOG'' (2006)
|Original
|Brawl on Green Hill Zone 10 times
|-
| align=center | Seven Rings in Hand
|''Sonic and the Secret Rings''
|Original
|}
====''Super Smash Bros. for Nintendo 3DS''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=60%
!width=25%|Name
!Source
!Credits
|-
|align=center|Green Hill Zone
|align=center|''SONIC THE HEDGEHOG'' (1991)
|Original
|-
|align=center|Live & Learn
|align=center|''SONIC ADVENTURE 2''
|Original
|}
===Names in other languages===
{{foreign names
|Jap=グリーンヒルゾーン
|JapR=Gurīn Hiru Zōn
|JapM=Green Hill Zone
|Chi=Green Hill Zone
|Dut=Green Hill Zone
|Fre=Zone Green Hill
|FreM=Green Hill Zone
|Ger=Green Hill Zone
|Ita=Zona Green Hill
|ItaM=Green Hill Zone
|Kor=그린 힐 존
|KorR=Geurin Hil Zon
|KorM=Green Hill Zone
|Por=Zona Green Hill
|PorM=Green Hill Zone
|Rus=Зеленые холмы
|RusR=Zelenyye kholmy
|RusM=Green Hills
|Spa=Zona Green Hill
|SpaM=Green Hill Zone
}}
==Smashville==
[[File:SSBB Smashville Stage.png|200px|thumb|Smashville in ''Super Smash Bros. Brawl'']]
'''Smashville''' is a stage in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. It is based off of the [[Nintendo]] series ''[[nookipedia:Animal Crossing (series)|Animal Crossing]]''. The stage consists of a simple platform floating in mid-air, with a smaller, moving one above it.  Aside from the ''Animal Crossing'' scenery, the stage is rather similar to [[Battlefield]]. As with the games in the ''Animal Crossing'' series, the sky will change to match the [[Wii]], [[Wii U]], or [[Nintendo Switch]]'s internal clock. Similar to the original game, balloons fly by, but carry [[Food]] instead of [[nookipedia:Present|present]]s. The name "Smashville" is a reference to the fact that players can name their town in ''Animal Crossing'' anything they want. However, with the character limit of eight, "Smashville" would be two letters too long to enter in the ''Animal Crossing'' games prior to ''[[nookipedia:Animal Crossing: New Horizons|Animal Crossing: New Horizons]]''.
[[File:Smashville 5.jpg|left|thumb|200px|K.K. Slider's live concert]]
[[File:Smashville SSBU.png|200px|thumb|Smashville in ''Super Smash Bros. Ultimate'']]
Also, just like in the ''Animal Crossing'' games, if the game is played on a Saturday at 8:00 PM, [[nookipedia:K.K. Slider|K.K. Slider]] will appear in a live concert and play music. In the background of the stage, many ''Animal Crossing'' characters can be seen watching the fight. [[nookipedia:Brewster|Brewster]] can also be seen selling [[nookipedia:Coffee|coffee]] to the spectators. Also, in the land below the stage, taxis can be seen driving around [[nookipedia:Town|town]]. The [[Villager]], a character who would go on to be a playable character for ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''Wii U'', can sometimes be seen as a spectator in the background of this stage, albeit with a different haircut.
{{br}}
===Songs===
====My Music====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Requirements
|-
| align=center | Title<br> (Animal Crossing)
|''Animal Crossing''
|Arrangement Supervisor: Kazumi Totaka
|-
| align=center | Tortimer Island Medley<br>(''Wii U'')
|''Animal Crossing: New Leaf''
|Arrangement Supervisor: Masafumi Takada
|Collect CD
|-
| align=center | Go K.K. Rider!
|''Animal Crossing''
|Arrangement Supervisor: Keigo Ozaki
|-
| align=center | 2:00 a.m.
|''Animal Crossing''
|Arrangement: Tomoko Sasaki
|Grab CD (''Brawl'')
|-
| align=center | Town Hall and Tom Nook's Store
|''Animal Crossing: Wild World''
|Arrangement Supervisor: Kentaro Ishizaka
|-
| align=center | The Roost
|''Animal Crossing: Wild World''
|Arrangement Supervisor: Kazumi Totaka
|}
====Not in My Music====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Plays In
|-
| align=center | DJ K.K.
|''Animal Crossing''
|Original
|K.K. Slider's Concert
|-
| align=center | K.K. Condor
|''Animal Crossing''
|Original
|K.K. Slider's Concert
|-
| align=center | K.K. Cruisin'
|''Animal Crossing''
|Original
|K.K. Slider's Concert
|-
| align=center | K.K. Gumbo
|''Animal Crossing''
|Original
|K.K. Slider's Concert
|-
| align=center | K.K. Western
|''Animal Crossing''
|Original
|K.K. Slider's Concert
|-
| align=center | Rockin' K.K.
|''Animal Crossing''
|Original
|K.K. Slider's Concert
|-
| align=center | K.K. Medley
|''Animal Crossing''
|Original
|K.K. Slider's Concert
|-
| align=center | King Dedede's Theme
|''Kirby's Dream Land''
|Arrangement Supervisor: Yoko Shimomura
|Event No. 15 ("The Hammer of the King")
|}
===Trophy information for background characters from ''Super Smash Bros. Melee''===
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
|-
! width="12%" |
! width="15%" | Name
! width="73%" | Description
|-
| [[File: Trophy268.png|100px|center]]
| align=center | K.K. Slider
| A wandering musician whose daily life is a bit of a mystery. He plays in front of the train station every Saturday night starting at 8.00 p.m. He has a large repertoire and plays both old and new hits from all over the world. His music is so ingrained in the villagers that it's impossible to imagine them living without it.
|-
| [[File: Trophy267.png|100px|center]]
| align=center | Tom Nook
| This guy's the friendly neighborhood shopkeeper who kindly helps the player set up his or her first house. He has a nose for business, and his customer service is second to none. During the course of the game, his store starts as a corner shop, expands to become a convenience store, and finally becomes a thriving supermarket.
|}
===Names in other languages===
{{foreign names
|Jap=すま村
|JapR=Sumamura
|JapM=Smash Village; portmanteau of ''sumabura'', Japanese [http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/ official] abbreviation of "Smash Brothers", and ''mura'', village.
|Chi=任天村
|ChiR=Rèntiāncūn
|ChiM=Portmanteau of 任天堂 (''Rèntiāntáng'', Nintendo) and 村 (''cūn'', village)
|Dut=Smashdorp
|DutM=Smash Village
|Fre=Smash Ville
|FreM=Smash Town
|Ger=Smash-Stadt
|GerM=Smash City
|Ita=Smash Village
|ItaM=Smash Village
|Kor=스매시 마을
|KorR=Seumaeshi Ma'eul
|KorM=Smash Village
|Por=Vila Smash
|PorM=Smash Village
|Rus=Смешвиль
|RusR=Smeshvil'
|RusM=Smashville
|Spa=Pueblo Smash
|SpaM=Smash Town
}}
==PictoChat==
[[File:SSBB PictoChat Stage.png|200px|thumb|The PictoChat stage in ''[[Super Smash Bros. Brawl]]'']]
'''PictoChat''' is a [[stage]] that only appears in ''[[Super Smash Bros. Brawl]]''. It is based on the ''PictoChat'' communication application found on the [[Nintendo DS]]. It starts off as a simplistic, flat stage, but as time passes, small sketches form on the stage. They can act as additional platforms, obstacles, or hazards to the combatants. The main platform will commonly say "Now entering:", followed by the name of one of the fighters participating in the match, selected at random.
Although it does not return in later ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' games, a successor called [[PictoChat 2]] appears in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. PictoChat, [[Rumble Falls (stage)|Rumble Falls]], and [[#Flat Zone 2|Flat Zone 2]] are the only stages from ''[[Super Smash Bros. Brawl]]'' that do not return in ''Super Smash Bros. Ultimate''.
===Songs in My Music===
{|cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse"
!width=25%|Name
!Source
!Credits
!Requirements
|-
|align=center|PictoChat
|align=center|PictoChat
|Composition Supervisor: Shogo Sakai<br>Composition: HAL Laboratory, Inc.
|Available by default
|-
|align=center|Brain Age: Train Your Brain in Minutes a Day!
|align=center|''{{wp|Brain Age: Train Your Brain in Minutes a Day!}}''
|Original
|Available by default
|-
|align=center|Mii Channel
|align=center|[[Wii#Mii Channel|Mii Channel]]
|Arrangement Supervisor: Shogo Sakai
|Grab CD
|-
|align=center|Wii Shop Channel
|align=center|[[Wii#Wii Shop Channel|Wii Shop Channel]]
|Original
|Grab CD
|-
|align=center|Opening Theme
|align=center|''{{wp|Wii Sports}}''
|Original
|Available by default
|-
|align=center|Charge!
|align=center|''{{wp|Wii Play}}''
|Original
|Grab CD
|-
|align=center|Shaberu! DS Cooking Navi
|align=center|''Shaberu! DS Cooking Navi''
|Arrangement Supervisor: Toshiyuki Sudo<br>Composer: Nintendo<br>Arranger: Nintendo
|Grab CD
|-
|align=center|Lip's Theme
|align=center|''[[Tetris Attack#Panel de Pon|Panel de Pon]]''
|Arrangement: Masafumi Takada Iwadare<br>Composer: INTELLIGENT SYSTEMS
|Grab CD
|-
|align=center|Dr. Mario (Melee)
|align=center|''[[Dr. Mario (game)|Dr. Mario]]''
|Arrangement Supervisor: Shogo Sakai<br>Composition: Nintendo<br>Arrangement: HAL Laboratory, Inc.
|Available by default
|}
===Names in other languages===
{{foreign names
|Jap=ピクトチャット
|JapR=Pikutochatto
|JapM=PictoChat
}}
==Hanenbow==
[[File:Hanenbow SSBU.png|thumb|200px|Hanenbow in ''Super Smash Bros. Ultimate'']]
'''Hanenbow''' is a [[stage]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]'', from the game ''{{wp|Electroplankton}}''. In ''Brawl'', it is unlocked by completing Event Match 28: Flower Blooms in the Echoes.
This stage is a leafy, swamp-like place. The leaves will rock and turn yellow, then red, if attacked; attacking the leaves also creates various tones that blend with the stage's ambient background music. In ''Super Smash Bros. Brawl'', players cannot add any music to the stage, not even through the My Music mode (as Hanenbow does not appear in "My Music", even after being unlocked), likely because the ambiance and tones would interfere with it.
In ''Super Smash Bros. Ultimate'', as with [[#Summit|Summit]], [[Duck Hunt (stage)|Duck Hunt]], [[PictoChat 2]], [[Living Room]], [[Balloon Fight (stage)|Balloon Fight]], [[Tomodachi Life (stage)|Tomodachi Life]], [[Find Mii]], [[Wrecking Crew (stage)|Wrecking Crew]], [[Pilotwings]], and [[Wuhu Island]], any music track available in the "Others" playlist can be selected to play on this stage, including the background ambiance, as well as a new remix made for the stage.
There are Hanenbow that fly around the stage bouncing off the leaves, and can hit players that end up in their path. There is also water at the bottom of the stage, which is treated as a pit unlike any other instance of water. Players are also rendered as 2D, similar to the stages [[Flat Zone]], [[#Flat Zone 2|Flat Zone 2]], and [[Flat Zone X]]. This is one of three stages in ''Brawl'' to have its own icon (a Nanocarp) without having a playable character to go alongside it, the others being [[#Smashville|Smashville]] and [[#PictoChat|PictoChat]].
The Hanenbow creature also has a [[Sticker (Super Smash Bros. Brawl)|sticker]] in ''Brawl'', and appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in ''Ultimate''.
===Profiles and statistics===
====''Super Smash Bros. Brawl'' stickers====
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
!width="150px"|Name
!width="100px"|Image
!Artwork from
!Effect in [[Super Smash Bros. Brawl#Story|The Subspace Emissary]]
|-
!Electroplankton
|[[File:Electroplankton Sticker.png]]
|''Electroplankton''
|align=left|[Electric] - Attack +12
|-
!Hanenbow
|[[File:Hanenbow Sticker.png]]
|''Electroplankton''
|align=left|[Electric] - Attack +12
|}
====''Super Smash Bros. Ultimate'' spirit====
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial; font-size:85%;"
|-
!rowspan=2 width=8%|Name
!rowspan=2 class=unsortable width=10%|Image
!rowspan=2 width=8%|Series / game
!rowspan=2 width=5%|Type
!rowspan=2 width=5%|Class
!rowspan=2 width=8%|Strength / effect(s)
!rowspan=2 width=13%|How to obtain
!colspan=4 width=40%|Spirit battle
|-
!width=7%|Opponent(s)
!class=unsortable width=19%|Battle conditions
!width=7%|Stage
!width=7%|Song
|-
!Hanenbow
|[[File:SSBU Hanenbow Spirit.png|x100px]]
|''{{wp|Electroplankton}}'' Series
|Support (1)
|Advanced
|Jump ↑
|Beedle's Tent
|N/A
|N/A
|N/A
|N/A
|}
===Gallery===
<gallery>
SSBB Hanenbow Stage.png|In ''Super Smash Bros. Brawl''
</gallery>
===Names in other languages===
{{foreign names
|Jap=エレクトロプランクトン
|JapR=Erekutoropurankuton
|JapM=Electroplankton
|Rus=Ханенбоу
|RusR=Khanenbou
|RusM=Hanenbow
|Ger=Hanenbow
|GerM=-
|Ita=Hanenbow
|ItaM=-
|Kor=일렉트로 플랑크톤
|KorR=Illekteuro Peullangkeuton
|KorM=Electro Plankton
}}
}}


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