Editing List of Super Mario 64 pre-release and unused content
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[[File:SM64 Motos right.png|thumb|150px|left|Motos in [[Bob-omb Battlefield]]]] | [[File:SM64 Motos right.png|thumb|150px|left|Motos in [[Bob-omb Battlefield]]]] | ||
An unused enemy named "Motos" was discovered in 2020 from assembled source code.<ref name=motos>Yoshi Milkman (July 26, 2020). [https://twitter.com/YoshiMilkman/status/1287548144151142400 Twitter post featuring screenshots of an enemy implemented by AWiseguyEh on Discord]. ''Twitter''. Retrieved July 27, 2020.</ref> Its method of attack was to pick up Mario and throw him and | An unused enemy named "Motos" was discovered in 2020 from assembled source code.<ref name=motos>Yoshi Milkman (July 26, 2020). [https://twitter.com/YoshiMilkman/status/1287548144151142400 Twitter post featuring screenshots of an enemy implemented by AWiseguyEh on Discord]. ''Twitter''. Retrieved July 27, 2020.</ref> Its method of attack was to pick up Mario and throw him and only weakness was to be thrown into lava themselves. The textures for Lethal Lava Land and Bowser in the Fire Sea have "motos" in the names, indicating they were meant to be staple enemies there. [[Bully|Bullies]] also have the early name "Otos" in the source code and use sounds meant for Motos, suggesting a connection, although they also have similarities to [[Chuckya]] and the [[King Bob-omb|Big Bob-omb]]. [[Heave-Ho]] appears to have based its code on Motos. References to other objects such as [[Blooper|Bloober]]<ref>''Super Mario 64'' source code assets: <tt>TAGCODE_e_gesso</tt> referenced by <tt>include/tagdecode.h</tt></ref> and "Ice Motos"<ref>''Super Mario 64'' source code assets: <tt>TAGCODE_e_icemotos</tt> referenced by <tt>include/tagdecode.h</tt></ref> are also present in source code assets. | ||
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