Editing List of Super Mario 64 pre-release and unused content

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==Early builds==
==Early builds==
[[File:SM64 Boo Key.png|thumb|An early screenshot showing the unused Boo key.]]
[[File:SM64 Boo Key.png|thumb|An early screenshot showing the unused Boo key.]]
Mario originally used the "cowboy" and "painful" yelling voice clips from the [https://soundeffects.fandom.com/wiki/Warner_Bros._Sound_Effects_Library Warner Bros. Sound Effects Library] as placeholder voice clips before [[Charles Martinet]] was brought in to give him his current Italian accent.<ref name=trailer>[https://www.youtube.com/watch?v=6HODfFcpecI YouTube: Old trailer]</ref> [[Bowser]] sounded more tiger-like. [[Big Boo]] held a [[key]] instead of a [[Power Star]] inside him. The purpose of the keys were to unlock a variety of the various doors in [[Big Boo's Haunt]]; there was even a "key counter". The upgraded [[Triple Jump]] Mario receives after talking to [[Yoshi]] in the final game is the same animation used for when Mario enters any level in earlier builds. [[Jolly Roger Bay]] used to have music that is similar to the one used in the final game. Also, the sunken ship was much different in the E3 trailer, as it was more modern, had a bridge and a funnel, and was white. The water was very white also.<ref name=trailer/> Mario's Triple Jump resembled Luigi's backward somersault in ''[[Super Mario 64 DS]]''. The Thwomp's grunt used to be a deep thunderous "thud". [[Bowser in the Dark World]] was only the arena where the player fought Bowser.<ref>[https://www.youtube.com/watch?v=nHqJa5wzREU YouTube: Another trailer]</ref> Blargg was planned to be in the game with its ''[[Super Mario World]]'' design and was loaded but not placed in [[Lethal Lava Land]], [[Bowser in the Fire Sea]], [[Wing Mario over the Rainbow]]. It has only one animation (in which it jumps out of lava) and its textures are unfinished, meaning it was likely scrapped early in development. Originally, if Mario were to not get on the wooden part of the slide in [[Tall, Tall Mountain]], he would not be led to a dead end, but instead further down a slope that was not present in the final game. [[Whomp]]s had a more simplistic design, having a design similar to Thwomps, but with thick eyebrows. [[Whomp's Fortress]] was originally going to be called The World of Rocky Mountain.<ref>{{media link|SM64 Early Pamphlet.jpg|An early pamphlet for ''Super Mario 64''}}</ref> There was also a minimap, though the concept of displaying a map in-game would be passed down to [[Super Mario 64 DS|its remake]]. [[Coin]]s resembled how they appeared [[Super Mario Bros.|in]] [[Super Mario Bros. 3|past]] [[Super Mario World|games]] rather than having a carving of a Star on them. When Bowser was defeated, he would leave behind multiple coins and a [[Power Star]]. The former of the two is somewhat utilized as a visual effect when defeating Bowser in either Bowser in the Dark World or Bowser in the Fire Sea. Power Stars were two-dimensional like the coins in the game and resembled the white and red stars on the title screen, and the [[Scuttlebug|Scuttle Bug]] enemies were fully 3D and mahogany colored, and had bushy, angry eyebrows and beady pupils.<ref>[[tcrf:File:SM64-EarlyScuttlebug.gif|TCRF: SM64-EarlyScuttlebug.gif]]</ref>
Mario originally used the "cowboy" and "painful" yelling voice clips from the [https://soundeffects.fandom.com/wiki/Warner_Bros._Sound_Effects_Library Warner Bros. Sound Effects Library] as placeholder voice clips before [[Charles Martinet]] was brought in to give him his current Italian accent.<ref name=trailer>[https://www.youtube.com/watch?v=6HODfFcpecI YouTube: Old trailer]</ref> [[Bowser]] sounded more tiger-like. [[Big Boo]] held a [[key]] instead of a [[Power Star]] inside him. The purpose of the keys were to unlock a variety of the various doors in [[Big Boo's Haunt]]; there was even a "key counter". The upgraded [[Triple Jump]] Mario receives after talking to [[Yoshi]] in the final game is the same animation used for when Mario enters any level in earlier builds. [[Jolly Roger Bay]] used to have music that is similar to the one used in the final game. Also, the sunken ship was much different in the E3 trailer, as it was more modern, had a bridge and a funnel, and was white. The water was very white also.<ref name=trailer/> Mario's Triple Jump resembled Luigi's backward somersault in ''[[Super Mario 64 DS]]''. The Thwomp's grunt used to be a deep thunderous "thud". [[Bowser in the Dark World]] was only the arena where the player fought Bowser.<ref>[https://www.youtube.com/watch?v=nHqJa5wzREU YouTube: Another trailer]</ref> Blargg was planned to be in the game with its ''[[Super Mario World]]'' design and was loaded but not placed in [[Lethal Lava Land]], [[Bowser in the Fire Sea]], [[Wing Mario over the Rainbow]]. It has only one animation (in which it jumps out of lava) and its textures are unfinished, meaning it was likely scrapped early in development. Originally, if Mario were to not get on the wooden part of the slide in [[Tall, Tall Mountain]], he would not be led to a dead end, but instead further down a slope that was not present in the final game. [[Whomp]]s had a more simplistic design, having a design similar to Thwomps, but with thick eyebrows. [[Whomp's Fortress]] was originally going to be called The World of Rocky Mountain.<ref>{{media link|SM64 Early Pamphlet.jpg|An early pamphlet for ''Super Mario 64''}}</ref> There was also a minimap, though the concept of displaying a map in-game would be passed down to [[Super Mario 64 DS|its remake]]. [[Coin]]s resembled how they appeared [[Super Mario Bros.|in]] [[Super Mario Bros. 3|past]] [[Super Mario World|games]] rather than having a carving of a Star on them. When Bowser was defeated, he would leave behind multiple coins and a [[Power Star]]. The former of the two is somewhat utilized as a visual effect when defeating Bowser in either Bowser in the Dark World or Bowser in the Fire Sea. Power Stars were two-dimensional like the coins in the game and resembled the white and red stars on the title screen, and the [[Scuttlebug|Scuttle Bug]] enemies were fully 3D and mahogany colored, and had bushy, angry eyebrows and beady pupils.<ref>[[tcrf:File:SM64-EarlyScuttlebug.gif|TCRF: SM64-EarlyScuttlebug.gif]]</ref> The [[Conveyor Belt|conveyor belts]] from [[Tick Tock Clock]] did not animate during development.<ref>https://www.youtube.com/watch?v=BTHVMMccgx8&t=64s</ref>


==Unused data==
==Unused data==

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