Editing List of Paper Mario pre-release and unused content
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==Early iterations== | ==Early iterations== | ||
''Paper Mario'' was originally going to be named ''Super Mario RPG 2''<ref>Owsen, Dan (January 1998). ''Nintendo Power'' Volume 104, "Insider Collector's Edition". [[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|Page 16]].</ref> (also called ''Mario RPG 2''<ref>[ | ''Paper Mario'' was originally going to be named ''Super Mario RPG 2''<ref>Owsen, Dan (January 1998). ''Nintendo Power'' Volume 104, "Insider Collector's Edition". [[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|Page 16]].</ref> (also called ''Mario RPG 2''<ref>[http://www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64 Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64]. (July 29, 1997). ''IGN''. Retrieved May 18, 2015.</ref> or ''Mario RPG 64''{{ref needed}}), but due to complications involving [[Square Enix|Square]], the makers of ''[[Super Mario RPG: Legend of the Seven Stars]]'', the name was changed to ''Super Mario Adventure'' and later ''Mario Story''. When it was decided that the Western title should reflect the unique graphical style of the game, the finalized Japanese title was retained (with the subtitle ''The Paper Trail'')<ref>''Nintendo Magazine System'' #88, July 2000</ref> before the title was shortened to simply ''Paper Mario''. | ||
In an early interview with ''[[Nintendo Power]]'', [[Shigeru Miyamoto]] (after being asked about ''Super Mario RPG 2'') said that they wanted the game's graphics to be in the vein of its predecessor, as well as include multiple events and characters that are commonly featured in other ''Super Mario'' games.<ref>"''M: We are going forward with the concept of those unique 2-D graphics. We are now incorporating events in the game that are associated with the Super Mario series, and most of the characters who appear in the Mario games will appear in Super Mario RPG 2.''" - ''Nintendo Power Previews '99''. Page 3.</ref> | In an early interview with ''[[Nintendo Power]]'', [[Shigeru Miyamoto]] (after being asked about ''Super Mario RPG 2'') said that they wanted the game's graphics to be in the vein of its predecessor, as well as include multiple events and characters that are commonly featured in other ''Super Mario'' games.<ref>"''M: We are going forward with the concept of those unique 2-D graphics. We are now incorporating events in the game that are associated with the Super Mario series, and most of the characters who appear in the Mario games will appear in Super Mario RPG 2.''" - ''Nintendo Power Previews '99''. Page 3.</ref> | ||
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SMRPG2 Logo.png|Original logo. | SMRPG2 Logo.png|Original logo. | ||
PM Prerelease Early Dry Dry Desert.jpg|An early Dry Dry Desert. | PM Prerelease Early Dry Dry Desert.jpg|An early Dry Dry Desert. | ||
PM Concept Art SMRPG64.jpg|An early concept image for ''Mario RPG 64'' dated March 5, 1997.<ref | PM Concept Art SMRPG64.jpg|An early concept image for ''Mario RPG 64'' dated March 5, 1997.<ref>http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Paper-Mario-Sticker-Star/Paper-Mario-Sticker-Star/2-Going-All-Out-With-Stickers-/2-Going-All-Out-With-Stickers--690537.html</ref> It acted as the basis for the style of the game, having 2D sprites from ''[[Super Mario World]]'' in a 3D environment. | ||
Logo (early) EN - Paper Mario.jpg|Early logo | Logo (early) EN - Paper Mario.jpg|Early logo | ||
</gallery> | </gallery> |