Editing List of Paper Mario: The Thousand-Year Door pre-release and unused content

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All of the [[partner]]s from ''Paper Mario'' were going to appear but were cut-off as well. [[Lady Bow]] and [[Parakarry]] were the only ones left. There was also a strange robot creature and two palette swaps of [[Screamy]]. [[Admiral Bobbery]] also had a different sprite, which depicts him wearing army gear, while an early sprite of [[Vivian]] depicted her with a shorter body and a flame on the end of her hat. Concept art detailing the latter two designs is included as unlockable extras in the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]], additionally revealing that [[Beldam]] and [[Marilyn]] were respectively going to have ice and lightning at the end of their own hats (though no graphics for these are present in the game's data). There was also going to be a [[Dark Boo|dark]] version of the [[Big Boo|Atomic Boo]], which would've appeared in the [[Poshley Sanctum]] as a mini-boss. The Dark Atomic Boo also went unused in ''[[Super Paper Mario]]'', but was fully coded instead of only having graphics. [[Bonetail]]'s head also looked different, having blue eyes, as he did not have eyes in the final game. A businessman [[Cheep Cheep]] was going to appear with an unknown role. Red variants of [[Buzzy Beetle]]s, [[Para-Beetle|Parabuzzie]]s, and [[Spiky Parabuzzy|Spiky Parabuzzie]]s were going to appear, but they were removed in exception of the pair of Glitz Pit [[Spike Top#Paper Mario: The Thousand-Year Door|Red Spike Top]]s. Hyper and Ultra [[Bob-omb]] variants were also unused. Luigi was planned to wear the [[Poltergust 3000]] during his appearances as a member of the audience during battles, but the sprites go unused.
All of the [[partner]]s from ''Paper Mario'' were going to appear but were cut-off as well. [[Lady Bow]] and [[Parakarry]] were the only ones left. There was also a strange robot creature and two palette swaps of [[Screamy]]. [[Admiral Bobbery]] also had a different sprite, which depicts him wearing army gear, while an early sprite of [[Vivian]] depicted her with a shorter body and a flame on the end of her hat. Concept art detailing the latter two designs is included as unlockable extras in the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]], additionally revealing that [[Beldam]] and [[Marilyn]] were respectively going to have ice and lightning at the end of their own hats (though no graphics for these are present in the game's data). There was also going to be a [[Dark Boo|dark]] version of the [[Big Boo|Atomic Boo]], which would've appeared in the [[Poshley Sanctum]] as a mini-boss. The Dark Atomic Boo also went unused in ''[[Super Paper Mario]]'', but was fully coded instead of only having graphics. [[Bonetail]]'s head also looked different, having blue eyes, as he did not have eyes in the final game. A businessman [[Cheep Cheep]] was going to appear with an unknown role. Red variants of [[Buzzy Beetle]]s, [[Para-Beetle|Parabuzzie]]s, and [[Spiky Parabuzzy|Spiky Parabuzzie]]s were going to appear, but they were removed in exception of the pair of Glitz Pit [[Spike Top#Paper Mario: The Thousand-Year Door|Red Spike Top]]s. Hyper and Ultra [[Bob-omb]] variants were also unused. Luigi was planned to wear the [[Poltergust 3000]] during his appearances as a member of the audience during battles, but the sprites go unused.
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Meter Bot.png|Okลru, an incomplete robot enemy. It was cut at the beginning of development, and therefore did not have any animations made.
Meter Bot.png|Okลru, an incomplete robot enemy. It was cut at the beginning of development, and therefore didn't have any animations made.
Admiral Bobbery TTYD early.png|An early sprite of [[Admiral Bobbery]], called ''c_bom_t'' in the coding.
Admiral Bobbery TTYD early.png|An early sprite of [[Admiral Bobbery]], called ''c_bom_t'' in the coding.
PMTTYDVivianEarly.png|An early sprite of [[Vivian]], called ''tst_vivi'' in the coding.
PMTTYDVivianEarly.png|An early sprite of [[Vivian]], called ''tst_vivi'' in the coding.

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