Editing List of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content
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==Early ideas== | ==Early ideas== | ||
*Other names voted for [[Kiddy Kong]] include Dinky Kong, Baby Kong, Tiny Kong, DJ Kong and Bibby Kong.<ref>Rare. [https://web.archive.org/web/19980705000419/http://www.rare.co.uk/recent/games/dkc3/ Donkey Kong Country 3]. ''Rarewhere'' (Internet Archive: Wayback Machine). Retrieved July 14, 2010.</ref> Out of those names, "Dinky" was reused from a suggestion for the name of [[Dixie Kong]] during the [[List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content|development]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', additionally becoming Kiddy's Japanese name, and Tiny Kong was later used for a [[Tiny Kong|different character]] debuting in ''[[Donkey Kong 64]]''. | *Other names voted for [[Kiddy Kong]] include Dinky Kong, Baby Kong, Tiny Kong, DJ Kong and Bibby Kong.<ref>Rare. [https://web.archive.org/web/19980705000419/http://www.rare.co.uk/recent/games/dkc3/ Donkey Kong Country 3]. ''Rarewhere'' (Internet Archive: Wayback Machine). Retrieved July 14, 2010.</ref> Out of those names, "Dinky" was reused from a suggestion for the name of [[Dixie Kong]] during the [[List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content|development]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', additionally becoming Kiddy's Japanese name, and Tiny Kong was later used for a [[Tiny Kong|different character]] debuting in ''[[Donkey Kong 64]]''. | ||
*[[Karbine]] originally was not intended to be an owl; instead, the original design for the enemy depicted a robotic ape with a propeller on the tailbone area.<ref> | *[[Karbine]] originally was not intended to be an owl; instead, the original design for the enemy depicted a robotic ape with a propeller on the tailbone area.<ref>https://twitter.com/playtonicalMark/status/794153307329675264</ref> This design can be see on page 33 of the 89th issue of [[Nintendo Power]]. | ||
==Early builds== | ==Early builds== | ||
===Back cover=== | ===Back cover=== | ||
[[File:BetaBazza.png|thumb|An early version of Bazza]] | |||
Screenshots shown in Nintendo Power and the back cover of North American and PAL versions show that [[Bazza]]s originally had proportions closer to a real-life {{wp|barracuda}}, and had a blue-colored sprite instead of green. | |||
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Screenshots shown in | |||
===E3 1996 trailer=== | ===E3 1996 trailer=== | ||
The game's E3 1996 trailer (whose footage was later featured in a Brazilian commercial) features a few differences from the final build.<ref>[http://www.nintendoplayer.com/prototype/donkey-kong-country-3/ Donkey Kong Country 3 (Prototype, Super Nintendo)]</ref> | The game's E3 1996 trailer (whose footage was later featured in a Brazilian commercial) features a few differences from the final build.<ref>[http://www.nintendoplayer.com/prototype/donkey-kong-country-3/ Donkey Kong Country 3 (Prototype, Super Nintendo)]</ref> | ||
*The game is subtitled "Dixie's Double Trouble" instead of "Dixie Kong's Double Trouble". | *The game is subtitled "Dixie's Double Trouble" instead of "Dixie Kong's Double Trouble". | ||
*Graphics (presumably placeholder) from ''[[Donkey Kong Country 2]]''. These include [[Neek]]s instead of the similar [[Sneek]] enemy and Funky Kong's surfboard animation. | *Graphics (presumably placeholder) from ''[[Donkey Kong Country 2]]''. These include [[Neek]]s instead of the similar [[Sneek]] enemy and [[Funky Kong]]'s surfboard animation. | ||
*Different sprites and background palettes for the [[Brothers Bear]]. | *Different sprites and background palettes for the [[Brothers Bear]]s. | ||
*Kiddy Kong has a different idling animation. | *Kiddy Kong has a different idling animation. | ||
*Kiddy is riding [[Ellie]] in a snowscape level, something that cannot be done in the retail version. | *Kiddy is riding [[Ellie]] in a snowscape level, something that cannot be done in the retail version. | ||
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==Early level placement== | ==Early level placement== | ||
The November 1996 | The November 1996 issue of Nintendo Power swaps [[Squeals on Wheels]] and [[Murky Mill]],<ref>''Nintendo Power'' Volume 90, pages 26 and 28-31.</ref> which the following issue acknowledged as a late change in development.<ref>''Nintendo Power'' Volume 91, page 55. "'''''The Pitfalls of Writing on the Kremling Kutting-Edge''' Last month's Donkey Kong Country 3 review gave you exclusive tips for the first half of the game. Since that time, Rare's game developers have made a few modifications to the software. The levels Squeals on Wheels, located in Lake Orangatanga, and Murky Mill, found in Murky Forest''{{sic}}'', have traded places. This switch is a lucky break, since many game players like to collect extra lives in Murky Mill. Now you can do this near the beginning of the game. Nintendo Power will continue to keep you posted on any additional changes prior to the release of the game.''"</ref> | ||
==Unused data== | ==Unused data== | ||
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==Game Boy Advance prototype== | ==Game Boy Advance prototype== | ||
{{construction|section=yes}} | |||
{{multiple image | {{multiple image | ||
|align=right | |align=right | ||
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*The player is unable to use cheats in this build. | *The player is unable to use cheats in this build. | ||
*The padding in the speech bubbles was slightly widened. | *The padding in the speech bubbles was slightly widened. | ||
*Pressing {{button|gba|B}} on a selection that is within a speech | *Pressing {{button|gba|B}} on a selection that is within a speech buble causes the speech bubble to disappear. | ||
*The sound for when Dixie or Kiddy hit the ground upon losing an [[extra life]] does not play. Kiddy's crying sound has not been added yet. | *The sound for when Dixie or Kiddy hit the ground upon losing an [[extra life]] does not play. Kiddy's crying sound has not been added yet. | ||
*Even if Kiddy completes a level, the [[Level Flag]] is still shown as pink, which is Dixie's color, on the world map. | *Even if Kiddy completes a level, the [[Level Flag]] is still shown as pink, which is Dixie's color, on the world map. | ||
*The Extras menu is available from the start, and its also lists "Funky's Rentals" as "Funky's Challenge" | *The Extras menu is available from the start, and its also lists "Funky's Rentals" as "Funky's Challenge." However, the splash screen for the [[Funky's Rentals (minigame)|Funky's Rentals]] minigame still lists the title as "Funky's Rentals." | ||
*In the Funky's Rentals minigame, the bullets shot from the boat are white rather than black, making them a lot less visible. | *In the Funky's Rentals minigame, the bullets shot from the boat are white rather than black, making them a lot less visible. | ||
*The music used in the Funky's Rentals minigame has not yet been implemented, nor do any of the sound effects. The minigames instead play a continuation of the Brothers Bear theme. | *The music used in the Funky's Rentals minigame has not yet been implemented, nor do any of the sound effects. The minigames instead play a continuation of the Brothers Bear theme. | ||
*In [[Funky's Rentals]], "Challenge 2 - Disarm" is also available from the start, although selecting it causes "Challenge 3 - Protect" to be played instead. | *In [[Funky's Rentals]], "Challenge 2 - Disarm" is also available from the start, although selecting it causes "Challenge 3 - Protect" to be played instead. | ||
*"Challenge 3 - Protect" becomes available at Funky's Rentals once the Kongs give Funky the [[Patch (item)|patch]], though selecting it causes "Challenge 2 - Disarm" to be played instead. | *"Challenge 3 - Protect" becomes available at Funky's Rentals once the Kongs give Funky the [[Patch (item)|patch]], though selecting it causes "Challenge 2 - Disarm" to be played instead. | ||
*"Challenge 4 - Race" is unlocked after Funky builds the [[Turbo Ski]]. The game crashes whenever the player tries to load it, either from Funky's Rentals or the Extras menu. This also means that it is not possible to obtain Funky's | *"Challenge 4 - Race" is unlocked after Funky builds the [[Turbo Ski]]. The game crashes whenever the player tries to load it, either from Funky's Rentals or the Extras menu. This also means that it is not possible to obtain Funky's Banana Birds. | ||
*If Dixie and Kiddy fail to complete a challenge, Funky simply says, "Challenge failed." If the Kongs complete a challenge, he says, "Challenge complete." | *If Dixie and Kiddy fail to complete a challenge, Funky simply says, "Challenge failed." If the Kongs complete a challenge, he says, "Challenge complete." | ||
**Even if Dixie and Kiddy quit the "Disarm" and "Protect" challenges prematurely, Funky still mentions the challenge as being completed. | **Even if Dixie and Kiddy quit the "Disarm" and "Protect" challenges prematurely, Funky still mentions the challenge as being completed. | ||
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*Even if Dixie and Kiddy rescue a [[Banana Bird]] from a [[secret cave]], a completed [[Level Flag]] is not shown. | *Even if Dixie and Kiddy rescue a [[Banana Bird]] from a [[secret cave]], a completed [[Level Flag]] is not shown. | ||
*In the world maps, Swanky's Dash is a lot smaller and flat. | *In the world maps, Swanky's Dash is a lot smaller and flat. | ||
*In [[Murky Mill]], [[Ellie]] does not make a noise when she gets scared of a [[Sneek]]. | *In [[Murky Mill]], [[Ellie]] does not make a noise when she gets scared of a [[Sneek]]. | ||
*Ellie cannot use her trunk to pick up a rolling Steel Barrel. | *Ellie cannot use her trunk to pick up a rolling Steel Barrel. | ||
*The sound of Ellie spitting out a water projectile is different and more static-like. If the game is paused right as Ellie spits one out, an endless loop of the sound effect plays. | *The sound of Ellie spitting out a water projectile is different and more static-like. If the game is paused right as Ellie spits one out, an endless loop of the sound effect plays. | ||
*[[Belcha's Barn]] | *In [[Belcha's Barn]], when [[Belcha]] is defeated, he lands slightly farther away from the edge than in the retail version. | ||
*[[Barrel Shield Bust-Up]] and [[Springin' Spiders]] do not have their level order reversed. | *[[Barrel Shield Bust-Up]] and [[Springin' Spiders]] do not have their level order reversed. | ||
*[[Brash's Stadium]] is still titled "Brash's Cabin" on the world map like in the Super Nintendo version. | *[[Brash's Stadium]] is still titled "Brash's Cabin" on the world map like in the Super Nintendo version. | ||
*When the Kongs visit Brash after clearing his record in Riverside Race, his animation where he shakes his fists in anger is not shown. | *When the Kongs visit Brash after clearing his record in Riverside Race, his animation where he shakes his fists in anger is not shown. | ||
*The secret cave of Kremwood Forest, Arich's Hoard, does not open on the world map when the Kongs approach it. | *The secret cave of Kremwood Forest, Arich's Hoard, does not open on the world map when the Kongs approach it. | ||
*On the [[Northern Kremisphere]] map, the [[Krem Flag]] of [[Krematoa]] is obscured by the volcano, whereas in the retail version it is placed on top of the volcano. | |||
*On the [[Northern Kremisphere]] map, the Krem Flag of [[Krematoa]] is obscured by the volcano, whereas in the retail version it is placed on top of the volcano. | |||
*In the [[Cotton Top Cove]] map, the opening of the secret cave Bounty Bay is smaller. | *In the [[Cotton Top Cove]] map, the opening of the secret cave Bounty Bay is smaller. | ||
*When exiting a [[Bonus room|Bonus Level]] in an underwater level, such as [[Bazza's Blockade]], a dark red and black coloration of the reef background is shown for a few frames. | *When exiting a [[Bonus room|Bonus Level]] in an underwater level, such as [[Bazza's Blockade]], a dark red and black coloration of the reef background is shown for a few frames. | ||
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*In Tracker Barrel Trek, there is less collision detection for the letter N, making it harder to acquire. | *In Tracker Barrel Trek, there is less collision detection for the letter N, making it harder to acquire. | ||
*In [[Mekanos]], the Sky-High Secret secret cave is not shown on the map unless Dixie and Kiddy take the vertical path leading to Swanky's Dash. | *In [[Mekanos]], the Sky-High Secret secret cave is not shown on the map unless Dixie and Kiddy take the vertical path leading to Swanky's Dash. | ||
*In [[Fire-Ball Frenzy]], on the vertically-moving platform right after the Star Barrel, the Karbines flying with their cannon slightly below the platform, making it not possible for them to hit Dixie or Kiddy. | *In [[Fire-Ball Frenzy]], on the vertically-moving platform right after the Star Barrel, the Karbines flying with their cannon slightly below the platform, making it not possible for them to hit Dixie or Kiddy. | ||
*In [[Ripsaw Rage]], if the Kongs exit the first Bonus Level, the [[Barrel]] that is used to defeat the green [[Buzz (enemy)|Buzz]] and therefore reach it spawns atop the giant ripsaw, and it does not break. | *In [[Ripsaw Rage]], if the Kongs exit the first Bonus Level, the [[Barrel]] that is used to defeat the green [[Buzz (enemy)|Buzz]] and therefore reach it spawns atop the giant ripsaw, and it does not break. | ||
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*In [[Kaos Karnage]], after defeating [[KAOS]], Cranky appears as usual, although his first two sentences are combined into one quote. | *In [[Kaos Karnage]], after defeating [[KAOS]], Cranky appears as usual, although his first two sentences are combined into one quote. | ||
*The background may sometimes glitch at the end of [[Barrel Drop Bounce]]. | *The background may sometimes glitch at the end of [[Barrel Drop Bounce]]. | ||
*In [[Dingy Drain-Pipe]], Enguarde can move slightly beyond the No Animal Sign. | *In [[Dingy Drain-Pipe]], Enguarde can move slightly beyond the No Animal Sign. | ||
*In [[Stormy Seas]], the | *In [[Stormy Seas]], the Re-Koil directly after the letter O appears below the cracked floorboard. When the Re-Koil appears on-screen, it first does a very high jump up to the cracked floorboard before jumping from the ocean floor, only briefly appearing above the water surface with each jump. | ||
*If the Kongs throw a Kracka at another one or a Knocka, it rolls right past. Throwing a Knocka at a Kracka has no effect either. | *If the Kongs throw a Kracka at another one or a Knocka, it rolls right past. Throwing a Knocka at a Kracka has no effect either. | ||
*In [[Stampede Sprint]], the Chase theme begins playing right when the level begins, and the Chase theme does not loop, so the level becomes silent when the theme ends. | *In [[Stampede Sprint]], the Chase theme begins playing right when the level begins, and the Chase theme does not loop, so the level becomes silent when the theme ends. | ||
*In Stampede Sprint, the [[Animal Barrel|Ellie Barrel]] is placed slightly higher above the ground, making it possible for Dixie to use her [[Helicopter Spin]] underneath the Ellie Barrel so that the Kongs can continue the level as themselves. | *In Stampede Sprint, the [[Animal Barrel|Ellie Barrel]] is placed slightly higher above the ground, making it possible for Dixie to use her [[Helicopter Spin]] underneath the Ellie Barrel so that the Kongs can continue the level as themselves. | ||
*In Stampede Sprint, the three Sneeks who scare Ellie do not appear, but Ellie still reacts as if they were there. | *In Stampede Sprint, the three Sneeks who scare Ellie do not appear, but Ellie still reacts as if they were there. | ||
*In [[ | *The Lurchins in [[Ripcurl Reef]] use a different color palette, and are essentially a darker counterpart than regular Lurchins, although they still behave the same. In the retail version, these Lurchins are green and have a golden shell. | ||
*[[Barbos's Barrier]] is instead named "Barbos' Barrier", and is marked with a banana peel instead of a Krem Flag, even if it has been completed. | |||
====In-game text==== | ====In-game text==== | ||
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|"''Right dudes, you ready for this? You need to steal the floating mines from the Kremlings before they can cause mayhem.''" | |"''Right dudes, you ready for this? You need to steal the floating mines from the Kremlings before they can cause mayhem.''" | ||
|"''Right, dudes, you ready for this? You need to steal the floating mines from the Kremlings before they can cause mayhem.''" | |"''Right, dudes, you ready for this? You need to steal the floating mines from the Kremlings before they can cause mayhem.''" | ||
|- | |- | ||
|colspan=2 style="text-align:center"|'''Secret cave''' | |colspan=2 style="text-align:center"|'''Secret cave''' | ||
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|"''Off you go then, you need to head for Kremwood Forest.''" | |"''Off you go then, you need to head for Kremwood Forest.''" | ||
|"''Off you go, then. You need to head for Kremwood Forest.''" | |"''Off you go, then. You need to head for Kremwood Forest.''" | ||
|- | |- | ||
|colspan=2 style="text-align:center"|'''Blue's Beach Hut''' | |colspan=2 style="text-align:center"|'''Blue's Beach Hut''' | ||
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|"''What's that red circle on the calendar? Oh... sigh... it's nothing of importance.''" | |"''What's that red circle on the calendar? Oh... sigh... it's nothing of importance.''" | ||
|"''What's that red circle on the calendar? Oh...sigh... It's nothing of importance.''" | |"''What's that red circle on the calendar? Oh...sigh... It's nothing of importance.''" | ||
|- | |- | ||
|colspan=2 style="text-align:center"|'''Brigadier Bazooka Bear''' | |colspan=2 style="text-align:center"|'''Brigadier Bazooka Bear''' | ||
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|"''Who's Big Bessie!? She's only the biggest and greatest cannon of all time — what a beauty!''" | |"''Who's Big Bessie!? She's only the biggest and greatest cannon of all time — what a beauty!''" | ||
|- | |- | ||
|"''Have you seen {{'}}Big Bessie{{'}}? I haven't fired her for years — no ammunition, y'see.''" | |"''Have you seen {{'}}Big Bessie{{'}}? I haven't fired her for years — no ammunition, y'see. You want to use my ''" | ||
|"''Have you seen Big Bessie? I haven't fired her for years. No ammunition, y'see. | |"''Have you seen Big Bessie? I haven't fired her for years. No ammunition, y'see. You want to use my ''" | ||
|} | |} | ||
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DKC3 GBA May 05 prototype Ripsaw Rage Barrel.png|In Ripsaw Rage, after the Kongs exit the first Bonus Level, the Barrel that is used to access it spawns on top of the giant ripsaw and does not break. | DKC3 GBA May 05 prototype Ripsaw Rage Barrel.png|In Ripsaw Rage, after the Kongs exit the first Bonus Level, the Barrel that is used to access it spawns on top of the giant ripsaw and does not break. | ||
DKC3 GBA May 05 prototype Blazing Bazukas sign.png|The threshold effect of the first No Animal Sign in Blazing Bazukas begins slightly before the sign itself. | DKC3 GBA May 05 prototype Blazing Bazukas sign.png|The threshold effect of the first No Animal Sign in Blazing Bazukas begins slightly before the sign itself. | ||
DKC3 GBA May 05 prototype Kaos Karnage Cranky quote.png|In Kaos Karnage, Cranky's first two quotes are combined into one speech bubble. | DKC3 GBA May 05 prototype Kaos Karnage Cranky quote.png|In Kaos Karnage, Cranky's first two quotes are combined into one speech bubble. | ||
DKC3 GBA May 05 prototype Funky's Rentals all options.png|Funky's Rentals, with all four minigames unlocked in the menu. The topmost option, "Hire vehicle," extends slightly outside of the speech bubble with the menu. | DKC3 GBA May 05 prototype Funky's Rentals all options.png|Funky's Rentals, with all four minigames unlocked in the menu. The topmost option, "Hire vehicle," extends slightly outside of the speech bubble with the menu. | ||
DKC3 GBA May 05 prototype Barrel Drop Bounce glitch.png|The glitched background in Barrel Drop Bounce | DKC3 GBA May 05 prototype Barrel Drop Bounce glitch.png|The glitched background in Barrel Drop Bounce | ||
DKC3 GBA May 05 prototype Dingy Drain-Pipe No Animal Sign.png|Enguarde can move slightly beyond the No Animal Sign of [[Dingy Drain-Pipe]]. | |||
DKC3 GBA May 05 prototype Dingy Drain-Pipe No Animal Sign.png|Enguarde can move slightly beyond the No Animal Sign of Dingy Drain-Pipe. | |||
DKC3 GBA May 05 prototype Stormy Seas Re-Koil screenshot 1.png|The Re-Koil directly after the letter O spawns beneath the cracked floorboard. The first thing that it does when it appears on screen is jump very high up to the cracked floorboard. | DKC3 GBA May 05 prototype Stormy Seas Re-Koil screenshot 1.png|The Re-Koil directly after the letter O spawns beneath the cracked floorboard. The first thing that it does when it appears on screen is jump very high up to the cracked floorboard. | ||
DKC3 GBA May 05 prototype Stormy Seas Re-Koil screenshot 2.png|After performing a very high jump, the same Re-Koil continues to jump from the ocean floor, only briefly jumping above the water surface. | DKC3 GBA May 05 prototype Stormy Seas Re-Koil screenshot 2.png|After performing a very high jump, the same Re-Koil continues to jump from the ocean floor, only briefly jumping above the water surface. | ||
DKC3 GBA May 05 prototype Sunken Spruce damage.png|Dixie, after taking damage in [[Sunken Spruce]]. Her sprite overlaps the water, giving her a brighter appearance than anything within the water. | DKC3 GBA May 05 prototype Sunken Spruce damage.png|Dixie, after taking damage in [[Sunken Spruce]]. Her sprite overlaps the water, giving her a brighter appearance than anything within the water. | ||
DKC3 GBA May 05 prototype Ripcurl Reef Lurchins.png|The Lurchins in Ripcurl Reef use a different, more darker color palette. | DKC3 GBA May 05 prototype Ripcurl Reef Lurchins.png|The Lurchins in Ripcurl Reef use a different, more darker color palette. | ||
DKC3 GBA May 05 prototype Stampede Sprint Ellie Barrel.png|The placement of the Ellie Barrel in Stampede Sprint is slightly higher than in the retail release, making it possible for the Kongs to avoid entering it. | DKC3 GBA May 05 prototype Stampede Sprint Ellie Barrel.png|The placement of the Ellie Barrel in Stampede Sprint is slightly higher than in the retail release, making it possible for the Kongs to avoid entering it. | ||
DKC3 GBA May 05 prototype | DKC3 GBA May 05 prototype Barbos's Barrier world map.png|Barbos' Barrier is marked with a banana peel instead of a Krem Flag | ||
</gallery> | </gallery> | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
EarlyKarbine.jpg| | EarlyKarbine.jpg|Karbine's early design as seen in a ''Nintendo Power'' issue | ||
</gallery> | </gallery> | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Pre-release and unused content}} | {{Pre-release and unused content}} | ||
{{DKC3}} | {{DKC3}} |