Editing Klubba

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'''Klubba''' is a large, muscular [[Kremling]] who resides on [[Crocodile Isle]]. He appears in both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', in which he operates [[Klubba's Kiosk]], a toll bridge to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].
'''Klubba''' is a large, muscular [[Kremling]] who resides on [[Crocodile Isle]]. He appears in both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', in which he operates [[Klubba's Kiosk]], a toll bridge to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].


Klubba bears a great resemblance to [[Kudgel]], though Kudgel has gray skin while Klubba's is green. It is unknown if they have any relation to each other. One profile for Klubba is accompanied by a screenshot of Klubba's Kiosk as well as artwork of Kudgel.<ref>''Nintendo Magazine System'' (AU) Issue #36, page 24.</ref> Klubba speaks in a stereotypical pirate accent, and uses typical pirate slang such as "matey".
Klubba bears a great resemblance to [[Kudgel]], though Kudgel has gray skin while Klubba's is green. It is unknown if they have any relation to each other. One profile for Klubba is accompanied by a screenshot of Klubba's Kiosk as well as artwork of Kudgel.<ref>''Nintendo Magazine System'' (AU) Issue #36, page 24.</ref>
 
Klubba speaks in a stereotypical pirate accent, and uses typical pirate slang such as "matey".
==History==
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
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Klubba is unsatisfied with K. Rool's leadership, as evidenced from his dialogue: he believes that the Kremlings are "miserable" under K. Rool, that "Kaptain K. Rool treats us rotten!", and hopes for the [[Kong]]s to "scupper his plans." Klubba provides three options to the Kongs, in order: "Pay 15 [[Kremkoin]]s", "Fight Him", and "Run Away". Given his greedy personality, Klubba allows the Kongs to access the Lost World for fifteen [[Kremkoin]]s per level, with a single payment for each location. He even admits that his prices are high. If the Kongs try to fight him, Klubba uses his cudgel to whack Diddy and Dixie out of his tollbooth, and back into the world map. Should they choose to leave, they will return to the world map without being attacked.
Klubba is unsatisfied with K. Rool's leadership, as evidenced from his dialogue: he believes that the Kremlings are "miserable" under K. Rool, that "Kaptain K. Rool treats us rotten!", and hopes for the [[Kong]]s to "scupper his plans." Klubba provides three options to the Kongs, in order: "Pay 15 [[Kremkoin]]s", "Fight Him", and "Run Away". Given his greedy personality, Klubba allows the Kongs to access the Lost World for fifteen [[Kremkoin]]s per level, with a single payment for each location. He even admits that his prices are high. If the Kongs try to fight him, Klubba uses his cudgel to whack Diddy and Dixie out of his tollbooth, and back into the world map. Should they choose to leave, they will return to the world map without being attacked.
An optional mini-game was added as the fourth option in the [[Game Boy Advance]] remake, [[Bag a Bug]]. The mini-game involves Diddy or Dixie (depending on the lead Kong) attempting to collect fireflies while they avoid Klubba, who continually walks around the circular path, waiting to whack a Kong with his cudgel.


Klubba typically displays rough and protective behavior to the Kongs. After his payment, however, he makes friendly comments such as "I've polished the bridge just for ye!" and even offers to help the Kongs if they were to get into any trouble. However, he never actually helps the Kongs at any point in the game.
Klubba typically displays rough and protective behavior to the Kongs. After his payment, however, he makes friendly comments such as "I've polished the bridge just for ye!" and even offers to help the Kongs if they were to get into any trouble. However, he never actually helps the Kongs at any point in the game.


Klubba makes a final appearance in ending's Cast of Characters, being part of the [[Kremling Kuthroats]] class along with the other [[Kremling]]s.
Klubba makes a final appearance in the "Cast of Characters" segment of the end credits, which even takes place outside his kiosk. Klubba appears in the [[Kremling Kuthroats]] class along with the other [[Kremling]]s.
 
The [[Game Boy Advance]] [[Donkey Kong Country 2 (Game Boy Advance)|version]] added an optional minigame, [[Bag a Bug]]. The mini-game involves Diddy or Dixie (depending on the lead Kong) attempting to collect fireflies while they avoid Klubba, who continually walks around the circular path, waiting to whack a Kong with his cudgel.


===''Donkey Kong Land 2''===
===''Donkey Kong Land 2''===
[[File:Klubbas Kiosk DKL2.png|thumb|Klubba at his kiosk in ''Donkey Kong Land 2'']]
[[File:Klubbas Kiosk DKL2.png|thumb|Klubba at his kiosk in ''Donkey Kong Land 2'']]
Klubba reappears in ''Donkey Kong Land 2''. In it, he retains his role of guarding access to the Lost World. He only has one Klubba's Kiosk, which is located on the main [[Crocodile Isle]] map, left of [[Gloomy Gulch]]. He appears on the left side of the screen, not the right side like in ''Donkey Kong Country 2''. As a result, Klubba's sprite is also horizontally flipped. Unlike the previous game, the Kongs cannot individually pay for each level but rather make a one-time payment with all 47 Kremkoins to access the entire world.
Klubba reappears in ''Donkey Kong Land 2''. In it, he retains his role of guarding access to the Lost World. He only has one Klubba's Kiosk, which is located on the main [[Crocodile Isle]] map, left of [[Gloomy Gulch]]. He appears on the left side of the screen, as opposed to the right side from ''Donkey Kong Country 2''. As a result, Klubba's sprite is also horizontally flipped. Unlike the previous game, the Kongs cannot individually pay for each level but rather make a one-time payment with all 47 Kremkoins to access the entire world.


==Profiles==
==Profiles==

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