Editing Klubba

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In ''Donkey Kong Country 2'', [[King K. Rool|Kaptain K. Rool]] hired Klubba to prevent other characters from accessing the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], specifically [[Diddy Kong]] and [[Dixie Kong]]. He runs a Klubba's Kiosk establishment in each world, starting with [[Crocodile Cauldron]] and ending with [[K. Rool's Keep]].
In ''Donkey Kong Country 2'', [[King K. Rool|Kaptain K. Rool]] hired Klubba to prevent other characters from accessing the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], specifically [[Diddy Kong]] and [[Dixie Kong]]. He runs a Klubba's Kiosk establishment in each world, starting with [[Crocodile Cauldron]] and ending with [[K. Rool's Keep]].


Klubba is unsatisfied with K. Rool's leadership, as evidenced from his dialogue: he believes that the Kremlings are "miserable" under K. Rool, that "Kaptain K. Rool treats us rotten!", and hopes for the [[Kong]]s to "scupper his plans." Klubba provides three options to the Kongs, in order: "Pay 15 [[Kremkoin]]s", "Fight Him", and "Run Away". Given his greedy personality, Klubba allows the Kongs to access the Lost World for fifteen [[Kremkoin]]s per level, with a single payment for each location. He even admits that his prices are high. If the Kongs try to fight him, Klubba uses his cudgel to whack Diddy and Dixie out of his tollbooth, and back into the world map. Should they choose to leave, they will return to the world map without being attacked.
Klubba is unsatisfied with K. Rool's leadership, as evidenced from his dialogue: he believes that the Kremlings are "miserable" under K. Rool, that "Kaptain K. Rool treats us rotten!", and hopes for the [[Kong]]s to "scupper his plans." Klubba provides three options to the Kongs, in order: "Pay 15 [[Kremkoin]]s", "Fight Him", and "Run Away". Given his greedy personality, Klubba allows the Kongs to access the Lost World for fifteen [[Kremkoin]]s per level, with a single payment for each location. He even admits that his prices are high. If the Kongs try to fight him, Klubba uses his cudgel to whack Diddy and Dixie out of his tollbooth, and back into the world map. Should they chose to leave, they will return to the world map without being attacked.


Klubba typically displays rough and protective behavior to the Kongs. After his payment, however, he makes friendly comments such as "I've polished the bridge just for ye!" and even offers to help the Kongs if they were to get into any trouble. However, he never actually helps the Kongs at any point in the game.
Klubba typically displays rough and protective behavior to the Kongs. After his payment, however, he makes friendly comments such as "I've polished the bridge just for ye!" and even offers to help the Kongs if they were to get into any trouble. However, he never actually helps the Kongs at any point in the game.

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