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'''King Sammer''' is the leader of the [[Sammer Guy]]s in ''[[Super Paper Mario]]''. To reach him, [[Mario]], [[Peach]] and [[Bowser]] must defeat all 100 Sammer Guys throughout his land, [[Sammer's Kingdom]]. In Chapter 6-1, Mario and his teammates arrive at his kingdom and meet the king. He was in possession of the [[Pure Heart]] of this Chapter and agrees only to give it to the adventurers if they defeat his 100 Sammer Guys. Later, as Sammer's Kingdom is very close to destruction, King Sammer orders his vassals to stop battling and lets the heroes meet him to get the Pure Heart from a treasure chest. However, there is a bomb inside, and he reveals himself to be a disguised [[Mimi]], who battles against the heroes to slow them down. When the heroes reach the 30th gate, Sammer's Kingdom is then [[World of Nothing|destroyed]] along with the king himself. After Sammer's Kingdom is restored by the [[Purity Heart]], King Sammer approaches a collapsed Sammer Guy and yells at him, prompting the Sammer Guy to stand up. | '''King Sammer''' is the leader of the [[Sammer Guy]]s in ''[[Super Paper Mario]]''. To reach him, [[Mario]], [[Peach]] and [[Bowser]] must defeat all 100 Sammer Guys throughout his land, [[Sammer's Kingdom]]. In Chapter 6-1, Mario and his teammates arrive at his kingdom and meet the king. He was in possession of the [[Pure Heart]] of this Chapter and agrees only to give it to the adventurers if they defeat his 100 Sammer Guys. Later, as Sammer's Kingdom is very close to destruction, King Sammer orders his vassals to stop battling and lets the heroes meet him to get the Pure Heart from a treasure chest. However, there is a bomb inside, and he reveals himself to be a disguised [[Mimi]], who battles against the heroes to slow them down. When the heroes reach the 30th gate, Sammer's Kingdom is then [[World of Nothing|destroyed]] along with the king himself. After Sammer's Kingdom is restored by the [[Purity Heart]], King Sammer approaches a collapsed Sammer Guy and yells at him, prompting the Sammer Guy to stand up. | ||
At the end of the game, the player can re-enter the [[Duel of 100]]. When the player beats all 100 of his Sammer Guys, the king gives Mario and friends seven rare [[Catch Card]]s. These specific cards depict Mario's partners from ''[[Paper Mario: The Thousand-Year Door]]''. King Sammer's own Catch Card can be obtained | At the end of the game, the player can re-enter the [[Duel of 100]]. When the player beats all 100 of his Sammer Guys, the king gives Mario and friends seven rare [[Catch Card]]s. These specific cards depict Mario's partners from ''[[Paper Mario: The Thousand-Year Door]]''. King Sammer's own Catch Card can be obtained before Chapter 6, since the [[List of maps in Super Paper Mario|map]] that leads the player to the card (Map 4) is available as soon as they meet [[Flamm]]. | ||
After the player beats all 100 Sammer Guys, returning to the kingdom and talking to King Sammer again will reveal that he "banished" his army to a tropical vista for a vacation, while he builds a "new army" consisting of kitty robots. [[Tiptron]]'s [[Tattle]] says that King Sammer wants to turn the Duel of 100 into an amusement water park. | After the player beats all 100 Sammer Guys, returning to the kingdom and talking to King Sammer again will reveal that he "banished" his army to a tropical vista for a vacation, while he builds a "new army" consisting of kitty robots. [[Tiptron]]'s [[Tattle]] says that King Sammer wants to turn the Duel of 100 into an amusement water park. |