Editing Front Door

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A message comes up as Peach kisses Mario (or Luigi): "Mario's (Luigi's) adventure is over. Mario (Luigi), Peach, Yoshi and friends are all going to take a vacation." Four groups of [[firework]]s appear, with the last one being heart-shaped. The screen then begins to show the credits (with [[Mario]] walking and Peach riding [[Yoshi]], as the seven [[Yoshi Egg]]s follow along) and the list of enemies from the game, complete with pictures and name tags. After the enemy gallery, a picture of Mario, Luigi and Peach with text reading “The End” will fade in. In the SNES version, the screen will freeze on the image once the music finishes and the system will need to be turned off or reset. In the GBA version, a custom illustration is added to the image, and the player can return to the Yoshi's Island world map upon pressing {{button|GBA|Start}}, alongside being able to save the game.
A message comes up as Peach kisses Mario (or Luigi): "Mario's (Luigi's) adventure is over. Mario (Luigi), Peach, Yoshi and friends are all going to take a vacation." Four groups of [[firework]]s appear, with the last one being heart-shaped. The screen then begins to show the credits (with [[Mario]] walking and Peach riding [[Yoshi]], as the seven [[Yoshi Egg]]s follow along) and the list of enemies from the game, complete with pictures and name tags. After the enemy gallery, a picture of Mario, Luigi and Peach with text reading “The End” will fade in. In the SNES version, the screen will freeze on the image once the music finishes and the system will need to be turned off or reset. In the GBA version, a custom illustration is added to the image, and the player can return to the Yoshi's Island world map upon pressing {{button|GBA|Start}}, alongside being able to save the game.


On a side note, while the HUD is absent in the SNES version of the final battle, the [[item storage|Item Stock]] still appears if it is holding a power-up; in ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'', the HUD (and thus, the timer) is present.
On a side note, while there is no timer in the SNES version battle, in ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'', the timer is present.
 
During the fight, the HUD is absent. However, the [[item storage|Item Stock]] still appears.


==See also==
==See also==

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