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|limit=400 seconds (SNES version)<br>800 seconds (GBA version)
|limit=400 seconds (SNES version)<br>800 seconds (GBA version)
|boss=[[Bowser]]
|boss=[[Bowser]]
|before=[[7 Larry's Castle|<<]] [[Valley of Bowser 4|<<]] [[Star World 4|<<]]
|before=[[7 Larry's Castle|<<]]
|after=>>
|after=>>
}}
}}
The '''Front Door''' is a [[level]] in ''[[Super Mario World]]''. It can be accessed by the completion of [[7 Larry's Castle|#7 Larry's Castle]], or through the [[Star Road (Super Mario World)|Star Road]] connected from [[Star World 5]] and [[Valley of Bowser 4]]’s secret exit. It consists of [[Bowser's Castle]] in [[Dinosaur Land]]. This level and the [[Back Door]] are both counted as the same exit, and as such, the player is only required to complete one of them to achieve 100% [[completion]].
The '''Front Door''' is a [[level]] in ''[[Super Mario World]]''. It can be accessed by the completion of [[7 Larry's Castle|#7 Larry's Castle]], or through the [[Star Road (Super Mario World)|Star Road]] connected from [[Star World 5]] and [[Valley of Bowser 4]] (secondary exit). It consists of [[Bowser's Castle]] in [[Dinosaur Land]].
 
==Layout==
==Layout==
Inside is a bright hallway with four doors – four areas (numbered 1 to 4) for [[Mario]] or [[Luigi]] to choose from, each door leads to a different area with enemies and obstacles that vary depending on which door was selected.
Inside is a bright hallway with four doors – four areas (numbered 1 to 4) for [[Mario]] or [[Luigi]] to choose from, each door leads to a different area with enemies and obstacles that vary depending on which door was selected.
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*Door 7: A room full of Gray [[Bowser Statue]]s that shoot fireballs and Gold Bowser Statues that pursue Mario/Luigi.
*Door 7: A room full of Gray [[Bowser Statue]]s that shoot fireballs and Gold Bowser Statues that pursue Mario/Luigi.
*Door 8: A room with [[Chargin' Chuck]]s that jump at the player.
*Door 8: A room with [[Chargin' Chuck]]s that jump at the player.
The last four areas lead to a dark room and a red [[? Block]] that activates a spotlight<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Page 147.</ref> at the top of the screen; this room is also seen at the beginning of [[Back Door]], with slight alterations. This area has Mechakoopas. The area is also the only area in the game where the player can encounter [[Ninji]]s. The boss door is found at the end.
The last four areas lead to a dark room and a red [[? Block]] that activates a light at the top of the screen; this room is also seen at the beginning of [[Back Door]], with slight alterations. This area has Mechakoopas. The area is also the only area in the game where the player can encounter [[Ninji]]s. The boss door is found at the end.


==Enemies==
==Enemies==
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
*[[Lava Bubble]]s (vertical) (10)
!Sprite
*Lava Bubbles (diagonal) (7)
!Name
*[[Pillar]]s
!Count
*[[Climbing Koopa]]s (8)
|-
*[[Spike Trap|Spike]]s
|[[File:SMW Pillar.png]]
*[[Mechakoopa]]s (10)
|[[Pillar]]
*[[Lil Sparky|Lil Spark]]ies (8)
|indefinite
*[[Hothead]] (1)
|-
*[[Skewer]]s (9)
|[[File:SMW Lava Blubbe.png]]
*[[Thwomp]]s (8)
|[[Lava Bubble]]
*[[Dry Bones]] (2)
|7
*[[Fish Bone|Fishbone]]s (6)
|-
*[[Spinner|Ball 'N' Chain]]s (6)
|[[File:SMW ZigzagLavaBubble.png]]
*[[Bowser Statue|Gray Bowser Statue]]s (6)
|Lava Bubble (zigzag)
*Gold Bowser Statues (3)
|10
*[[Chargin' Chuck|Bouncin' Chuck]]s (8)
|-
*[[Ninji]]s (6)
|[[File:SMWClimbingKoopaRed.png]]
*[[Bowser]] (Boss)
|[[Climbing Koopa]] (red)
*[[Big Steely|Big Steelies]]
|8
|-
|[[File:Mechakoopa.png]]
|[[Mechakoopa]]  
|10
|-
|[[File:Li'lSparky SMW.png]]
|[[Lil Sparky]]
|8
|-
|[[File:Hothead SMW.png]]
|[[Hothead]]
|1
|-
|[[File:ThwompAngry.png]]
|[[Thwomp]]  
|8
|-
|[[File:SpikePillar-SMW.png]]
|[[Skewer]]
|9
|-
|[[File:SMWDB.png]]
|[[Dry Bones]]
|2
|-
|[[File:Fish Bone SMW sprite.png]]
|[[Fish Bone|Fishbone]]  
|6
|-
|[[File:Ball N Chain.png]]
|[[Spinner|Ball 'N' Chain]]
|6
|-
|[[File:Grey Bowser Statue.png]]
|[[Bowser Statue]] (grey)
|6
|-
|[[File:Gold Bowser Statue.png]]
|Bowser Statue (gold)
|3
|-
|[[File:SMW Whistling Chargin Chuck.png]]
|[[Chargin' Chuck|Bouncing Chuck]]
|8
|-
|[[File:SMW Ninji sprite.png]]
|[[Ninji]]
|6
|-
|[[File:BowserSMW.png]]
|[[Bowser]]  
|1 (boss)
|-
|[[File:BigSteely SMW.png]]
|[[metal ball|Big Steely]]
|infinite
|-
|[[File:SMW Bowser fireballs.png]]
|[[Fire Breath|Flame]]
|infinite
|}


==Boss battle==
==Boss battle==
[[File:SMWMvsB.png|thumb|200px|Mario, fighting Bowser in the final battle.]]
[[File:SMWMvsB.png|thumb|200px|right|Mario, fighting Bowser in the final battle.]]
Beyond the boss door is the roof of the castle, where the player must fight Bowser in his [[Koopa Clown Car]]. If Mario or Luigi touches the propeller at the bottom of the Koopa Clown Car, he will take damage; otherwise, he will simply bounce off. In the first stage of the battle, Bowser will fly around the top of the screen, throwing Mechakoopas. The player must grab and throw these upward at Bowser - if they hit the Koopa Clown Car, they are destroyed. After taking two hits, Bowser will fly off-screen to drop many [[Fire Breath|Flames]] from the sky, before returning to fight. [[Princess Peach|Princess Toadstool]] will throw a [[Super Mushroom]] to her left. The player may choose whether to take it or not.
Beyond the boss door is the roof of the castle, where the player must fight Bowser in his [[Koopa Clown Car]]. If Mario or Luigi touches the propeller at the bottom of the Koopa Clown Car, he will take damage; otherwise, he will simply bounce off. In the first stage of the battle, Bowser will fly around the top of the screen, throwing Mechakoopas. The player must grab and throw these upward at Bowser - if they hit the Koopa Clown Car, they are destroyed. After taking two hits, Bowser will fly off-screen to drop many [[Fire Breath|Flames]] from the sky, before returning to fight. [[Princess Peach|Princess Toadstool]] will throw a [[Super Mushroom]] to her left. The player may choose whether to take it or not.


In the second phase, Bowser will then try to hover above Mario or Luigi and drop [[metal ball|Big Steelies]] on them. After throwing two Big Steelies, he will throw two Mechakoopas. Again, the player must kick the Mechakoopas up toward Bowser and hit him twice. After another round of Flames (and another Super Mushroom), Bowser and the Koopa Clown Car will start bouncing on the ground, trying to crush Mario or Luigi. Eventually, more Mechakoopas are thrown and the player must again kick two into Bowser, defeating him.
In the second phase, Bowser will then try to hover above Mario or Luigi and drop [[Big Steely|Big Steelies]] on them. After throwing two Big Steelies, he will throw two Mechakoopas. Again, the player must kick the Mechakoopas up toward Bowser and hit him twice. After another round of Flames (and another Super Mushroom), Bowser and the Koopa Clown Car will start bouncing on the ground, trying to land on Mario or Luigi. Eventually, more Mechakoopas are thrown and the player must again kick two into Bowser, defeating him.


A message comes up as Peach kisses Mario (or Luigi): "Mario's (Luigi's) adventure is over. Mario (Luigi), Peach, Yoshi and friends are all going to take a vacation." Four groups of [[firework]]s appear, with the last one being heart-shaped. The screen then begins to show the credits (with [[Mario]] walking and Peach riding [[Yoshi]], as the seven [[Yoshi Egg]]s follow along) and the list of enemies from the game, complete with pictures and name tags. After the enemy gallery, a picture of Mario, Luigi and Peach with text reading “The End” will fade in. In the SNES version, the screen will freeze on the image once the music finishes and the system will need to be turned off or reset. In the GBA version, a custom illustration is added to the image, and the player can return to the Yoshi's Island world map upon pressing {{button|GBA|Start}}, alongside being able to save the game.
A message comes up as Peach kisses Mario (or Luigi): "Mario's (Luigi's) adventure is over. Mario (Luigi), Peach, Yoshi and friends are all going to take a vacation." Four groups of [[firework]]s appear, with the last one being heart-shaped. The screen then begins to show the credits (with [[Mario]] walking and Peach riding [[Yoshi]], as the seven [[Yoshi Egg]]s follow along) and the list of enemies from the game, complete with pictures and name tags. After the enemy gallery, a picture of Mario, Luigi and Peach with text reading “The End” will fade in. In the SNES version, the screen will freeze on the image once the music finishes and the system will need to be turned off or reset. In the GBA version, a custom illustration is added to the image, and the player can return to the Yoshi's Island world map upon pressing {{button|GBA|Start}}, alongside being able to save the game.


On a side note, while the HUD is absent in the SNES version of the final battle, the [[item storage|Item Stock]] still appears if it is holding a power-up; in ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'', the HUD (and thus, the timer) is present.
On a side note, while there is no timer in the SNES version battle, in ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'', the timer is present.
 
During the fight, the HUD is absent. However, the [[item storage|Item Stock]] still appears.


==See also==
==See also==
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==Trivia==
==Trivia==
*If ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'' is played on a backlit Nintendo handheld (such as a [[Game Boy Advance#Game Boy Advance SP|Game Boy Advance SP]] or [[Nintendo DS#Nintendo DS Lite|Nintendo DS Lite]]), the background in the dark section of the level is so bright that the red ? Block's light is not entirely needed to see where the player is.
*If ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'' is played on a backlit Nintendo handheld (such as a [[Game Boy Advance#Game Boy Advance SP|Game Boy Advance SP]] or [[Nintendo DS#Nintendo DS Lite|Nintendo DS Lite]]), the background in the dark section of the level is so bright that the red ? Block's light is not entirely needed to see where the player is.
*The ''[[Super Mario World (television series)|Super Mario World]]'' television series episode "[[Send in the Clown]]" features what seems to be the Front Door, due to similar background designs and it featuring the same white and green lozenge curtains and a block that toggles light. However, the light block is the normal yellow color instead of red, and the spotlight is replaced with torch lamps.
*A room in "[[Send in the Clown]]" seems to be the Front Door, due to similar background designs, with the same white and green lozenge curtains and a block that gives light, along with the boss fight. However, the light block is the normal yellow color instead of red, and the "disco ball" is replaced with torch lamps.
 
==References==
<references/>
 
{{SMW levels}}
{{SMW levels}}
[[Category:Underground areas]]
[[Category:Underground areas]]
[[Category:Bowser's castles]]
[[Category:Bowser's castles]]
[[Category:Dinosaur Land]]
[[Category:Super Mario World levels]]
[[Category:Super Mario World levels]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]

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