Editing Form Stones

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[[File:WWMI Joycons.png|thumb|The Form Stones]]
[[File:WWMI Joycons.png|thumb|The Form Stones]]
The '''Form Stones''' are major objects featured in ''[[WarioWare: Move It!]]'' They are stones in the form of [[Nintendo Switch]] [[Nintendo Switch#Joy-Con|Joy-Con]] {{button|switch|joy-con}} used as the control method for the entire game, equivalent to the [[Form Baton]] and the [[Balance Stone]] from ''[[WarioWare: Smooth Moves]]''. The introduction cutscene reveals that a deity gave the stones to the people of [[Caresaway Island]], who danced with the stones to calm any form of evil that existed. When the [[WarioWare, Inc.]] staff arrive at the island, each member is given a pair of Form Stones. Unimpressed with the offering, Wario throws them away, causing a chain-reaction of events that launches him towards the island's shrine. He is chased away by the [[Woods Watchers]], and accepts the stones when he escapes. Form Stones can also be used for making poses, as seen in Second-Chance Stances to continue the game and Short Breaks during intermissions after bosses, though the latter do not affect the gameplay.
The '''Form Stones''' are major objects featured in ''[[WarioWare: Move It!]]'' They are stones in the form of [[Nintendo Switch]] [[Nintendo Switch#Joy-Con|Joy-Con]] {{button|switch|joy-con}} used as the control method for the entire game, equivalent to the [[Form Baton]] and the [[Balance Stone]] from ''[[WarioWare: Smooth Moves]]''. The introduction cutscene reveals that a deity gave the stones to the people of [[Caresaway Island]], who danced with the stones to calm any form of evil that existed. When the [[WarioWare, Inc.]] staff arrive at the island, each member is given a pair of Form Stones. Unimpressed with the offering, Wario throws them away, causing a chain-reaction of events that launches him towards the island's shrine. He is chased away by the [[Woods Watchers]], and accepts the stones when he escapes. Form Stones can also be used for making poses, as seen in Second-Chance Stances to continue the game and Short Breaks during intermissions after bosses, though the latter do not affect the gameplay.

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