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'''''Famicom Grand Prix: F1 Race''''' is a Japan-exclusive racing game released for the [[Family Computer Disk System]] on October 30, 1987. It is a racing game starring [[Mario]] in Formula One cars, as a successor to the generic 1984 racing game ''{{wp|F1 Race}}''. A tournament was held for this game from October 30 to December 15, 1987. The top 100 players of each of the four difficulty levels received a trophy with their name and rank along with a poster that had the names of all 400 trophy holders. They, along with thousands of runners-up and raffle winners, received a [[Super Mario Bros. (Game & Watch)|''Super Mario Bros.'' Game & Watch]] sealed in a case shaped like Diskun, the mascot of the Disk System who appeared on all Disk System game covers. They also received mock driver's licenses.<ref>[https://www.youtube.com/watch?v=LkgCL38Xzj4&t=0s Video of the prizes]</ref> A sequel was released months later, known as ''[[Famicom Grand Prix II: 3D Hot Rally]]''; it was very different from this game and also the subject of a tournament. | '''''Famicom Grand Prix: F1 Race''''' is a Japan-exclusive racing game released for the [[Family Computer Disk System]] on October 30, 1987. It is a racing game starring [[Mario]] in Formula One cars, as a successor to the generic 1984 racing game ''{{wp|F1 Race}}''. A tournament was held for this game from October 30 to December 15, 1987. The top 100 players of each of the four difficulty levels received a trophy with their name and rank along with a poster that had the names of all 400 trophy holders. They, along with thousands of runners-up and raffle winners, received a [[Super Mario Bros. (Game & Watch)|''Super Mario Bros.'' Game & Watch]] sealed in a case shaped like Diskun, the mascot of the Disk System who appeared on all Disk System game covers. They also received mock driver's licenses.<ref>[https://www.youtube.com/watch?v=LkgCL38Xzj4&t=0s Video of the prizes]</ref> A sequel was released months later, known as ''[[Famicom Grand Prix II: 3D Hot Rally]]''; it was very different from this game and also the subject of a tournament. | ||
This game, along with its sequel, was possibly an ancestor to the ''[[Mario Kart (series)|Mario Kart]]'' series, most likely due to the fact that it features Mario and possesses similar 2D racing mechanics, which was later carried on to ''[[Super Mario Kart]]'' | This game, along with its sequel, was possibly an ancestor to the ''[[Mario Kart (series)|Mario Kart]]'' series, most likely due to the fact that it features Mario and possesses similar 2D racing mechanics, which was later carried on to ''[[Super Mario Kart]]''. | ||
==Gameplay== | ==Gameplay== | ||
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[[File:FGPI Shop screenshot 1.png|thumb|The shop]] | [[File:FGPI Shop screenshot 1.png|thumb|The shop]] | ||
Winning the Grand Prix rewards players with money (measured in millions of dollars), which can be used to buy more expensive cars. There are a total of 24 different cars, each having a different level of power, body, tire, and fuel capacity, though they also cost varying amounts. The player's garage can hold up to three cars at a time, so to buy a fourth, one must first be sold. The player cars come in red, yellow, green, and blue, while opponent cars additionally come in different colors (which due to palette limitations, are rendered through combinations of the four main colors rapidly flashing between each other to blend them together, with the fastest one flashing between all four). | Winning the Grand Prix rewards players with money (measured in millions of dollars), which can be used to buy more expensive cars. There are a total of 24 different cars, each having a different level of power, body, tire, and fuel capacity, though they also cost varying amounts. The player's garage can hold up to three cars at a time, so to buy a fourth, one must first be sold. The player cars come in red, yellow, green, and blue, while opponent cars additionally come in different colors (which due to palette limitations, are rendered through combinations of the four main colors rapidly flashing between each other to blend them together, with the fastest one flashing between all four). In the game, Mario is the player's driver, wearing the same color as the vehicle he drives; his likeness is also used for his pit crew, with all but the crew chief also wearing the car's color. | ||
There are a total of ten circuits spread across four race levels (analogous to [[cup]]s) with four circuits each - as such, some circuits appear in multiple race levels. The primary difference between the race levels is the speed at which the opponents can drive and how low the player can rank before being disqualified, both of which become more challenging on higher levels. The majority of the circuits are classified as Dry, meaning traction is good on them, but a small amount are instead Wet, where traction is poor. Usually, other cars, walls, and off-road areas are the only obstacles, but occasionally [[oil slick]]s appear on the road as well from retired competitors. | There are a total of ten circuits spread across four race levels (analogous to [[cup]]s) with four circuits each - as such, some circuits appear in multiple race levels. The primary difference between the race levels is the speed at which the opponents can drive and how low the player can rank before being disqualified, both of which become more challenging on higher levels. The majority of the circuits are classified as Dry, meaning traction is good on them, but a small amount are instead Wet, where traction is poor. Usually, other cars, walls, and off-road areas are the only obstacles, but occasionally [[oil slick]]s appear on the road as well from retired competitors. |