Editing Enemy Course

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{{about|a type of course|its associated musical composition|[[Enemy Course (theme)]]}}
[[File:NSMBW World 2-Enemy Screenshot.png|thumb|250px|An Enemy Course from World 2 in ''New Super Mario Bros. Wii'']]
[[File:NSMBW World 2-Enemy Screenshot.png|thumb|250px|An Enemy Course from [[World 2 (New Super Mario Bros. Wii)|World 2]] in ''New Super Mario Bros. Wii'']]
The '''Enemy Courses'''<ref>''New Super Mario Bros. Wii instruction booklet'', page 8.</ref> (also known as '''Enemy Battles'''<ref>''New Super Mario Bros. U Prima Official Game Guide'', page 11.</ref>) are a type of battle course found in ''[[Super Mario Bros. 3]]'', ''[[New Super Mario Bros. Wii]]'', and ''[[New Super Mario Bros. U]]''. [[Enemy Battles]] in ''[[Super Mario 3D World]]'' work in a similar fashion to Enemy Courses.
'''Enemy Courses'''<ref>''New Super Mario Bros. Wii'' instruction booklet, page 8.</ref> (also known as '''World Obstacles'''<ref>Bueno, Fernando. ''New Super Mario Bros. Wii'' PRIMA Official Game Guide. Page 11.</ref> or '''Enemy Battles'''<ref>Stratton, Steve. ''New Super Mario Bros. U'' PRIMA Official Game Guide. Page 11.</ref>) are a type of battle course found in ''[[Super Mario Bros. 3]]'', ''[[New Super Mario Bros. Wii]]'', and ''[[New Super Mario Bros. U]]''. [[Enemy Battles]] in ''[[Super Mario 3D World]]'' work in a similar fashion to Enemy Courses.


==History==
==History==
===''Super Mario Bros. 3''===
===''Super Mario Bros. 3''===
Each of the first six worlds of ''[[Super Mario Bros. 3]]'' features at least one Enemy Course.  An enemy will patrol the world map, moving when the player loses a [[Extra life|life]] or clears a level, and the player must fight it if they cross paths. Depending on where they meet, the arena and any block contents may change (ex.: meeting on a water tile in [[Water Land|World 3]] will have the ground submerged underwater). If the player wins this battle, they will be rewarded with an item, such as a [[Super Star|Starman]] or [[Music Box]].  In this game, Enemy Courses consist solely of [[Hammer Bro]]thers and their variants. These courses can be skipped if the player uses a Music Box, which puts them to sleep until the player clears a level and/or loses two lives in a row.
Each of the first six worlds of ''[[Super Mario Bros. 3]]'' features at least one Enemy Course.  An enemy will patrol the world map, moving when the player dies or clears a level, and the player must fight it if they cross paths. Depending on where they meet, the arena and any block contents may change (ex.: meeting on a water tile in [[Water Land|World 3]] will have the ground submerged underwater). If the player wins this battle, they will be rewarded with an item, such as a [[Super Star|Starman]] or [[Music Box]].  In this game, Enemy Courses consist solely of [[Hammer Bro]]thers and their variants. These courses can be skipped if the player uses a Music Box, which puts them to sleep until the player clears a level and/or dies twice.


If the tens digit of the player's score and both digits of their coin count match upon clearing a level (zero does not count) in [[Grass Land]], Water Land, [[Sky Land]], or [[Ice Land]], a Hammer Brother Enemy Course will become a [[Treasure Ship]] (the prize for clearing the ship remains the same).
If the tens digit of the player's score and both digits of their coin count match upon clearing a level (zero doesn't count) in [[Grass Land]], Water Land, [[Sky Land]], or [[Ice Land]], a Hammer Brother Enemy Course will become a [[Treasure Ship]] (the prize for clearing the ship remains the same).


In [[Super Mario Advance 4: Super Mario Bros. 3|the Game Boy Advance version]], once [[Completion|every level is beaten]], the Enemy Courses can be replayed indefinitely, and the player is not forced to enter them, though they will also move if the player visits a [[Toad House]] or [[Spade Panel]].
In [[Super Mario Advance 4: Super Mario Bros. 3|the GBA version]], once [[Completion|every level is beaten]], the Enemy Courses can be replayed indefinitely, and the player is not forced to enter them, though they will also move if the player visits a [[Toad House]] or [[Spade Panel]].
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1"cellpadding="1"cellspacing="1"
 
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
!width="30%"|World
!width="30%"|World
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|-
|-
|[[Grass Land]]
|[[Grass Land]]
|A [[Hammer Bro]]ther
|A [[Hammer Bro|Hammer Brother]]  
|A [[Super Star|Starman]]
|[[Super Star|A Starman]]
|-
|-
|rowspan=3|[[Desert Land]]
|rowspan=3|[[Desert Land]]
|A [[Boomerang Bro]]ther
|A [[Boomerang Bro|Boomerang Brother]]
|A [[Music Box]]
|A [[Music Box]]
|-
|-
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|A [[Hammer]]
|A [[Hammer]]
|-
|-
|Two [[Fire Bro]]thers
|Two [[Fire Bro|Fire Brothers]]
|A [[Recorder|Magic Whistle]]
|A [[Recorder|Whistle]]
|-
|-
|rowspan=2|[[Water Land]]
|rowspan=2|[[Water Land]]
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|-
|-
|rowspan=3|[[Giant Land]]
|rowspan=3|[[Giant Land]]
|A [[Sledge Bro]]ther
|A [[Sledge Bro|Sledge Brother]]
|A [[Lakitu's Cloud]]
|A [[Lakitu's Cloud]]
|-
|-
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|-
|-
|A Sledge Brother  
|A Sledge Brother  
|A [[P-Wing]]
|A [[P-Wing|Magic Wing]]
|-
|-
|rowspan=3|[[Sky Land]]
|rowspan=3|[[Sky Land]]
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|-
|-
|Two Hammer Brothers
|Two Hammer Brothers
|A P-Wing
|A Magic Wing
|-
|-
|Two Hammer Brothers  
|Two Hammer Brothers  
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|}
|}


Similar, but immobile courses also appear in the later worlds of the game, being {{world-link|7|piranhaplant|World 7-Piranha Plant 1}} 1, {{world-link|7|piranhaplant|World 7-Piranha Plant 2}} 2, {{world-link|8|tank3|World 8-Big Tanks}} 1, {{world-link|8|navy|World 8-Battleships}}, {{world-link|8|hand|World 8-Hand Traps}}, {{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}}, and {{world-link|8|tank3|World 8-Super Tank}} 2. Of them, only the [[Piranha Plant]]s can be passed with a Music Box.
===''New Super Mario Bros. Wii''===
[[File:NSMBW World 3-Enemy Screenshot.png|thumb|right|200px|An Ice Bro Enemy Course in World 3.]]
[[File:NSMBW World 6-Enemy Screenshot.png|thumb|right|200px|A Bullet Bill Enemy Course in World 6.]]
An Enemy Course is found in all worlds except for [[World 9 (New Super Mario Bros. Wii)|World 9]] in ''[[New Super Mario Bros. Wii]]''.  The player needs to collect eight [[Toad balloon]]s, while enemies attack them, to release a [[Treasure Chest|treasure chest]] that contains a [[Toad (species)|Toad]] in it. Once all balloons are collected, the Toad thanks the player for rescuing him and will give the player three [[Super Mushroom]]s. These courses are played at designated areas of the Map where an enemy is found; they move when players do. In Worlds 6 and 8, the player can do their Enemy Course infinite times. The enemies do not need to be defeated, and are automatically defeated when the game is won. The players cannot quit these courses, so in order to get back to the World Map the player has to complete the course or lose a life. However, if the player loses a life, they will be knocked back to the space where they were on the World Map.


===''New Super Mario Bros. Wii''===
Losing a life in any level will cause enemies to reappear on the map. Using a [[Super Star|Star]] when on the map and running into one of the enemies will immediately dispatch them without having to enter these courses, but the player will not receive three Super Mushrooms for doing so.
[[File:NSMBW World 3-Enemy Screenshot.png|thumb|200px|An Ice Bro Enemy Course in World 3.]]
[[File:NSMBW World 6-Enemy Screenshot.png|thumb|200px|A Bullet Bill Enemy Course in World 6.]]
An Enemy Course is found in all worlds except for [[World 9 (New Super Mario Bros. Wii)|World 9]] in ''[[New Super Mario Bros. Wii]]''.  The player needs to collect eight [[Toad balloon]]s, while enemies attack them, to release a [[treasure chest|chest]] that contains a [[Toad (species)|Toad]] in it. Once all balloons are collected, the Toad thanks the player for rescuing him and will give the player three [[Super Mushroom]]s. These courses are played at designated areas of the Map where an enemy is found; they move when players do. In Worlds 6 and 8, the player can do their Enemy Course infinite times. The enemies do not need to be defeated, and are automatically defeated when the game is won. The players cannot quit these courses, so in order to get back to the World Map the player has to complete the course or lose a life. However, if the player loses a life, they will be knocked back to the space where they were before on the World Map.


Losing a life in any level will cause enemies to reappear on the map. Using a [[Super Star|Star]] when on the map and running into one of the enemies will immediately defeat them without having to enter these courses, but the player will not receive three Super Mushrooms for doing so.
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
!width="10%"|World
!width="50%"|World
!width="45%"|Location
!width="50%"|Enemies
!width="45%"|Enemies
|-
|-
|World 1
|World 1
|After [[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]
|Eight [[Goomba]]s, four [[Hefty Goomba]]s and two [[Big Goomba|Giant Goomba]]s
|Eight [[Goomba]]s, four [[Hefty Goomba]]s and two [[Big Goomba|Giant Goomba]]s
|-
|-
|World 2
|World 2
|After either [[World 2-5 (New Super Mario Bros. Wii)|World 2-5]] or [[World 2-6 (New Super Mario Bros. Wii)|World 2-6]]
|Three [[Spiny|Spinies]] and four more Spinies
|Three [[Spiny|Spinies]] and four more Spinies
|-
|-
|World 3
|World 3
|After [[World 3-2 (New Super Mario Bros. Wii)|World 3-2]]
|Three [[Ice Bro]]s. and four more Ice Bros
|Three [[Ice Bro]]s. and four more Ice Bros.
|-
|-
|World 4
|World 4
|After [[World 4-1 (New Super Mario Bros. Wii)|World 4-1]]
|A [[Porcupuffer]]
|A [[Porcupuffer]]
|-
|-
|World 5
|World 5
|After [[World 5-1 (New Super Mario Bros. Wii)|World 5-1]], and after either [[World 5-Ghost House (New Super Mario Bros. Wii)|World 5-Ghost House]] or [[World 5-5 (New Super Mario Bros. Wii)|World 5-5]]
|Four [[Stalking Piranha Plant]]s
|Four [[Stalking Piranha Plant]]s
|-
|-
|World 6
|World 6
|After [[World 6-3 (New Super Mario Bros. Wii)|World 6-3]], and after [[World 6-6 (New Super Mario Bros. Wii)|World 6-6]]
|Infinite [[Bullet Bill]]s
|Infinite [[Bullet Bill]]s
|-
|-
|World 7
|World 7
|After [[World 7-Ghost House (New Super Mario Bros. Wii)|World 7-Ghost House]]
|A [[Lakitu]] that throws Spinies
|A [[Lakitu]] that throws Spinies
|-
|-
|World 8
|World 8
|After [[World 8-3 (New Super Mario Bros. Wii)|World 8-3]]
|Five [[Lava Bubble]]s, six more Lava Bubbles and eight more Lava Bubbles
|Five [[Lava Bubble]]s, six more Lava Bubbles and eight more Lava Bubbles
|}
|}


===''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''===
===''New Super Mario Bros. U'' / ''New Super Luigi U''===
[[File:NSMBU Goomba Enemy Course.png|thumb|250px|The Goomba Enemy Course found in Layer-Cake Desert in ''[[New Super Mario Bros. U]]''.]]
[[File:NSMBU Goomba Enemy Course.png|thumb|250px|right|The Goomba Enemy Course found in Layer-Cake Desert in ''[[New Super Mario Bros. U]]''.]]
After being absent in ''New Super Mario Bros. 2'', Enemy Courses return in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]''; there are seven Enemy Courses this time around. As with the courses in ''Super Mario Bros. 3'', the enemies must be defeated in order to retrieve the prize, which is a [[Super Star]] this time around, instead of three Super Mushrooms given by Toad, but if the player does not open the chest for 30 to 45 seconds, [[Nabbit]] will jump out of nowhere and steal the chest's contents. (If a player is playing as Nabbit in ''New Super Luigi U'' or either game of the port, the screen simply fades to black.) In ''New Super Luigi U'', the prize is either a [[Propeller Mushroom]], a [[Mini Mushroom]], or a [[Penguin Suit]]. If the enemy cannot be defeated by normal stomps, such as [[Boo]]s, a [[Flying ? Block]] holding a Super Star floats by for Mario and co. to use. Upon clearing an Enemy Course in ''[[New Super Mario Bros. U Deluxe]]'', the player may receive a [[Super Crown]] in either base game, as well as the rewards from ''New Super Luigi U'' no longer being exclusive to that game in the port.
After being absent in ''New Super Mario Bros. 2'', Enemy Courses return in ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]''; there are seven Enemy Courses this time around. As with the courses in ''Super Mario Bros. 3'', the enemies must be defeated in order to retrieve the prize, which is a [[Super Star]] this time around, instead of three Super Mushrooms given by Toad, but if the player does not open the chest for 30 to 45 seconds, [[Nabbit]] will jump out of nowhere and steal the chest's contents. (If a player is playing as Nabbit in ''New Super Luigi U'' or either game of the port, the screen simply fades to black.) In ''New Super Luigi U'', the prize is either a [[Propeller Mushroom]], a [[Mini Mushroom]], or a [[Penguin Suit]]. If the enemy cannot be defeated by normal stomps, such as [[Boo]]s, a [[Flying ? Block]] holding a Super Star floats by for Mario and co. to use. Upon clearing an Enemy Course in ''[[New Super Mario Bros. U Deluxe]]'', the player may receive a [[Super Crown]] in either base game, as well as the rewards from ''New Super Luigi U'' no longer being exclusive to that game in the port.
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
 
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
!width="50%"|World
!width="50%"|World
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|-
|-
|Layer-Cake Desert
|Layer-Cake Desert
|[[Goomba]]s and/or [[Hefty Goomba]]s and [[Fire Bro]]s.
|[[Goomba]]s and/or [[Hefty Goomba]]s and [[Fire Bro]]s
|-
|-
|Sparkling Waters
|Sparkling Waters
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|[[Fuzzy|Fuzzies]]
|[[Fuzzy|Fuzzies]]
|}
|}
==Music==
{{media table
|file1=Hammer Bros Battle Theme Super Mario Bros 3.oga
|title1=''Super Mario Bros. 3'' Enemy Course theme
|file2=NSMBW Enemycourse.oga
|title2=''New Super Mario Bros. Wii'' and ''New Super Mario Bros. U'' Enemy Course theme
}}


==Names in other languages==
==Names in other languages==
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|JapR=Teki Kōsu
|JapR=Teki Kōsu
|JapM=Enemy Course
|JapM=Enemy Course
|FreE=Niveau ennemi<ref>''New Super Mario Bros. Wii'' French instruction booklet, page 11</ref>
|FraE=Niveau ennemi<ref>''New Super Mario Bros. Wii'' French instruction booklet, page 11</ref>
|FreEM=Enemy level
|FraEM=Enemy level
|ChiS=敌人关卡<ref>[https://www.nintendoswitch.com.cn/new_super_mario_bros_u_deluxe/pc/stage/index.html Official simplified Chinese website for ''New Super Mario Bros. U Deluxe'']. Retrieved March 30, 2020.</ref>
|ChiS=敌人关卡<ref>[https://www.nintendoswitch.com.cn/new_super_mario_bros_u_deluxe/pc/stage/index.html Official simplified Chinese website for ''New Super Mario Bros. U Deluxe'']. Retrieved March 30, 2020.</ref>
|ChiSR=Dírén Guānqiǎ
|ChiSR=Dírén Guānqiǎ
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==Trivia==
==Trivia==
*In ''New Super Mario Bros. Wii'', Spinies are the only enemies that appear in Enemy Courses not to be seen on the world map.
*In ''New Super Mario Bros. Wii'', Spinies are the only enemies that appear in Enemy Courses not to be seen on the world map.
*An oversight in ''Super Mario Bros. 3'' may randomly cause an Enemy Course to overlap with an [[N-Mark Spade Panel]] on the overworld maps that Enemy Courses appear in, causing them to combine and move around indefinitely, thus causing a [[Unwinnable state|softlock]].


==References==
==References==
<references/>
<references/>
{{SMB3}}
{{SMB3}}
{{NSMBW}}
{{NSMBW}}
{{NSMBU}}
{{NSMBU}}
[[Category:Levels]]
[[Category:Levels]]
[[Category:Locations]]
[[de:Gegnerkurs]]
[[de:Gegnerkurs]]
[[it:Livello nemico]]

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