Editing Donkey Kong Country (series)

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The first ''Donkey Kong Country'' is famed for its usage of pre-rendered 3D sprites, which were rendered on then-cutting edge {{wp|Silicon Graphics}} workstation. Although not the first game to use these graphics (the Sharp X68000 version of ''{{wp|Ys I: Ancient Ys Vanished|Ys}}'' and ''{{wp|Viewpoint (video game)|Viewpoint}}'' feature similar pre-rendered sprites, and predate ''Donkey Kong Country'' by several years), ''Donkey Kong Country'' was the first mainstream game to be extensively marketed around its pre-rendered graphics, with commercials for the game playing up that the SNES was able to output a game of its visual fidelity without needing expensive add-ons<ref>[https://www.youtube.com/watch?v=IM5rYucoQRU Donkey Kong Country commercial]. Retrieved November 05, 2015.</ref>, mocking the {{wp|Sega Genesis}}.
The first ''Donkey Kong Country'' is famed for its usage of pre-rendered 3D sprites, which were rendered on then-cutting edge {{wp|Silicon Graphics}} workstation. Although not the first game to use these graphics (the Sharp X68000 version of ''{{wp|Ys I: Ancient Ys Vanished|Ys}}'' and ''{{wp|Viewpoint (video game)|Viewpoint}}'' feature similar pre-rendered sprites, and predate ''Donkey Kong Country'' by several years), ''Donkey Kong Country'' was the first mainstream game to be extensively marketed around its pre-rendered graphics, with commercials for the game playing up that the SNES was able to output a game of its visual fidelity without needing expensive add-ons<ref>[https://www.youtube.com/watch?v=IM5rYucoQRU Donkey Kong Country commercial]. Retrieved November 05, 2015.</ref>, mocking the {{wp|Sega Genesis}}.


The rendered 3D model of Donkey Kong would serve as the basis for all of his subsequent appearances, with all subsequent games featuring him up until Microsoft's acquisition crediting Rare for providing the model.
The rendered 3D model of Donkey Kong would serve as the basis for all of his subsequent appearances, with all subsequent games featuring him up until Microsoft's acquisition crediting Rare for providing the model... Β 


The Retro Studios installments use rendered-on-the-fly 3D models. In an interview, it was noted that ''Donkey Kong Country Returns''{{'}}s levels featured three time as much polygons as a room in the studio's previous game, ''[[metroidwiki:Metroid Prime 3: Corruption|Metroid Prime 3: Corruption]]''<ref>Harris, Craig (June 17, 2010). [http://ca.ign.com/articles/2010/06/17/e3-2010-kensuke-tanabe-and-the-metroid-palm-tree?page=2 E3 2010: Kensuke Tanabe and the Metroid Palm Tree]. ''IGN''. Retrieved November 05, 2015</ref>.
The Retro Studios installments use rendered-on-the-fly 3D models. In an interview, it was noted that ''Donkey Kong Country Returns''{{'}}s levels featured three time as much polygons as a room in the studio's previous game, ''[[metroidwiki:Metroid Prime 3: Corruption|Metroid Prime 3: Corruption]]''<ref>Harris, Craig (June 17, 2010). [http://ca.ign.com/articles/2010/06/17/e3-2010-kensuke-tanabe-and-the-metroid-palm-tree?page=2 E3 2010: Kensuke Tanabe and the Metroid Palm Tree]. ''IGN''. Retrieved November 05, 2015</ref>.

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