Editing Donkey Kong (game)

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==Staff==
==Staff==
{{main|List of Donkey Kong staff}}
{{main|List of Donkey Kong staff}}
The arcade version was produced by [[Gunpei Yokoi]], while [[Hiroshi Yamauchi]] received executive producer credit as courtesy of being Nintendo's president. [[Shigeru Miyamoto]] directed the game while an uncredited [[Ikegami Tsushinki]] did programming duties, later leading to a lawsuit over which company owned the arcade code's rights. An older version of [[Intelligent Systems]]' own [https://web.archive.org/web/20080825131340/http://www.intsys.co.jp/english/software/index.html website] claims credit for developing the NES port for Nintendo, but the current version changes it to ''[[Donkey Kong 3]]''.<ref>[https://www.intsys.co.jp/works/games/ Intelligent Systems website], retrieved November 1, 2021.</ref> The Iwata Ask interview released for ''[[New Super Mario Bros. Wii]]'' states the port was developed by [[Nintendo Research & Development 2]]<ref name="Iwata2"/>. Landon M. Dyer programmed the Atari 8-bit port which served as the basis for several Atarisoft ports.
The arcade version was produced by [[Gunpei Yokoi]], while [[Hiroshi Yamauchi]] received executive producer credit as courtesy of being Nintendo's president. [[Shigeru Miyamoto]] directed the game while an uncredited [[Ikegami Tsushinki]] did programming duties, later leading to a lawsuit over which company owned the arcade code's rights. An older version of [[Intelligent Systems]]' own [https://web.archive.org/web/20080825131340/http://www.intsys.co.jp/english/software/index.html website] claims credit for developing the NES port for Nintendo, but the current version changes it to ''[[Donkey Kong 3]]''.<ref>[https://www.intsys.co.jp/works/games/ Intelligent Systems website], retrieved November 1, 2021.</ref> The Iwata Ask interview released for ''[[New Super Mario Bros. Wii]]'' states the port was developed by [[Nintendo Research & Development 2]]<ref name="Iwata"/>. Landon M. Dyer programmed the Atari 8-bit port which served as the basis for several Atarisoft ports.


Although Ikegami Tsushinki is uncredited, a 1996 article published in Bit Magazine and written by one of the programmers involved, Hirohisa Komanome, reveals the name of the programmers who worked on the game<ref>Hirohisa Komanome, [http://www7b.biglobe.ne.jp/~ninten-zatsugaku/donkeykong.html ドンキーコング・池上通信機器事件], web transcript published on December 26, 2002. Retrieved April 21, 2016.</ref>.
Although Ikegami Tsushinki is uncredited, a 1996 article published in Bit Magazine and written by one of the programmers involved, Hirohisa Komanome, reveals the name of the programmers who worked on the game<ref>Hirohisa Komanome, [http://www7b.biglobe.ne.jp/~ninten-zatsugaku/donkeykong.html ドンキーコング・池上通信機器事件], web transcript published on December 26, 2002. Retrieved April 21, 2016.</ref>.

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