Editing Desert Land

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'''[[The Venice Menace]]''': The third and final episode where this world is shown as the title card. While walking through Desert Land, Mario, Luigi, Princess Toadstool and Toad are taken by surprise when a [[gondolier]] from [[Venice]] drops out of a pipe. He explains that a sea monster (actually the [[Doom Sub]]) is scaring everyone out of the city. Mario and Luigi then head to Venice to sort out the issue. In the end, Mario gets rid of the Doom Sub by warping it to Desert Land, possibly damaging it in the process.
'''[[The Venice Menace]]''': The third and final episode where this world is shown as the title card. While walking through Desert Land, Mario, Luigi, Princess Toadstool and Toad are taken by surprise when a [[gondolier]] from [[Venice]] drops out of a pipe. He explains that a sea monster (actually the [[Doom Sub]]) is scaring everyone out of the city. Mario and Luigi then head to Venice to sort out the issue. In the end, Mario gets rid of the Doom Sub by warping it to Desert Land, possibly damaging it in the process.


===''Nintendo Comics System''===
===Nintendo Comics System===
Though never identified by name, the desert featured in the ''[[Nintendo Comics System]]'' story ''[[Just Deserts]]'' is presumably Desert Land. In the story, Bowser has set up a base in a hard light holographic pyramid, which Mario and Luigi destroy by pressing the deactivation button after rescuing the kidnapped [[Mushroom King]].
Though never identified by name, the desert featured in the [[Nintendo Comics System]] story ''[[Just Deserts]]'' is presumably Desert Land. In the story, Bowser has set up a base in a hard light holographic pyramid, which Mario and Luigi destroy by pressing the deactivation button after rescuing the kidnapped [[Mushroom King]].


===''Nintendo Adventure Books''===
===Nintendo Adventure Books===
The [[Koopahari Desert]] appears prominently in ''[[Double Trouble (book)|Double Trouble]]''; after [[Iggy Koopa]] invents a cloning machine called [[GLOM]], he, [[Bowser]], and [[Wendy O. Koopa]] set up shop in Fort Koopa, their desert fortress, since GLOM creates its clones out of sand, which the Koopahari Desert obviously has an abundant supply of. Creatures that can be encountered by Mario among the sand dunes on his way to Fort Koopa include [[Shy Guy|Shyguy]]s, a nest of [[Fire Snake|Firesnake]]s, some [[Dry Bones]], and a single [[Chain Chomp]]. Upon arrival, Mario also recognizes the distinct smell of Fort Koopa,<ref><i>All of a sudden, a terrible odor wafts over the side of the ship. "I'd know that smell anywhere," says Mario, holding his nose. "We're at Fort Koopa."</i> - ''Double Trouble'', pages 111-112</ref> which suggests that it is the same fortress he had previously visited. In the book's successful ending, it crumbles in an explosion of smoke, lightning and strange machine parts.
The [[Koopahari Desert]] appears prominently in ''[[Double Trouble (book)|Double Trouble]]''; after [[Iggy Koopa]] invents a cloning machine called [[GLOM]], he, [[Bowser]], and [[Wendy O. Koopa]] set up shop in Fort Koopa, their desert fortress, since GLOM creates its clones out of sand, which the Koopahari Desert obviously has an abundant supply of. Creatures that can be encountered by Mario among the sand dunes on his way to Fort Koopa include [[Shy Guy|Shyguy]]s, a nest of [[Fire Snake|Firesnake]]s, some [[Dry Bones]], and a single [[Chain Chomp]]. Upon arrival, Mario also recognizes the distinct smell of Fort Koopa,<ref><i>All of a sudden, a terrible odor wafts over the side of the ship. "I'd know that smell anywhere," says Mario, holding his nose. "We're at Fort Koopa."</i> - ''Double Trouble'', pages 111-112</ref> which suggests that it is the same fortress he had previously visited. In the book's successful ending, it crumbles in an explosion of smoke, lightning and strange machine parts.


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