Editing Clown Kart Dash

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
[[File:Bowser Jr. Clown Kart Dash Wii U.jpg|thumb|250px|Bowser Jr.'s Clown Kart Dash, in ''[[Super Smash Bros. for Wii U]]'']]
[[File:Bowser Jr. Clown Kart Dash Wii U.jpg|thumb|250px|Bowser Jr.'s '''Clown Kart Dash''' in ''[[Super Smash Bros. for Wii U]]''.]]
'''Clown Kart Dash''' is [[Bowser Jr.]]'s side special move in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. The [[Junior Clown Car]] transforms into a kart, revealing a set of wheels and a pair of tailpipes, reminiscent of the [[Koopa Clown]] in ''[[Mario Kart 7]]'', and speeds ahead to ram into any opponents in his path. Pressing the Control Stick or Circle Pad forward causes the kart to speed up, allowing the attack to deal more damage overall.
'''Clown Kart Dash''' is [[Bowser Jr.]]'s side special move in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. The [[Junior Clown Car]] transforms into a kart, revealing a set of wheels and a pair of tailpipes, reminiscent of the [[Koopa Clown]] in ''[[Mario Kart 7]]'', and speeds ahead to ram into any opponents in his path. Pressing the control stick forward causes the kart to speed up, allowing the attack to deal more damage overall. After some time, the kart will spin out, which deals more damage to opponents than ramming into them; this can also be forced by holding back on the control stick or pressing an attack or grab button, while jumping cancels the attack.


After some time, the kart will spin out, which deals more damage to opponents than ramming into them; this can also be forced by holding back on the Control Stick or Circle Pad, or pressing an attack or grab button. Bowser Jr. can also cancel the move by jumping, which can help his recovery to an extent, but doing this uses up his mid-air jump, if he hasn't used it yet. Also, canceling the move prevents Bowser Jr. from using it again until he touches ground.
This move has two customizable variants. The first one is '''Koopa Drift''', which allows the spinout attack to deal multiple hits but less damage and knockback and the car does not travel as far or as fast. The second is '''Grounding Dash''', which gives a delayed burst of speed and can bury opponents, but does not damage in the air or during the spin out.
 
This move has two customizable variants in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'':
 
The first one is '''Koopa Drift''', which enables the spin out to deliver multiple weak hits, but its travel speed is slower, it deals less knockback than normal, and the jump height when canceling the move is shorter as well. However, if Bowser Jr. spins out immediately upon starting the move while airborne, he gains a large amount of horizontal distance without affecting his vertical height much, which greatly improves his horizontal recovery.
 
The second is '''Grounding Dash''', which increases the startup time of the move, but in return, it travels faster than the other Clown Kart Dash variants, and it can bury anyone that it runs into. However, the move can't deal any damage while airborne, and the spin out doesn't deal any damage at all. Additionally, the move is not able to travel as far as the other Clown Kart Dash variants, and the jump height upon canceling the move is quite low, which hurts its recovery potential. During the startup period, this move grants Bowser Jr. super armor.
 
The Junior Clown Car also engages its kart mode when Bowser Jr.'s down taunt is used. In ''Super Smash Bros. Ultimate'', Bowser Jr. keeps his double jump when jumping out of the Junior Clown Car, though he can no longer air dodge out of it. Additionally, the Junior Clown Car has super armor on all hitboxes of the attack.
 
==Tips==
*''"Input a jump while performing this, and you'll cancel the dash. This can be handy for recovery, as a lead-in to other moves, or as a feint."''
*''"The Junior Clown Car becomes a kart and charges forward. The higher the speed, the more damage it will deal."''
 
==Names in other languages==
{{foreign names
|Spa=Atropello
|SpaM=
|Ita=Scatto kart clown
|ItaM=Clown kart dash
}}


The Junior Clown Car also engages its kart mode when Bowser Jr.'s down taunt is used.
{{NIWA|SmashWiki=1}}
{{NIWA|SmashWiki=1}}
{{SSB4}}
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U Special Moves]]
{{SSBU}}
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U special moves]]
[[Category:Super Smash Bros. Ultimate special moves]]
[[it:Scatto kart clown]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)