400m

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This article is about racing event in Mario & Sonic at the Olympic Games. For information about hurdles event from the same game, see here.
400m
400mdash.PNG
Appeared in Mario & Sonic at the Olympic Games
Type Athletics, Track
Info Wii: From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line. The final 100 meter stretch should be sprinted to get you ahead of the competition, but take it slower at the start to avoid wearing yourself out.
DS: In the 400m, it is vital to pace your stylus control so your character does not over exert themselves and lose speed.
Controls Shake Wiimote: Run
Circuits Comet Circuit
Cosmos Circuit

400m (or 400m Dash) is an Athletics event in both versions of the game, Mario & Sonic at the Olympic Games and can be found in the "Track" section of the "Athletics" category. The goal of the event, is to reach the finish line first. The smaller version of this event is 100m.

Controls[edit]

Wii Version[edit]

A closeup of the finish

Racers will begin the race at their respective starting line. When the announcer announces On Your Marks and Get Set pressing B Button on the Wii-mote will cause the characters to ready themselves and build up for a Start Dash. Once Go appears on the screen, releasing B Button and swinging down the wii remote will give the player a boost. Running is controlled by alternating the movement of the wii-mote and Nunchuk (or just the Wii Remote if not using the nunchuk). Pacing oneself is the key to this event. A gauge appears above the controlled character and when racers begin to sprint (the speed meter is full and characters gain a bluish glow) their stamina begins to drain. If characters' stamina are depleted, they will slow to a walk until their meter replenishes. At the last 100 meter (straightaway) the participants will sprint their way to the finish line.

The start of the race

DS Version[edit]

The event properties are the same in the DS version. The start dash however is performed by touching the touch screen with the Stylus and then releasing it when the gunshot is heard. Running is controlled by rubbing the stylus across the touch screen. The speed of the runner is determined by how fast the stylus is swiped across the screen.

Missions[edit]

Wii Version[edit]

Knuckles[edit]

Knuckles the Echidna' fourth mission in the Wii version of Mario & Sonic at the Olympic Games is 400m. To complete it, Knuckles must beat Vector the Crocodile.

Blaze[edit]

Blaze the Cat's third mission in the wii version is 400m. Blaze must win the mission by beating Amy Rose. She will have to wait for two seconds at the start of the race.

Shadow[edit]

Shadow the Hedgehog's fifth mission in the wii version is 400m. Shadow must win the race by crossing the finish line first before Sonic the Hedgehog.

Luigi[edit]

Luigi's fourth mission in the Wii version is 400m. Luigi must beat all his competitors while staggering across the finish line.

Peach[edit]

Princess Peach's fourth mission in the Wii version is both 400m and the same as Luigi's fourth mission in the Wii version. To win, she must cross the finish line first. Once again, she must stagger across the finish line.

DS Version[edit]

Knuckles[edit]

Knuckles the Echidna' second mission in the DS version of Mario & Sonic at the Olympic Games is 400m. To win it, Knuckles must cross the finish line in at least second place.

Sonic[edit]

Sonic the Hedgehog's sixth, final and hardest mission in the DS version is 400m. Sonic must defeat Mario.

Dr. Eggman[edit]

Dr. Eggman's second mission in the DS version is 400m. In this mission, Dr. Eggman must come in first, but he must avoid staggering.

Bowser[edit]

Bowser's third mission in the DS version is 400m. He must win the race. Bowser loses one second as a handicap at the very beginning of the challenge.

Description[edit]

Wii version: From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line. The final 100 meter stretch should be sprinted to get you ahead of the competition, but take it slower at the start to avoid wearing yourself out.

DS Version: In the 400m, it is vital to pace your stylus control so your character does not over exert themselves and lose speed.