Yamamura's Dojo: Difference between revisions

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[[File:Yamamura%27s_Dojo.jpg|thumb|250px]]
[[File:Yamamura%27s_Dojo.jpg|thumb|250px]]
 
'''Yamamura's Dojo''' is a mode in ''[[Super Mario Maker 2]]'' where players can view lessons on how to make courses. [[Yamamura]] and his assistant [[Nina (Super Mario Maker 2)|Nina]] teach the player when viewing a lesson. Maker lessons come from three categories: Beginner, Intermediate and Advanced, and there are fifteen lessons per category. Players can also view Mario's Moves on all game styles. In the ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[New Super Mario Bros. U]]'' and ''[[Super Mario 3D World]]'' game styles, players can view how to use the [[Super Leaf]], [[Cape Feather]], [[Propeller Mushroom]] and [[Super Bell]], respectively. The background music is an arrangement of the [[World 1 (Super Mario 3D World)|World 1]] map theme from ''Super Mario 3D World'' and changes slightly when viewing Maker Lessons or the Mario's Moves menu. The Maker Lessons use the ''New Super Mario Bros. U'' style.
'''Yamamura's Dojo''' is a mode in ''[[Super Mario Maker 2]]'' where players that can view lessons on how to make courses. [[Yamamura]] and his assistant [[Nina (Super Mario Maker 2)|Nina]] teach the player when viewing a lesson. Maker lessons come from three categories: Beginner, Intermediate and Advanced, there are fifteen lessons in each category. Players can also view Mario's moves on all game styles. In the ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[New Super Mario Bros. U]]'' and ''[[Super Mario 3D World]]'' game styles, players can view how to use the [[Super Leaf]], [[Cape Feather]], [[Propeller Mushroom]] and [[Super Bell]]. The background music is an arrangement of the [[World 1 (Super Mario 3D World)|World 1]] map theme from ''Super Mario 3D World''. The lessons use the ''New Super Mario Bros. U'' style.
 
==Maker Lessons==
==Maker Lessons==
===Maker Basics===
===Maker Basics===
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'''Yamamura''': ''Coooo coo. (When in erase mode, simply touch parts to erase them.)
'''Yamamura''': ''Coooo coo. (When in erase mode, simply touch parts to erase them.)


'''Nina''': ''OK, let's mess around with erase mode for a little while. YOU MONSTER! Those ? Blocks had families! But don't worry-their pain is only temporary. Because we have [[Undodog]] on our side! Just hit the button, and this good boy will undo the last action you made. Now then, let's just go ahead and undo our last...action. YAY! The ? Blocks that you brutally erased are back! You're a hero! (Kind of...). Moving right along... Let's talk about some other tools that'll come in handy. Press {{button|ns|zl}} / {{button|ns|zr}} to activate multigrab and copy.
'''Nina''': ''OK, let's mess around with erase mode for a little while. YOU MONSTER! Those ? Blocks had families! But don't worry-their pain is only temporary. Because we have [[Undodog]] on our side! Just hit the button, and this good boy will undo the last action you made. Now then, let's just go ahead and undo our last...action. YAY! The ? Blocks that you brutally erased are back! You're a hero! (Kind of...). Moving right along... Let's talk about some other tools that'll come in handy. Press {{button|switch|zl}} / {{button|switch|zr}} to activate multigrab and copy.


'''Yamamura''': ''Coo coo coo. (This enables you to move many parts at once and copy parts that you've placed.)
'''Yamamura''': ''Coo coo coo. (This enables you to move many parts at once and copy parts that you've placed.)
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'''Nina''': ''Courses? Where I'm from we call 'em levels!''
'''Nina''': ''Courses? Where I'm from we call 'em levels!''


'''Yamamura''': ''coo, COO, coo... (Last time I checked, this was YAMAMURA's Dojo. We call them courses here...) Coo... Coo cucoo. (Ahem... A course is the space that Mario travels across from the starting point all the way to the goal.) Coo coo coo, coo, Coo. (On his way to the goal, he'll likely encounter various obstacles and enemies. Let's take a look.) Coo coo. (Courses always begin from the starting point.) Coo coo. (From here, Mario will head toward the goal.) Coo coo coo, coo. (If he can make it all the way to the goal, he'll clear the course.) Coo coo. (In short, the course is everything between the start point and the goal.) Coo coo, coo. That's a basic overview of courses, though I'm sure it's old news to anyone who's played a Mario game before.)''
'''Yamamura''': ''coo, COO, coo... (Last time I checked, this was YAMAMURA's Dojo. We call them courses here...) Coo... Coo cucoo. (Ahem... A course is the space that Mario travels across from the starting point all the way to the goal.) Coo coo coo, coo, Coo. (On his way to the goal, he'll likely encounter various obstacles and enemies. Let's take a look.) Coo coo. (Courses always begin from the starting point.) Coo coo. (From here, Mario will head toward the goal.) Coo coo coo, coo. (If he can make it all the way to the goal, he'll clear the course.) Coo coo. (In short, the course is everything between the start point and the goal.) Coo coo, coo. (That's a basic overview of courses, though I'm sure it's old news to anyone who's played a Mario game before.)''


'''Nina''': ''Have fun making levels!''
'''Nina''': ''Have fun making levels!''
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'''Yamamura''': ''Coo coo. (Indeed. Now I'll go ahead and build until the goal.)''
'''Yamamura''': ''Coo coo. (Indeed. Now I'll go ahead and build until the goal.)''


'''Nina''': ''You have a lot of [[Ground]] in there. Hoe about an enemy or two to spice things up?''
'''Nina''': ''You have a lot of [[Ground]] in there. How about an enemy or two to spice things up?''


'''Yamamura''': ''Coo. (Good idea, human. I'll add some [[Goomba]]s and [[Koopa Troopa]]s.) Coo. Coo. (OK, give it a shot, Nina.)''
'''Yamamura''': ''Coo. (Good idea, human. I'll add some [[Goomba]]s and [[Koopa Troopa]]s.) Coo. Coo. (OK, give it a shot, Nina.)''
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'''Nina''': ''You're one sick bird...''
'''Nina''': ''You're one sick bird...''


'''Yamamura''': ''Coo, coo cooo. (There's a lesson to be learned here. You must strive for balance in all things.) Cooo, coo coo. (As you may guessed, I used stairs as my inspiration for this area.) Coo coo. (Now we'll change areas and look at another source of inspiration.)''
'''Yamamura''': ''Coo, coo cooo. (There's a lesson to be learned here. You must strive for balance in all things.) Cooo, coo coo. (As you may have guessed, I used stairs as my inspiration for this area.) Coo coo. (Now we'll change areas and look at another source of inspiration.)''


'''Nina''': ''Whoa! It looks like a house!''
'''Nina''': ''Whoa! It looks like a house!''
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'''Yamamura''': ''Coo. (A fine idea.) Coo, coo coo. (To make this feel like an enemy hideout, I added a variety of enemies and obstacles.) coo, coo coo. (As you can see, thinking about the story you want your course to tell makes it feel much more inspired.) Coo, coo? (This area looks much more unique than an area that's nothing but Ground, don't you think?)
'''Yamamura''': ''Coo. (A fine idea.) Coo, coo coo. (To make this feel like an enemy hideout, I added a variety of enemies and obstacles.) coo, coo coo. (As you can see, thinking about the story you want your course to tell makes it feel much more inspired.) Coo, coo? (This area looks much more unique than an area that's nothing but Ground, don't you think?)


'''Nina''': ''Yeah, all of the [[Pipes]] here make this area look awesome!
'''Nina''': ''Yeah, all of the [[Pipe]]s here make this area look awesome!


'''Yamamura''': ''Coo, coo. (Up until now, we've been talking about using inspiration to shape the terrain.) Coo. (But you can also develop a theme for your course by using primarily one type of object or enemy.)
'''Yamamura''': ''Coo, coo. (Up until now, we've been talking about using inspiration to shape the terrain.) Coo. (But you can also develop a theme for your course by using primarily one type of object or enemy.)
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====Tracks====
====Tracks====
'''Yamamura''': ''Coo. (When you want parts to move around your course, you use [[Tracks]].)
'''Yamamura''': ''Coo. (When you want parts to move around your course, you use [[Track]]s.)


'''Nina''': ''Ooh! I love Tracks! They're used to move stuff!''
'''Nina''': ''Ooh! I love Tracks! They're used to move stuff!''
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'''Nina''': ''Yeah, other players will never fail to notice things you didn't see yourself. Everyone has blind spots.''
'''Nina''': ''Yeah, other players will never fail to notice things you didn't see yourself. Everyone has blind spots.''


'''Yamamura''': ''Coo coo, coo, coo. (When you think you're done with a course, as your family or friends to play it and tell you what they think.)''
'''Yamamura''': ''Coo coo, coo, coo. (When you think you're done with a course, ask your family or friends to play it and tell you what they think.)''


'''Nina''': ''And be sure to thank them for it! Isn't that right, Tebasaki?''
'''Nina''': ''And be sure to thank them for it! Isn't that right, Tebasaki?''
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'''Yamamura''': ''Coo coo, coo. (Yes. As Mario jumps over enemies and objects, he'll often need to time his jumps to stay safe.) Coo, coo (Let me show you what I mean.) Coo, coo. (Give this a try, Nina.)''
'''Yamamura''': ''Coo coo, coo. (Yes. As Mario jumps over enemies and objects, he'll often need to time his jumps to stay safe.) Coo, coo (Let me show you what I mean.) Coo, coo. (Give this a try, Nina.)''


'''Nina''': ''Yokay. I had to wait for the [[Lava Bubbles]] to drop back down before moving forward.''
'''Nina''': ''Yokay. I had to wait for the [[Lava Bubble]]s to drop back down before moving forward.''


'''Yamamura''': ''Coo coo, coo. (I made it more difficult by placing multiple Lava Bubbles that jump to different heights.) Coo coo. (Now I'll show you an example of timing with a Lift.) Coo, coo. (Please play through this part, Nina.)''
'''Yamamura''': ''Coo coo, coo. (I made it more difficult by placing multiple Lava Bubbles that jump to different heights.) Coo coo. (Now I'll show you an example of timing with a Lift.) Coo, coo. (Please play through this part, Nina.)''
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'''Nina''': ''Oh yeah! Nina time! Now they look like sturdy, natural platforms in a valley instead of platforms floating in the air!''
'''Nina''': ''Oh yeah! Nina time! Now they look like sturdy, natural platforms in a valley instead of platforms floating in the air!''


'''Yamamura''': ''Coo cooo. (Here's another way to change the atmosphere.) Coo, coo. (Nina, try playing it again.) Coo coo. (I used the [[Track (object)|Track]]s as decorations to make the platforms look like they're unstable.) Coo, coo. (Again, the size and positioning of the platforms haven't changed.)''
'''Yamamura''': ''Coo cooo. (Here's another way to change the atmosphere.) Coo, coo. (Nina, try playing it again.) Coo coo. (I used the [[Track]]s as decorations to make the platforms look like they're unstable.) Coo, coo. (Again, the size and positioning of the platforms haven't changed.)''


'''Nina''': ''It definitely makes them look sketchy. Like they're just being held up by some flimsy rails.''
'''Nina''': ''It definitely makes them look sketchy. Like they're just being held up by some flimsy rails.''
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'''Nina''': ''Remember: no one likes a troll.''
'''Nina''': ''Remember: no one likes a troll.''


===Advanced===
====Free-Form Making====
'''Nina''': ''Mr. Y, what do you mean by "free-form making"? If you just build the first thing that pops into your head, won't your level just turn into a big mess?''
'''Yamamura''': ''Coo coo, coo. (That's a real danger, but let's make something and find out.) Coo...coo cooo. (Hmm...this wall is kind of thick. Maybe I'll fix it.)''
'''Nina''': ''Good call.''
'''Yamamura''': ''Coo. (I'll just play this part myself.) Coo coo... (Hmm. Maybe this Lift makes it too easy...)''
'''Nina''': ''Are you trying to make your level really hard?''
'''Yamamura''': ''Coo... (Let's try this...)''
'''Nina''': ''Ooh! Is that [[Swinging Claw]] there so players can get to the platform on the right?''
'''Yamamura''': ''Coo... Coo coo! (Ahh... This'll be interesting!)''
'''Nina''': ''What do you mean, "this'll be interesting"? Aren't you trying to get Mario to the platform on the top right?''
'''Yamamura''': ''Coo, coo... (Hmm... Maybe not...)''
'''Nina''': ''WHY AREN'T YOU ANSWERING ME?! You're just adding and deleting parts!''
'''Yamamura''': ''Coo! (I'm free-form making!)''
'''Nina''': ''What?! What does that even mean?!''
'''Yamamura''': ''Coo coo coo. (Free-form making is the act of experimenting with different gameplay ideas without worrying about the big picture.) Coo coo coo, coo. (When you start making a course, you don't always need to think about the end product. Experimentation often leads to the best ideas.)''
'''Nina''': ''Ohhhhh! So free-form making means trying a bunch of ideas without worrying about getting Mario to the end of the level!''
'''Yamamura''': ''Coo, coo coo, coo. (Yes. Just keep trying out new things, and then later you can worry about whether there are any dead ends, if the course is too difficult, and so on.) Coo coo, (When you build whatever you want and try to play through it, you'll find new ways to use Mario.) Coo, coo. (It'll also help you find new ways to use parts.)''
'''Nina''': ''Wait... But weren't you saying earlier that you need to have a specific vision when building your level?''
'''Yamamura''': ''Coo, coo coo. (In the end, yes, but if you're struggling to come up with new ideas, free-form building is helpful.) Coo coo coo. (Don't forget: the most important thing is to have fun. Stressing about following rules doesn't help anyone.)''
'''Nina''': ''You're the most enlightened bird I've ever met...''
====Know Your Enemies====
'''Yamamura''': ''Coo, coo. (Enemies of course provide a threat to Mario's safety, but they also have one other important purpose.)''
'''Nina''': ''What, like creating a food chain and balancing the ecosystem of the Mushroom Kingdom?''
'''Yamamura''': ''Coo. Coooo. (Close. Enemies provide a challenge, but they also exist to be defeated by Mario in a way that makes the player feel good.) Coo coo. (Let me explain.) Coo coo. (Try taking out all five of those Goombas.) Coo, coo. (When Goombas run into walls or each other, they change direction, making them trickier to defeat.)''
'''Nina''': ''Stomping on them one at a time feels like a chore. I'd just run right past this section.''
'''Yamamura''': ''Coo coo? (But what if we rearrange things like this?) Cooo, coo. (You should be able to defeat all the Goombas now without touching the ground.)''
'''Nina''': ''That feels gooooooood.''
'''Yamamura''': ''Coo coo. (Exactly. My goal here was to make the player feel accomplished.)''
'''Nina''': ''So depending on how they're placed, Goombas can go from annoying to empowering!''
'''Yamamura''': ''Coo coo. (And here's something else.)''
'''Nina''': ''Kicking a [[Koopa Shell]] at a row of Goombas is like... the best feeling ever!''
'''Yamamura''': ''Coo, coo. (We tend to think of enemies mainly as objects that get in Mario's way.) Coo, coo. (But allowing the player to defeat them in fun ways is a great way to make your courses more interesting.)''
'''Nina''': ''It's like you always say, Mr. Y. You gotta think about how you want the player to feel!''
====Clear Conditions====
'''Yamamura''': ''Coo. (Let's talk about making courses with Clear Conditions.)''
'''Nina''': ''Clear Conditions are things you have to do before you can complete the level, right?''
'''Yamamura''': ''Coo. Coo... (Yes, but again, they're "courses" not "levels." So hard to find good help these days...) Coo coo coo. (As you saw, we defeated the three Goombas and met the required condition, enabling us to clear the course.) Coo, coo. (Setting a Clear Condition is an easy way to add depth to a course.) Coo, coo. (But you should design your course around the Clear Condition to make it fun and rewarding.)''
'''Nina''': ''So it's not something you just want to flip on all willy-nilly when you're done making your level.''
'''Yamamura''': ''Coo. Coo. (Right. Let's look at another example.) Coo, coo? (Ready to play, Nina?)''
'''Nina''': ''Oh, I was born ready...''
'''Yamamura''': ''Coo coo. (I built the course to make the player think about how to collect Coins.)''
'''Nina''': ''That part where I had to bounce off the enemy to collect the Coins felt REALLY good.''
'''Yamamura''': ''Coo, coo coo. (You can also place more Coins than the condition requires, so players can choose which ones to go for.) Coo coo. (Now for another example.) Coo coo, coo. (There's a condition that asks the player to reach the goal without landing after leaving the ground.) Coo, coo. (I added some [[Vine]]s and Swinging Claws to allow the player to move forward without touching the ground.)''
'''Nina''': ''That part in the second half where I had to jump off all those [[Goombrat]]s was INTENSE!''
'''Yamamura''': ''Coo coo, coo. (Yes, though I made it a bit easier by extending the length of the Vines you grab after jumping off the enemies.) Coo, coo coo. (Clear conditions don't always need to make your course difficult. Try to come up with creative ways to use them.)''
====Using Walls to Control Players====
'''Yamamura''': ''Coo coo. (Let's discuss using walls to control what players see.) Coo, coo. (Please play through this area, Nina.)''
'''Nina''': ''Let's-a go! What's up with [[Bowser Jr.]] flaming me through the wall?!''
'''Yamamura''': ''Coo coo. (My mistake. You weren't supposed to see him until later.) Coo coo. (I'll just make it so Bowser Jr. isn't visible.) Coo, coo. (If you place Ground from top to bottom, closing off the screen, the player won't be able to see what's on the other side.)''
'''Nina''': ''So it's a good way to make a dead end or hide the rest of the level from the player.''
'''Yamamura''': ''Coo, coo. (And you're not limited to using Ground. You can do the same thing using [[Hard Block]]s and other parts too.) Coo, coo, coo. (You can also use this technique to create enclosed rooms in your courses. Like so.) Coo, coo coo. (I've placed Ground to the left and the right of this area to create a small chamber.)''
'''Nina''': ''It really does feel like its own little room.''
'''Yamamura''': ''Coo, coo coo. (And if you're using the [[Ghost House]] Course Theme, you can do this sort of thing.) Coo coo. (This creates the feeling of small rooms in a large mansion.)''
'''Nina''': ''Seems like there are all sorts of ways to use this to match the Course Theme you've chosen!''
'''Yamamura''': ''Coo, coo. (You can also create a ceiling in horizontal courses by not placing any parts above the vertical halfway point.)''
'''Nina''': ''Whoa! Can you make a ceiling even if you're making a vertical level in a sub-area?''
'''Yamamura''': ''Coo. (Yes, actually. You just need to place a line of horizontal Ground along the length of the sub-area.)''
====Does the Way Forward Always Need to Be Clear?====
'''Yamamura''': ''Coo, coo coo. (When making a course, you should usually make sure that the player knows what they need to do next.)''
'''Nina''': ''Puzzles are great, but at least give the player a hint.''
'''Yamamura''': ''Coo coo coo. (But sometimes hiding the path forward can lead to interesting experiences.) Coo cooo... (Allow me to explain...) Coo, coo coo, coo. (In this area, there isn't anywhere Mario can stand if you go to the right, so it isn't clear how to advance.)''
'''Nina''': ''Since I can't go to the right, I'd probably try jumping to see if I can find something.''
'''Yamamura''': ''Coo coo. Coo, coo. (Indeed, that's what players tend to do. Nina, please play this section.)''
'''Nina''': ''Here I goooo!''
'''Yamamura''': ''Coo, coo coo. (By placing a Coin there, I made it easy for the player to find the Hidden Block.)''
'''Nina''': ''Yeah, it's the worst when they expect you to find a Hidden Block without any clues.''
'''Yamamura''': ''Coo coo. (Let's look at one last example.) Coo, coo. (You're up, Nina.) Coo coooo coo. (Here, I made it so the player can't see the path ahead unless they transform into Propeller Mario.)''
'''Nina''': ''I couldn't go right, so I used Propeller Mario to rocket upward, and then I saw the platform.''
'''Yamamura''': ''Coo, coo coo, coo. (These techniques allow you to make a game out of finding the next platform, which can be fun.)
====Enemy Appearance====
'''Yamamura''': ''Coo coo. (In this lesson, I'll explain the mechanics of how enemies and objects enter the play area.) Coo, coo. (Once you understand this mechanic, you can use it as a technique when creating courses.) Coo coo. (First, take a look at what happens when Mario runs to the right.)''
'''Nina''': ''Three Goombas appeared on the screen.''
'''Yamamura''': ''Coo coo. (OK, now try waiting in front of the Bridge.)''
'''Nina''': ''Huh? The third Goomba didn't show up.''
'''Yamamura''': ''Coo, coo. (Right. But let's see what happens when you go a bit further.)''
'''Nina''': ''There you are, you little rascal! There were definitely three Goombas the first time. Why did the last one not show up with the others just now?''
'''Yamamura''': ''Coo coo, coo. (The Goombas won't actually start moving until Mario gets close to them.) Coo, coo, coo coo. (In this case, the last Goomba was too far away from Mario, so it didn't start moving and walk on to the screen.) Coo, coo. (Once you understand this mechanic, you can make areas like this, for example.) Coo, coo coo. (The Goombas are far away from Mario, so they won't become active if he stays here.) Coo, coo. (But the moment you climb on top of the wall, the Goombas will start moving.)''
'''Nina''': ''It can be confusing at first, but the more you play, the easier it is to understand!''
====Players Are Unpredictable====
'''Yamamura''': ''Coo coo. Coo, coo coo? (So, Nina, how would you go about playing this course?)''
'''Nina''': ''Well...first I'd jump across those Blocks.''
'''Yamamura''': ''...''
'''Nina''': ''What's wrong, Mr. Y?''
'''Yamamura''': ''Coo coooo. (Oh, just thought you might want to stomp on all of those Goombas I put there.) Coo coo. (It took a while to stack them so nicely.) COO COO COO COO. (I REALLY THINK YOU SHOULD CONSIDER STOMPING ON THEM.)''
'''Nina''': ''I mean...isn't it up to the player to decide how they want to play?''
'''Yamamura''': ''... ...Coo! (You passed the test!)''
'''Nina''': ''What is even happening right now?!''
'''Yamamura''': ''Coo coo coo. (It's natural to imagine how you think the player will play through your course, but it's all up to them.)''
'''Nina''': ''Yeah, I usually assume the player will play my level the same way I do.''
'''Yamamura''': ''Coo, coo coo coo. (But players will always find ways to surprise you.) Coo coo, coooo coo. (The player's main concern with your course will be getting to the end as quickly as possible.) Coo coo coo. (If they have a chance to avoid enemies, they'll usually take it.)''
'''Nina''': ''So the moral of the story is...don't make assumptions?''
'''Yamamura''': ''Coo. (Yes, to put it simply.)''
'''Nina''': ''Every time I come up with something clever, someone will find a way to break it... Why are we even here?''
'''Yamamura''': ''Coo. Cucoo. (Such is the human condition. And the avian condition...to a lesser extent.) Coo coo coo, coo. (Players...people...are unpredictable. But that's also what makes them beautiful.) Coo coo coo. (All you can do is test your course, watch others play through it, and enjoy the ride.)''
====Watching Others Play Your Course====
'''Yamamura''': ''Coo, coo coooo coo? (Nina, do you ever ask other humans to play your courses?)''
'''Nina''': ''Yup, I ask anyone within screaming distance. But after they play, they usually just tell me things like, "cool level" or "can I go now?"''
'''Yamamura''': ''Coo...coo. Cucoo coo. (Er...yes. When that happens, you should ask them for specifics.)''
'''Nina''': ''What kind of questions should I ask?''
'''Yamamura''': ''Coo coo, coo. (Try asking them what their least-favorite part was or if there were any big spikes in difficulty.)''
'''Nina''': ''Ooh, good idea. That would definitely help make my levels better!''
'''Yamamura''': ''Coo coo coo. (You could also try asking why they made certain choices.) Coo, coo coo. Coo. (Ask them if they were confused about how to move forward. Things like that.)''
'''Nina''': ''I should have been doing that all along!''
'''Yamamura''': ''Coo coo, coooo coo. (And aside from asking questions, you should watch closely as they play through each area of your course.)''
'''Nina''': ''True. Everyone plays a little bit differently. They might find paths you didn't even know about!''
'''Yamamura''': ''Coo. Coo coooo coo. (Exactly. You can learn a lot just by watching someone play a course you made.)''
'''Nina''': ''Speaking of which, will you play through a level I'm working on, Yamamura?''
'''Yamamura''': ''Coo. (Sure thing.)''
'''Nina''': ''I noticed that you had some trouble bouncing on the moving [[Bumper (Super Mario series)|Bumper]]. Maybe I should make that part a little bit easier.''
'''Yamamura''': ''Coo? Coo. Coo cucoo. (See? It can be helpful watching someone else play. Although you don't have to change something just because a player had trouble with it.)''
'''Nina''': ''I also noticed that you did exactly what I was hoping you would at the place with the Steep Slope.''
'''Yamamura''': ''Coo coo coo. (Indeed. You can also try to watch the expression on the player's face to see if they're enjoying it or not.)''
'''Nina''': ''Yeah, I was watching your face when you were playing. You hated my level, didn't you?''
'''Yamamura''': ''Coo. Coo. (No. I can't smile because I'm a bird.)''
====Seriously, Treat the Player Fairly====
'''Yamamura''': ''Coo, coo. (Nina, let's start this lesson by having you play.)''
'''Nina''': ''Gimme the sticks. YOU FLY ON WINGS OF LIES.''
'''Yamamura''': ''Coo. Coo coo, coo. (The [[Thwomp]] fell from somewhere Nina couldn't see, so she didn't have any time to dodge it.) Coo coo coo. (Let's move on.) Coo, coo. (Please give it your best shot, Nina.)''
'''Nina''': ''Ehhhhh... I... I'M ALIVE! Even though I couldn't see the Thwomp, the terrain gave me a hint, so I was on the lookout for it.''
'''Yamamura''': ''Coo, coo coo coo. (Yes, there are always ways to hint to the player what might be coming at them.) Coo coo coo. (Doing so will help prevent players from getting annoyed.)''
'''Nina''': ''Yeah, that didn't feel annoying at all.''
'''Yamamura''': ''Coo. (One last example.) Coo, coo. (Nina, if you would.) Coo coooo coo. (Here, I used some Hard Blocks to give you enough time to dodge the Big Thwomp as it came down.)''
'''Nina''': ''It was scary, but the Big Thwomp stops every time it breaks a Hard Block, so I had enough time to avoid it.''
'''Yamamura''': ''Coo coo coo. (Surprising the player is a good thing as long as you give them time to react to the surprise.) Coo cooooo. (Remember the course-maker's creed: tough but fair.)''
'''Nina''': ''When you're able to dodge a surprise attack, it makes you feel like you've got major skills!''
'''Yamamura''': ''Coo, coo coo, coo. (That said, surprise attacks are best reserved for courses meant for experienced Mario players.)''
====Getting Creative with Parts====
'''Yamamura''': ''Coo coo coo. (In this lesson, we'll talk about how to keep things fresh while using the same part multiple times.) Coo, coo coo. (Let's start with some gameplay, Nina.)''
'''Nina''': ''All right.''
'''Yamamura''': ''Coo coo. (This course asks the player to grab a number of Swinging Claws as they move forward.) Coo, coo. (The trick to reusing the same part is to let the player get comfortable, and then change the way the part is used.)''
'''Nina''': ''Changing the way you placed the claws changed the difficulty of each jump. And you feel pretty slick once you make it through.''
'''Yamamura'': ''Coo coo. (Right. Let's move on.) Coo, coo. (Please give this a try, Nina.) Coo, coo coo. (I made it so the [[Conveyor Belt]] moves the enemies that come out of the Pipes.)''
'''Nina''': ''Avoiding the enemies as they zipped along the Conveyor Belt was intense!''
'''Yamamura''': ''Coo, coo coo. (And I added some difficulty by having the Pipes spit out enemies other than Goombas.)''
'''Nina''': ''Yeah, I really had to pay attention to what I was jumping on.''
'''Yamamura''': ''Coo, coo coo. (Don't be afraid to use the same part over and over. Using a lot of them can help establish a theme.)''
====All about Pacing====
'''Nina''': ''Hey, Yamamura. Would you mind taking a look at this level I'm working on?''
'''Yamamura''': ''Coo coo. (It would be my pleasure.) Coo, coo, coo? (Um, Nina... Can I ask why this Goomba is just standing in a field all by his lonesome?)''
'''Nina''': ''Well, that area seemed a bit empty, so I just plopped that bad boy in there.''
'''Yamamura''': ''Coo, coo. (I see. It's natural to want to fill the empty spaces of your course.) Coo coo. (But your players expect that everything in your course is there for a reason.)''
'''Nina''': ''Sooooo... You think the Goomba needs a backstory? Well, this Goomba's name is Fred, and he just lost his job, so he came to this field to reassess his life goals and reflect on the fleeting natur--''
'''Yamamura''': ''Coo coo, coo? (No, I mean what are you trying to accomplish with this section? How do you want the player to feel?) Coo coo, coo. (Placing enemies without a good reason doesn't add much to the experience for the player.) Coo, coo coo. (Sometimes it's better to leave an area completely empty, without any gameplay at all.)''
'''Nina''': ''Really?''
'''Yamamura''': ''Coo coo. (Well, the course has a lot of action before and after this area here.) Coo coo coo. (So leaving this area open allows the player to take a breather and appreciate the genius of the other areas.)''
'''Nina''': ''"Appreciate the genius," huh?''
'''Yamamura''': ''Coo, coo coo. (Yes, having downtime in your course creates contrast with the high-intensity action and clever ideas.)''
'''Nina''': ''Huh. I didn't want empty spaces because I thought I needed stuff everywhere, but I guess I was wrong.''
'''Yamamura''': ''Coo coo, coo. (I'm guilty of that myself from time to time. Pacing takes practice.)''
====Creating Satisfying Experiences====
'''Yamamura''': ''Coo coo: coo. (In this lesson, we'll talk about making the most of Mario's basic actions: moving, dashing and jumping.) Coo, coo. (Play away, Nina.)''
'''Nina''': ''Okie dokie.''
'''Yamamura''': ''Coo, coo coo, coo. (Up until this point of the course, we've had Mario running and jumping across fairly flat platforms.) Coo, coo coo, coo. (But in the next section, I've added some more verticality and placed a few enemies.) Coo, coo. (Please continue, Nina.)''
'''Nina''': ''The second half was really jumpy!''
'''Yamamura''': ''Coo. Coo coo coo. (Indeed it was. In the second half, I wanted to let Mario do some big, satisfying jumps.)''
'''Nina''': ''That's always fun. Jumping through the last half felt really natural.''
'''Yamamura''': ''Coo coo coo. (Yes, I used the terrain and Coins to make it clear to the player what they needed to do. This is especially important if you're expecting the player to dash at full speed.)''
'''Nina''': ''Interesting... It did feel good to run fast and nail it on the first try. I usually like my levels a little harder though.''
'''Yamamura''': ''Coo, coo coo. (To each their own. For me, satisfaction is more important than overcoming difficulty.)''
====Jotting Down Course Ideas on Paper====
'''Yamamura''': ''Coo coo... (Coming up with unique gameplay ideas is one thing...) Coo coo coo. (But it can be difficult to figure out where exactly they fit in your course.) Coo, coo coo. (If you're having trouble, try putting your ideas on paper before you start building your course.)''
'''Nina''': ''Are these some of the ideas you've been thinking about?''
'''Yamamura''': ''Coo coo coo. (Yes, the two drawings in the red circles near the top are some ideas I had recently.)''
'''Nina''': ''Nice! I see you drew some terrain and enemies.''
'''Yamamura''': ''Coo coo coo. (While I was drawing them, I tried to imagine what kinds of things the player might do in this area.)''
'''Nina''': ''So you're going to use your drawing to make the level in the game?''
'''Yamamura''': ''Coo coo coo. (Of COURSE. Though it can be tough to translate it from paper to game all at once.) Coo coo. (I'll need to test the course constantly and revise it little by little.) Coo coo, coo. (I recommend you divide the course into sections and work on them one at a time.) Coo. Coo coo. (The part outlined in red here is the course. This is the general shape of it.) Coo coo. (This is a diagram of the next course I'd like to make once I finish the one I'm working on now.)''
'''Nina''': ''Wow. You're so organized. Creating blueprints and junk.''
'''Yamamura''': ''Coo coo, coo. (It all starts with thinking about where to plug in a single gameplay idea and then going from there.) Coo, coo coo coo. (While you're working on your course, you'll probably think of ideas for other courses.)''
'''Nina''': ''That happens to me a lot. Like, I'll be working on a level... and I come to a crossroad. I want to take all of the paths, but I can only choose one!''
'''Yamamura''': ''Coo coooo. (But you don't have to lose those other ideas. Try to write them down as soon as you think of them.)''
'''Nina''': ''You can also save copies of your levels to explore different ideas.''
'''Yamamura''': ''Coo, coo coo. (Yes, the more ideas you write down and try out, the more inspiration you'll find in the future.)''
'''Nina''': ''I really gotta start keeping a pen and paper nearby when I play.''
====When You Just Can't Finish a Course====
'''Nina''': ''Hey, Yamamura, I've been making this level for a while, but I don't think it's done yet. Not sure what to do. Will you play through it and tell me what you think?''
'''Yamamura''': ''Coo. (Sure.) Coo, coo... (To be honest, it feels like it's a little bit all over the place...) Coo coo. (I think you've crammed too many ideas into the same course.)''
'''Nina''': ''Yeah, I was afraid of that...''
'''Yamamura''': ''Coo coo. (But it's nothing that can't be fixed.) Coo coo. (First, you should figure out which enemies and core gameplay ideas you want to focus on.) Coo coo. (Once you do that, you can cut down on the number of other enemies and competing ideas.)''
'''Nina''': ''Feels like all my hard work is going to waste...''
'''Yamamura''': ''Coo, coo coo. (I know how that feels, but it'll make this course better, and you can always put those ideas into another course.) Coo, coo coo. (One strategy is to put some limits on yourself before you even start making a course.)''
'''Nina''': ''Like what sort of limits?''
'''Yamamura''': ''Coo, coo. (Like the length of the course, which parts you'll use, how you want the player to feel... That sort of thing.) Coo, coo. (Setting boundaries might take the pressure off and allow you to focus.)''
'''Nina''': ''But what if I come up with an amazing idea that doesn't fit the rules I've set for myself?''
'''Yamamura''': ''Coo, coo, coo. (As I said, save the idea for later, and use it in a different course.)''
'''Nina''': ''Won't boundaries limit my creativity?''
'''Yamamura''': ''Coo, coo. (On the contrary--working inside of boundaries often leads to the most creative solutions.) Coo coo. (It forces you to innovate.) Coo, coo. Coo... (Too much freedom often leads to using MORE ideas instead of BETTER ideas.) Coo, coo? (And all those ideas you put in your course prevented you from finishing it. Right, Nina?)''
'''Nina''': ''Yeah, I guess you're right... When I first started making this level, I was just focused on making it interesting and fun to play.''
'''Yamamura''': ''Coo. Coo, coo. (Right. But once you run out of simple ideas, you start looking for something more complex.) Coo coo. (Complex courses are often hard to finish in a satisfying way.) Coo, coo, coo. (So try giving yourself some limits to work within. It may be just what you need to start innovating.)''
====How to Be a Better Maker====
'''Yamamura''': ''Coo, coo. (In this lesson, I'll show you some various course-creation techniques related to power-ups.)''
'''Nina''': ''What kind of level are you making?''
'''Yamamura''': ''Coo, coo. (I think the best course of action is to go back to basics.)''
'''Nina''': ''Good idea, Yams. You're so levelheaded.''
'''Yamamura''': ''...Coo coo, coo. (...You'll see that I've placed a ? Block just a ways after the starting point.) Coo coo. (Let's drop a [[Super Mushroom]] inside it.)''
'''Nina''': ''As Small Mario, one hit from an enemy and the player would have to start over. So you're giving Mario a power-up to prevent that from happening.''
'''Yamamura''': ''Coo. (Precisely.) Coo. (Let's move to the next section.) Coo coo. (This time I've placed a [[Fire Flower]] inside the ? Block.) Coo, coo coo. (So now let's increase the number of enemies after this point.) Coo, coo coo? (Why do you think I increase the number of enemies, Nina?)''
'''Nina''': ''Once the player becomes [[Fire Mario]], they'll want to roast some baddies!''
'''Yamamura''': ''Coo coo. (Defeating a bunch of enemies with fireballs is very satisfying.) Coo, coo, coo. (I'll place one more Fire Flower near the middle of the course.) Coo? (Why might we put another Fire Flower here?)''
'''Nina''': ''The player might have gotten hit by enemies by this point, so they might be Small Mario again. And completing a level full of enemies as Small Mario might be tough... So you're giving them a second chance to turn up the heat as Fire Mario, right?''
'''Yamamura''': ''Coo, coo. (Exactly. It's hard to relax when you're playing as Small Mario.) Coo, coo coo. (Let's add some [[Spiny|Spinies]] to the second half of the course to make it a bit more difficult.) Coo coo? (Why do you think I used Spinies instead of a different enemy?)''
'''Nina''': ''You can defeat Spinies with fireballs, but you can't jump on them. It makes it more difficult for anyone playing as Small Mario or [[Super Mario (form)|Super Mario]].''
'''Yamamura''': ''Coo. Coo, coo. (Right again. Players feel good when they have the right tools for the job.) Coo. (The moral of the story is that power-ups have a big effect on the difficulty of the course.)''
'''Nina''': ''I gotta level with ya, Yamamura. I pretty much knew all of that.''
'''Yamamura''': ''Coo, coo coo. (Well, I appreciate you allowing the lesson to run its course anyway.)''
'''Nina''': ''Not at all! Your lessons are on another level!''
'''Yamamura''': ''Coo, coo coo. (Well, of course. I am a course instructor, after all.)''
==Mario's Moves==
===''Super Mario Bros. 3''===
====Controlling Raccoon Mario====
'''Nina''': ''Let me tell you a little somethin' about [[Raccoon Mario]]. You can whap stuff with your tail by pressing {{button|switch|Y}}.
'''Yamamura''': ''Coo, coo, coooo. (Using your tail, you can do things like defeat enemies and hit blocks.)''
'''Nina''': ''Raccoon Mario can also fly, which is pretty sweet. First, dash with {{button|switch|Y}} until your arms extend. Once your arms are expanded, tap {{button|switch|B}} repeatedly to fly!''
'''Yamamura''': ''Coo coo. (Keep in mind that, unlike me, Raccoon Mario can only fly for a limited time.)''
'''Nina''': ''When you're falling, you can descend slowly by pressing {{button|switch|B}} repeatedly. And now you're an expert with Raccoon Mario. Feels pretty good, huh?''
===''Super Mario World''===
====Controlling Cape Mario====
'''Nina''': ''Let's spend some time with [[Cape Mario]]. Press {{button|switch|Y}} to twirl your cape and attack!''
'''Yamamura''': ''Coo coo cucoo. (You can also attack blocks with your cape. Do not feel bad. They feel no pain.)''
'''Nina''': ''To start flying, dash with {{button|switch|Y}} until your arms extend. Once your arms are extended press and hold {{button|switch|B}} while still holding {{button|switch|Y}} to take flight. While flying, release only {{button|switch|B}} to open your cape. With your cape open, tilt {{button|switch|leftstick}} in the opposite direction you're moving to gain altitude. Tilt {{button|switch|leftstick}} in the direction you're flying to dive.''
'''Yamamura''': ''Coo coo, coo coo. (When you dive and hit the ground, the impact can defeat nearby enemies.)''
'''Nina''': ''You can dive bomb straight onto an enemy to defeat them! STYLE POINTS! While gliding, let go of {{button|switch|Y}} to drop down to the ground. You can even hold {{button|switch|B}} while falling to fall more slowly. It's easier on the knees. That's about it for Cape Mario! Happy flying!''
===''New Super Mario Bros. U''===
====Controlling Propeller Mario====
'''Nina''': ''So... Ya wanna know how to use [[Propeller Mario]]. Well, you can fly by pressing {{button|switch|l}} / {{button|switch|r}} for one thing. While flying, tilt {{button|switch|leftstick}} {{button|switch|down}} to dive.''
'''Yamamura''': ''Coo, coo, coo. (You can dive to defeat enemies and hit blocks.)''
'''Nina''': ''That's basically it for Propeller Mario. BYEEEEEEEEE!''
===''Super Mario 3D World''===
====Controlling Cat Mario====
'''Nina''': ''Meow meow rawr meow. (Allow me to teach you to use [[Cat Mario]].) Bet you didn't know I spoke cat! But the animal-translation thing is SUPER annoying, so I'll switch back to English.)''
'''Yamamura''': ''...Coo, coo cucoo. (...Press {{button|switch|Y}} to scratch. You can use it to attack enemies and hit blocks.)''
'''Nina''': ''Press {{button|switch|l}} / {{button|switch|r}} while holding {{button|switch|leftstick}} {{button|switch|down}} to slide.''
'''Yamamura''': ''Coo. (You can slide to attack foes. Very useful.)''
'''Nina''': ''While in the air, press {{button|switch|l}} / {{button|switch|r}} to dive with your claws out. But the coolest part of being a cat is that you can run up walls. Just jump into a wall and tilt {{button|switch|leftstick}} in the direction of the wall.''
'''Yamamura''': ''Coo coo, coo. (But if you hang on to a wall for too long, you'll slip down it.)''
'''Nina''': ''Have fun as Cat Mario. Try not to get fleas!''
==Names in other languages==
{{foreign names
|Jap=ヤマムラ道場
|JapR=Yamamura Dōjō
|JapM=Yamamura Dojo
|Spa=Aula de Yamamura
|SpaM=Yamamura Classroom
|ChiS=亚玛姆拉道馆
|ChiSR=Yàmǎmǔlā Dàoguǎn
|ChiSM=Yamamura Dojo
|ChiT=亞瑪姆拉道館
|ChiTR=Yàmǎmǔlā Dàoguǎn
|ChiTM=Yamamura Dojo
}}
{{SMM2}}
{{SMM2}}
[[Category:Super Mario Maker 2]]
[[Category:Super Mario Maker 2]]
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