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This course features [[Chain-Link|fence]]s that can be held onto, along with some [[Climbing Koopa]]s that cling onto the fences. The player can sometimes also use [[Flip Panel (Chain-Link)|Flip Panel]]s to change which side of the fences they can hang on from. Additionally, horizontal long-reaching [[Skewer]]s make their appearance throughout the first half of the level, as well as the last half of it. [[Fish Bone|Wet Bone]]s make their first appearance in this game here. | This course features [[Chain-Link|fence]]s that can be held onto, along with some [[Climbing Koopa]]s that cling onto the fences. The player can sometimes also use [[Flip Panel (Chain-Link)|Flip Panel]]s to change which side of the fences they can hang on from. Additionally, horizontal long-reaching [[Skewer]]s make their appearance throughout the first half of the level, as well as the last half of it. [[Fish Bone|Wet Bone]]s make their first appearance in this game here. | ||
The player faces [[Wendy O. Koopa]] for a second time here and uses the same tactics as before. However, due to [[Kamek|Magikoopa]]'s magic, at times the water level rises, which renders jump attacks useless while Wendy is underwater. After getting hit three times, Wendy is defeated, and allow [[Mario]] and co. to get the key out of the castle. | The player faces [[Wendy O. Koopa]] for a second time here and uses the same tactics as before. However, due to [[Kamek|Magikoopa]]'s magic, at times the water level rises, which renders jump attacks useless while Wendy is underwater. After getting hit three times, Wendy is defeated, and allow [[Mario]] and co. to get the key out of the castle. | ||
==[[Star Coin]]s== | ==[[Star Coin]]s== |