Wings: Difference between revisions

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'''Wings''' are [[List of power-ups|power-ups]] that can be given to other course elements in ''[[Super Mario Maker]]'' and its [[Super Mario Maker 2|sequel]] to modify their behavior(s). In the former, they are a separate object that can be attached to most objects by dragging them to the object in the same way [[Super Mushroom]]s can be given to enemies to enlarge them. In the latter, they are accessed through a mini-menu that appears above course elements when placed, alongside the other modifiers.
'''Wings''' are [[List of power-ups|power-ups]] that can be given to other course elements in ''[[Super Mario Maker]]'' and its [[Super Mario Maker 2|sequel]] to modify their behavior(s). In the former, they are a separate object that can be attached to most objects by dragging them to the object in the same way [[Super Mushroom]]s can be given to enemies to enlarge them. In the latter, they are accessed through a mini-menu that appears above course elements when placed, alongside the other modifiers.


If the object is also attached to a set of [[Track (object)|tracks]], it will move much faster along them. If the object is inside a [[Koopa Clown Car]] [[Junior Clown Car|or]] [[Fire Koopa Clown Car|its]] [[Fire Junior Clown Car|relatives]], it will move faster than usual. In the case of [[List of enemies|enemies]], it can be combined with the Super Mushroom and/or parachute, though if the enemy carries a parachute, the wings will not take effect until the enemy lands and its parachute is deactivated. It also gives the enemy an extra 'hit point', as the first hit causes the enemy to lose its wings, allowing them to jumped on one extra time without defeating the enemy.
If the object is also attached to a set of [[Track (object)|tracks]], it will move much faster along them. If the object is inside a [[Koopa Clown Car]] [[Junior Clown Car|or]] [[Fire Koopa Clown Car|its]] [[Fire Junior Clown Car|relatives]], it will move faster than usual. In the case of [[List of enemies|enemies]], it can be combined with the Super Mushroom and/or parachute, though if the enemy carries a parachute, the wings will not take effect until the enemy lands and its parachute is deactivated. It also gives the enemy an extra 'hit point', as the first hit causes the enemy to lose its wings, allowing them to be jumped on one extra time without defeating the enemy.


==Effects on course elements==
==Effects on course elements==