Wet-Dry World: Difference between revisions

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{{galaxybox
{{course infobox
|image=[[File:Wet-Dry World 64.png|250px]]<br>[[File:SM64 Wet-Dry World Downtown.png|250px]]
|image=[[File:Wet-Dry World 64.png|200px]]<br>''Super Mario 64''<br>[[File:SM64DS Wet-Dry World.png|200px]]<br>''Super Mario 64 DS''
|unlock=Defeat [[Bowser in the Fire Sea]].
|unlock=Clear [[Bowser in the Fire Sea]].
|boss=None
|boss=None
|level='''''Super Mario 64'''''<br>[[Shocking Arrow Lifts!]]<br>[[Top o' the Town]]<br>[[5 Secrets in the Shallows & Sky|Secrets in the Shallows & Sky]]<br>[[Express Elevator--Hurry Up!]]<br>[[Go to Town for the Red Coins|Go to Town for Red Coins]]<br>[[Quick Race Through Downtown!]]<br><br>'''''Super Mario 64 DS'''''<br>[[Shocking Arrow Lifts!]]<br>[[Top o' the Town]]<br>[[5 Secrets in the Shallows & Sky]]<br>[[Express Elevator--Hurry Up!]]<br>[[Go to Town for the Red Coins]]<br>[[Quick Race Through Downtown!]]<br>[[Soaked Silver Stars]]
|missions='''''Super Mario 64'''''<br>[[Shocking Arrow Lifts!]]<br>[[Top o' the Town]]<br>[[5 Secrets in the Shallows & Sky|Secrets in the Shallows & Sky]]<br>[[Express Elevator--Hurry Up!]]<br>[[Go to Town for the Red Coins|Go to Town for Red Coins]]<br>[[Quick Race Through Downtown!]]<br>'''''Super Mario 64 DS'''''<br>[[Shocking Arrow Lifts!]]<br>[[Top o' the Town]]<br>[[5 Secrets in the Shallows & Sky]]<br>[[Express Elevator--Hurry Up!]]<br>[[Go to Town for the Red Coins]]<br>[[Quick Race Through Downtown!]]<br>[[Soaked Silver Stars]]
|stars='''''Super Mario 64'':'''<br>[[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]]
|stars='''''Super Mario 64'':'''<br>[[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]]
}}
}}
'''Wet-Dry World''' is the eleventh course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. The entrance to the course is the large painting with the [[Skeeter]] on it on the [[Peach's Castle|Mushroom Castle]]'s second floor. Unique to this course is the ability to raise or lower the water level based on where the painting is entered; the lower the painting is entered, the lower the water level, and the higher the painting is entered, the higher the water level.
'''Wet-Dry World''', also known as '''Wet-Dry Land''',<ref>''Nintendo Magazine System'' (AU) Issue #52, page 44.</ref> is the eleventh course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'', and it takes place within flooded ruins, separated into an undeveloped uptown that the player starts in and an underground downtown further into the [[level]]. The entrance to the course is the large [[painting]] with the [[Skeeter]] on it on the [[Peach's Castle|Mushroom Castle]]'s second floor. Unique to this course is the ability to raise or lower the [[water]] level based on where the painting is entered; the lower the painting is entered, the lower the water level, and the higher the painting is entered, the higher the water level.
 
This world was used in a [[List of references in advertisements#Got Milk?|Got Milk? commercial]] in the late 1990s. [[Mario]], who is unable to jump onto a platform in the first area, breaks through the screen, and through a series of events, he winds up in a refrigerator, drinks some milk, becomes supersized, and starts walking on the top of the level. However, the sky is bright blue instead of dark.


==Layout==
==Layout==
[[File:SM64DS Wet-Dry World.png|thumb|200px|left|Wet-Dry World in the DS version]]
Wet-Dry World's unique stage gimmick is being able to raise and lower the water level by touching the [[Crystal Tap]]s located throughout the stage. When one is touched, the water level rises or drains to the level of the Crystal Tap's position, which affects the position of the floating platforms as well. Using these Crystal Taps is essential to reach certain areas and complete missions. Several Skeeters slide around on the water surface with [[flame thrower (Flame Chomp)|flame thrower]]s lining the platforms. If they are underwater, the flame throwers are not be able to spit fire. There are two areas to this course: the uptown, which is split into layering platforms, and the downtown area, which has several buildings and the course's [[Red Coin]]s.
Wet-Dry World's unique stage gimmick is being able to raise and lower the water level by touching the [[Crystal Tap]]s located throughout the stage. When one is touched, the water level will rise or drain to the level of the Crystal Tap's position, which affects the position of the floating platforms as well. Using these Crystal Taps is essential to reach certain areas and complete missions. Several Skeeters slide around on the water surface with [[Keronpa Ball]]s lining the platforms. If they are underwater, the Keronpa Balls will not be able to spit fire. There are two areas to this course: the uptown, which is split into layering platforms, and the downtown area, which has several buildings and the course's [[Red Coin]]s.


===Uptown area===
===Uptown area===
[[File:SM64DS Wet Dry World Map 1.png|frame|left|Map of Wet-Dry World in ''[[Super Mario 64 DS]]'']]
[[File:SM64DS Wet Dry World Map 1.png|frame|left|Map of Wet-Dry World in ''[[Super Mario 64 DS]]'']]
The player starts off on one of the floating platforms in the central area of the course. Directly ahead in the direction the player starts off facing is a large fence that blocks the way to the downtown area, with a Crystal Tap beside it and an elevator shaft nearby. Behind the player's starting position is a wooden bridge with a [[Purple Switch]] that leads to a platform with a Crystal Tap when pressed. Below the bridge is another Crystal Tap and several [[block (Super Mario 64)|block]]s the player can break. North of the bridge behind the large stone structure is a set of tall steps that lead to a Crystal Tap with an [[Amp]] circling it. On the ground and in the corner of the steps is a warp that will take the player to the course's [[cannon]]. Behind the large structure in the back is a pushable block can that can be used to reach a high [[! Block]].
The player starts off on one of the floating platforms in the central area of the course. Directly ahead in the direction the player starts off facing is a large fence that blocks the way to the downtown area, with a Crystal Tap beside it and an elevator shaft nearby. Behind the player's starting position is a wooden bridge with a [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]] that leads to a platform with a Crystal Tap when pressed. Below the bridge are another Crystal Tap and several [[block (Super Mario 64)|block]]s the player can break. North of the bridge behind the large stone structure is a set of tall steps that lead to a Crystal Tap with an [[Amp]] circling it. On the ground and in the corner of the steps is a [[warp]] that takes the player to the course's [[cannon]]. Behind the large structure in the back is a pushable block that can be used to reach a high [[! Block|yellow block]].


On the second layer of the area is a [[Blue Coin Block]] and a [[Heave-Ho]] that the player can use to reach the upper layer. If the floating platforms are low enough, the player can reach some additional platforms that lead to the [[Power Star]] of the [[Shocking Arrow Lifts!|first mission]].  
On the second layer of the area are a [[Blue Coin Block]] and a [[Heave-Ho]] that the player can use to reach the upper layer. If the floating platforms are low enough, the player can reach some additional platforms that lead to the [[Power Star]] of the [[Shocking Arrow Lifts!|first mission]].  


The third layer consists of a platform with a ring of [[coin]]s around it, an Amp, and a Heave-Ho on the left side, and on the right side, there is a tall elevator shaft with a Purple Switch next to it that will cause platforms to appear, leading to the top of the shaft. Against the wall is a pushable block the player can use to reach a ! Block and the next layer of platforms.
The third layer consists of a platform with a ring of [[coin]]s around it, an Amp, and a Heave-Ho on the left side, and on the right side, there is a tall elevator shaft with a Purple Switch next to it that causes platforms to appear, leading to the top of the shaft. Against the wall is a pushable block the player can use to reach a yellow block and the next layer of platforms.


From the gap in the platforms of the fourth layer, there is a Crystal Tap to the right and a [[Chuckya]] to the left. In the DS version, there is also a [[Goomba]] wearing [[Wario]]'s [[cap]], a [[? Block]], and a [[Bob-omb Buddy]], which was moved to this location. Past the Chuckya is a long board with two Amps circling it (one in the DS version). The board leads to a circular platform with both a tube-shaped platform with [[1-Up Mushroom]]s inside and a spinning platform next to it, though the platform spins much slower in the DS version. Past the spinning platform is the Power Star for the [[Top o' the Town|second mission]]. On the other side of the map is a lone platform with a Bob-omb Buddy in the original version or a [[Star Sphere]] during the [[Soaked Silver Stars]] mission in the DS version.
From the gap in the platforms of the fourth layer, there is a Crystal Tap to the right and a [[Chuckya]] to the left. In the DS version, there is also a [[Goomba]] wearing [[Wario Cap|Wario's cap]], a [[Cap Block|red block]], and a [[Bob-omb Buddy]], which was moved to this location. Past the Chuckya is a long board with two Amps circling it (one in the DS version). The board leads to a circular platform with both a tube-shaped platform with [[1-Up Mushroom|1-UP Mushroom]]s inside and a spinning platform next to it, though the platform spins much more slowly in the DS version. Past the spinning platform is the Power Star for the [[Top o' the Town|second mission]]. On the other side of the map is a lone platform with a Bob-omb Buddy in the original version or a [[Star Sphere]] during the mission [[Soaked Silver Stars]] in the DS version.


===Downtown area===
===Downtown area===
[[File:SM64DS Wet Dry World Map 2.png|frame|left|Map of the downtown area]]
[[File:SM64 Wet-Dry World Downtown.png|thumb|200px|left|The downtown area of Wet-Dry World]]
To get to the abandoned downtown, there are three ways. [[Mario]] can launch into a very tall mesh cage with the level's cannon or [[jump]] into it when the water level is at maximum high tide (entering the level from the highest point of the painting). As [[Luigi]] in ''Super Mario 64 DS'', the [[Power Flower (Super Mario 64 DS)|Power Flower]] can be used to go through the cage at any water level. He can also [[backflip]] into it.
[[File:SM64DS Wet Dry World Map 2.png|frame|Map of the downtown area]]
There are three ways to get to the abandoned "Downtown"<ref>''Nintendo Magazine System'' (AU) Issue #51, page 48.</ref><ref>''Nintendo Magazine System'' (AU) Issue #54, page 61.</ref> area. The player can launch into a very tall mesh cage with the level's cannon or [[jump]] into it when the water level is at maximum high tide (entering the level from the highest point of the painting). In ''Super Mario 64 DS'', [[Luigi]] can use the [[Power Flower (Super Mario 64 DS)|Power Flower]] to go through the cage at any water level. He can also [[Backward Somersault|backward-somersault]] into it.


Once within the cage, Mario must quickly swim through a tunnel with partially closed gates before he loses all his [[Health Meter|health]] and drowns.
Once within the cage, [[Mario]], [[Yoshi]], Luigi, or [[Wario]] must quickly [[swim]] through a tunnel with partially closed gates before he loses all his [[Health Meter|health]] and drowns.


The downtown area consists of several buildings along the walls, a Crystal Tap in an alley, and a central plaza in the center. There is a small shrine-like building that contains the [[Star Marker]] for the course and a pole on top that the player can use to reach a Crystal Tap. In the back-left corner is a mesh cage where the player has to turn [[Vanish Mario|invisible]] in order to go inside for a certain [[Quick Race Through Downtown!|mission]].
The downtown area consists of several buildings along the walls, a Crystal Tap in an alley, and a central plaza in the center. There is a small church<ref>Official UK Nintendo Magazine. ''Super Mario 64'' The Essential Player's Guide. Page 21.</ref>-like building that contains the [[Star Marker]] for the course and a pole on top that the player can use to reach a Crystal Tap. In the back left corner is a mesh cage where the player has to turn [[Vanish Mario|invisible]] in order to go inside for a [[Quick Race Through Downtown!|certain mission]]. The flame throwers on the ground never shoot fire during regular gameplay due to always being partially submerged in water. It is still possible to make them shoot fire by using [[glitch]]es to lower the water level. They were removed in ''Super Mario 64 DS''.
{{br}}
{{br}}


==Missions==
==Missions==
{|class="wikitable" text-align="center"
{|class="wikitable"text-align="center"
!Mission
!Mission
!Appears in
!Appears in
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![[File:SM64_WDW_Arrowlift.png|200px]]<br>[[Shocking Arrow Lifts!]]
![[File:SM64_WDW_Arrowlift.png|200px]]<br>[[Shocking Arrow Lifts!]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to ride the arrow lifts to get the [[Power Star]].
|This mission's objective is to ride the [[Arrow Lift (Super Mario 64)|Arrow Lift]]s to get the [[Power Star]].
|-
|-
![[File:SM64DS_Wet-Dry_World_Star_2.png|200px]]<br>[[Top o' the Town]]
![[File:SM64DS_Wet-Dry_World_Star_2.png|200px]]<br>[[Top o' the Town]]
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![[File:The_Secret_64.png|200px]]<br>[[5 Secrets in the Shallows & Sky|Secrets in the Shallows & Sky (N64) /<br>5 Secrets in the Shallows & Sky (DS)]]
![[File:The_Secret_64.png|200px]]<br>[[5 Secrets in the Shallows & Sky|Secrets in the Shallows & Sky (N64) /<br>5 Secrets in the Shallows & Sky (DS)]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's goal is to find the secrets hidden in the uptown.
|This mission's goal is to find the [[secret]]s hidden in the uptown.
|-
|-
![[File:SM64DS_Wet-Dry_World_Star_4.png|200px]]<br>[[Express Elevator--Hurry Up!]]
![[File:SM64DS_Wet-Dry_World_Star_4.png|200px]]<br>[[Express Elevator--Hurry Up!]]
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==Enemies==
==Enemies==
*[[Amp]]s
<gallery>
*[[Chuckya]]
Amp SM64.png|[[Amp]]s
*[[Heave-Ho]]s
Chuckya SM64.png|[[Chuckya]]
*[[Keronpa Ball]]
HeaveHo64.jpg|[[Heave-Ho]]s
*[[Skeeters]]
SM64 Vanish Cap Under The Moat.png|[[Flame thrower (Flame Chomp)|Flame thrower]]
Skeeter64.jpg|[[Skeeter]]s
</gallery>


==Statistics from ''Super Mario 64''==
==Statistics from ''Super Mario 64''==
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*'''[[Spinning Heart]]''': (none)
*'''[[Spinning Heart]]''': (none)
*'''[[Cannon]]s''': 1
*'''[[Cannon]]s''': 1
*'''[[1-Up Mushroom]]s''' (4):
*'''[[1-Up Mushroom|1UP Mushroom]]s''' (4):
**''Static Mushroom'' : '''#1,2''' Inside the floating stone cylinder.
**''Static Mushroom'' : '''#1 & #2''' Inside the floating stone cylinder.
**''Triggered Mushroom'' : '''#3''' Appears after Mario runs around the spiked platform in the middle of the downtown.
**''Triggered Mushroom'' : '''#3''' Appears after Mario [[dash|run]]s around the spiked platform in the middle of the downtown.
**''Box Mushroom'' : '''#4''' In the downtown between two trees.
**''Box Mushroom'' : '''#4''' In the downtown between two [[tree]]s.
*'''Warps''' :
*'''[[Warp]]s''':
**In the outside area, there is a small white structure on the ground with large steps and a Crystal Tap at the top. It has an inset corner on the ground with a warp that leads to the cannon. The water level needs to be as low as possible for this warp to be active.
**In the outside area, there is a small white structure on the ground with large steps and a Crystal Tap at the top. It has an inset corner on the ground with a warp that leads to the cannon. The [[water]] level needs to be as low as possible for this warp to be active.
 
==Media==
This level uses the same music as [[Hazy Maze Cave]]. Like in Hazy Maze Cave, the music changes depending on the area Mario is in (either outside or downtown).
{{media table
|type1=audio
|name1=SM64-Hazy Maze Cave
|pipe1=Stage theme
|description1=Wet-Dry World
|length1=5:48
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Wet Dry World painting.png
SM64-Facing Wet-Dry World.png|The painting leading to Wet-Dry World in the N64 version
SM64-Facing Wet-Dry World.png|The painting leading to Wet-Dry World in the N64 version
SM64DS Facing Wet-Dry World.png|The painting leading to Wet-Dry World in the DS version
SM64DS Facing Wet-Dry World.png|The painting leading to Wet-Dry World in the DS version
Wet-Dry World High Start.png|The starting area with the water level at its highest in the N64 version
Wet-Dry World Low Start.png|The starting area with the water level at its lowest in the N64 version
</gallery>
</gallery>
==Media==
This level uses the same music as the [[Hazy Maze Cave]]. Like in the Hazy Maze Cave, the music changes depending on the area in which the player character is (either outside or downtown).
{{media table
|file1=SM64-Hazy Maze Cave.oga
|title1=N64 stage theme
|description1=Wet-Dry World
|length1=0:30
|file2=SM64 DS Cave Dungeon.oga
|title2=DS stage theme
|description2=Wet-Dry World
|length2=0:30
}}


==Names in other languages==
==Names in other languages==
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|Jap=みずびたシティー
|Jap=みずびたシティー
|JapR=Mizubitashitī
|JapR=Mizubitashitī
|JapM=Pun on 「水浸し」 ''mizubitashi'', "flooded" and the English word "city".
|JapM=Pun of「水浸し」(''mizubitashi'', flooded) and "city"
|Spa=Ciudad Esponja
|Spa=Ciudad Esponja
|SpaM=Sponge City
|SpaM=Sponge City
|Ger=Atlantis Aquaria
|Ger=Atlantis Aquaria
|GerM="Atlantis" like the drowned City and "aquaria" (english plural of Aquarium)
|GerM="Atlantis" like the drowned City and "aquaria" (English plural of Aquarium)
|Fra=Monde Trempé-Séché
|Fre=Monde Trempé-Séché
|FraM=Literal translation
|FreM=Soaked-Dried World
|Ita=Bagna-Asciuga
|Ita=Bagna Asciuga
|ItaM=Wets-Dries
|ItaM=Wets Dries; pun on "Bagnasciuga" (foreshore)
|Kor=물바다시티
|Kor=물바다시티
|KorR=Mulbada Siti
|KorR=Mulbada Siti
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==Trivia==
==Trivia==
*This world was used in a [[List of Mario references in advertisements#Got Milk?|Got Milk? commercial]] in the late 1990s. Mario, who is unable to jump onto a platform in the first area, breaks through the screen, and through a series of events he winds up in a refrigerator, drinks some milk, becomes super-sized, and starts walking on the top of the level. However, the level shown in the commercial differs from the one in-game in that the sky is bright blue instead of dark.
[[File:SM64 Asset Texture Skybox (Wet-Dry World).png|thumb|left|The background of Wet-Dry World]]
*One type of texture from this area (used for the unopenable doors in downtown) was reused in ''[[ZeldaWiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''.
*One type of texture from this area (used for the unopenable doors in downtown) was reused in ''[[ZeldaWiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''.
*The background of this course is a photograph of the town of {{wp|Casares, Málaga|Casares}} in {{wp|Spain}}.
*The skybox for this course is composited from altered photographs of {{wp|Shibam Hadramawt|Shibam}}, which is a city in {{wp|Yemen}}. The red building near the top is the [[Mosque of Mohammed Ali]] in {{wp|Cairo}}, {{wp|Egypt}}.<ref>https://twitter.com/CharlyCNintendo/status/1364370196916445190</ref><ref>https://twitter.com/CharlyCNintendo/status/1366317069017489408</ref> Before this discovery was made, it was believed to be the hillside town of {{wp|Casares, Málaga|Casares}}, {{wp|Spain}}, due to the similar building layout.<ref>DidYouKnowGaming? (August 30, 2020). [https://youtu.be/VEg-EUhT9eA?t=289 Super Mario 64 - Did You Know Gaming? Ft. Seth Everman]. ''YouTube''. Retrieved May 17, 2021.</ref><ref>(July 23, 2016). [https://gamingreinvented.com/feature/mario-trivia-time-ten-obscure-mario-facts-never-knew/ Mario Trivia Time; Ten More Obscure Mario Facts You Never Knew]. ''Gaming Reinvented''. Retrieved May 17, 2021.</ref>
*The term "downtown" normally refers to the commercial center in a city, whereas "uptown" is where one would find residencies like houses and apartments. The "uptown" of Wet-Dry World appears to have much more commercial activity (especially construction), while the "downtown" area contains several homes and what appears to be a central park.
*The name of the 100-Coin Star is '''Blue Coin Collecting'''.<ref>M. Arakawa. ''Super Mario 64'' Player's Guide. Page 127.</ref>


==References==
==References==
{{NIWA|Ukikipedia=1}}
<references/>
<references/>
{{SM64}}
{{SM64}}
[[Category:Cities and Towns]]
{{SM64 missions}}
[[Category:Super Mario 64 Locations]]
[[Category:Aquatic areas]]
[[Category:Super Mario 64 DS Locations]]
[[Category:Towns]]
[[Category:Super Mario 64 locations]]
[[Category:Super Mario 64 DS locations]]
[[de:Atlantis Aquaria]]
[[de:Atlantis Aquaria]]
[[it:Bagna Asciuga]]
[[it:Bagna Asciuga]]
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