6,147
edits
(the Production section is unrelated to Super Mario, though the graphics and 3D effects do apply to retail super mario games) |
No edit summary |
||
Line 88: | Line 88: | ||
===Early design=== | ===Early design=== | ||
<gallery> | <gallery> | ||
Virtual Boy-First Concept Drawings.png| | Virtual Boy-First Concept Drawings.png|The first concept drawings for the Virtual Reality project | ||
Virtual Boy-Mirror Scan Diagram.png|Basic design of how the 3D images were to be displayed | Virtual Boy-Mirror Scan Diagram.png|Basic design of how the 3D images were to be displayed | ||
Virtual Boy-Shoshinkai Patent.png|Shoshinkai patent 1994 | Virtual Boy-Shoshinkai Patent.png|Shoshinkai patent 1994 | ||
Line 94: | Line 94: | ||
Virtual Boy-Japan Prototpe.jpg|Japan prototype | Virtual Boy-Japan Prototpe.jpg|Japan prototype | ||
Virtual Boy-Pre Production Controller.png|Pre-production controller | Virtual Boy-Pre Production Controller.png|Pre-production controller | ||
</gallery> | </gallery> | ||
edits