User:Jacklavin/Sandbox: Difference between revisions

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==Gameplay==
==Gameplay==
In the game, blocky pieces of non-uniform shapes and sizes fall on the touch screen.  When a falling piece hits something and stops, players can tap the blocks within the piece and place them in a block register, then transfer them into different spots on the screen.  Blocks can be cleared when a falling piece hits something in such a way that it creates a rectangle.  When blocks of each color are cleared, they travel to the top screen and are assembled into a shape, always of a sprite from an NES game; when the sprite is fully assembled, the player has beaten the level. In addition, clearing blocks gives the player [[Coins]], which appear using their sprites from ''[[Super Mario Bros.]]'' If the player fails to clear enough blocks in time, and blocks accumulate at the top of the screen, preventing new blocks from falling, the game is lost.  In order to prevent this, players can use a [[POW]] button, which causes all the blocks to fall to the bottom of the screen, but forfeits one of the spots in the block register.
In the game, blocky pieces of non-uniform shapes and sizes fall on the touch screen.  When a falling piece hits something and stops, players can tap the blocks within the piece and place them in a block register, then transfer them into different spots on the screen.  Blocks can be cleared when a falling piece hits something in such a way that it creates a rectangle.  When blocks of each color are cleared, they travel to the top screen and are assembled into a shape, always of a sprite from an NES game; when the sprite is fully assembled, the player has beaten the level.  If the player fails to clear enough blocks in time, and blocks accumulate at the top of the screen, preventing new blocks from falling, the game is lost.  In order to prevent this, players can use a [[POW]] button, which causes all the blocks to fall to the bottom of the screen, but forfeits one of the spots in the block register.
 
Whenever players clear blocks, they get [[Coins]], which appear using their sprite from ''[[Super Mario Bros.]]''  These coins can be used to purchase dark levels, which contain other sprites from the game in their corresponding light level.
 
===Description from Nintendo eShop===
<blockquote>''Your goal in Art Style: PiCTOBiTS is simple: clear large blocks that fall from above ("megabits") by combining them with "bits" (square blocks) of the same color. Add in the ability to pick up bits and place them anywhere on the Touch Screen, and you'll quickly find that strategy is critical to your success. By clearing the bits, you gradually reveal each stage's hidden game character—look for favorites from classic NES titles—and earn coins that can be spent to unlock DARK stages or to listen to the game's soundtrack in MUSIC mode. This grand mix of familiar elements and new gameplay leads to the uniquely enjoyable experience that is PiCTOBiTS.<br>
''Games in the Art Style series feature elegant design, polished graphics, and pick-up-and-play controls, creating an experience focused purely on fun and engaging game play.</blockquote>


==Levels==
==Levels==
50

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