Tower: Difference between revisions

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(For NSMBW, we follow its regular name "Tower". The instruction manual called it "Fortress" by mistake.)
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|image2=NSMBW Tower Screenshot.png
|image2=NSMBW Tower Screenshot.png
|caption2=A tower in ''New Super Mario Bros. Wii''
|caption2=A fortress in ''New Super Mario Bros. Wii''
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|width2=114
|image3=TowerNSMB2.png
|image3=TowerNSMB2.png
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'''Towers''' are a type of level appearing in ''[[New Super Mario Bros.]]'' sub-series. They are more or less the equivalent of the [[fortress]]es from ''[[Super Mario Bros. 3]]'' and ''[[Super Mario World]]''. Unlike most fortresses, in which the player may have to progress from left to right or vertically, towers exclusively feature vertical direction. One appears midway through every [[world]] (except for [[World 6 (New Super Mario Bros.)|World 6]] and [[World 8 (New Super Mario Bros.)|World 8]] from ''New Super Mario Bros.'' as well as [[Rock-Candy Mines]] from ''[[New Super Mario Bros. U]]'', which have two). The challenge of towers generally depends more on traps and obstacles than [[List of enemies|enemies]].  
'''Towers''' (called '''fortresses''' in ''[[New Super Mario Bros. Wii]]'')<ref>''New Super Mario Bros. Wii'' instruction booklet, page 9.</ref> are a type of level appearing in ''[[New Super Mario Bros.]]'' sub-series. They are more or less the equivalent of the [[fortress]]es from ''[[Super Mario Bros. 3]]'' and ''[[Super Mario World]]''. Unlike most fortresses, in which the player may have to progress from left to right or vertically, towers exclusively feature vertical direction. One appears midway through every [[world]] (except for [[World 6 (New Super Mario Bros.)|World 6]] and [[World 8 (New Super Mario Bros.)|World 8]] from ''New Super Mario Bros.'' as well as [[Rock-Candy Mines]] from ''[[New Super Mario Bros. U]]'', which have two). The challenge of towers generally depends more on traps and obstacles than [[List of enemies|enemies]].  


Starting from ''New Super Mario Bros. Wii'', some worlds have no towers whatsoever. [[World 9 (New Super Mario Bros. Wii)|World 9]] of ''New Super Mario Bros. Wii'', the Special Worlds of ''[[New Super Mario Bros. 2]]'', [[Peach's Castle#New Super Mario Bros. U|Peach's Castle]] and [[Superstar Road]] of ''[[New Super Mario Bros. U]]'' are examples.
Starting from ''New Super Mario Bros. Wii'', some worlds have no towers whatsoever. [[World 9 (New Super Mario Bros. Wii)|World 9]] of ''New Super Mario Bros. Wii'', the Special Worlds of ''[[New Super Mario Bros. 2]]'', [[Peach's Castle#New Super Mario Bros. U|Peach's Castle]] and [[Superstar Road]] of ''[[New Super Mario Bros. U]]'' are examples.
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*'''{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}2:''' The fight is on a see-saw, this time above lava, with Bowser Jr. throwing shells.
*'''{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}2:''' The fight is on a see-saw, this time above lava, with Bowser Jr. throwing shells.
*'''{{world-link|7|towern|World 7-Tower (New Super Mario Bros.)}}:''' Bowser Jr. throws shells, and the fight is on moving platforms.
*'''{{world-link|7|towern|World 7-Tower (New Super Mario Bros.)}}:''' Bowser Jr. throws shells, and the fight is on moving platforms.
*'''{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}:''' The fight is like a small obstacle course, with [[burner]]s and moving platforms. Bowser Jr. throws shells.
*'''{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}}:''' Bowser Jr. throws shells, and the fight is like a small obstacle course, with [[burner]]s and moving platforms.
*'''{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}2:''' The final tower's fight is on yet another pillar above lava (complete with [[Lava Bubble]]s this time), still with shell-throwing added, and can jump high.
*'''{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}2:''' The final tower's fight is on yet another pillar above lava (complete with [[Lava Bubble]]s this time), still with shell-throwing added, and can jump high.


==''New Super Mario Bros. Wii'' boss fights==
==''New Super Mario Bros. Wii'' boss fights==
[[File:NSMBW World 3-T Screenshot.png|thumb|200px|The World 3 tower]]
[[File:NSMBW World 3-T Screenshot.png|thumb|200px|The World 3 tower]]
At the end of the towers, there is a boss fight with the [[Koopalings|Koopaling]] of that world. After defeating it, it flees to the [[castle]] at the end of its respective world for a rematch. In the last tower, instead of a Koopaling, [[Kamek|Magikoopa]] is fought instead. After defeating him, he flees to the Airship. However, he is not fought there again.  
At the end of the fortresses, there is a boss fight with the [[Koopalings|Koopaling]] of that world. After defeating it, it flees to the [[castle]] at the end of its respective world for a rematch. In the last tower, instead of a Koopaling, [[Kamek|Magikoopa]] is fought instead. After defeating him, he flees to the Airship. However, he is not fought there again.  
*'''{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}''': The fight with [[Larry Koopa]] is extremely simple, with small bottomless pits on each side of the room.
*'''{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}''': The fight with [[Larry Koopa]] is extremely simple, with small bottomless pits on each side of the room.
*'''{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}''': [[Roy Koopa]] has a fight which is over a pit of quicksand.
*'''{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}''': [[Roy Koopa]] has a fight which is over a pit of quicksand.
*'''{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}''': The fight with [[Lemmy Koopa]] is on a floor of ice with two bottomless pits on each side, similar to Bowser Jr.'s fight in {{world|5|towern}} in ''New Super Mario Bros.''.
*'''{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}''': The fight with [[Lemmy Koopa]] is on a floor of ice with two bottomless pits on each side, similar to Bowser Jr.'s fight in {{world|5|towern}} in ''New Super Mario Bros.''
*'''{{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}''': [[Wendy O. Koopa]] has a fight in a small room, similar to both her original fight in ''Super Mario Bros. 3'' and Bowser Jr.'s in ''New Super Mario Bros.''.
*'''{{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}''': [[Wendy O. Koopa]] has a fight in a small room, similar to both her original fight in ''Super Mario Bros. 3'' and Bowser Jr.'s in ''New Super Mario Bros.''
*'''{{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}''': [[Iggy Koopa]]'s battle has three shifting platforms.
*'''{{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}''': [[Iggy Koopa]]'s battle has three shifting platforms.
*'''{{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}}''': [[Morton Koopa Jr.]] has his fight over a pit of lava, with [[Skewer]]s crashing down onto the side platforms.
*'''{{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}}''': [[Morton Koopa Jr.]] has his fight over a pit of lava, with [[Skewer]]s crashing down onto the side platforms.
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*'''{{world-link|6|towern2|World 6-Tower (New Super Mario Bros. 2)}}''': Four Reznors on one giant wheel with eight rectangular Coin Blocks.
*'''{{world-link|6|towern2|World 6-Tower (New Super Mario Bros. 2)}}''': Four Reznors on one giant wheel with eight rectangular Coin Blocks.


==''New Super Mario Bros. U'' / ''New Super Mario Bros U Deluxe'' boss fights==
==''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros U Deluxe'' boss fights==
[[File:NSMBU Giant Skewer Tower Screenshot.png|thumb|200px|The Sparkling Waters tower]]
[[File:NSMBU Giant Skewer Tower Screenshot.png|thumb|200px|The Sparkling Waters tower]]
At the end of the first six worlds' towers (excluding [[Rock-Candy Mines]]' second tower), there is a boss fight with [[Boom Boom]], who, after [[Acorn Plains]], has [[Kamek|Magikoopa]] enhance his abilities. After [[Grinding-Stone Tower]], the bosses of the towers [[Screwtop Tower]] and [[Slide Lift Tower]] are replaced by [[Boss Sumo Bro]] and Magikoopa respectively.
At the end of the first six worlds' towers (excluding [[Rock-Candy Mines]]' second tower), there is a boss fight with [[Boom Boom]], who, after [[Acorn Plains]], has [[Kamek|Magikoopa]] enhance his abilities. Afterward, the bosses of the second tower of Rock-Candy Mines and the tower of [[Meringue Clouds]] are [[Boss Sumo Bro]] and Magikoopa respectively.
*'''{{world-link|Acorn|tower|Crushing-Cogs Tower}}''':Boom Boom in his most standard boss fight.
*'''{{world-link|Acorn|tower|Crushing-Cogs Tower}}''': Boom Boom in his most standard boss fight.
*'''{{world-link|Cake|tower|Stoneslide Tower}}''': Boom Boom given the power to spin jump. He keeps this ability in the following boss fights.
*'''{{world-link|Cake|tower|Stoneslide Tower}}''': The room has quicksand underneath, and Boom Boom given the power to spin jump. He keeps this ability in the following boss fights.
*'''{{world-link|Waters|tower|Giant Skewer Tower}}/{{world-link|Frost|tower|Freezing-Rain Tower}}''': Boom Boom given the power to jump, similarly to ''Super Mario Bros. 3''.
*'''{{world-link|Waters|tower|Giant Skewer Tower}}''': The room has water, and Boom Boom is given the power to jump, similarly to ''Super Mario Bros. 3''.
*'''{{world-link|Frost|tower|Freezing-Rain Tower}}''': Same as Sparkling Waters, but the room has ice on the floor.
*'''{{world-link|Soda|tower|Snake Block Tower}}''': Boom Boom enlarged.
*'''{{world-link|Soda|tower|Snake Block Tower}}''': Boom Boom enlarged.
*'''{{world-link|Rocky|tower|Grinding-Stone Tower}}''': Boom Boom given the power to fly, similarly to ''Super Mario Bros. 3''.
*'''{{world-link|Rocky|tower|Grinding-Stone Tower}}''': Boom Boom given the power to fly, similarly to ''Super Mario Bros. 3''.
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*In ''New Super Mario Bros. U'', all the towers have Bowser Jr.'s face marked on the walls of the towers.
*In ''New Super Mario Bros. U'', all the towers have Bowser Jr.'s face marked on the walls of the towers.
*Due to both the tower icon and map model resembling fortresses in ''New Super Mario Bros. Wii'', ''New Super Mario Bros. U'', and ''New Super Luigi U'', there is some slight naming confusion across languages:
*Due to both the tower icon and map model resembling fortresses in ''New Super Mario Bros. Wii'', ''New Super Mario Bros. U'', and ''New Super Luigi U'', there is some slight naming confusion across languages:
**The ''New Super Mario Bros Wii'' instruction manual refers to towers as "[[fortress]]es."<ref>''New Super Mario Bros. Wii'' instruction booklet, page 9.</ref> However, the [[Prima Games]] guide refers to them correctly as "Towers"<ref>Bueno, Fernando. ''New Super Mario Bros. Wii'' PRIMA Official Game Guide. Page 11.</ref>.
**The ''New Super Mario Bros Wii'' instruction manual refers to towers as "[[fortress]]es." However, the [[Prima Games]] guide refers to them as "Towers"<ref>Bueno, Fernando. ''New Super Mario Bros. Wii'' PRIMA Official Game Guide. Page 11.</ref>.
**In the Japanese supplemental materials of ''New Super Mario Bros.'' and ''New Super Mario Bros. Wii'', towers were identified as forts. In ''New Super Mario Bros. 2'', the name was revised to tower, matching the English versions. Despite this, the names for individual tower levels in the Japanese versions of ''New Super Mario Bros. U'' and ''New Super Luigi U'' continue to call them forts.
**In the Japanese supplemental materials of ''New Super Mario Bros.'' and ''New Super Mario Bros. Wii'', towers were identified as forts. In ''New Super Mario Bros. 2'', the name was revised to tower, matching the English versions. Despite this, the names for individual tower levels in the Japanese versions of ''New Super Mario Bros. U'' and ''New Super Luigi U'' continue to call them forts.


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