Time Limit: Difference between revisions

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A '''Time Limit''' (or simply '''Time''') is a staple of the main [[Mario (franchise)|''Mario'' franchise]] platformer games, and its basic purpose is to notify the player of how much time is allotted to complete a [[level]] or task, if the timer reaches zero, the player loses a [[Extra life|life]] regardless of power ups, including [[Invincible Mario|invincibility]] from a [[Super Star]] (and if time runs out when the player has no more lives left, they receive a [[Game Over]]). A timer's count is approximately 0.6 or 0.7 seconds in most games.
A '''Time Limit''' (or simply '''Time''') is a staple of the main [[Mario (franchise)|''Mario'' franchise]] platformer games, and its basic purpose is to notify the player of how much time is allotted to complete a [[level]] or task, if the timer reaches zero, the player loses a [[Extra life|life]] regardless of power ups, including [[Invincible Mario|invincibility]] from a [[Super Star]] (and if time runs out when the player has no more lives left, they receive a [[Game Over]]). A timer's count is approximately 0.6 or 0.7 seconds in most games.


When the time limit decreases to 100 seconds, or in some games, 99 seconds, the "hurry up" jingle plays to warn that the player is running low on time and the level's music plays at a faster speed. In ''[[Super Mario 3D Land]]'', ''[[New Super Mario Bros. 2]]'', and ''[[Super Mario 3D World]]'', the time limit glows red when it reaches 100 seconds, and also beeps for every second at the last 10 seconds.
When the time limit decreases to 100 seconds (1:40), or in some games, 99 seconds (1:39), the "hurry up" jingle plays to warn that the player is running low on time and the level's music plays at a faster speed. In ''[[Super Mario 3D Land]]'', ''[[New Super Mario Bros. 2]]'', and ''[[Super Mario 3D World]]'', the time limit glows red when it reaches 100 seconds (1:40), and also beeps for every second at the last 10 seconds.


Once the player finishes a level, the remaining time is multiplied by a number (usually 50) and then added to the player's [[Point|score]] (or [[coin]] total in ''Super Mario 3D Land'').
Once the player finishes a level, the remaining time is multiplied by a number (usually 50) and then added to the player's [[Point|score]] (or [[coin]] total in ''Super Mario 3D Land'').
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====''Super Mario World''====
====''Super Mario World''====
In ''[[Super Mario World]]'', one count of time is exactly 41 frames in the NTSC version, and 35 frames in the PAL version. Most levels have a time limit of 300 seconds. Some levels like most [[Ghost House]]s (bar the [[Choco-Ghost House]] and [[Valley Ghost House]]), [[Yoshi's Island 2]], [[Donut Plains 1]], [[Donut Plains 2]], and [[2 Morton's Castle]] have 400 seconds. Switch Palaces, the [[Top Secret Area]] (in the [[Super Mario World: Super Mario Advance 2|GBA version]] only), and [[Funky (level)|Funky]] have only 200 seconds, though it is possible to increase Funky's time limit by having [[Yoshi]] eat a [[Berry#Super_Mario_World|green berry]]. Due to the timer's absence during the final battle, there is no time bonus for defeating Bowser.
In ''[[Super Mario World]]'', one count of time is exactly 41 frames in the NTSC version, and 35 frames in the PAL version. Most levels have a time limit of 300 seconds (5:00). Some levels like most [[Ghost House]]s (bar the [[Choco-Ghost House]] and [[Valley Ghost House]]), [[Yoshi's Island 2]], [[Donut Plains 1]], [[Donut Plains 2]], and [[2 Morton's Castle]] have 400 seconds (6:40). Switch Palaces, the [[Top Secret Area]] (in the [[Super Mario World: Super Mario Advance 2|GBA version]] only), and [[Funky (level)|Funky]] have only 200 seconds (3:20), though it is possible to increase Funky's time limit by having [[Yoshi]] eat a [[Berry#Super_Mario_World|green berry]]. Due to the timer's absence during the final battle, there is no time bonus for defeating Bowser.


In the GBA version, Bowser's [[Front Door]] time limit of 400 seconds is doubled to 800 seconds, his [[Back Door]] is increased from 400 seconds to 600 seconds, and the timer keeps running in the final battle. Additionally, the time bonus is x100, x200, and x500 for defeating [[Reznor]]s and [[Big Boo (boss)|Big Boos]], the Koopalings, and Bowser, respectively.
In the GBA version, Bowser's [[Front Door]] time limit of 400 seconds (6:40) is doubled to 800 seconds (13:20), his [[Back Door]] is increased from 400 seconds (6:40) to 600 seconds (10:00), and the timer keeps running in the final battle. Additionally, the time bonus is x100, x200, and x500 for defeating [[Reznor]]s and [[Big Boo (boss)|Big Boos]], the Koopalings, and Bowser, respectively.


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
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Due to ''[[Super Mario 3D Land]]'' lacking a score system, a [[coin]] is added to the coin count for every 10 seconds remaining instead (except for in {{world-link|8|bowser|World 8-Bowser: Part 2}} 2). It makes players lose lives a second after the on-screen limit hits zero.
Due to ''[[Super Mario 3D Land]]'' lacking a score system, a [[coin]] is added to the coin count for every 10 seconds remaining instead (except for in {{world-link|8|bowser|World 8-Bowser: Part 2}} 2). It makes players lose lives a second after the on-screen limit hits zero.


The time limit can be increased by collecting a [[+ Clock]]. The amount added depends on whether it is a cyan clock (10 seconds) or green clock (100 seconds). In certain Special World courses, the time limit starts at 30 seconds, and it must be extended by collecting cyan clocks or beating certain enemies which hold cyan clocks (mostly Goombas) to keep it from expiring.
The time limit can be increased by collecting a [[+ Clock]]. The amount added depends on whether it is a cyan clock (10 seconds) or green clock (100 seconds) (1:40). In certain Special World courses, the time limit starts at 30 seconds, and it must be extended by collecting cyan clocks or beating certain enemies which hold cyan clocks (mostly Goombas) to keep it from expiring.


In this game, the time limit's indicator (the icon of which is a + Clock) starts to glow red when the timer falls below 100 seconds. When there are only 10 seconds remaining, the indicator beeps every second.
In this game, the time limit's indicator (the icon of which is a + Clock) starts to glow red when the timer falls below 100 seconds (1:40). When there are only 10 seconds remaining, the indicator beeps every second.


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
The time limit reappears in ''[[New Super Mario Bros. 2]]''. The time limit's indicator glows red under 100 seconds and beeps every second for the last 10 seconds, as it does in ''Super Mario 3D Land''.
The time limit reappears in ''[[New Super Mario Bros. 2]]''. The time limit's indicator glows red under 100 seconds and beeps every second for the last 10 seconds, as it does in ''Super Mario 3D Land''.


In the game's [[Coin Rush]] mode, most levels have a time limit of 100 seconds, though some courses, like [[World 1-1 (New Super Mario Bros. 2)|World 1-1]] and [[Third Course (Coin Challenge Pack A)|the third course]] of [[Coin Challenge Pack A]] start with only 50 and 20 seconds, respectively. It can be increased by passing a [[Checkpoint Flag]] (which adds 50 seconds or 100 seconds) or by grabbing + clocks, though green ones only add 50 seconds to the timer instead, unlike in ''Super Mario 3D Land''. Like in ''Super Mario 3D Land'', the remaining time is converted to coins, with a coin gained for every five seconds remaining.
In the game's [[Coin Rush]] mode, most levels have a time limit of 100 seconds (1:40), though some courses, like [[World 1-1 (New Super Mario Bros. 2)|World 1-1]] and [[Third Course (Coin Challenge Pack A)|the third course]] of [[Coin Challenge Pack A]] start with only 50 and 20 seconds, respectively. It can be increased by passing a [[Checkpoint Flag]] (which adds 50 seconds or 100 seconds) or by grabbing + clocks, though green ones only add 50 seconds to the timer instead, unlike in ''Super Mario 3D Land''. Like in ''Super Mario 3D Land'', the remaining time is converted to coins, with a coin gained for every five seconds remaining.


====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
The time limit reappears in ''[[New Super Mario Bros. U]]'' and ''[[New Super Mario Bros. U Deluxe]]''.
The time limit reappears in ''[[New Super Mario Bros. U]]'' and ''[[New Super Mario Bros. U Deluxe]]''.


Every level in ''[[New Super Luigi U]]'' starts at 100 seconds. 100 additional seconds are added to the timer when entering a boss door, while 250 additional seconds (4:10) are added before fighting [[Bowser]]. Each in-game count lasts one second in ''New Super Luigi U''.
Every level in ''[[New Super Luigi U]]'' starts at 100 seconds (1:40). 100 additional seconds (1:40) are added to the timer when entering a boss door, while 250 additional seconds (4:10) are added before fighting [[Bowser]]. Each in-game count lasts one second in ''New Super Luigi U''.


If one of the characters being played is [[Nabbit]] or [[Toadette]] in ''[[New Super Mario Bros. U Deluxe]]'', only 100 seconds will be added to the timer, even if both characters are present.
If one of the characters being played is [[Nabbit]] or [[Toadette]] in ''[[New Super Mario Bros. U Deluxe]]'', only 100 seconds (1:40) will be added to the timer, even if both characters are present.


====''Super Mario 3D World''====
====''Super Mario 3D World''====
The time limit reappears in ''[[Super Mario 3D World]]'', working as it does in ''Super Mario 3D Land'', though it once again gives points instead. Certain courses (like [[Pretty Plaza Panic]]) have a 100-second time limit. The + Clocks also return, working as they do in ''Super Mario 3D Land''.
The time limit reappears in ''[[Super Mario 3D World]]'', working as it does in ''Super Mario 3D Land'', though it once again gives points instead. Certain courses (like [[Pretty Plaza Panic]]) have a 100-second time limit (1:40). The + Clocks also return, working as they do in ''Super Mario 3D Land''.


====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
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==Trivia==
==Trivia==
*A [[List of Super Mario World glitches#Green Berries and music speed|glitch in ''Super Mario World'']] involves letting the timer drop below 100 seconds to make the music speed up, then using Yoshi to eat a green berry to bring the time limit back above 100 seconds. When the timer reaches 100 seconds again, the music will speed up a second time; this can be repeated several times to make the game music play very fast.
*A [[List of Super Mario World glitches#Green Berries and music speed|glitch in ''Super Mario World'']] involves letting the timer drop below 100 seconds to make the music speed up, then using Yoshi to eat a green berry to bring the time limit back above 100 seconds (1:40). When the timer reaches 100 seconds (1:40) again, the music will speed up a second time, this can be repeated several times to make the game music play very fast.
*In older ''Super Mario Bros.'' games and ''Super Mario World'', if there are 1,000 seconds (16:40) or more to complete the level, the first digit on the timer can be a letter, a blank space, or a piece of terrain (usually this glitch is present only in glitch levels, and in ''Super Mario World'' only by hacking). For example, if the timer displays █00, and the █ represents 36, this means the player has 3,600 seconds (1:00:00) left to complete the level. From 4,000 seconds (1:06:40) to 4,099 seconds (1:08:19), the timer will have a negative number, because the represents 40. The maximum time is 25,599 seconds (7:06:39).
*In older ''Super Mario Bros.'' games and ''Super Mario World'', if there are 1,000 seconds (16:40) or more to complete the level, the first digit on the timer can be a letter, a blank space, or a piece of terrain (usually this glitch is present only in glitch levels, and in ''Super Mario World'' only by hacking). For example, if the timer displays █00, and the █ represents 36, this means the player has 3,600 seconds (1:00:00) left to complete the level. From 4,000 seconds (1:06:40) to 4,099 seconds (1:08:19), the timer will have a negative number, because the represents 40. The maximum time is 25,599 seconds (7:06:39).
*In the original ''Super Mario Bros.'', running out of time as [[Fire Mario]] will result in the player seeing a dead Mario sprite in Fire Mario's colors, seen nowhere else in the entire game.
*In the original ''Super Mario Bros.'', running out of time as [[Fire Mario]] will result in the player seeing a dead Mario sprite in Fire Mario's colors, seen nowhere else in the entire game.
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