Tilt-a-Kart: Difference between revisions

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'''Tilt-a-Kart''' is the final unlockable battle course in ''[[Mario Kart: Double Dash!!]]'' It is unlocked when the [[Flower Cup]] is beaten in [[Mario Kart (series)#Modes of play|Mirror Mode]]. Its name is likely a reference to the {{wp|Tilt-A-Whirl}} type of amusement park equipment.
'''Tilt-a-Kart''' is the final unlockable battle course in ''[[Mario Kart: Double Dash!!]]'' It is unlocked when the [[Flower Cup]] is beaten in [[Mario Kart (series)#Modes of play|Mirror Mode]]. Its name is likely a reference to the {{wp|Tilt-A-Whirl}} type of amusement park equipment.


The course is simply a large platform made of tiles that together form the sprite of [[Small Mario]] from ''[[Super Mario Bros.]]'' The white tiles bordering this sprite will reduce the speed of the [[kart]] significantly. During a battle, the course will tilt gently from side to side, hindering the battle. [[Item Box]]es here are affected by gravity, and will fall down in the direction the course is tilting towards, similar to a room in [[Daisy Cruiser (GCN)|Daisy Cruiser]]. This is the only battle course where the player can fall out; if they do, they are placed on a small white platform up above and must drive off it to land back onto the course.  
The course is simply a large platform made of tiles that together form the sprite of [[Small Mario]] from ''[[Super Mario Bros.]]'' The white tiles bordering this sprite will reduce the speed of the [[kart]] significantly. During a battle, the course will tilt gently from side to side, hindering the battle. [[Item Box]]es here are affected by gravity, and will fall down in the direction the course is tilting towards, similar to the [[Daisy Cruiser (GCN)|Daisy Cruiser]]'s dining room. This is the only battle course where the player can fall out; if they do, they are placed on a small white platform up above and must drive off it to land back onto the course.  


In battle modes other than [[Battle Mode#Shine Thief|Shine Thief]], a unique music track plays. It begins with a short motif from the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''Super Mario Bros.''; the rest of the song is a remastered version of [[GCN Baby Park|Baby Park]]'s theme, with an addition of crash cymbals played throughout the music track, the backing piano chords being swapped for an organ, and said chords being in a lower inversion.
In battle modes other than [[Battle Mode#Shine Thief|Shine Thief]], a unique music track plays. It begins with a short motif from the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''Super Mario Bros.''; the rest of the song is a remastered version of [[GCN Baby Park|Baby Park]]'s theme, with an addition of crash cymbals played throughout the music track, the backing piano chords being swapped for an organ, and said chords being in a lower inversion.
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