The 'Shroom:Issue 125/Strategy Wing: Difference between revisions

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<h3>Kool Karts</h3>
<h3>Kool Karts</h3>
[[File:Zipper.png|150px|right|thumb|Zip a dee do dah...]]
[[File:MKDS Zipper Model.png|150px|right|thumb|Zip a dee do dah...]]
You can't race if you don't have a Kart to do it in, so in this section I'll give you some facts about a Kart, Bike, ATV or even tires and gliders that you can use hopefully for racing success.
You can't race if you don't have a Kart to do it in, so in this section I'll give you some facts about a Kart, Bike, ATV or even tires and gliders that you can use hopefully for racing success.


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== Isaac Synergies ==
== Isaac Synergies ==
Written By: {{User|DragonFreak}}
Written By: {{User|DragonFreak}}
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The worst minigame of all time this year was none other than [[Tug o' War]]. This is a 1 vs. 3 minigame where the one player is in a Bowser suit and the other three playersare on the other side. In order to win, players have to rotate the analog stick as fast as possible. This is kind of a double-edged sword. It's generally faster to use your palm to rotate the analog, but at the same time your palm will really hurt because the N64 analog stick is uncomfortable. If somehow you have a GameCube analog for it or Wii Classic Controller that will be much better. Hopefully if you have the misfortune of playing this minigame, it isn't the Bowser variety, as the losing party will lose coins.  
The worst minigame of all time this year was none other than [[Tug o' War]]. This is a 1 vs. 3 minigame where the one player is in a Bowser suit and the other three playersare on the other side. In order to win, players have to rotate the analog stick as fast as possible. This is kind of a double-edged sword. It's generally faster to use your palm to rotate the analog, but at the same time your palm will really hurt because the N64 analog stick is uncomfortable. If somehow you have a GameCube analog for it or Wii Classic Controller that will be much better. Hopefully if you have the misfortune of playing this minigame, it isn't the Bowser variety, as the losing party will lose coins.  


[[File:MK_icon.png]] That's all for this month's ''Party Trick!''  Have a minigame or board you'd like me to do? Send me a message on [[User_talk:Meta_Knight|my talk page]] or message [http://www.marioboards.com/index.php?action=pm;sa=send;u=4791 me] on the [[Forum:index.php|forums]] and you could be mentioned in next month's edition!  
[[File:MK_icon.png]] That's all for this month's ''Party Trick!''  Have a minigame or board you'd like me to do? Send me a message on [[User_talk:Meta_Knight|my talk page]] or message [http://www.marioboards.com/index.php?action=pm;sa=send;u=4791 me] on the [[mb:|forums]] and you could be mentioned in next month's edition!  
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No, I kid. I'll tackle her eventually. Here today, we're going to be looking at Dry Bowser!
No, I kid. I'll tackle her eventually. Here today, we're going to be looking at Dry Bowser!
[[Image:Dry Bowser Artwork.png|thumb|center|Official artwork of Dry Bowser, from multiple different titles]]
[[File:Dry Bowser Artwork.png|thumb|center|Official artwork of Dry Bowser, from multiple different titles]]


Dry Bowser is a newer addition to the ''Mario'' universe, but has made a name for himself with his reoccurrences in the spin-offs and the ''New Super Mario Bros.'' series. So how would I want this bone-dry baddie to play in ''Smash'', and how would he be different than the original Bowser himself?
Dry Bowser is a newer addition to the ''Mario'' universe, but has made a name for himself with his reoccurrences in the spin-offs and the ''New Super Mario Bros.'' series. So how would I want this bone-dry baddie to play in ''Smash'', and how would he be different than the original Bowser himself?
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'''Background'''
'''Background'''


[[Image:NSMB-Dry.png|thumb|right|Dry Bowser's model from ''New Super Mario Bros.]]
[[File:NSMB-Dry.png|thumb|right|Dry Bowser's model from ''New Super Mario Bros.]]
Dry Bowser made his first appearance in ''New Super Mario Bros.'', and his backstory is rather interesting. In the first castle of the game, Mario or Luigi encounters Bowser; Bowser is swiftly defeated by the press of a button, causing him to go toppling off the bridge he's fighting on and into the lava below. However, unlike in previous games, where Bowser would simply sink into the lava, he stays animated, with his skin melted away; thus, Bowser becomes Dry Bowser, a new skeletal form of the Koopa King. Mario or Luigi will proceed through the game and finally defeat Dry Bowser in a rematch at the end. After the battle, Bowser Jr. throws the bones into a cauldron, bringing Bowser back to his original form.
Dry Bowser made his first appearance in ''New Super Mario Bros.'', and his backstory is rather interesting. In the first castle of the game, Mario or Luigi encounters Bowser; Bowser is swiftly defeated by the press of a button, causing him to go toppling off the bridge he's fighting on and into the lava below. However, unlike in previous games, where Bowser would simply sink into the lava, he stays animated, with his skin melted away; thus, Bowser becomes Dry Bowser, a new skeletal form of the Koopa King. Mario or Luigi will proceed through the game and finally defeat Dry Bowser in a rematch at the end. After the battle, Bowser Jr. throws the bones into a cauldron, bringing Bowser back to his original form.


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'''Standard Attacks'''
'''Standard Attacks'''


[[Image:DryBowserPaperJam.gif|thumb|left|Dry Bowser's ready stance from ''Mario & Luigi: Paper Jam'']]
[[File:DryBowserPaperJam.gif|thumb|left|Dry Bowser's ready stance from ''Mario & Luigi: Paper Jam'']]
Dry Bowser's standard attacks are almost all about racking up damage quickly and efficiently. His basic jab is two slashes followed by a bite, which will allow for a quick follow-up aerial attack. His side tilt and down tilt are both slashes that can be used in quick succession, whereas his up tilt is a headbutt, launching the opponent up into the air. The headbutt won't have enough knockback to K.O. but has light armor and allows for some great aerial combos.
Dry Bowser's standard attacks are almost all about racking up damage quickly and efficiently. His basic jab is two slashes followed by a bite, which will allow for a quick follow-up aerial attack. His side tilt and down tilt are both slashes that can be used in quick succession, whereas his up tilt is a headbutt, launching the opponent up into the air. The headbutt won't have enough knockback to K.O. but has light armor and allows for some great aerial combos.


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'''Special Moves'''
'''Special Moves'''


[[Image:DryBowserAwards1.gif|thumb|right|Dry Bowser's victory animation from ''Mario Kart Wii'']]
[[File:DryBowserAwards1.gif|thumb|right|Dry Bowser's victory animation from ''Mario Kart Wii'']]
Dry Bowser's Special Moves are not as devastating as Bowser's, but they allow for some nice diversity. His Neutral B is Fire Breath, but rather than just breathing out the fire in a continuous stream, Dry Bowser will shoot out a fireball that will move slowly and catch any opponents in its path. Once it reaches the end of its reach, it will explode, making the move have some very good combo-finishing potential. Once a new fireball is ready to fire, blue flames will momentarily engulf his mouth.
Dry Bowser's Special Moves are not as devastating as Bowser's, but they allow for some nice diversity. His Neutral B is Fire Breath, but rather than just breathing out the fire in a continuous stream, Dry Bowser will shoot out a fireball that will move slowly and catch any opponents in its path. Once it reaches the end of its reach, it will explode, making the move have some very good combo-finishing potential. Once a new fireball is ready to fire, blue flames will momentarily engulf his mouth.


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Dry Bowser's Down B still retains the Bowser Bomb, but with a twist. Like Bowser, Dry Bowser will rise up into the air and then slam into the ground, just doing the latter when in the air. However, power is sacrificed in this Bowser Bomb for versatility. After Dry Bowser hits the ground, two bones will break off of his body and go flying. These bones can potentially cause a K.O. if a foe is hit at the right point, and once they hit a wall or floor, they will become items capable of being picked up and thrown. Using this move strategically when an opponent is knocked offstage can have some extraordinary results.
Dry Bowser's Down B still retains the Bowser Bomb, but with a twist. Like Bowser, Dry Bowser will rise up into the air and then slam into the ground, just doing the latter when in the air. However, power is sacrificed in this Bowser Bomb for versatility. After Dry Bowser hits the ground, two bones will break off of his body and go flying. These bones can potentially cause a K.O. if a foe is hit at the right point, and once they hit a wall or floor, they will become items capable of being picked up and thrown. Using this move strategically when an opponent is knocked offstage can have some extraordinary results.


[[Image:DryBow-240.png|thumb|left|Dry Bowser preparing to slash Mario in ''New Super Mario Bros. 2'']]
[[File:DryBow-240.png|thumb|left|Dry Bowser preparing to slash Mario in ''New Super Mario Bros. 2'']]
Finally, we come to Dry Bowser's Final Smash. Rather than just turning into Giga Dry Bowser (which would be ridiculous with a name like that), his Final Smash is ripped straight from ''New Super Mario Bros. 2''. Dry Bowser hops into the background and grows huge (with a possible Kamek or Koopalings cameo). From there, he can choose what vertical line of the stage to slash with his claws. His claws have some great horizontal range, and can be hard to avoid if there's not enough attention being payed. He can slash the stage five times or until the timer on the Smash runs out.
Finally, we come to Dry Bowser's Final Smash. Rather than just turning into Giga Dry Bowser (which would be ridiculous with a name like that), his Final Smash is ripped straight from ''New Super Mario Bros. 2''. Dry Bowser hops into the background and grows huge (with a possible Kamek or Koopalings cameo). From there, he can choose what vertical line of the stage to slash with his claws. His claws have some great horizontal range, and can be hard to avoid if there's not enough attention being payed. He can slash the stage five times or until the timer on the Smash runs out.