Super Smash Bros. Brawl: Difference between revisions

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'''''Super Smash Bros. Brawl''''' is a [[Genre#Fighting|fighting]] game for the [[Wii]]. This is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] and the follow-up to ''[[Super Smash Bros. Melee]]'' for the [[Nintendo GameCube]]. It was designed by [[Masahiro Sakurai]], who also made the preceding ''Super Smash Bros.'' games, and developed by a team that was specifically created for it. The game uses a game engine called Havok that mainly focuses on the game physics, which was provided by an Irish company of the same name.<ref>[http://gonintendo.com/?p=34360 ''Super Smash Bros. Brawl'': Havok engine confirmed - GoNintendo], published 1/28/2008.</ref> After a planned release date of December 3, [[List of games by date#2007|2007]] in North America, all regions had their release dates pushed back. It was then slated for release on February 10, [[List of games by date#2008|2008]] in North America, and January 24, 2008 for Japan. However, on January 15, 2008, it was then delayed to January 31, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Release Date on the Japanese Official Nintendo Website (Japanese)], published 1/15/2008.</ref> and March 9, 2008 for North America.<ref>[http://www.smashbros.com/en_us/index.html ''Smash Bros.'' DOJO!! - American English Edition], published 1/15/2008.</ref> It was released in Oceania on June 26, 2008 and in Europe on June 27, 2008.<ref>[http://uk.ign.com/games/super-smash-bros-brawl/wii-748545 ''Super Smash Bros. Brawl'' - IGN UK]</ref>
'''''Super Smash Bros. Brawl''''' is a [[Genre#Fighting|fighting]] game for the [[Wii]]. This is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] and the follow-up to ''[[Super Smash Bros. Melee]]'' for the [[Nintendo GameCube]]. It was designed by [[Masahiro Sakurai]], who also made the preceding ''Super Smash Bros.'' games, and developed by a team that was specifically created for it. The game uses a game engine called Havok that mainly focuses on the game physics, which was provided by an Irish company of the same name.<ref>[http://gonintendo.com/?p=34360 ''Super Smash Bros. Brawl'': Havok engine confirmed - GoNintendo], published 1/28/2008.</ref> After a planned release date of December 3, [[List of games by date#2007|2007]] in North America, all regions had their release dates pushed back. It was then slated for release on February 10, [[List of games by date#2008|2008]] in North America, and January 24, 2008 for Japan. However, on January 15, 2008, it was then delayed to January 31, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Release Date on the Japanese Official Nintendo Website (Japanese)], published 1/15/2008.</ref> and March 9, 2008 for North America.<ref>[http://www.smashbros.com/en_us/index.html ''Smash Bros.'' DOJO!! - American English Edition], published 1/15/2008.</ref> It was released in Oceania on June 26, 2008 and in Europe on June 27, 2008.<ref>[http://uk.ign.com/games/super-smash-bros-brawl/wii-748545 ''Super Smash Bros. Brawl'' - IGN UK]</ref>
==Gameplay==
==Gameplay==
''Super Smash Bros. Brawl'' shares the same basic controls as its predecessors. Players attack their opponent to increase the opponent's percentage. The higher the percentage, the faster players will be sent flying. The objective is to knock opponents off the blast line to score a KO. Again, this game employs simple button inputs to perform various moves. {{button|A}} performs basic moves on the ground or in midair while {{button|B}} has the character perform special moves. Players can do several moves depending on where {{button|Stick}} is tilted. If players are knocked from the stage, they can use their [[Double Jump (airborne)|midair jump]] and special moves, typically {{button|B}} and tilting up on {{button|Stick}} to recover.
''Super Smash Bros. Brawl'' shares the same basic controls as its predecessors. Players attack their opponent to increase the opponent's percentage. The higher the percentage, the faster players will be sent flying. The objective is to knock opponents off the blast line to score a KO. Again, this game employs simple button inputs to perform various moves. {{button|A}} performs basic moves on the ground or in midair while {{button|B}} has the character perform special moves. Players can do several moves depending on where {{button|Stick}} is tilted. If players are knocked from the stage, they can use their [[Double Jump (airborne)|midair jump]] and special moves, typically {{button|B}} and tilting up on {{button|Stick}} to recover.
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A new battle mechanic is the [[Final Smash]] that was originally intended to be featured in the first game of the series, but was scrapped for technical reasons, which can be used only by collecting a [[Smash Ball]]. Final Smashes are extremely powerful attacks, character transformations or stage hazards that normally guarantee a KO on the opponent. Players are now able to walk and jump while using projectile-shooting items, like the [[Super Scope]], where in ''Melee'', this wasn't possible.  
A new battle mechanic is the [[Final Smash]] that was originally intended to be featured in the first game of the series, but was scrapped for technical reasons, which can be used only by collecting a [[Smash Ball]]. Final Smashes are extremely powerful attacks, character transformations or stage hazards that normally guarantee a KO on the opponent. Players are now able to walk and jump while using projectile-shooting items, like the [[Super Scope]], where in ''Melee'', this wasn't possible.  


As a new feature in the game, certain characters can crawl. Such characters are [[Bowser]], [[Diddy Kong]], [[Ivysaur]], [[Lucario]], [[Luigi]], [[Pikachu]], [[Sheik]], [[Solid Snake]], [[Squirtle]], [[Wario]], [[Yoshi]], and [[Zero Suit Samus]].
As a new feature in the game, certain characters can crawl. Such characters are [[Bowser]], [[Diddy Kong]], [[Ivysaur]], [[Lucario]], [[Luigi]], [[Pikachu]], [[Sheik]], [[Solid Snake|Snake]], [[Squirtle]], [[Wario]], [[Yoshi]], and [[Zero Suit Samus]].


A new technique called the [[Footstool Jump]] is introduced. It allows players to jump on an another player's head up to five times and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The [[tether recovery]] is a returning tactic in the game. It allows players to grab onto ledges using chain-like items, such as a [[Plasma Whip]] or a [[Link#Hookshot/Clawshot|Link's Hookshot]]. [[Glide|Gliding]] is also a technique in this game, available only to winged characters. When gliding is used, players are able to glide across the stage and be able to control the way they fly. They can direct themselves upwards or downwards, depending on the direction the {{button|gcn|Stick}} or the {{button|wii|Pad}} is pointed in.  
A new technique called the [[smashwiki:Footstool Jump|Footstool Jump]] is introduced. It allows players to jump on an another player's head up to five times and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The [[smashwiki:tether recovery|tether recovery]] is a returning tactic in the game. It allows players to grab onto ledges using chain-like items, such as a [[Plasma Whip]] or a [[Link#Hookshot/Clawshot|Link's Hookshot]]. [[smashwiki:glide|Gliding]] is also a technique in this game, available only to winged characters. When gliding is used, players are able to glide across the stage and be able to control the way they fly. They can direct themselves upwards or downwards, depending on the direction the {{button|gcn|Stick}} or the {{button|wii|Pad}} is pointed in.  


Another feature not present in the past two games is [[Pratfall|slipping]]. Any character can slip. The feature has no upside for the players that slip other than the invincibility frames that are granted to them when they get up. Players can slip when trying to run suddenly, go down slopes, turn around or walking on a [[Banana|Banana Peel]].
Another feature not present in the past two games is [[Pratfall|slipping]]. Any character can slip. The feature has no upside for the players that slip other than the invincibility frames that are granted to them when they get up. Players can slip when trying to run suddenly, go down slopes, turn around or walking on a [[Banana|Banana Peel]].
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|caption2=The entire cast (excluding Sheik and Zero Suit Samus), as they appear in the opening.
|caption2=The entire cast (excluding Sheik and Zero Suit Samus), as they appear in the opening.
}}
}}
With 35 playable characters (39, if [[Sheik]], [[Zero Suit Samus]], and the [[Pokémon Trainer]]'s three Pokémon without including Pokémon Trainer are counted), ''Super Smash Bros. Brawl'' has 10 more characters than the previous installment. 21 characters (25, if [[Sheik]], [[Zero Suit Samus]], and the [[Pokémon Trainer]]'s three Pokémon without including Pokémon Trainer are counted) are available directly from the start, while the other 14 need to be unlocked to become playable. Only five of the characters from the previous game aren't playable in this game, which are [[Roy (Fire Emblem)|Roy]], [[Dr. Mario]], [[Young Link]], [[Pichu]], and [[Mewtwo]], while 15 brand new characters (18 counting Zero Suit Samus and only the individual Pokémon) have been added. Additionally, ''Super Smash Bros. Brawl'' is the first game in the series to feature third-party characters as playable characters, in this case being [[Sonic the Hedgehog|Sonic]] and [[Solid Snake]]. The Special Moves and Final Smash for each character are listed on the right-side column.
With 35 playable characters (39, if [[Sheik]], [[Zero Suit Samus]], and the [[Pokémon Trainer]]'s three Pokémon without including Pokémon Trainer are counted), ''Super Smash Bros. Brawl'' has 10 more characters than the previous installment. 21 characters (25, if [[Sheik]], [[Zero Suit Samus]], and the [[Pokémon Trainer]]'s three Pokémon without including Pokémon Trainer are counted) are available directly from the start, while the other 14 need to be unlocked to become playable. Only five of the characters from the previous game aren't playable in this game, which are [[Roy (Fire Emblem)|Roy]], [[Dr. Mario]], [[Young Link]], [[Pichu]], and [[Mewtwo]], while 15 brand new characters (18 counting Zero Suit Samus and only the individual Pokémon) have been added. Additionally, ''Super Smash Bros. Brawl'' is the first game in the series to feature third-party characters as playable characters, in this case being [[Sonic]] and [[Solid Snake|Snake]]. The Special Moves and Final Smash for each character are listed on the right-side column.


Of the roster, eight characters are from the Mario universe and its sub-universes: [[Mario]], [[Luigi]], [[Princess Peach]], [[Bowser]], [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]].
Of the roster, eight characters are from the Mario universe and its sub-universes: [[Mario]], [[Luigi]], [[Princess Peach]], [[Bowser]], [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]].
{{br}}
{{br}}
===Default characters===
===Default characters===
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
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|Final Smash||[[Link#Triforce Slash|Triforce Slash]]
|Final Smash||[[Link#Triforce Slash|Triforce Slash]]
|-
|-
!rowspan=5|[[File:BrawlSamus.jpg|120px]]<br>[[Samus Aran|Samus]][[File:Metroid Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlSamus.jpg|120px]]<br>[[Samus]][[File:Metroid Emblem.png|30px|class=invert]]
|rowspan=5|Samus Aran has a relatively slow pace, and she is also very floaty. She has great projectiles and heavy weight, but she is also unusually weak. After using her Zero Laser, she loses her suit and becomes Zero Suit Samus.  
|rowspan=5|Samus Aran has a relatively slow pace, and she is also very floaty. She has great projectiles and heavy weight, but she is also unusually weak. After using her Zero Laser, she loses her suit and becomes Zero Suit Samus.  
|Standard||[[Samus Aran#Charge Shot|Charge Shot]]
|Standard||[[Samus#Charge Shot|Charge Shot]]
|-
|-
|Side||[[Samus Aran#Missile|Missile]]
|Side||[[Samus#Missile|Missile]]
|-
|-
|Up||[[Samus Aran#Screw Attack|Screw Attack]]
|Up||[[Samus#Screw Attack|Screw Attack]]
|-  
|-  
|Down||[[Samus Aran#Bomb|Bomb]]
|Down||[[Samus#Bomb|Bomb]]
|-
|-
|Final Smash||[[Samus Aran#Zero Laser|Zero Laser]]
|Final Smash||[[Samus#Zero Laser|Zero Laser]]
|-
|-
!rowspan=5|[[File:BrawlZeroSuitSamus.png|120px]]<br>[[Zero Suit Samus]][[File:Metroid Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[File:BrawlZeroSuitSamus.png|120px]]<br>[[Zero Suit Samus]][[File:Metroid Emblem.png|30px|class=invert]] (newcomer)
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|-
|-
!rowspan=5|[[File:BrawlKirby.jpg|120px]]<br>[[Kirby]][[File:Kirby Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlKirby.jpg|120px]]<br>[[Kirby]][[File:Kirby Emblem.png|30px|class=invert]]
|rowspan=5|Kirby is one of the lightest characters in the game. Added with that is his many jumps, making recovery for him easier than most characters. Since he is light, however, he can be knocked away easily. Kirby can copy his opponents' standard special move with Inhale or spit them out. His Hammer, a strong move, behaves differently depending if Kirby is mid air or on the ground. Kirby's Stone slams on opponents from above while giving Kirby temporary protection from most attacks. Finally, his Final Cutter sends him up while he slashes down. Not only this is a recovery move, but if Kirby lands, it can create a fast shockwave that is a projectile.
|rowspan=5|Kirby is one of the lightest characters in the game. Added with that is his many jumps, making recovery for him easier than most characters. Since he is light, however, he can be knocked away easily. Kirby can copy his opponents' standard special move with Inhale or spit them out. His Hammer, a strong move, behaves differently depending if Kirby is mid air or on the ground. Kirby's Stone slams on opponents from above while giving Kirby temporary protection from most attacks. Finally, his Final Cutter sends him up while he slashes down. Not only is this a recovery move, but if Kirby lands, it can create a fast shockwave that is a projectile.


Once Kirby uses his Final Smash, any nearby opponents may be drawn inside Kirby's pot, take some damage, and be knocked out.
Once Kirby uses his Final Smash, any nearby opponents may be drawn inside Kirby's pot, take some damage, and be knocked out.
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|Final Smash||[[Kirby#Cook Kirby|Cook Kirby]]
|Final Smash||[[Kirby#Cook Kirby|Cook Kirby]]
|-
|-
!rowspan=5|[[File:Fox Brawl artwork.png|120px]]<br>[[Fox McCloud|Fox]][[File:StarFox Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlFox.jpg|120px]]<br>[[Fox]][[File:StarFox Emblem.png|30px|class=invert]]
|rowspan=5|Fox McCloud is a very fast character in regards to both attack speed and running speed, though he has average strength. He has high falling speed, although he is slightly lighter than average. Fox's Blaster is a quick laser that inflicts damage, but no flinching. The Fox Illusion, which strikes horizontally, can surprise opponents. His Reflector reflects most projectiles, and if it is used close enough to opponents, it knocks them away. His Fire Fox, an additional jump, can be aimed at any direction.
|rowspan=5|Fox McCloud is a very fast character in regards to both attack speed and running speed, though he has average strength. He has high falling speed, although he is slightly lighter than average. Fox's Blaster is a quick laser that inflicts damage, but no flinching. The Fox Illusion, which strikes horizontally, can surprise opponents. His Reflector reflects most projectiles, and if it is used close enough to opponents, it knocks them away. His Fire Fox, an additional jump, can be aimed at any direction.


Fox enters his Landmaster when he uses his Final Smash. The Landmaster can move, flip, shoot, and fly, all that can damage and K.O. opponents.
Fox enters his Landmaster when he uses his Final Smash. The Landmaster can move, flip, shoot, and fly, all that can damage and K.O. opponents.
|Standard||[[Fox McCloud#Blaster|Blaster]]
|Standard||[[Fox#Blaster|Blaster]]
|-
|-
|Side||[[Fox McCloud#Fox Illusion|Fox Illusion]]
|Side||[[Fox#Fox Illusion|Fox Illusion]]
|-
|-
|Up||[[Fox McCloud#Fire Fox|Fire Fox]]
|Up||[[Fox#Fire Fox|Fire Fox]]
|-
|-
|Down||[[Fox McCloud#Reflector|Reflector]]
|Down||[[Fox#Reflector|Reflector]]
|-
|-
|Final Smash||[[Fox McCloud#Landmaster|Landmaster]]
|Final Smash||[[Fox#Landmaster|Landmaster]]
|-
|-
!rowspan=5|[[File:BrawlPikachu.png|120px]]<br>[[Pikachu]][[File:Pokemon Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlPikachu.png|120px]]<br>[[Pikachu]][[File:Pokemon Emblem.png|30px|class=invert]]
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|-
|-
!rowspan=5|[[File:BrawlZelda.jpg|120px]]<br>[[Princess Zelda|Zelda]][[File:Zelda Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlZelda.jpg|120px]]<br>[[Princess Zelda|Zelda]][[File:Zelda Emblem.png|30px|class=invert]]
|rowspan=5|Princess Zelda is a lightweight, though is fairly slow. Princess Zelda uses magical attacks that are hard to control but are powerful if they hit. If these attacks aren't used properly, she will be very weak.
|rowspan=5|Princess Zelda is a lightweight, though is fairly slow. She uses magical attacks that are hard to control but are powerful if they hit. If these attacks aren't used properly, she will be very weak.
|Standard||[[Princess Zelda#Nayru's Love|Nayru's Love]]
|Standard||[[Princess Zelda#Nayru's Love|Nayru's Love]]
|-
|-
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|-
|-
!rowspan=5|[[File:Sheik Brawl art.png|120px]]<br>[[Sheik]][[File:Zelda Emblem.png|30px|class=invert]]
!rowspan=5|[[File:Sheik Brawl art.png|120px]]<br>[[Sheik]][[File:Zelda Emblem.png|30px|class=invert]]
|rowspan=5|Sheik returns as [[Princess Zelda]]'s transformation after she uses [[Zelda#Transform|Transform]]. While Princess Zelda predominantly focuses on strength, Sheik utilizes speed.
|rowspan=5|Sheik returns as Princess Zelda's transformation after she uses [[Zelda#Transform|Transform]]. While Zelda predominantly focuses on strength, Sheik utilizes speed.
|Standard||[[Sheik#Needle Storm|Needle Storm]]
|Standard||[[Sheik#Needle Storm|Needle Storm]]
|-
|-
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|-
|-
!rowspan=14|[[File:BrawlPokemonTrainer.jpg|120px]]<br>[[Pokémon Trainer]][[File:Pokemon Emblem.png|30px|class=invert]] (newcomer)
!rowspan=14|[[File:BrawlPokemonTrainer.jpg|120px]]<br>[[Pokémon Trainer]][[File:Pokemon Emblem.png|30px|class=invert]] (newcomer)
|rowspan=14|The Pokémon Trainer uses [[Squirtle]], [[Ivysaur]], and [[Charizard]] to fight for him, rather than actually fight himself. He mainly stands on the stage, but he occasionally stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, which gives the opportunity for eleven different moves (including the Final Smash).
|rowspan=14|[[Squirtle]], [[Ivysaur]], and [[Charizard]] fight for the Pokémon Trainer, rather than him actually fighting himself. He mainly stands on the stage, but he occasionally stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, which gives the opportunity for eleven different moves (including the Final Smash).
|Down||[[Pokémon Trainer#Pokémon Change|Pokémon Change]]
|Down||[[Pokémon Trainer#Pokémon Change|Pokémon Change]]
|-
|-
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|-
|-
!rowspan=5|[[File:BrawlYoshi.png|120px]]<br>[[Yoshi]][[File:Yoshi Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlYoshi.png|120px]]<br>[[Yoshi]][[File:Yoshi Emblem.png|30px|class=invert]]
|rowspan=5|Yoshi is a fast and unusually heavy character. However, he is rather weak, and has an average attack speed. His Egg Throw can be used as a third jump.
|rowspan=5|Yoshi is a fast and unusually heavy character. However, he is rather weak, and has an average attack speed. Unlike in previous games, his Egg Throw can be used as a third jump.
|Standard||[[Egg Lay]]
|Standard||[[Egg Lay]]
|-
|-
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|-
|-
!rowspan=5|[[File:BrawlIceClimbers.jpg|120px]]<br>[[Ice Climbers]][[File:IceClimbers Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlIceClimbers.jpg|120px]]<br>[[Ice Climbers]][[File:IceClimbers Emblem.png|30px|class=invert]]
|rowspan=5|The Ice Climbers, Popo, and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls Popo, while a CPU controls Nana. They have a good attack range, but their normal attacks are weak, and they are rather light.
|rowspan=5|The Ice Climbers, Popo and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls Popo, while a CPU controls Nana, though the reverse is true in some of their palette swaps. They have a good attack range, but their normal attacks are weak, and they are rather light.
|Standard||[[Ice Climbers#Ice Shot|Ice Shot]]
|Standard||[[Ice Climbers#Ice Shot|Ice Shot]]
|-
|-
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|-
|-
!rowspan=5|[[File:BrawlWario.jpg|120px]]<br>[[Wario]][[File:Wario Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[File:BrawlWario.jpg|120px]]<br>[[Wario]][[File:Wario Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|He is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. Both his outfits from the ''[[WarioWare (series)|WarioWare]]'' series and the standard ''[[Mario (franchise)|Mario]]'' and ''[[Wario Land (series)|Wario Land]]'' series are available, each with their own set of colors. Though he is a heavyweight, he has average strength. His Chomp snares any opponent into his mouth. His Wario Waft, depending on when the last time it is used, can be a potent attack and even an additional jump. Wario can also use his Wario Bike to ram into opponents or as an additional jump, but he cannot have more than one bike at a time.
|rowspan=5|Wario is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. Both his outfits from the ''[[WarioWare (series)|WarioWare]]'' series and the standard ''[[Super Mario (franchise)|Super Mario]]'' and ''[[Wario Land (series)|Wario Land]]'' series are available, each with their own set of colors. Though he is a heavyweight, he has average strength. His Chomp snares any opponent into his mouth. His Wario Waft, depending on when it is last used, can be a potent attack and even an additional jump. Wario can also use his Wario Bike to ram into opponents or as an additional jump, but he cannot have more than one bike at a time.


Wario-Man, Wario's Final Smash, is essentially an upgraded form of Wario. Wario-Man has greater movement and much stronger attacks.
Wario-Man, Wario's Final Smash, is essentially an upgraded form of Wario. Wario-Man has greater movement and much stronger attacks.
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|-
|-
!rowspan=5|[[File:BrawlOlimar.jpg|120px]]<br>[[Captain Olimar|Olimar]][[File:Pikmin Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[File:BrawlOlimar.jpg|120px]]<br>[[Captain Olimar|Olimar]][[File:Pikmin Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|Captain Olimar from the ''Pikmin'' series relies largely on using the [[Pikmin]] for combat. Pikmin must be plucked from the ground (using his standard special move) in order for Captain Olimar to use them. If Captain Olimar doesn't have Pikmin, he will only be able to use a certain range of attacks. When he attacks with the Pikmin, they each have different effects:
|rowspan=5|Captain Olimar from the ''Pikmin'' series relies largely on using the [[Pikmin]] for combat. Pikmin must be plucked from the ground (using his standard special move) in order for Olimar to use them. If Olimar doesn't have Pikmin, he will only be able to use a certain range of attacks. When he attacks with the Pikmin, they each have different effects:
*Blue: strength and resistance to water
*Blue: strength and resistance to water
*Red: fire
*Red: fire
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|-
|-
!rowspan=5|[[File:BrawlLucas.jpg|120px]]<br>[[Lucas]][[File:EarthBound Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[File:BrawlLucas.jpg|120px]]<br>[[Lucas]][[File:EarthBound Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|Lucas has a special moveset similar to that of [[Ness]], and a unique normal moveset. For instance, his up smash is slow, but powerful. Lucas uses PK Freeze, which moves quickly, to freeze opponents temporarily. His PK Fire explodes on contact. Lucas's PSI Magnet, which Lucas deploys in front of him, absorbs projectiles and heal him. Lucas's PK Thunder is an electric projectile that can be controlled, and if it touches Lucas, Lucas is propelled for some distance. This can be used as another jump.
|rowspan=5|Lucas has a special moveset similar to that of Ness, and a unique normal moveset. For instance, his up smash is slow, but powerful. Lucas uses PK Freeze, which moves quickly, to freeze opponents temporarily. His PK Fire explodes on contact. Lucas's PSI Magnet, which he deploys in front of him, absorbs projectiles and heals him. Lucas's PK Thunder is an electric projectile that can be controlled, and if it touches Lucas, he is propelled for some distance. This can be used as another jump.


When Lucas uses his PK Starstorm, several fireballs rain in a fan formation, hurting players that touch them.
When Lucas uses his PK Starstorm, several fireballs rain in a fan formation, hurting players that touch them.
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|-
|-
!rowspan=5|[[File:Ness Brawl art.png|120px]]<br>[[Ness]][[File:EarthBound Emblem.png|30px|class=invert]]
!rowspan=5|[[File:Ness Brawl art.png|120px]]<br>[[Ness]][[File:EarthBound Emblem.png|30px|class=invert]]
|rowspan=5|Ness appears in ''Super Smash Bros. Brawl'' as an unlockable character. His moveset is similar to [[Lucas]], but differs slightly. Despite being slightly light, he has adequate strength.
|rowspan=5|Ness appears in ''Super Smash Bros. Brawl'' as an unlockable character. His moveset is similar to that of Lucas, but differs slightly. Despite being slightly light, he has adequate strength.
|rowspan=5|
|rowspan=5|
*Play 5 Brawl matches
*Play 5 Brawl matches
*Reflect 10 projectiles
*Reflect 10 projectiles
*Complete [[Subspace (Super Smash Bros. Brawl)|Subspace]] Part 1 (Stage 29) in the Subspace Emissary
*Complete [[Subspace (Super Smash Bros. Brawl)|Subspace]] Part 1 (Stage 29) in The Subspace Emissary
|Standard||[[Ness#PK Flash|PK Flash]]
|Standard||[[Ness#PK Flash|PK Flash]]
|-
|-
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*Play 10 Brawl matches
*Play 10 Brawl matches
*Complete Classic Mode
*Complete Classic Mode
*Complete the [[The Battlefield Fortress|Battlefield Fortress]] (Stage 8) in the Subspace Emissary
*Complete the [[The Battlefield Fortress|Battlefield Fortress]] (Stage 8) in The Subspace Emissary
|Standard||[[Marth#Shield Breaker|Shield Breaker]]
|Standard||[[Marth#Shield Breaker|Shield Breaker]]
|-
|-
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|-
|-
!rowspan=5|[[File:BrawlLuigi.png|120px]]<br>[[Luigi]][[File:Mario Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlLuigi.png|120px]]<br>[[Luigi]][[File:Mario Emblem.png|30px|class=invert]]
|rowspan=5|Luigi returns with a somewhat similar moveset to Mario. Luigi can jump higher than Mario, is slightly faster, and his attack strength is unusually high.
|rowspan=5|Luigi returns with a somewhat similar moveset to Mario's. Luigi can jump higher than Mario and is slightly faster, and his attack strength is unusually high.
|rowspan=5|
|rowspan=5|
*Play 22 Brawl matches
*Play 22 Brawl matches
*Complete Classic Mode without using a continue
*Complete Classic Mode without using a continue
*Complete Subspace Part 1 (Stage 29) in the Subspace Emissary
*Complete Subspace Part 1 (Stage 29) in The Subspace Emissary
|Standard||[[Green Fireball|Fireball]]
|Standard||[[Green Fireball|Fireball]]
|-
|-
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|Final Smash||[[Negative Zone]]
|Final Smash||[[Negative Zone]]
|-
|-
!rowspan=5|[[File:BrawlFalco.jpg|130px]]<br>[[Falco Lombardi|Falco]][[File:StarFox Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlFalco.jpg|130px]]<br>[[Falco]][[File:StarFox Emblem.png|30px|class=invert]]
|rowspan=5|Falco Lombardi returns in ''Super Smash Bros. Brawl'' with a similar [[List of moves|move set]] of [[Fox McCloud]] such as the Final Smash, but several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light.
|rowspan=5|Falco Lombardi returns in ''Super Smash Bros. Brawl'' with a similar [[list of moves|move set]] to that of Fox such as the Final Smash, but with several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light.
|rowspan=5|
|rowspan=5|
*Play 50 Brawl matches
*Play 50 Brawl matches
*Complete 100-Man Brawl
*Complete 100-Man Brawl
*Complete [[The Swamp]] (Stage 18) in the Subspace Emissary
*Complete [[The Swamp]] (Stage 18) in The Subspace Emissary
|Standard||[[Falco Lombardi#Blaster|Blaster]]
|Standard||[[Falco#Blaster|Blaster]]
|-
|-
|Side||[[Falco Lombardi#Falco Phantasm|Falco Phantasm]]
|Side||[[Falco#Falco Phantasm|Falco Phantasm]]
|-
|-
|Up||[[Falco Lombardi#Fire Bird|Fire Bird]]
|Up||[[Falco#Fire Bird|Fire Bird]]
|-
|-
|Down||[[Falco Lombardi#Reflector|Reflector]]
|Down||[[Falco#Reflector|Reflector]]
|-
|-
|Final Smash||[[Falco Lombardi#Landmaster|Landmaster]]
|Final Smash||[[Falco#Landmaster|Landmaster]]
|-
|-
!rowspan=5|[[File:BrawlCaptainFalcon.jpg|130px]]<br>[[Captain Falcon]][[File:F-Zero Emblem.png|30px|class=invert]]  
!rowspan=5|[[File:BrawlCaptainFalcon.jpg|130px]]<br>[[Captain Falcon]][[File:F-Zero Emblem.png|30px|class=invert]]  
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*Play 70 Brawl matches
*Play 70 Brawl matches
*Clear Classic Mode in less than 12 minutes on Normal difficulty or higher
*Clear Classic Mode in less than 12 minutes on Normal difficulty or higher
*Complete [[Outside the Ancient Ruins]] (Stage 20) in the Subspace Emissary
*Complete [[Outside the Ancient Ruins]] (Stage 20) in The Subspace Emissary
|Standard||[[Captain Falcon#Falcon Punch|Falcon Punch]]
|Standard||[[Captain Falcon#Falcon Punch|Falcon Punch]]
|-
|-
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*Play 100 Brawl matches
*Play 100 Brawl matches
*Clear every [[Target Smash!!]] stage (1 or 2 player mode)
*Clear every [[Target Smash!!]] stage (1 or 2 player mode)
*Complete [[The Glacial Peak]] (Stage 21) in the Subspace Emissary
*Complete [[The Glacial Peak]] (Stage 21) in The Subspace Emissary
|Standard||[[Lucario#Aura Sphere|Aura Sphere]]
|Standard||[[Lucario#Aura Sphere|Aura Sphere]]
|-
|-
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*Play 15 Brawl matches on [[Shadow Moses Island]]  
*Play 15 Brawl matches on [[Shadow Moses Island]]  
*Play 130 Brawl matches
*Play 130 Brawl matches
*Complete [[Battleship Halberd Interior]] (Stage 23) in the Subspace Emissary
*Complete [[Battleship Halberd Interior]] (Stage 23) in The Subspace Emissary
|Standard||[[Solid Snake#Hand Grenade|Hand Grenade]]
|Standard||[[Solid Snake#Hand Grenade|Hand Grenade]]
|-
|-
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|-
|-
!rowspan=5|[[File:BrawlROB.jpg|130px]]<br>[[R.O.B.]][[File:ROB Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[File:BrawlROB.jpg|130px]]<br>[[R.O.B.]][[File:ROB Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|R.O.B. is a heavyweight, and, despite being heavy, it is also rather weak and a bit fast.
|rowspan=5|R.O.B. is a heavyweight, and, despite being heavy, he is also rather weak and a bit fast.
|rowspan=5|
|rowspan=5|
*Play 160 Brawl matches
*Play 160 Brawl matches
*Collect 250 unique trophies
*Collect 250 unique trophies
*Complete [[The Subspace Bomb Factory]] (Stage 28) in the Subspace Emissary
*Complete [[The Subspace Bomb Factory]] (Stage 28) in The Subspace Emissary
|Standard||[[R.O.B.#Robo Beam|Robo Beam]]
|Standard||[[R.O.B.#Robo Beam|Robo Beam]]
|-
|-
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*Clear Classic Mode with Link or Princess Zelda on Hard difficulty or higher
*Clear Classic Mode with Link or Princess Zelda on Hard difficulty or higher
*Play 200 Brawl matches
*Play 200 Brawl matches
*Rescue Princess Zelda and Link in Subspace Part 2 (Stage 30) in the Subspace Emissary
*Rescue Princess Zelda and Link in Subspace Part 2 (Stage 30) in The Subspace Emissary
|Standard||[[Ganondorf#Warlock Punch|Warlock Punch]]
|Standard||[[Ganondorf#Warlock Punch|Warlock Punch]]
|-
|-
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|Final Smash||[[Ganondorf#Beast Ganon|Beast Ganon]]
|Final Smash||[[Ganondorf#Beast Ganon|Beast Ganon]]
|-
|-
!rowspan=5|[[File:GameandWatch.jpg|130px]]<br>[[Mr. Game & Watch]][[File:Game&Watch Emblem.png|30px|class=invert]]
!rowspan=5|[[File:BrawlMrGameAndWatch.png|130px]]<br>[[Mr. Game & Watch]][[File:Game&Watch Emblem.png|30px|class=invert]]
|rowspan=5|Mr. Game & Watch has a completely 2D physical appearance, with his moves being references to the [[Game & Watch]] titles. He has good offense, due to his fast and powerful attacks, but poor defense, due to his light weight.
|rowspan=5|Mr. Game & Watch has a completely 2D physical appearance, with his moves being references to the [[Game & Watch]] titles. He has good offense, due to his fast and powerful attacks, but poor defense, due to his light weight.
|rowspan=5|
|rowspan=5|
*Play 250 Brawl matches
*Play 250 Brawl matches
*Clear Target Smash with 30 characters on any difficulty level
*Clear Target Smash with 30 characters on any difficulty level
*Complete [[Battleship Halberd Bridge]] (Stage 25) in the Subspace Emissary
*Complete [[Battleship Halberd Bridge]] (Stage 25) in The Subspace Emissary
|Standard||[[Mr. Game & Watch#Chef|Chef]]
|Standard||[[Mr. Game & Watch#Chef|Chef]]
|-
|-
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|Final Smash||[[Mr. Game & Watch#Octopus|Octopus]]
|Final Smash||[[Mr. Game & Watch#Octopus|Octopus]]
|-
|-
!rowspan=5|[[File:BrawlSonic.jpg|120px]]<br>[[Sonic the Hedgehog|Sonic]][[File:Sonic Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[File:BrawlSonic.jpg|120px]]<br>[[Sonic]][[File:Sonic Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|Sonic the Hedgehog, one of two third-party characters, is the fastest character in the game, outspeeding everyone else. He also has decent strength, and is a middle-weight.
|rowspan=5|Sonic the Hedgehog, one of two third-party characters, is the fastest character in the game, outspeeding everyone else. He also has decent strength, and is a middle-weight.
|rowspan=5|
|rowspan=5|
*Complete [[The Great Maze]] (Stage 31) in the Subspace Emissary
*Complete [[The Great Maze]] (Stage 31) in The Subspace Emissary
*Complete Classic Mode with ten characters
*Complete Classic Mode with ten characters
*Play a combined total of ten hours of Brawl matches.
*Play a combined total of ten hours of Brawl matches.
*Play 300 Brawl matches
*Play 300 Brawl matches
|Standard||[[Sonic the Hedgehog#Homing Attack|Homing Attack]]
|Standard||[[Sonic#Homing Attack|Homing Attack]]
|-
|-
|Side||[[Sonic the Hedgehog#Spin Dash|Spin Dash]]
|Side||[[Sonic#Spin Dash|Spin Dash]]
|-
|-
|Up||[[Sonic the Hedgehog#Spring Jump|Spring Jump]]
|Up||[[Sonic#Spring Jump|Spring Jump]]
|-
|-
|Down||[[Sonic the Hedgehog#Spin Charge|Spin Charge]]
|Down||[[Sonic#Spin Charge|Spin Charge]]
|-
|-
|Final Smash||[[Sonic the Hedgehog#Super Sonic|Super Sonic]]
|Final Smash||[[Sonic#Super Sonic|Super Sonic]]
|-
|-
!rowspan=5|[[File:Jigglypuff Brawl art.png|130px]]<br>[[Jigglypuff]][[File:Pokemon Emblem.png|30px|class=invert]]  
!rowspan=5|[[File:Jigglypuff Brawl art.png|130px]]<br>[[Jigglypuff]][[File:Pokemon Emblem.png|30px|class=invert]]  
|rowspan=5|Jigglypuff has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. Despite being light, it also has quite good strength. It has a moveset that is quite similar to Kirby's, with the exception of the special moves.
|rowspan=5|Jigglypuff has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. Despite being light, it also has quite good strength. It has a moveset that is quite similar to Kirby's, with the exception of the special moves.
|rowspan=5|
|rowspan=5|
*Beat 20 or more events after completing the Subspace Emissary
*Beat 20 or more events after completing The Subspace Emissary
*Play 350 Brawl matches
*Play 350 Brawl matches
*After clearing the Subspace Emissary, go to the Swamp (Stage 18) and enter a hidden door, then defeat it in a one-stock match on [[Pokémon Stadium 2]]
*After clearing The Subspace Emissary, go to the Swamp (Stage 18) and enter a hidden door, then defeat it in a one-stock match on [[Pokémon Stadium 2]]
|Standard||[[Jigglypuff#Rollout|Rollout]]
|Standard||[[Jigglypuff#Rollout|Rollout]]
|-
|-
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|rowspan=5|Toon Link is almost exactly like [[Link]], but is quicker and floatier.
|rowspan=5|Toon Link is almost exactly like [[Link]], but is quicker and floatier.
|rowspan=5|
|rowspan=5|
*After clearing the Subspace Emissary, go to [[The Forest]] (Stage 9) and enter a hidden door, then defeat him in a one-stock match on [[Pirate Ship (stage)|Pirate Ship]]
*After clearing The Subspace Emissary, go to [[The Forest]] (Stage 9) and enter a hidden door, then defeat him in a one-stock match on [[Pirate Ship (stage)|Pirate Ship]]
*After clearing the Subspace Emissary, clear Classic mode with any character
*After clearing The Subspace Emissary, clear Classic mode with any character
*Play 400 Brawl matches
*Play 400 Brawl matches
|Standard||[[Toon Link#Hero's Bow|Hero's Bow]]
|Standard||[[Toon Link#Hero's Bow|Hero's Bow]]
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|Final Smash||[[Toon Link#Triforce Slash|Triforce Slash]]
|Final Smash||[[Toon Link#Triforce Slash|Triforce Slash]]
|-
|-
!rowspan=5|[[File:Wolf Brawl art.png|130px]]<br>[[Wolf O'Donnell|Wolf]][[File:StarFox Emblem.png|30px|class=invert]] (newcomer)
!rowspan=5|[[File:Wolf Brawl art.png|130px]]<br>[[List of fighters debuting in Super Smash Bros. Brawl#Wolf|Wolf]][[File:StarFox Emblem.png|30px|class=invert]] (newcomer)
|rowspan=5|Wolf O'Donnell is one of the heavier characters, and he has both an average speed and an average attack power. However, due to their poor accuracy, Wolf's recovery moves are rather poor.
|rowspan=5|Wolf O'Donnell is one of the heavier characters, and he has both an average speed and an average attack power. However, due to their poor accuracy, Wolf's recovery moves are rather poor.
|rowspan=5|
|rowspan=5|
*After clearing the Subspace Emissary, go to [[The Ruins]] (Stage 14) and enter a hidden door, then defeat him in a one-stock match on [[Lylat Cruise]]
*After clearing The Subspace Emissary, go to [[The Ruins]] (Stage 14) and enter a hidden door, then defeat him in a one-stock match on [[Lylat Cruise]]
*Play 450 Brawl matches
*Play 450 Brawl matches
*Clear Boss Battles as Fox McCloud or Falco Lombardi
*Clear Boss Battles as Fox or Falco
|Standard||[[Wolf O'Donnell#Blaster|Blaster]]
|Standard||[[List of fighters debuting in Super Smash Bros. Brawl#Blaster|Blaster]]
|-
|-
|Side||[[Wolf O'Donnell#Wolf Flash|Wolf Flash]]
|Side||[[List of fighters debuting in Super Smash Bros. Brawl#Wolf Flash|Wolf Flash]]
|-
|-
|Up||[[Wolf O'Donnell#Fire Wolf|Fire Wolf]]
|Up||[[List of fighters debuting in Super Smash Bros. Brawl#Fire Wolf|Fire Wolf]]
|-
|-
|Down||[[Wolf O'Donnell#Reflector|Reflector]]
|Down||[[List of fighters debuting in Super Smash Bros. Brawl#Reflector|Reflector]]
|-
|-
|Final Smash||[[Wolf O'Donnell#Landmaster|Landmaster]]
|Final Smash||[[List of fighters debuting in Super Smash Bros. Brawl#Landmaster|Landmaster]]
|}
|}


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![[File:SSBB Port Town Aero Dive Stage.png|150px]]
![[File:SSBB Port Town Aero Dive Stage.png|150px]]
|align=center|[[Port Town Aero Dive|F-Zero: Port Town Aero Dive]][[File:F-Zero Emblem.png|30px|class=invert]]
|align=center|[[Port Town Aero Dive|F-Zero: Port Town Aero Dive]][[File:F-Zero Emblem.png|30px|class=invert]]
|Similar to Mute City from ''[[Super Smash Bros. Melee]]'', the stage takes place on a group of platforms that hover along a race track, stopping on occasion. Fast-moving F-Zero racers may enter into the scene, depending on where the platform has landed, and plow into characters for high knockback. Unlike in Mute City, these racers cannot be destroyed.
|Similar to Mute City from ''[[Super Smash Bros. Melee]]'', the stage takes place on a group of platforms that hover along a race track, stopping on occasion. Fast-moving [[F-Zero machine]]s may enter into the scene, depending on where the platform has landed, and plow into characters for high knockback. Unlike in Mute City, these racers cannot be destroyed.
|
|
*Mute City
*Mute City
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![[File:SSBB Green Hill Zone Stage.png|150px]]
![[File:SSBB Green Hill Zone Stage.png|150px]]
|align=center|[[Green Hill Zone|Sonic the Hedgehog: Green Hill Zone]][[File:Sonic Emblem.png|30px|class=invert]]
|align=center|[[Green Hill Zone|Sonic the Hedgehog: Green Hill Zone]][[File:Sonic Emblem.png|30px|class=invert]]
|Inspired by first level of ''{{wp|Sonic the Hedgehog (video game)|Sonic the Hedgehog}}'', this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. A [[checkpoint]] also spawns. If it is hit, it spins, hitting other players.  
|Inspired by first level of ''{{wp|Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog}}'', this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. A [[checkpoint]] also spawns. If it is hit, it spins, hitting other players.  
The stage is automatically unlocked once Sonic himself is unlocked.
The stage is automatically unlocked once Sonic himself is unlocked.
|
|
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![[File:SSBB Big Blue Stage.png|150px]]
![[File:SSBB Big Blue Stage.png|150px]]
|align=center|[[Big Blue (stage)|F-Zero: Big Blue]][[File:F-Zero Emblem.png|30px|class=invert]]
|align=center|[[Big Blue (stage)|F-Zero: Big Blue]][[File:F-Zero Emblem.png|30px|class=invert]]
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. The ground, to give the illusion that the platforms are fast-moving, can send players off-screen quickly. F-Zero racers, including the Falcon Flyer, and various floating platforms enter and exit the scene.
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. The ground, to give the illusion that the platforms are fast-moving, can send players off-screen quickly. F-Zero machines, including the Falcon Flyer, and various floating platforms enter and exit the scene.
It is unlocked by playing 10 matches as Captain Falcon.   
It is unlocked by playing 10 matches as Captain Falcon.   
|
|
Line 1,291: Line 1,291:
|-
|-
|[[File:Smart Bomb Artwork.jpg|50px]]
|[[File:Smart Bomb Artwork.jpg|50px]]
|[[Smart Bomb]][[File:StarFox Emblem.png|30px|class=invert]]
|[[List of Super Smash Bros. series items#Smart Bomb|Smart Bomb]][[File:StarFox Emblem.png|30px|class=invert]]
|align=left|A bomb that explodes with a large blast radius when thrown, destroying anything in its reach. May occasionally fail.
|align=left|A bomb that explodes with a large blast radius when thrown, destroying anything in its reach. May occasionally fail.
|-
|-
Line 1,361: Line 1,361:
*[[Excitebikes]] &ndash; ''Excitebike'' series
*[[Excitebikes]] &ndash; ''Excitebike'' series
*[[Gray Fox]] &ndash; ''Metal Gear Solid'' series
*[[Gray Fox]] &ndash; ''Metal Gear Solid'' series
*[[Hammer Bro]] &ndash; ''Mario'' series
*[[Hammer Bro]] &ndash; ''Super Mario'' franchise
*[[Helirin]] &ndash; ''Kururin'' series
*[[Helirin]] &ndash; ''Kururin'' series
*[[Infantry & Tanks]] &ndash; [[warswiki:Advance Wars (series)|''Famicom''/''Advance Wars'' series]]
*[[Infantry & Tanks]] &ndash; [[warswiki:Advance Wars (series)|''Famicom''/''Advance Wars'' series]]
Line 1,370: Line 1,370:
*[[Knuckle Joe]] &ndash; [[wikirby:Kirby (series)|''Kirby'' series]]
*[[Knuckle Joe]] &ndash; [[wikirby:Kirby (series)|''Kirby'' series]]
|style=vertical-align:top|
|style=vertical-align:top|
*[[Lakitu]] & [[Spiny|Spinies]] &ndash; ''Mario'' series
*[[Lakitu]] & [[Spiny|Spinies]] &ndash; ''Super Mario'' franchise
*[[Little Mac]] &ndash; ''Punch-Out!!'' series
*[[Little Mac]] &ndash; ''Punch-Out!!'' series
*[[Lyn]] &ndash; [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]]
*[[Lyn]] &ndash; [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]]
Line 1,377: Line 1,377:
*[[Nintendog]] &ndash; ''Nintendogs'' series
*[[Nintendog]] &ndash; ''Nintendogs'' series
*[[Ray Mk III]] &ndash; ''Custom Robo'' series
*[[Ray Mk III]] &ndash; ''Custom Robo'' series
*[[Saki Amamiya]] &ndash; ''Sin and Punishment'' series
*[[Saki Amamiya|Saki]] &ndash; ''Sin and Punishment'' series
*[[Samurai Goroh]] &ndash; ''F-Zero'' series
*[[Samurai Goroh]] &ndash; ''F-Zero'' series
*[[Shadow the Hedgehog|Shadow]] &ndash; ''Sonic the Hedgehog'' series
*[[Shadow (character)|Shadow]] &ndash; ''Sonic the Hedgehog'' series
*[[Starfy|Stafy]] &ndash; [[starfywiki:The Legendary Starfy (series)|''Densetsu no Stafy'' series]]
*[[Starfy|Stafy]] &ndash; [[starfywiki:The Legendary Starfy (series)|''Densetsu no Stafy'' series]]
*[[Tingle]] &ndash; [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]
*[[Tingle]] &ndash; [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]
*[[Waluigi]] &ndash; ''Mario'' series
*[[Waluigi]] &ndash; ''Super Mario'' franchise
|}
|}


Line 1,424: Line 1,424:
*[[bulbapedia:Entei|Entei]]
*[[bulbapedia:Entei|Entei]]
|}
|}
{{br}}


==Game modes==
==Game modes==
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All unlockable characters can be unlocked by playing Subspace Emissary mode, but three of them can only be unlocked after the mode has been completed, and which then they must be beaten.
All unlockable characters can be unlocked by playing Subspace Emissary mode, but three of them can only be unlocked after the mode has been completed, and which then they must be beaten.
=====Levels=====
=====Levels=====
{|border=1 cellpadding=3 style=border-collapse:collapse
{|border=1 cellpadding=3 style=border-collapse:collapse
Line 1,558: Line 1,558:
Ganondorf and Bowser use the massive sphere of Subspace that had engulfed the Isle of the Ancients to bring a giant gunship into the World of Trophies and use it to fire larger Subspace blasts. The Halberd attacks and is destroyed, but this was cover to allow a group of the Smashers' smaller ships to get in close and infiltrate Subspace. Kirby also destroys the gunship with the [[Dragoon]]. The villains retreat, but Ganondorf betrays Bowser, transforming him into a trophy as he alone visits Master Hand, only to find he has been under the control of Tabuu all along. Tabuu immediately defeats Master Hand and transforms Ganondorf and all the protagonists into trophies.
Ganondorf and Bowser use the massive sphere of Subspace that had engulfed the Isle of the Ancients to bring a giant gunship into the World of Trophies and use it to fire larger Subspace blasts. The Halberd attacks and is destroyed, but this was cover to allow a group of the Smashers' smaller ships to get in close and infiltrate Subspace. Kirby also destroys the gunship with the [[Dragoon]]. The villains retreat, but Ganondorf betrays Bowser, transforming him into a trophy as he alone visits Master Hand, only to find he has been under the control of Tabuu all along. Tabuu immediately defeats Master Hand and transforms Ganondorf and all the protagonists into trophies.


King Dedede's badges, however, revive Ness, Luigi, and Kirby, who has eaten the dropped one, and they rescue everyone else, both allies and former enemies. Banded together against Tabuu, the group head through [[The Great Maze]], defeating all the bosses and dark versions of themselves. Once they reach Tabuu, [[Sonic the Hedgehog|Sonic]] arrives and destroys his wings, preventing him from transforming the group back into trophies again, and together, the Smashers defeat Tabuu and restore the World of Trophies.
King Dedede's badges, however, revive Ness, Luigi, and Kirby, who has eaten the dropped one, and they rescue everyone else, both allies and former enemies. Banded together against Tabuu, the group head through [[The Great Maze]], defeating all the bosses and dark versions of themselves. Once they reach Tabuu, [[Sonic]] arrives and destroys his wings, preventing him from transforming the group back into trophies again, and together, the Smashers defeat Tabuu and restore the World of Trophies.


=====Bosses=====
=====Bosses=====
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![[File:SSBB-Ridley Art.png|140x140px]]
![[File:SSBB-Ridley Art.png|140x140px]]
|align=center|[[Ridley]][[File:Metroid Emblem.png|30px|class=invert]]
|align=center|[[Ridley]][[File:Metroid Emblem.png|30px|class=invert]]
|[[Samus Aran|Samus]]'s nemesis from the [[:Category:Metroid series|''Metroid'' series]] appears as a boss. Like Rayquaza, Ridley often flies on and off the screen during the battle. He has several attacks, including one in which he scrapes his tail against the ground. Many of his other attacks are similar to Master Hand's. After the player depletes his life bar as either Samus or Pikachu, Ridley falls off the platform.
|[[Samus]]'s nemesis from the [[:Category:Metroid series|''Metroid'' series]] appears as a boss. Like Rayquaza, Ridley often flies on and off the screen during the battle. He has several attacks, including one in which he scrapes his tail against the ground. Many of his other attacks are similar to Master Hand's. After the player depletes his life bar as either Samus or Pikachu, Ridley falls off the platform.
|-
|-
![[File:SSBB-Duon Art.png|140x140px]]
![[File:SSBB-Duon Art.png|140x140px]]
|align=center|[[Duon]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=center|[[Duon]][[File:SmashBros Emblem.png|30px|class=invert]]
|The second of the two Subspace Army mechs. After the [[Mr. Game & Watch]]es are tossed out of the control room of the [[Halberd|Battleship Halberd]], they are converted into Shadow Bugs. These Shadow Bugs combine to form Duon, fought as [[Fox McCloud|Fox]], [[Princess Peach|Peach]], [[Zelda]]/[[Sheik]], [[Lucario]], [[Solid Snake]], and [[Falco Lombardi|Falco]]. When it is defeated, it reforms into Mr. Game & Watch, who joins the effort to defeat the Subspace Army.
|The second of the two Subspace Army mechs. After the [[Mr. Game & Watch]]es are tossed out of the control room of the [[Halberd|Battleship Halberd]], they are converted into Shadow Bugs. These Shadow Bugs combine to form Duon, fought as [[Fox]], [[Princess Peach|Peach]], [[Zelda]]/[[Sheik]], [[Lucario]], [[Solid Snake|Snake]], and [[Falco]]. When it is defeated, it reforms into Mr. Game & Watch, who joins the effort to defeat the Subspace Army.
|-
|-
![[File:SSBB-Meta Ridley Art.png|140x140px]]
![[File:SSBB-Meta Ridley Art.png|140x140px]]
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=====Enemies=====
=====Enemies=====
{{main|Subspace Army}}
{{main|Subspace Army}}
=====Names in other languages=====
=====Names in other languages=====
{{foreign names
{{foreign names
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|JapM=Adventure Mode ~The Messenger from the Subspace~
|JapM=Adventure Mode ~The Messenger from the Subspace~
|SpaA=Modo Aventura: el Misionero del Subespacio
|SpaA=Modo Aventura: el Misionero del Subespacio
|SpaAM=Adventure Mode: the Subspace's Missionary<br>(Name of the Latin Spanish language section in the instruction booklet of the game's American version.)
|SpaAM=Adventure Mode: the Subspace's Missionary<br><small>(Name appeared in the instruction booklet's Spanish section during its prime editions. American version only.)</small>
|SpaE=Modo Aventura: el Emisario Subespacial
|SpaE=Modo Aventura: el Emisario Subespacial
|SpaEM=Adventure Mode: the Subspace Emissary
|SpaEM=Adventure Mode: the Subspace Emissary
|FraE=Mode Aventure: l'Émissaire Subspatial
|FreE=Mode Aventure: l'Émissaire Subspatial
|FraEM=
|FreEM=
|Ger=Abenteuer-Modus: Der Subraum-Emissär
|Ger=Abenteuer-Modus: Der Subraum-Emissär
|GerM=
|GerM=
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|The player has to fight Master Hand. If it is completed on Hard or higher, within nine minutes, and with no continues, Crazy Hand will appear too.
|The player has to fight Master Hand. If it is completed on Hard or higher, within nine minutes, and with no continues, Crazy Hand will appear too.
|}
|}
=====Bosses=====
=====Bosses=====
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
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!width=68%|Description
!width=68%|Description
|-
|-
![[File:MasterHandBrawl.jpg|140px]]
![[File:BrawlMasterHand.png|140px]]
|align=center|[[Master Hand]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=center|[[Master Hand]][[File:SmashBros Emblem.png|30px|class=invert]]
|The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of it.
|The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of it.
|-
|-
![[File:CrazyHandBrawl.jpg|140px]]
![[File:BrawlCrazyHand.png|140px]]
|align=center|[[Crazy Hand]][[File:SmashBros Emblem.png|30px|class=invert]]
|align=center|[[Crazy Hand]][[File:SmashBros Emblem.png|30px|class=invert]]
|While Master Hand is the "manifestation of creative spirit", the left hand: Crazy Hand, is the "manifestation of destructive spirit". In Classic mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above with no continues, and the player must arrive at the final stage in nine minutes or less. However, if the player loses against the two hands when fighting them, Crazy Hand will not appear to assist Master Hand.
|While Master Hand is the "manifestation of creative spirit", the left hand: Crazy Hand, is the "manifestation of destructive spirit". In Classic mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above with no continues, and the player must arrive at the final stage in nine minutes or less. However, if the player loses against the two hands when fighting them, Crazy Hand will not appear to assist Master Hand.
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====All-Star mode====
====All-Star mode====
All-Star mode returns from ''Melee'', while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer uses each Pokémon separately. It is unlocked by unlocking all the characters. Beating rewards the player with a a trophy of the current character performing their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters are rewarded.<ref>Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.</ref> The order of the fights are also the order the games came out. Also, in Co-Op mode, the players must fight two Olimars in the last level.
All-Star mode returns from ''Melee'', while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer uses each Pokémon separately. It is unlocked by unlocking all the characters. Beating rewards the player with a trophy of the current character performing their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters are rewarded.<ref>Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.</ref> The order of the fights are also the order the games came out. Also, in Co-Op mode, the players must fight two Olimars in the last level.
 
=====All-Star matches=====
=====All-Star matches=====
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=80% align=center
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=80% align=center
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![[File:AllStarMatch7.jpg|150px]]
![[File:AllStarMatch7.jpg|150px]]
!Metroid
!Metroid
|[[Samus Aran|Samus]]/[[Zero Suit Samus]]
|[[Samus]]/[[Zero Suit Samus]]
|[[Frigate Orpheon]]/[[Norfair]]
|[[Frigate Orpheon]]/[[Norfair]]
|-
|-
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![[File:AllStarMatch14.jpg|150px]]
![[File:AllStarMatch14.jpg|150px]]
!Sonic the Hedgehog
!Sonic the Hedgehog
|[[Sonic the Hedgehog|Sonic]]
|[[Sonic]]
|[[Green Hill Zone]]
|[[Green Hill Zone]]
|-
|-
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![[File:AllStarMatch16.jpg|150px]]
![[File:AllStarMatch16.jpg|150px]]
!Star Fox
!Star Fox
|[[Fox McCloud|Fox]], [[Falco Lombardi|Falco]], [[Wolf O'Donnell|Wolf]]
|[[Fox]], [[Falco]], [[Wolf]]
|[[Lylat Cruise]]
|[[Lylat Cruise]]
|-
|-
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![[File:Events02.png|85px]]
![[File:Events02.png|85px]]
!Landmaster Ignition
!Landmaster Ignition
|[[Fox McCloud]]
|[[Fox]]
|''Slippy! Send me a Landmaster! Show them Star Fox's [[Final Smash]]!'' (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.)
|''Slippy! Send me a Landmaster! Show them Star Fox's [[Final Smash]]!'' (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.)
|[[Corneria]]
|[[Corneria]]
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![[File:Events23.png|85px]]
![[File:Events23.png|85px]]
!Molten Norfair
!Molten Norfair
|[[Samus Aran|Samus]]
|[[Samus]]
|''Get inside the safety capsule before your foes to survive the lava of Norfair.'' (Enter the capsule when the huge wave of lava approaches.)
|''Get inside the safety capsule before your foes to survive the lava of Norfair.'' (Enter the capsule when the huge wave of lava approaches.)
|[[Norfair]]
|[[Norfair]]
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![[File:Events30.png|85px]]
![[File:Events30.png|85px]]
!Sonic Boom
!Sonic Boom
|[[Sonic the Hedgehog|Sonic]]
|[[Sonic]]
|''Hey, guys! Is this some kind of joke? Isn't one Sonic enough?'' (KO 15 enemy Sonics.)
|''Hey, guys! Is this some kind of joke? Isn't one Sonic enough?'' (KO 15 enemy Sonics.)
|[[Green Hill Zone]]
|[[Green Hill Zone]]
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![[File:Events32.png|85px]]
![[File:Events32.png|85px]]
!Bird in Darkest Night
!Bird in Darkest Night
|[[Falco Lombardi|Falco]]
|[[Falco]]
|''What's happening? It's getting darker! Today's just isn't my lucky day.'' (KO Mr. Game & Watch in a darker version of [[Brinstar]].)
|''What's happening? It's getting darker! Today's just isn't my lucky day.'' (KO Mr. Game & Watch in a darker version of [[Brinstar]].)
|[[Brinstar]]
|[[Brinstar]]
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![[File:Events36.png|85px]]
![[File:Events36.png|85px]]
!High-Tech Special Forces
!High-Tech Special Forces
|[[Solid Snake]]
|[[Solid Snake|Snake]]
|''Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you.'' (KO Samus, Captain Falcon, and Wolf.)
|''Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you.'' (KO Samus, Captain Falcon, and Wolf.)
|[[Shadow Moses Island]]
|[[Shadow Moses Island]]
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![[File:Events38.png|85px]]
![[File:Events38.png|85px]]
!The Wolf Hunts the Fox
!The Wolf Hunts the Fox
|[[Wolf O'Donnell|Wolf]]
|[[List of fighters debuting in Super Smash Bros. Brawl#Wolf|Wolf]]
|''Wolf will be the one to finish you! It's Star Fox's final battle.'' (KO Fox and Falco.)
|''Wolf will be the one to finish you! It's Star Fox's final battle.'' (KO Fox and Falco.)
|[[Lylat Cruise]]
|[[Lylat Cruise]]
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![[File:Event7.PNG|80px]]
![[File:Event7.PNG|80px]]
!Battle of the Dark Sides
!Battle of the Dark Sides
|[[Link]] and [[Samus Aran|Samus]]
|[[Link]] and [[Samus]]
|''A predestined battle with their dark sides. Nowhere to run, but no one in the way.'' (KO Dark Link and Dark Samus; all players have 200 HP.)
|''A predestined battle with their dark sides. Nowhere to run, but no one in the way.'' (KO Dark Link and Dark Samus; all players have 200 HP.)
|[[Bridge of Eldin]]
|[[Bridge of Eldin]]
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![[File:Event14.PNG|85px]]
![[File:Event14.PNG|85px]]
!The Dark Guardians
!The Dark Guardians
|[[Ganondorf]] and [[Wolf O'Donnell|Wolf]]
|[[Ganondorf]] and [[List of fighters debuting in Super Smash Bros. Brawl#Wolf|Wolf]]
|''Two beasts appeared in the tyrant's town! How clever. See if you can't crush them.'' (KO Giant Charizard and Donkey Kong.)
|''Two beasts appeared in the tyrant's town! How clever. See if you can't crush them.'' (KO Giant Charizard and Donkey Kong.)
|[[New Pork City]]
|[[New Pork City]]
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![[File:Co17.png|85px]]
![[File:Co17.png|85px]]
!Sonic and Mario
!Sonic and Mario
|[[Sonic the Hedgehog|Sonic]] and [[Mario]]
|[[Sonic]] and [[Mario]]
|''No problem! It's nothing at all! Only a race can decide the true victors!'' (KO enemies Sonic and Mario.)
|''No problem! It's nothing at all! Only a race can decide the true victors!'' (KO enemies Sonic and Mario.)
|[[Green Hill Zone]]
|[[Green Hill Zone]]
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![[File:Co18.png|85px]]
![[File:Co18.png|85px]]
!The New Weapon of Shadow Moses
!The New Weapon of Shadow Moses
|[[Solid Snake]] and [[R.O.B.]]
|[[Solid Snake|Snake]] and [[R.O.B.]]
|''The robotic weapons have been rolled out. Only one of them is an ally...'' (KO two R.O.B.s.)
|''The robotic weapons have been rolled out. Only one of them is an ally...'' (KO two R.O.B.s.)
|[[Shadow Moses Island]]
|[[Shadow Moses Island]]
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![[File:Co19.png|85px]]
![[File:Co19.png|85px]]
!Shadow of Andross
!Shadow of Andross
|[[Fox McCloud|Fox]] and [[Falco Lombardi|Falco]]
|[[Fox]] and [[Falco]]
|''It's a fierce attack by Andross and Wolf. Take them, Team Star Fox!'' (Avoid the attacks of Andross, while attempting to KO Wolf.)
|''It's a fierce attack by Andross and Wolf. Take them, Team Star Fox!'' (Avoid the attacks of Andross, while attempting to KO Wolf.)
|[[Lylat Cruise]]
|[[Lylat Cruise]]
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====Stadium====
====Stadium====
The Stadium offers several mini-games, as previously in ''Super Smash Bros. Melee'' and one new mode.
The Stadium offers several mini-games, as previously in ''Super Smash Bros. Melee'' and one new mode.
=====Target Smash!!=====
Also available in the Stadium mode is [[Break the Targets!|Target Smash!!]], a slightly altered mode of the Target Test from the previous games. There are five different levels that all characters can play on, and the replays can be sent to other players via the Wi-Fi Connection. It is also possible to play Target Smash!! with two players simultaneously.


=====Home-Run Contest=====
=====Home-Run Contest=====
[[File:Home-Run Contest Mario Brawl.png|thumb|Mario with Sandbag and a [[Home-Run Bat]]]]
[[File:Home-Run Contest Mario Brawl.png|thumb|Mario with Sandbag and a [[Home-Run Bat]]]]
The [[Home-Run Contest]] returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing [[Sandbag]] off the platform. However, the shield shatters if it is knocked around by the Sandbag too much. The shield disappears when the ten seconds are up. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can punch Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the ''With Friends'' mode.
The [[Home-Run Contest]] returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing [[Sandbag]] off the platform. However, the shield shatters if it is knocked around by the Sandbag too much. The shield disappears when the ten seconds are up. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can punch Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the With Friends mode.
 
=====Target Smash!!=====
Also available in the Stadium mode is ''[[Break the Targets!|Target Smash!!]]'', a slightly altered mode of the ''Target Test'' from the previous games. There are five different levels that all characters can play on, and the replays can be sent to other players via the Wi-Fi Connection. It is also possible to play ''Target Smash!!'' with two players simultaneously.


=====Multi-Man Brawl=====
=====Multi-Man Brawl=====
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Additionally in Cruel Brawl the Fighting Alloys are stronger, and are capable of making one hit KOs, while no items appear.
Additionally in Cruel Brawl the Fighting Alloys are stronger, and are capable of making one hit KOs, while no items appear.


=====Boss Battles Mode=====
=====Boss Battles=====
This mode is similar to All-Star mode, except the player must fight all of the bosses that appear in the game. The player is provided only with three Heart Containers that heal all damage, and they only have one life. Unlike All-Star, however, enemies are in random order (except for the final boss, Tabuu), and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. If the mode is cleared, the time taken is recorded for the high score. If not, the number of bosses defeated will be. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. The difficulty levels will affect how fast the bosses will move, along with how much damage their attacks will inflict.
This mode is similar to All-Star mode, except the player must fight all of the bosses that appear in the game. The player is provided only with three Heart Containers that heal all damage, and they only have one life. Unlike All-Star, however, enemies are in random order (except for the final boss, Tabuu), and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. If the mode is cleared, the time taken is recorded for the high score. If not, the number of bosses defeated will be. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. The difficulty levels will affect how fast the bosses will move, along with how much damage their attacks will inflict.


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====Training====
====Training====
The ''Training'' mode returns from ''Super Smash Bros. Melee''. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which can be controlled by the CPU, the player, or not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow or quick motion.
The Training mode returns from ''Super Smash Bros. Melee''. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which can be controlled by the CPU, the player, or not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow or quick motion.


===Group===
===Group===
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Very similar to the previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, while the announcer is counting down, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a [[Warp Pipe]]. These entrances were present in the original ''Super Smash Bros.'', but not in ''Super Smash Bros. Melee'', for unknown reasons.
Very similar to the previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, while the announcer is counting down, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a [[Warp Pipe]]. These entrances were present in the original ''Super Smash Bros.'', but not in ''Super Smash Bros. Melee'', for unknown reasons.


As in the last two games, ''Super Smash Bros. Brawl'' has ''Handicaps'' to help beginners in battles. However, this time, handicaps do not affect the player's attack strength and knockback resistance, but instead, changes a player's starting damage percentage. The handicap can be from 0% to 300%. For example, one player can start at 0% damage, but the other starts at 50%, even after that player has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics.
As in the last two games, ''Super Smash Bros. Brawl'' has handicaps to help beginners in battles. However, this time, handicaps do not affect the player's attack strength and knockback resistance, but instead, changes a player's starting damage percentage. The handicap can be from 0% to 300%. For example, one player can start at 0% damage, but the other starts at 50%, even after that player has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics.


For characters with multiple forms, the character selection screen allows the player to choose which character they will start with, by clicking the alternate form (i.e. [[Sheik]]). This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.
For characters with multiple forms, the character selection screen allows the player to choose which character they will start with, by clicking the alternate form (i.e. [[Sheik]]). This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.
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====Rules====
====Rules====
This feature allows the player to control a wide variety of settings for Group mode. These settings do not affect any other mode. These three settings are the most basic rules players can change:
This feature allows the player to control a wide variety of settings for Group mode. These settings do not affect any other mode. These three settings are the most basic rules players can change:
 
=====Default rules=====
=====Default Rules=====
*Time: In these matches, fighters will score a point for each KO and lose a point for each fall or self-destruct. The fighter with the most points when time runs out wins the match. If there is a tie, the match will go into [[Sudden Death]]. In this situation, there is no time limit, but each fighter has only a single life and starts with 300% damage. The last one standing wins.
*Time: In these matches, fighters will score a point for each KO and lose a point for each fall or self-destruct. The fighter with the most points when time runs out wins the match. If there is a tie, the match will go into [[Sudden Death]]. In this situation, there is no time limit, but each fighter has only a single life and starts with 300% damage. The last one standing wins.
*Stock: Each fighter has a set number of lives. They lose one each time they fall off the stage. When a fighter loses their last life, they obviously do not reappear. The last fighter standing wins.
*Stock: Each fighter has a set number of lives. They lose one each time they fall off the stage. When a fighter loses their last life, they obviously do not reappear. The last fighter standing wins.
*Coin: Fighters collect [[Smash Coins]] to increase their score, which is displayed above their damage gauge. Bronze coins are worth one point, silver coins are worth three points, and gold coins are worth six. There are also bills, which adds ten points to their total. Coins are created when a fighter receives damage. The value of the coins corresponds to the strength of the attack. However, these coins are not subtracted from the victim's score. Fighters have unlimited lives, but their score is cut in half when they fall off the stage (100 if they have 200 coins or more). Whoever has the highest score when time runs out wins the match, but if there is a tie, a Sudden Death match will occur.
*Coin: Fighters collect [[Smash Coin]]s to increase their score, which is displayed above their damage gauge. Bronze coins are worth one point, silver coins are worth three points, and gold coins are worth six. There are also bills, which adds ten points to their total. Coins are created when a fighter receives damage. The value of the coins corresponds to the strength of the attack. However, these coins are not subtracted from the victim's score. Fighters have unlimited lives, but their score is cut in half when they fall off the stage (100 if they have 200 coins or more). Whoever has the highest score when time runs out wins the match, but if there is a tie, a Sudden Death match will occur.
Players can also set handicap and damage ratio. With handicap, fighters can start matches and respawn with automatic damage. Damage ratio adjusts the total knockback. It can be set from 0.5 to 2.0 at intervals of 0.1. By default, it is set at 1.0. The higher the number, the higher the knockback. Players can also determine what chooses stages. They can freely choose the stage, for instance, or have the loser of the match pick the stage. Players also have the ability to determine which items appear and how often.
Players can also set handicap and damage ratio. With handicap, fighters can start matches and respawn with automatic damage. Damage ratio adjusts the total knockback. It can be set from 0.5 to 2.0 at intervals of 0.1. By default, it is set at 1.0. The higher the number, the higher the knockback. Players can also determine what chooses stages. They can freely choose the stage, for instance, or have the loser of the match pick the stage. Players also have the ability to determine which items appear and how often.


=====More Rules=====
=====More rules=====
These additional rules can be unlocked by players score 200 KOs in Group mode. Players can set time limit for a stock match, turn on team attack, turn off pausing, enable score display, or hide percentages. When all stages are unlocked, players can adjust which stage is allowed to be selected at random.
These additional rules can be unlocked by players score 200 KOs in Group mode. Players can set time limit for a stock match, turn on team attack, turn off pausing, enable score display, or hide percentages. When all stages are unlocked, players can adjust which stage is allowed to be selected at random.


====Special Brawl====
====Special Brawl====
[[File:Bunny Brawl option.png|thumb|The "Bunny Brawl" setting.]]
[[File:Bunny Brawl option.png|thumb|The "Bunny Brawl" setting.]]
A new feature is the ''Special Brawl''. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle, as seen in previous with the Special Melee modes in ''Super Smash Bros. Melee''.
A new feature is the Special Brawl. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle, as seen in previous with the Special Melee modes in ''Super Smash Bros. Melee''.


Records involving Special Brawl are not saved. Also, in Stamina Mode, unlike in ''Super Smash Bros. Melee'', players can choose how much HP they'll start with; from 1 HP, all the way up to 300 HP.
Records involving Special Brawl are not saved. Also, in Stamina Mode, unlike in ''Super Smash Bros. Melee'', players can choose how much HP they'll start with; from 1 HP, all the way up to 300 HP.


====Rotation====
====Rotation====
The ''Rotation'' mode is an enhanced version of the ''Winner Out/Loser Out'' Tournament modes of ''Super Smash Bros. Melee''. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between ''Winner Out'' and ''Loser Out'', where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i. e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. Players can change their character in the middle of the Rotation Mode, like in ''Super Smash Bros. Melee''.
The Rotation mode is an enhanced version of the Winner Out/Loser Out Tournament modes of ''Super Smash Bros. Melee''. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between Winner Out and Loser Out, where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i.e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. Players can change their character in the middle of the Rotation Mode, like in ''Super Smash Bros. Melee''.


====Tourney====
====Tourney====
The ''Tourney Mode'' from ''Super Smash Bros. Melee'' (then "Tournament Mode") is in ''Super Smash Bros. Brawl'', acting the exact same way as it did in ''Super Smash Bros. Melee''. Players are able to brawl in a tourney, that can have up to thirty-two players, and must fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from sixty-four to thirty-two and letting players put in more characters on stage than controllers (such as four characters when there are only two controllers connected), nothing has changed compared to ''Super Smash Bros. Melee''.
The Tourney mode from ''Super Smash Bros. Melee'' (then "Tournament Mode") is in ''Super Smash Bros. Brawl'', acting the exact same way as it did in ''Super Smash Bros. Melee''. Players are able to brawl in a tourney, that can have up to thirty-two players, and must fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from sixty-four to thirty-two and letting players put in more characters on stage than controllers (such as four characters when there are only two controllers connected), nothing has changed compared to ''Super Smash Bros. Melee''.


===Nintendo Wi-Fi Connection===
===Nintendo Wi-Fi Connection===
[[File:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]]
[[File:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]]
[[Nintendo Wi-Fi Connection]] is a new feature in ''Super Smash Bros. Brawl''. However, similar to what happened with ''[[Mario Strikers Charged]]'', the game tends to slow down and fail when the players are playing far away. The further away the players are from each other, the more the problem worsens. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are ''With Friends'' and ''With Anyone''.
[[Nintendo Wi-Fi Connection]] was a new feature in ''Super Smash Bros. Brawl''. However, similar to what happened with ''[[Mario Strikers Charged]]'', the game tended to slow down and fail when the players were playing far away. The further away the players were from each other, the more the problem worsened. So, playing a game from Japan to America would slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are With Friends and With Anyone.


When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons, or [[Mii]]s. In this mode, players are able to send messages to each other in-game, using the [[Taunt]] command. Players can send four different kinds of messages, one for each direction: up, down, left, and right. Results are recorded only in this mode. The [[#Stadium|Home-run Contest]] and [[#Stadium|Multi-Man Brawl]] are also playable in this mode.
When playing with friends, players used friend codes in order to brawl with each other. They could choose an emblem to represent themselves. Emblems could be the games' series emblems, the characters' icons, or [[Mii]]s. In this mode, players were able to send messages to each other in-game, using the [[Taunt]]s. Players could send four different kinds of messages, one for each direction: up, down, left, and right. Results were recorded only in this mode. The [[#Stadium|Home-run Contest]] and [[#Stadium|Multi-Man Brawl]] are also playable in this mode.


[[File:Multimenbrawl.jpg|thumb|The ''With Friends'' mode selection screen.]]
[[File:Multimenbrawl.jpg|thumb|The With Friends mode selection screen.]]
When brawling in the ''With Anyone'' setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the ''With Anyone'' mode. There are several modes in the ''With Anyone'' setting. In the ''Basic Brawl'', players play against each other without teams. However, the rules are set to 2-Minute Brawl and cannot be changed. However, players can individually change their item settings. The game will randomly use the item setting of one of the combatants. If there are less than four players, there will be CPU enemies present to make there be four characters. When a player disconnects from the Wi-Fi connection while battling, a CPU takes over their character.
When brawling in the With Anyone setting, players were unable to send messages to each other in-game, and neither could they see the name or details of their opponent. Also, the results of the battle were not recorded in the With Anyone mode. There were several modes in the With Anyone setting. In the Basic Brawl, players played against each other in a free for all. However, the rules were set to 2-Minute Brawl and cannot be changed, but players could individually change their item settings. The game would randomly use the item setting of one of the combatants. If there were less than four players, CPUs would be added to make there be four characters. When a player disconnected from the Wi-Fi connection while battling, a CPU took over their character.


Unlockable characters are also available in this setting for a player who has unlocked them. Because of this, Nintendo recommends players not to use the ''Basic Brawl'' setting if one is not wanting to get the unlockable characters spoiled. A different mode in the ''With Anyone'' setting is the ''Team Brawl''. While the game is loading, or while the players are waiting for other opponents, they can practice the game by attacking the [[Sandbag]] from ''Super Smash Bros. Melee''. Players can choose to be spectators of the battle, and even bet coins on who will win.
Unlockable characters were also available in this setting for a player who has unlocked them. Because of this, Nintendo recommended players not to use the Basic Brawl setting if one did not want to get the unlockable characters spoiled. A different mode in the With Anyone setting was the Team Brawl. While the game was loading, or while the players were waiting for other opponents, they could practice the game by attacking the [[Sandbag]] from ''Super Smash Bros. Melee''. Players could choose to be spectators of the battle, and even bet coins on who will win.


The Nintendo Wi-Fi Connection has been shut down as of May 20, 2014, making it no longer possible to play this game online.<ref>http://www.gamespot.com/articles/nintendo-killing-online-support-for-mario-kart-wii-super-smash-bros-brawl-in-may/1100-6417983/</ref>
The Nintendo Wi-Fi Connection was shut down on May 20, 2014, making it no longer possible to play this game online.<ref>http://www.gamespot.com/articles/nintendo-killing-online-support-for-mario-kart-wii-super-smash-bros-brawl-in-may/1100-6417983/</ref>


===Vault===
===Vault===
Here, various content can be found, such as content that is received when players achieve certain tasks.
Here, various content can be found, such as content that is received when players achieve certain tasks.
====Trophies & stickers====
====Trophies & stickers====
=====Trophies=====
=====Trophies=====
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=====Coin Launcher=====
=====Coin Launcher=====
[[File:CoinLauncher.jpg|thumb|Screen shot of the Coin Launcher in use.]]
[[File:CoinLauncher.jpg|thumb|Screen shot of the Coin Launcher in use.]]
The ''Coin Launcher'' is a mini-game available in the ''Vault'', replacing the ''Lottery mode'' from ''Super Smash Bros. Melee''. In this game, the player uses the coins which they have won in the Classic Mode, the Subspace Emissary, the Group mode or by betting on the winner in the Wi-Fi connection's ''Spectator Mode'', to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots the coins the player has collected. Several moving objects appear at regular intervals, of which there are a few different types. Each different type moves in a different formation and direction across the screen. If the player shoots all the enemies in a particular group formation, the player will often gain a sticker as a reward. However, the main aim of this game is to hit the Trophies to win them. These appear quite regularly, and move across the screen in a random path, although these are predetermined. A trophy must be hit with two to four coins to be collected. There are some hazards in this game; mainly the missiles which appear and aim for the Coin Launcher. Each one takes two hits to destroy, but some move much faster than others, and occasionally a large group will appear all at once. If a missile hits the Coin Launcher, the player loses ten coins, and a special green gauge decreases. This gauge, located on the bottom left corner of the screen, if filled up completely, allows the player to rapid-fire coins for a short time when it is filled. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects.
The Coin Launcher is a mini-game available in the Vault, replacing the Lottery mode from ''Super Smash Bros. Melee''. In this game, the player uses the coins which they have won in the Classic Mode, the Subspace Emissary, the Group mode or by betting on the winner in the Wi-Fi connection's Spectator Mode, to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots the coins the player has collected. Several moving objects appear at regular intervals, of which there are a few different types. Each different type moves in a different formation and direction across the screen. If the player shoots all the enemies in a particular group formation, the player will often gain a sticker as a reward. However, the main aim of this game is to hit the Trophies to win them. These appear quite regularly, and move across the screen in a random path, although these are predetermined. A trophy must be hit with two to four coins to be collected. There are some hazards in this game; mainly the missiles which appear and aim for the Coin Launcher. Each one takes two hits to destroy, but some move much faster than others, and occasionally a large group will appear all at once. If a missile hits the Coin Launcher, the player loses ten coins, and a special green gauge decreases. This gauge, located on the bottom left corner of the screen, if filled up completely, allows the player to rapid-fire coins for a short time when it is filled. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects.


====Stage Builder====
====Stage Builder====
[[File:Stage Builder Brawl.png|thumb|left|200px|The Stage Builder in action.]]
[[File:Stage Builder Brawl.png|thumb|left|200px|The Stage Builder in action.]]
[[File:CustomStage-Brawl.png|thumb|250px|right|[[Mario]] and [[Luigi]] battle on a stage, made by the Stage Builder.]]
[[File:CustomStage-Brawl.png|thumb|250px|[[Mario]] and [[Luigi]] battle on a stage, made by the Stage Builder.]]
Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music from the game that will play on the stage. Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage.
Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music from the game that will play on the stage. Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage.


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==Glitches==
==Glitches==
{{main|List of Super Smash Bros. Brawl glitches}}
{{main|List of Super Smash Bros. Brawl glitches}}
===Play as a giant Jigglypuff===
===Play as a giant Jigglypuff===
First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, a portal will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the Final Smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger.
First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, a portal will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the Final Smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger.
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==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': [[75m]] appears as a [[75 m (stage)|stage]], where [[Donkey Kong]] in his original sprite form appears as a major stage hazard; [[25m]]'s theme appears as a song in this stage. [[Mario]]'s red-and-blue costume also originates from this game. One of [[Wario]]'s alternate costumes is based on Mario's original outfit from this game. One of [[Princess Peach|Peach's]] alternate costumes is based on [[Pauline]]'s artwork from this game.
*''[[Donkey Kong (game)|Donkey Kong]]'': [[75m]] appears as a [[75 m (stage)|stage]], where [[Donkey Kong]] in his original sprite form appears as a major stage hazard; [[25m]]'s theme appears as a song in this stage. [[Mario]]'s red-and-blue costume also originates from this game. One of [[Wario]]'s alternate costumes is based on Mario's original outfit from this game. One of [[Princess Peach|Peach's]] alternate costumes is based on [[Pauline]]'s artwork from this game.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': When [[Diddy Kong]], [[Fox McCloud|Fox]], and [[Falco Lombardi|Falco]] arrive at the barge taking the recently-trophified Donkey Kong to the Ancient Island, Donkey Kong's trophy is shown in chains on the arms and legs, referring to Donkey Kong's (or, technically, Cranky Kong's) captive status in the game, particularly the [[Chain Scene|final stage]] of the game.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': When [[Diddy Kong]], [[Fox]], and [[Falco]] arrive at the barge taking the recently-trophified Donkey Kong to the Ancient Island, Donkey Kong's trophy is shown in chains on the arms and legs, referring to Donkey Kong's (or, technically, Cranky Kong's) captive status in the game, particularly the [[Chain Scene|final stage]] of the game.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[Mario Bros. (stage)|A stage]] based off this game appears, complete with the [[POW Block]] in the center and obstacles such as [[Shellcreeper]]s and [[Sidestepper]]s. The ''Mario Bros.'' title theme is arranged for this stage. Two of Wario's alternate costumes is based on Mario's outfit and [[Luigi]]'s outfit on the Japanese cover.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[Mario Bros. (stage)|A stage]] based off this game appears, complete with the [[POW Block]] in the center and obstacles such as [[Shellcreeper]]s and [[Sidestepper]]s. The ''Mario Bros.'' title theme is arranged for this stage. Two of Wario's alternate costumes is based on Mario's outfit and [[Luigi]]'s outfit on the Japanese cover.
*''[[Wrecking Crew]]'': The [[Golden Hammer]] appears as an item. One of Luigi's alternate costumes is based on his in-game sprite. One of Wario's alternate costumes is based on Foreman Spike.
*''[[Wrecking Crew]]'': The [[Golden Hammer]] appears as an item. One of Luigi's alternate costumes is based on his in-game sprite. One of Wario's alternate costumes is based on Foreman Spike.
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==Reception==
==Reception==
''Super Smash Bros. Brawl'' received critical acclaim from most publications; receiving praise for its amount of play modes and its extensive soundtrack. Many songs in the game would be reused in future ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' installments. As of March 31, 2020, the game sold 13.32 million units worldwide.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/wii.html IR Information > Financial Data - Nintendo]</ref>
''Super Smash Bros. Brawl'' received critical acclaim from most publications; receiving praise for its amount of play modes and its extensive soundtrack. Many songs in the game would be reused in future ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' installments. As of March 31, 2020, the game sold 13.32 million units worldwide.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/wii.html IR Information > Financial Data - Nintendo]</ref>
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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Mario - Super Smash Bros. Brawl (alt).png|[[Mario]]
Mario - Super Smash Bros. Brawl (alt).png|[[Mario]]
Luigi Sprite SSBB.png|[[Luigi]]
Luigi Sprite SSBB.png|[[Luigi]]
Wario Brawl alternate art.jpg|[[Wario]]
BrawlWario alt.png|[[Wario]]
Fox - Super Smash Bros Brawl (alt).png|[[Fox]]
Fox - Super Smash Bros Brawl (alt).png|[[Fox]]
Pikachu - Super Smash Bros Brawl (alt).png|[[Pikachu]]
Pikachu - Super Smash Bros Brawl (alt).png|[[Pikachu]]
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|Spa=''Super Smash Bros. Brawl''
|Spa=''Super Smash Bros. Brawl''
|SpaM=-
|SpaM=-
|Fra=''Super Smash Bros. Brawl''
|Fre=''Super Smash Bros. Brawl''
|FraM=-
|FreM=-
|Ger=''Super Smash Bros. Brawl''
|Ger=''Super Smash Bros. Brawl''
|GerM=-
|GerM=-
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*If the player is using a [[Nintendo GameCube]] controller or a [[Wii#Classic Controller|Classic Controller]], tilting {{button|gcn|C}} or {{button|wii|CCStickR}} while on the main menu will change the camera angle.
*If the player is using a [[Nintendo GameCube]] controller or a [[Wii#Classic Controller|Classic Controller]], tilting {{button|gcn|C}} or {{button|wii|CCStickR}} while on the main menu will change the camera angle.
*This is the first and so far the only ''Super Smash Bros.'' installment to not feature stages or music stage themes from the original ''[[Super Smash Bros.]]''
*This is the first and so far the only ''Super Smash Bros.'' installment to not feature stages or music stage themes from the original ''[[Super Smash Bros.]]''
*This is one of the few ''Mario'' games given a T rating by the ESRB, the others being ''[[Donkey Konga 2]]'' and ''[[Super Smash Bros. Melee]]''.
*This is one of the few ''Super Mario'' games given a T rating by the ESRB, the others being ''[[Donkey Konga 2]]'' and ''[[Super Smash Bros. Melee]]''.
*''Super Smash Bros. Brawl'' is the first ''Super Smash Bros.'' game not to have the announcer shout the title of the game.
*''Super Smash Bros. Brawl'' is the first ''Super Smash Bros.'' game not to have the announcer shout the title of the game.
*When not counting sub-universes, this is the only ''Super Smash Bros.'' game not to introduce any ''Mario'' newcomers.
*When not counting sub-universes, this is the only ''Super Smash Bros.'' game not to introduce any ''Super Mario'' newcomers.
*''Super Smash Bros. Brawl'' is the first ''Super Smash Bros.'' game to have Spanish, Italian, and Korean announcers, voiced by Carlos Lobo, Luigi Fantino, and {{wp|Choi Han}}, respectively, with the first two reprising their roles in future games while the Korean announcer is replaced by {{wp|Xander Mobus}}, the announcer in the English and Japanese versions.
*''Super Smash Bros. Brawl'' is the first ''Super Smash Bros.'' game to have Spanish, Italian, and Korean announcers, voiced by Carlos Lobo, Luigi Fantino, and {{wp|Choi Han}}, respectively, with the first two reprising their roles in future games while the Korean announcer is replaced by {{wp|Xander Mobus}}, the announcer in the English and Japanese versions.


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==External links==
==External links==
{{NIWA|Bulbapedia=1|FireEmblem=1|FZeroWiki=1|GoldenSun=1|Icaruspedia=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. Brawl|NWiki=1|Nookipedia=1|Pikipedia=1|StarfyWiki=1|StrategyWiki=1|SmashWiki=1|WikiBound=1|WiKirby=1|ZeldaWiki=1}}
{{NIWA|Bulbapedia=1|FireEmblem=1|FZeroWiki=1|GoldenSun=1|Icaruspedia=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. Brawl|NWiki=1|Nookipedia=1|Pikipedia=1|StarfyWiki=1|StrategyWiki=1|SmashWiki=1|WikiBound=1|WiKirby=1|ZeldaWiki=1}}
*{{wp|Super Smash Bros. Brawl|Super Smash Bros. Brawl on Wikipedia}}
*{{wp|Super Smash Bros. Brawl|''Super Smash Bros. Brawl'' on Wikipedia}}
*[http://www.smashbros.com/wii/en_us/index.html Smash Bros. DOJO!!]
*[http://www.smashbros.com/wii/en_us/index.html Smash Bros. DOJO!!] ([https://web.archive.org/web/20230407162505/https://www.smashbros.com/wii/en_us/index.html Archive])
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Smash_Brawl.pdf North American manual]


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