Super Mario Kart: Difference between revisions

3,980 bytes added ,  14 days ago
no edit summary
mNo edit summary
No edit summary
 
(97 intermediate revisions by 42 users not shown)
Line 1: Line 1:
{{FA}}
{{FA}}
{{italic title}}
{{italic title}}
{{about|the game for the [[Super Nintendo Entertainment System]]|the microgame from [[WarioWare Gold]] of the same name|[[Super Mario Kart (microgame)]]}}
{{about|the game for the [[Super Nintendo Entertainment System]]|the microgame from [[WarioWare Gold]] of the same name|[[Super Mario Kart (microgame)]]|the musical composition from the game's title screen|[[Super Mario Kart (theme)]]}}
{{distinguish|Super Mario Kart Tour}}
{{distinguish|Super Mario Kart Tour}}
{{redirect|SMK|the manga|[[Super Mario-kun]]}}
{{redirect|SMK|the manga|[[Super Mario-kun]]}}
Line 8: Line 8:
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''SNES:'''<br>{{release|Japan|August 27, 1992|USA|September 8, 1992<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|January 21, 1993}} '''Player's Choice:'''<br>{{release|USA|May 20, 1996}} '''Virtual Console (Wii):'''<br>{{release|Japan|June 9, 2009|USA|November 23, 2009|Europe|April 2, 2010|Australia|April 2, 2010}} '''Virtual Console (Wii U):'''<br>{{release|Japan|June 19, 2013|Europe|March 27, 2014|Australia|March 28, 2014|USA|August 6, 2014}} '''Virtual Console (New 3DS):'''<br>{{release|Europe|March 17, 2016|Australia|March 18, 2016|USA|March 24, 2016|Japan|May 9, 2016}} '''Super NES Classic Edition:'''<br>{{release|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|USA|September 5, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/8TVE44feo_I?t=1386 Nintendo Direct 9.4.2019]. ''YouTube''. Retrieved September 4, 2019.</ref>|Japan|September 6, 2019<ref>Nintendo (September 4, 2019). [https://youtu.be/IjZbFWW23d0?t=3568 Nintendo Direct 2019.9.5]. ''YouTube''. Retrieved September 4, 2019.</ref>|Europe|September 6, 2019<ref>[https://twitter.com/NintendoEurope/status/1169375812610592769 Tweet by Nintendo of Europe (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|Australia|September 6, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1169378280031436800 Tweet by Nintendo AU NZ (Super Nintendo Entertainment System - Nintendo Switch Online release date)]. ''Twitter''. Retrieved September 4, 2019.</ref>|HK|September 6, 2019|South Korea|September 6, 2019}} '''''Fully souped up!'':'''<br>{{release|Japan|May 26, 2021|USA|May 26, 2021|Europe|May 26, 2021|Australia|May 26, 2021}}
|release='''SNES:'''<br>{{release|Japan|August 27, 1992|USA|September 1, 1992<ref>Nintendo Switch Online app</ref>|Europe|January 21, 1993}} '''Player's Choice:'''<br>{{release|USA|May 20, 1996}} '''Virtual Console (Wii):'''<br>{{release|Japan|June 9, 2009|USA|November 23, 2009|Europe|April 2, 2010|Australia|April 2, 2010}} '''Virtual Console (Wii U):'''<br>{{release|Japan|June 19, 2013|Europe|March 27, 2014|Australia|March 28, 2014|USA|August 6, 2014}} '''Virtual Console (New 3DS):'''<br>{{release|Europe|March 17, 2016|Australia|March 18, 2016|USA|March 24, 2016|Japan|May 9, 2016}} '''Super NES Classic Edition:'''<br>{{release|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|USA|September 5, 2019<ref>{{cite|author=Nintendo|date=September 4, 2019|url=youtu.be/8TVE44feo_I?t=1386|title=Nintendo Direct 9.4.2019|publisher=YouTube|accessdate=September 4, 2019}}</ref>|Japan|September 6, 2019<ref>{{cite|author=Nintendo|date=September 4, 2019|url=youtu.be/IjZbFWW23d0?t=3568|title=Nintendo Direct 2019.9.5|publisher=YouTube|accessdate=September 4, 2019}}</ref>|Europe|September 6, 2019<ref>{{cite|url=x.com/NintendoEurope/status/1169375812610592769|title=Tweet by Nintendo of Europe (Super Nintendo Entertainment System - Nintendo Switch Online release date)|publisher=X|accessdate=September 4, 2019}}</ref>|Australia|September 6, 2019<ref>{{cite|url=x.com/NintendoAUNZ/status/1169378280031436800|title=Tweet by Nintendo AU NZ (Super Nintendo Entertainment System - Nintendo Switch Online release date)|publisher=X|accessdate=September 4, 2019}}</ref>|HK|September 6, 2019|South Korea|September 6, 2019}} '''''Fully souped up!'':'''<br>{{release|Japan|May 26, 2021|USA|May 26, 2021|Europe|May 26, 2021|Australia|May 26, 2021}}
|languages={{languages|en_us=y|jp=y}}
|languages={{languages|en_us=y|jp=y}}
|genre=[[Genre#Racing|Racing]]
|genre=[[Genre#Racing games|Racing]]
|modes=1-2 players
|modes=1–2 players
|ratings='''SNES:'''{{ratings|esrb=K-A}} '''Virtual Console:'''{{ratings|esrb=E|pegi=3|cero=A|acb=G}}
|ratings='''SNES:'''{{ratings|esrb=K-A}} '''Virtual Console:'''{{ratings|esrb=E|pegi=3|cero=A|acb=G}}
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
Line 17: Line 17:
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiuclassic=1|wiiupro=1|3ds=1|snesclassic=1|joy-con=1|switchpro=1|switchsnes=1}}
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiuclassic=1|wiiupro=1|3ds=1|snesclassic=1|joy-con=1|switchpro=1|switchsnes=1}}
}}
}}
'''''Super Mario Kart''''' is a [[Genre#Racing|racing]] game for the [[Super Nintendo Entertainment System]], which was first released in 1992 and re-released in 1996 as a [[Player's Choice]] title, being the first title in the line up. Unlike the other racing games at the time, which focused on single-player racing with more complicated tracks, ''Super Mario Kart'' was focused on two players and was designed to be an easy and intuitive "pick up and play" experience that heavily involves the use of acquiring weapons on an obstacle course-like track to impede another player's progress. The development of a one-on-one [[Battle Mode]] was invented as another way to enjoy the competitive aspects of the game. Another notable aspect of the game is its {{wp|Mode 7}} graphics, where the game simulates a 3D plane by rotating and scaling a background graphic on a scanline-by-scanline basis, allowing players to simulate driving in a 3D environment. Much of this game is heavily based on ''[[Super Mario World]]'' with both graphics and general themes being taken from this game. This includes sprites reusing assets from ''Super Mario World'' as well as the game's soundtrack rearranging several ''Super Mario World'' melodies.
'''''Super Mario Kart''''' is a [[Genre#Racing games|racing game]] for the [[Super Nintendo Entertainment System]]. The game was first released in 1992 and rereleased in 1996 as a [[Player's Choice]] title, being the first title in the lineup. Unlike the other racing games at the time, which focused on single-player racing with more complicated tracks, ''Super Mario Kart'' was focused on two players and was designed to be an easy and intuitive "pick up and play" experience that heavily involves the use of acquiring weapons on an obstacle course-like track to impede another player's progress. The development of a one-on-one [[Battle Mode]] was invented as another way to enjoy the competitive aspects of the game. Another notable aspect of the game is its {{wp|Mode 7}} graphics, where the game simulates a 3D plane by rotating and scaling a background graphic on a scanline-by-scanline basis, allowing players to simulate driving in a 3D environment. Much of this game is heavily based on ''[[Super Mario World]]'', with both graphics and general themes being taken from that game. This includes sprites reusing assets from ''Super Mario World'' as well as the game's soundtrack rearranging several ''Super Mario World'' melodies.


The game's success spawned the hugely influential [[Mario Kart (series)|''Mario Kart'' series]], while also helping to pioneer the kart-racing genre. The game's success has also influenced the greater [[Mario (franchise)|''Mario'' franchise]], with elements from it appearing throughout it. Examples of these kinds of elements include [[Mount Must Dash|a level designed after ''Super Mario Kart''{{'}}s courses]] appearing in ''[[Super Mario 3D World]]'' as well as [[Rainbow Road]] making an appearance in ''[[Paper Mario: Color Splash]]''. ''Super Mario Kart''{{'}}s use of a wider cast of characters such as [[Bowser]] and [[Princess Peach|Peach]] was the first of many multiplayer-oriented ''Mario'' spin-off titles that included a diverse, playable cast of ''Mario'' characters such as those from the [[Mario Tennis (series)|''Mario Tennis'']] and [[Mario Party (series)|''Mario Party'']] series. Additionally, the game has been ranked as one of the greatest games of all time by various organizations due to its aforementioned legacy and its ground-breaking gameplay.
The game's success spawned the hugely influential ''[[Mario Kart (series)|Mario Kart]]'' series, while also helping to pioneer the [[kart]]-racing genre. The game's success has also influenced the greater [[Super Mario (franchise)|''Super Mario'' franchise]], with elements from it appearing throughout it. Examples of these kinds of elements include a [[Mount Must Dash|level designed after ''Super Mario Kart''{{'}}s courses]] appearing in ''[[Super Mario 3D World]]'', item-based battles in multiple ''Mario'' sports games, [[Rainbow Road]] making an appearance in ''[[Paper Mario: Color Splash]]'', and an entire scene dedicated to ''Mario Kart'' in ''[[The Super Mario Bros. Movie]]''. ''Super Mario Kart''{{'}}s use of a wider cast of characters such as [[Bowser]] and [[Princess Peach|Peach]] was the first of many multiplayer-oriented ''Super Mario'' spin-off titles that included a diverse, playable cast of ''Super Mario'' characters such as those from the [[Mario Tennis (series)|''Mario Tennis'' series]] and [[Mario Party (series)|''Mario Party'' series]]. Additionally, the game has been ranked as one of the greatest games of all time by various organizations due to its aforementioned legacy and its ground-breaking gameplay.
 
''Super Mario Kart'' was rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2009–2010, on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013–2014, and on the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2016. It is one of the 21 titles included on the [[Super Nintendo Entertainment System#Super NES Classic Edition|Super NES Classic Edition]] and is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]], which also released a special version titled ''Super Mario Kart: Fully souped up!'' with 150cc and the [[Special Cup]] unlocked on May 26, 2021.


''Super Mario Kart'' was re-released on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2009-2010, on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013-2014, on the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2016, is one of the 21 titles included on the [[Super Nintendo Entertainment System#Super NES Classic Edition|Super NES Classic Edition]], and is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]], which also released a special version titled ''Super Mario Kart: Fully souped up!'' with 150cc and the [[Special Cup]] unlocked on May 26, 2021.
==Gameplay==
==Gameplay==
[[File:SMK Title Screen.png|thumb|left|Title screen for ''Super Mario Kart''.]]
[[File:SMK Title Screen.png|thumb|left|Title screen for ''Super Mario Kart'']]
Players select a ''Mario'' character out of a cast of 8 characters with which to race (or battle in Battle Mode) against opponents; each racer has their own stats which determine how they control, though these are not displayed in-game. Players then race or battle against their opponents, depending upon which game mode is chosen. Integral to the gameplay is the item system, where players can pick up items from [[? Panel|Question Blocks]] clustered around parts of the track. The item obtained is dependent on the player's position in the race. For example, players farther behind obtain stronger items such as the invincible, speed-raising [[Star]] or the [[Lightning]] that can shrink all racers, while players farther ahead receive the basic [[Banana Peel]]s and [[Green Shell]]s items. Question Blocks get depleted whenever a player runs over them, and they do not respawn their items until all Question Blocks in the track have been depleted.  
Players select a ''Super Mario'' character out of a cast of eight [[#Drivers|characters]] with which to race (or battle in Battle Mode) against opponents; each racer has their own stats which determine how they control, though these are not displayed in-game. Players then race or battle against their opponents, depending upon which game mode is chosen. Integral to the gameplay is the item system, where players can pick up items from [[? Panel|Question Blocks]] clustered around parts of the track. The item obtained is dependent on the player's position in the race. For example, players farther behind obtain stronger items such as the invincible, speed-raising [[Star]] or the [[Lightning]] that can shrink all racers, while players farther ahead receive the basic [[Banana Peel]]s and [[Green Shell]]s items. Question Blocks get depleted whenever a player runs over them, and they do not respawn their items until all Question Blocks in the track have been depleted.  


At the start of the race, players can rev their kart up for a [[Rocket Start|a boost]], though if they rev up too much, they begin the race by accelerating much slower. Players can hop if they press either {{button|snes|L}} or {{button|snes|R}}. If they hold the button after hopping while holding either left or right, they can [[Drift|power slide]], which enable them to drive through harder turns while losing less speed than steering normally through them. A slight drift is also possible by hopping and only holding either the left or right button. While karts in this game can brake with {{button|snes|Y}}, they cannot go in reverse: players need to perform a U-turn or hop around to go backwards. Some tracks feature water that players can fall into: if players fall into these areas, they are able to move around for a little while before eventually being picked up by [[Lakitu (Mario Kart referee)|Lakitu]]. Players immediately get rescued by Lakitu if they fall into pits or into lava, however.
At the start of the race, players can rev their kart up for [[Rocket Start|a boost]], though if they rev up too much, they begin the race by accelerating much slower. Players can hop if they press either {{button|snes|L}} or {{button|snes|R}}. If they hold the button after hopping while holding either left or right, they can [[Drift|power slide]], which enable them to drive through harder turns while losing less speed than steering normally through them. A slight drift is also possible by hopping and only holding either the left or right button. While karts in this game can brake with {{button|snes|Y}}, they cannot go in reverse: players need to perform a U-turn or hop around to go backwards. Some tracks feature water that players can fall into: if players fall into these areas, they are able to move around for a little while before eventually being picked up by [[Lakitu (Mario Kart referee)|Lakitu]]. Players immediately get rescued by Lakitu if they fall into pits or into lava, however.


While driving the course, [[coin]]s can be picked up, which increase the player's top speed as well as shield them from other racers. If a player runs into another racer while they have zero coins, they spin out; however, if a player runs into another racer while they have several coins, they simply lose one coin while still being able to continue driving. Having ten coins gives the player the maximum amount of speed they can possess, though they are still able to collect additional coins without gaining any additional speed. Players start each race with a number of coins depending on their rank: first and second start with two coins, third and fourth start with three coins, fifth and sixth start with four coins, and seventh and eighth start with five coins. Players lose four coins if they are hit with an item, they lose two coins if they are picked up by Lakitu by falling off the track, and they lose one coin if they bump into another racer. The number of coins found on each course varies from one course to another.
While driving the course, [[coin]]s can be picked up, which increase the player's top speed as well as shield them from other racers. If a player runs into another racer while they have zero coins, they spin out; however, if a player runs into another racer while they have several coins, they simply lose one coin while still being able to continue driving. Having ten coins gives the player the maximum amount of speed they can possess, though they are still able to collect additional coins without gaining any additional speed. Players start each race with a number of coins depending on their rank: first and second start with two coins, third and fourth start with three coins, fifth and sixth start with four coins, and seventh and eighth start with five coins. Players lose four coins if they are hit with an item, they lose two coins if they are picked up by Lakitu by falling off the track, and they lose one coin if they bump into another racer. The number of coins found on each course varies from one course to another.
Line 82: Line 83:
|{{button|wiiu|X}} / {{button|wiiu|minus}}
|{{button|wiiu|X}} / {{button|wiiu|minus}}
|{{button|switch|X}} / {{button|switch|Minus}}
|{{button|switch|X}} / {{button|switch|Minus}}
|{{button|switch|jc-top}} / {{button|switch|Minus}}{{button|switch|Plus}} + {{button|switch|SL}}
|{{button|switch|jc-top}} / {{button|switch|PlusMinus}} + {{button|switch|SL}}
|-
|-
|Brake
|Brake
Line 109: Line 110:
|{{button|wiiu|Plus}}
|{{button|wiiu|Plus}}
|{{button|switch|plus}}
|{{button|switch|plus}}
|{{button|switch|Minus}}{{button|switch|Plus}} + {{button|switch|SR}}
|{{button|switch|PlusMinus}} + {{button|switch|SR}}
|}
|}
</center>
</center>
Line 116: Line 117:
===Mario Kart GP===
===Mario Kart GP===
[[File:SMK Mario Circuit 1 Starting Line.png|thumb|left|The first race of the Mario Kart GP is about to begin.]]
[[File:SMK Mario Circuit 1 Starting Line.png|thumb|left|The first race of the Mario Kart GP is about to begin.]]
The Mario Kart GP is the main mode in ''Super Mario Kart''. Here, up to two players can race against seven other CPU-controlled opponents in a five-course cup; they first start out in eighth place and must make their way to the top position; players keep their position for the next race if they end in that position. The top four players receive [[point]]s based on their ranking: first place earns the player nine points, second earns six, third earns three, and fourth earns one, while fifth and below get zero points. Players who rank fifth or below lose one of three lives. If both players rank fifth or below, the race must be tried again. If the player ranks fifth or below without any lives left, the game ends. A single extra life can be earned by placing in the same position three times. The maximum score in a GP cup is forty-five, obtained by winning five times. The three best drivers move on to the award ceremony where they receive their trophies. Third place gives the player a bronze trophy, second gives silver, and first gives gold (the player can watch the ceremony only when they place first: however, a [[List of Super Mario Kart pre-release and unused content|protoype version]] has animations for second and third). Each race is five laps long (with Lakitu appearing on the left side of the player holding the start signal and the lap count signs).  
The Mario Kart GP is the main mode in ''Super Mario Kart''. Here, up to two players can race against seven or six other CPU-controlled opponents in a five-course cup; they first start out in eighth place and must make their way to the top position; players keep their position for the next race if they end in that position. The top four players receive [[point]]s based on their ranking: first place earns the player nine points, second earns six, third earns three, and fourth earns one, while fifth and below get zero points. Players who rank fifth or below lose one of three lives. If both players rank fifth or below, the race must be tried again. If the player ranks fifth or below without any lives left, the game ends. A single extra life can be earned by placing in the same position three times. The maximum score in a GP cup is forty-five, obtained by winning five times. The three best drivers move on to the award ceremony where they receive their trophies. Third place gives the player a bronze trophy, second gives silver, and first gives gold (the player can watch the ceremony only when they place first: however, a [[List of Super Mario Kart pre-release and unused content|prototype version]] has animations for second and third). If the player ranks fourth or under by the end of the cup, their character is placed at the side of the podium and cries with their back facing the screen which displays text that says, "(character's name) came in (number) place. Try again." Each race is five laps long (with Lakitu appearing on the left side of the player holding the start signal and the lap count signs).


If players beat all of the cups in the 100cc engine class, the message "Excellent driving, you are now a Super Mario Kart expert" pops up, thus officially telling players that they have completed all four of the cups. If the player wants a harder challenge, they can now replay through the game in the 150cc engine class. If players beat all of the cups in the 150cc engine class, the same message as before pops up. If the player wants a more difficult challenge, they can hold {{button|snes|A}} and {{button|snes|Y}} at the character selection screen. This makes the character permanently small as if under the effect of a [[Lightning]] or [[Poison Mushroom]] until the player presses the buttons again.{{br|left}}
If players beat all of the cups in the 100cc engine class, the message "Excellent driving, you are now a Super Mario Kart expert" pops up, thus officially telling players that they have completed all four of the cups. If the player wants a harder challenge, they can now replay through the game in the 150cc engine class. If players beat all of the cups in the 150cc engine class, the same message as before pops up. If the player wants a more difficult challenge, they can hold {{button|snes|A}} and {{button|snes|Y}} at the character selection screen. This makes the character permanently small as if under the effect of a [[Lightning]] or [[Poison Mushroom]] until the player presses the buttons again.{{br|left}}


===Time Trial===
===Time Trial===
This one-player mode have the player to race through five laps of the selected track the fastest they can without items or coins in the 100cc engine class. The five lap times are recorded which are then combined to make the total time, as well as the fastest lap time and the characters used, for each track.
This one-player mode have the player to race through five laps of the selected track the fastest they can without items or coins in the 100cc engine class. The five lap times are recorded which are then combined to make the total time, as well as the fastest lap time and the characters used, for each track. By pressing {{button|snes|B}} on the second controller, a computer-controlled opponent can be chosen to race against.


If the player enters the cheat code {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|R}}, {{button|SNES|A}} on the cup selection menu in Time Trial, the Special Cup is unlocked. In the Japanese version, a [[Boo]] sound is heard upon successfully inputting the code.<ref>[https://tcrf.net/Super_Mario_Kart ''Super Mario Kart'']. ''The Cutting Room Floor''. Retrieved September 16, 2019.</ref>
If the player enters the cheat code {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|L}}, {{button|snes|L}}, {{button|snes|R}}, {{button|snes|R}}, {{button|SNES|A}} on the cup selection menu in Time Trial, the Special Cup is unlocked. In the Japanese version, a [[Boo]] sound is heard upon successfully inputting the code.<ref>{{cite|author=TCRF|title=[[tcrf:Super Mario Kart|''Super Mario Kart'']]|publisher=The Cutting Room Floor|accessdate=September 16, 2019}}</ref>


===Match Race===
===Match Race===
This mode is two-player only: the players can race each other like in GP, except CPU racers do not appear and players can freely choose the track to race in. [[Bullet Bill]]s slide around the courses as well, and coming in contact with one results in the kart spinning out and the object disappearing as if it were a Green Shell. The game keeps track of wins and losses of each player.
This mode is two-player only: the players can race each other like in GP, except CPU racers do not appear and players can freely choose the track to race in. Players start with three coins each. [[Bullet Bill]]s slide around the courses as well, and coming in contact with one results in the kart spinning out and the object disappearing as if it were a Green Shell. The game keeps track of wins and losses of each player.


===Battle Mode===
===Battle Mode===
Line 136: Line 137:
==Characters==
==Characters==
[[File:SuperMarioKart CharSelect.png|thumb|lright|Character selection screen.]]
[[File:SuperMarioKart CharSelect.png|thumb|lright|Character selection screen.]]
The game features eight playable characters from the [[Mario (franchise)|''Mario'' franchise]], such as [[Mario]], [[Luigi]], [[Yoshi]], and [[Bowser]]. However, some other characters from the series act as obstacles in the game's tracks, like [[Thwomp]]s, [[Monty Mole|Gopher]]s, [[Piranha Plant]]s, [[Bullet Bill]]s, and [[Cheep Cheep|Flopping Cheep Cheep]]s. [[Boo|Ghost]]s do not act as enemies, but both as item and as part of the [[Ghost Valley|Ghost Valley tracks]]' background. Yoshi, Bowser, and Donkey Kong Jr. are the only drivers in this game to have their own taunts when surpassing other racers regardless if they are being used by the player or CPU. The others do not have their own taunts and instead the standard beep is heard when surpassing other racers, but can only be heard when used by the player.
The game features eight playable characters from the [[Super Mario (franchise)|''Super Mario'' franchise]], such as [[Mario]], [[Luigi]], [[Yoshi]], and [[Bowser]]. However, some other characters from the series act as obstacles in the game's tracks, like [[Thwomp]]s, [[Monty Mole|Gopher]]s, [[Piranha Plant]]s, [[Bullet Bill]]s, and [[Cheep Cheep|Flopping Cheep Cheep]]s. [[Boo|Ghost]]s do not act as enemies, but both as item and as part of the [[Ghost Valley|Ghost Valley tracks]]' background. Yoshi, Bowser, and Donkey Kong Jr. are the only drivers in this game to have their own taunts when surpassing other racers regardless if they are being used by the player or CPU. The others do not have their own taunts and instead the standard beep is heard when surpassing other racers, but can only be heard when used by the player.


As stated in the game's manual, [[Lakitu (Mario Kart referee)|Lakitu]] is the owner of all the racetracks, thus overseeing all races. He appears on the track to start the race, to warn the player if they are going the wrong way on the course, and when they fall off the edge of the track or go out of bounds. If the latter happens, Lakitu transports the racer back onto the course at the price of two [[coin]]s. A Cheep Cheep balloon distributes the trophy to the GP winner.
As stated in the game's manual, [[Lakitu (Mario Kart referee)|Lakitu]] oversees the race track. He appears on the track to start the race, to warn the player if they are going the wrong way on the course, and when they fall off the edge of the track or go out of bounds. If the latter happens, Lakitu transports the racer back onto the course at the price of two [[coin]]s. A Cheep Cheep balloon distributes the trophy to the GP winner.
{{br|left}}
{{br|left}}
===Drivers===
===Drivers===
''Super Mario Kart'' has eight available drivers, divided into statistically identical pairs of two. While subsequent ''Mario Kart'' games would classify characters based on weight class, in this game other criteria are used. The stats presented here are derived and inferred from the manual.<ref>http://gamesdbase.com/Media/SYSTEM/Nintendo_SNES//Manual/formated/Super_Mario_Kart_-_1992_-_Nintendo.pdf</ref> The Bros are average drivers with a high top speed, The Dragon and The Lady have the highest acceleration with low handling, The Showdown have the lowest acceleration with the highest top speed and weight, while The Small Guys have high acceleration and handling, which makes them recommended for beginners. Each pair of characters has different engine sounds for their karts, which reflect their appearances and characteristics. All drivers also have a unique theme music whenever they finish a race with a good position.
''Super Mario Kart'' has eight available drivers, divided into statistically identical pairs of two. While subsequent ''Mario Kart'' games would classify characters based on weight class, in this game other criteria are used. The stats presented here are derived and inferred from the manual. The Bros are average drivers with a high top speed, The Dragon and The Lady have the highest acceleration with low handling, The Showdown have the lowest acceleration with the highest top speed and weight, while The Small Guys have high acceleration and handling, which makes them recommended for beginners. Each pair of characters has different engine sounds for their karts, which reflect their appearances and characteristics. All drivers also have a unique theme music whenever they finish a race with a good position.


On a side note, this is one of only two ''Mario Kart'' games to feature [[Donkey Kong Jr.]] as a playable character (subsequent installments have replaced him with [[Donkey Kong]]), the other being ''Mario Kart Tour''.
On a side note, this is one of only two ''Mario Kart'' games to feature [[Donkey Kong Jr.]] as a playable character (subsequent installments have replaced him with [[Donkey Kong]]), the other being ''Mario Kart Tour''.
{{br}}
{{br}}
{|class="wikitable sortable"style="text-align:center; margin:auto;"
 
{|border=1 style="text-align:center;overflow:auto; max-width:1260px"
|-style="background:#EAECF0"
 
|style="display:inline-block; background:white; min-width:300px" width=620px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:deepskyblue;color:white"|<big>'''The Bros.'''</big><br><small>Standard Performance</small>
|-
!width=50% style="background:#EAECF0"|[[File:SMK icon Mario.png]]<br><big>'''[[Mario]]'''</big>
!width=50% style="background:#EAECF0"|[[File:SMK icon Luigi.png]]<br><big>'''[[Luigi]]'''</big>
|-
|style="background:white; height:250px" align="center"|[[File:Mario holding flag SMK artwork.jpg|300x250px]]
|style="background:white; height:250px" align="center"|[[File:Luigi winks SMK artwork.jpg|300x250px]]
|-
!style="background:#EAECF0"|Acceleration:
!style="background:#EAECF0"|Top Speed:
|-
|style="background:white"|[[File:SMK Rating Average art.png]]
|style="background:white"|[[File:SMK Rating Very Good art.png]]
|-
!style="background:#EAECF0"|Weight:
!style="background:#EAECF0"|Handling:
|-
|style="background:white"|[[File:SMK Rating Average art.png]]
|style="background:white"|[[File:SMK Rating Average art.png]]
|-
!colspan=2 style="background:#EAECF0"|CPU item:
|-
|colspan=2|[[File:SMKStar.png]]<br>[[Super Star|Star]]
|}
 
|style="display:inline-block; background:white; min-width:300px" width=620px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:deeppink;color:white"|<big>'''The Dragon and The Lady'''</big><br><small>Fast Acceleration</small>
|-
!width=50% style="background:#EAECF0"|[[File:SMK icon Princess.png]]<br><big>'''[[Princess Peach|Princess]]'''</big>
!width=50% style="background:#EAECF0"|[[File:SMK icon Yoshi.png]]<br><big>'''[[Yoshi]]'''</big>
|-
|style="background:white; height:250px" align="center"|[[File:SMK Princess artwork.jpg|300x250px]]
|style="background:white; height:250px" align="center"|[[File:Yoshi SMK artwork.jpg|300x250px]]
|-
!style="background:#EAECF0"|Acceleration:
!style="background:#EAECF0"|Top Speed:
|-
|style="background:white"|[[File:SMK Rating The Best of the Best art.png]]
|style="background:white"|[[File:SMK Rating Average art.png]]
|-
!style="background:#EAECF0"|Weight:
!style="background:#EAECF0"|Handling:
|-
|style="background:white"|[[File:SMK Rating Average art.png]]
|style="background:white"|[[File:SMK Rating Not so hot art.png]]
|-
!colspan=2 style="background:#EAECF0"|CPU item:
|-
|[[File:PoisonMushroomSMK.png]]<br>[[Poison Mushroom]]
|[[File:Yoshi Egg Super Mario Kart.png]]<br>[[Yoshi Egg|Egg]]
|}
 
|style="display:inline-block; background:white; min-width:300px" width=620px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:limegreen;color:white"|<big>'''The Showdown'''</big><br><small>High Top Speed</small>
|-
!width=50% style="background:#EAECF0"|[[File:SMK icon Bowser.png]]<br><big>'''[[Bowser]]'''</big>
!width=50% style="background:#EAECF0"|[[File:SMK icon Donkey Kong Jr.png]]<br><big>'''[[Donkey Kong Jr.]]'''</big>
|-
|style="background:white; height:250px" align="center"|[[File:Bowser SMK artwork.jpg|300x250px]]
|style="background:white; height:250px" align="center"|[[File:Donkey Kong JR SMK artwork.jpg|300x250px]]
|-
|-
!rowspan="2"class=unsortable style="background-color:#FF0000;color:white"|Category
!style="background:#EAECF0"|Acceleration:
!rowspan="2"class=unsortable style="background-color:#FF0000;color:white"|Artwork
!style="background:#EAECF0"|Top Speed:
!rowspan="2"style="background-color:#FF0000;color:white"|Name
!colspan="4"class=unsortable style="background-color:#FF0000;color:white"|Stats
!rowspan="2"style="background-color:#FF0000;color:white"|CPU Item
|-
|-
!style="background-color:#FF0000;color:white"|Acceleration
|style="background:white"|[[File:SMK Rating Not so hot art.png]]
!style="background-color:#FF0000;color:white"|Top Speed
|style="background:white"|[[File:SMK Rating The Best of the Best art.png]]
!style="background-color:#FF0000;color:white"|Weight
!style="background-color:#FF0000;color:white"|Handling
|-
|-
|style="text-align:center" rowspan="2" |The Bros.
!style="background:#EAECF0"|Weight:
|style="text-align:center"|[[File:Mario holding flag SMK artwork.jpg|150px]]
!style="background:#EAECF0"|Handling:
|style="text-align:center"|'''[[Mario]]'''
|style="text-align:center" rowspan="2" data-sort-value="2"|'''<span style="color:gold">Medium</span>'''
|style="text-align:center" rowspan="2" data-sort-value="3"|'''<span style="color:green">High</span>'''
|style="text-align:center" rowspan="2" data-sort-value="2"|'''<span style="color:gold">Medium</span>'''
|style="text-align:center" rowspan="2" data-sort-value="2"|'''<span style="color:gold">Medium</span>'''
|style="text-align:center" rowspan="2"|[[File:SMKStar.png|50px]]<br>[[Super Star|Star]]
|-
|-
|style="text-align:center"|[[File:Luigi winks SMK artwork.jpg|100px]]
|style="background:white"|[[File:SMK Rating Very Good art.png]]
|style="text-align:center"|'''[[Luigi]]'''
|style="background:white"|[[File:SMK Rating Average art.png]]
|-
|-
|style="text-align:center" rowspan="2" |The Dragon and The Lady
!colspan=2 style="background:#EAECF0"|CPU item:
|style="text-align:center"|[[File:SMK Princess artwork.jpg|150px]]
|style="text-align:center"|'''[[Princess Peach|Princess]]'''
|style="text-align:center" rowspan="2" data-sort-value="4"|'''<span style="color:dodgerblue">Very High</span>'''
|style="text-align:center" rowspan="2" data-sort-value="2"|'''<span style="color:gold">Medium</span>'''
|style="text-align:center" rowspan="2" data-sort-value="2"|'''<span style="color:gold">Medium</span>'''
|style="text-align:center" rowspan="2" data-sort-value="1"|'''<span style="color:red">Low</span>'''
|style="text-align:center"|[[File:PoisonMushroomSMK.png|50px]]<br>[[Poison Mushroom]]
|-
|-
|style="text-align:center"|[[File:Yoshi SMK artwork.jpg|150px]]
|[[File:SMKFireball.png]]<br>[[Fireball]]
|style="text-align:center"|'''[[Yoshi]]'''
|[[File:SMK Banana.png]]<br>[[Banana]]
|style="text-align:center"|[[File:Yoshi Egg Super Mario Kart.png|50px]]<br>[[Yoshi Egg|Egg]]
|}
 
|style="display:inline-block; background:white; min-width:300px" width=620px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:gold;color:white"|<big>'''The Small Guys'''</big><br><small>Good Control</small>
|-
|-
|style="text-align:center" rowspan="2" |The Showdown
!width=50% style="background:#EAECF0"|[[File:SMK icon Koopa Troopa.png]]<br><big>'''[[Koopa Troopa]]'''</big>
|style="text-align:center"|[[File:Bowser SMK artwork.jpg|100px]]
!width=50% style="background:#EAECF0"|[[File:SMK icon Toad.png]]<br><big>'''[[Toad]]'''</big>
|style="text-align:center"|'''[[Bowser]]'''
|style="text-align:center" rowspan="2" data-sort-value="1"|'''<span style="color:red">Low</span>'''
|style="text-align:center" rowspan="2" data-sort-value="4"|'''<span style="color:dodgerblue">Very High</span>'''
|style="text-align:center" rowspan="2" data-sort-value="3"|'''<span style="color:green">High</span>'''
|style="text-align:center" rowspan="2" data-sort-value="2"|'''<span style="color:gold">Medium</span>'''
|style="text-align:center"|[[File:SMKFireball.png|50px]]<br>[[Fireball]]
|-
|-
|style="text-align:center"|[[File:Donkey Kong JR SMK artwork.jpg|150px]]
|style="background:white; height:250px" align="center"|[[File:Koopa Troopa SMK artwork.jpg|300x250px]]
|style="text-align:center"|'''[[Donkey Kong Jr.]]'''
|style="background:white; height:250px" align="center"|[[File:Toad SMK artwork.jpg|300x250px]]
|style="text-align:center"|[[File:SMK Banana.png|50px]]<br>[[Banana]]
|-
|-
|style="text-align:center" rowspan="2" |The Small Guys
!style="background:#EAECF0"|Acceleration:
|style="text-align:center"|[[File:Koopa Troopa SMK artwork.jpg|100px]]
!style="background:#EAECF0"|Top Speed:
|style="text-align:center"|'''[[Koopa Troopa]]'''
|style="text-align:center" rowspan="2" data-sort-value="3"|'''<span style="color:green">High</span>'''
|style="text-align:center" rowspan="2" data-sort-value="1"|'''<span style="color:red">Low</span>'''
|style="text-align:center" rowspan="2" data-sort-value="1"|'''<span style="color:red">Low</span>'''
|style="text-align:center" rowspan="2" data-sort-value="3"|'''<span style="color:green">High</span>'''
|style="text-align:center"|[[File:SMK Green Shell Track Sprite.png|50px]]<br>[[Green Shell]]
|-
|-
|style="text-align:center"|[[File:Toad SMK artwork.jpg|150px]]
|style="background:white"|[[File:SMK Rating Very Good art.png]]
|style="text-align:center"|'''[[Toad]]'''
|style="background:white"|[[File:SMK Rating Not so hot art.png]]
|style="text-align:center"|[[File:PoisonMushroomSMK.png|50px]]<br>[[Poison Mushroom]]
|-
!style="background:#EAECF0"|Weight:
!style="background:#EAECF0"|Handling:
|-
|style="background:white"|[[File:SMK Rating Not so hot art.png]]
|style="background:white"|[[File:SMK Rating Very Good art.png]]
|-
!colspan=2 style="background:#EAECF0"|CPU item:
|-
|[[File:SMK Green Shell Track Sprite.png]]<br>[[Green Shell]]
|[[File:PoisonMushroomSMK.png]]<br>[[Poison Mushroom]]
|}
 
|}
|}
====Maximum speed====
====Maximum speed====
The Japanese ''Official Nintendo Guidebook'' of the game lists the maximum speed in the 100cc engine class in various conditions.<ref>''Super Mario Kart Nintendo Official Guidebook'', page 17.</ref> This maximum speed is increased by 1 km/h per each coin collected, until 10 coins are collected.<ref>''Super Mario Kart Nintendo Official Guidebook'', page 15.</ref>
The Japanese ''Official Nintendo Guidebook'' of the game lists the maximum speed in the 100cc engine class in various conditions.<ref>{{cite|title=''Super Mario Kart Nintendo Official Guidebook''|page=17}}</ref> This maximum speed is increased by 1 km/h per each coin collected, until 10 coins are collected.<ref>{{cite|title=''Super Mario Kart Nintendo Official Guidebook''|page=15}}</ref>
{|class="wikitable"style="text-align:center; margin:auto;"
{|class="wikitable"style="text-align:center; margin:auto;"
!colspan="8"|Maximum speed in the 100cc engine class
!colspan="8"|Maximum speed in the 100cc engine class
Line 258: Line 312:
|96
|96
|84
|84
|88
|84
|72
|72
|}
|}


====Acceleration====
====Acceleration====
[[File:SMK Acceleration Graph.png|thumb|center|600px|A graph showing the speed as a function of time when accelerating from a standstill with various characters. The horizontal axis shows the time in seconds. The red line refers to Mario and Luigi, the green line refers to the Princess and Yoshi, the light blue line refers to Bowser and Donkey Kong Jr., the yellow line refers to Koopa Troopa and Toad.]]
[[File:SMK Acceleration Graph.png|thumb|center|600px|A graph showing the speed as a function of time when accelerating from a standstill with various characters. The horizontal axis shows the time in seconds. The red line refers to Mario and Luigi, the green line refers to The Princess and Yoshi, the light blue line refers to Bowser and Donkey Kong Jr., the yellow line refers to Koopa Troopa and Toad.]]
{{br}}
{{br}}


===Performance chart===
===Performance chart===
The official instruction manual illustrates a chart that details how well characters perform on tracks and their stats. It notes that Toad and Koopa Troopa have the best steering while the Princess and Yoshi steer worse. Another point it mentions is that Toad and Koopa Troopa can get knocked aside by Bowser and Donkey Kong Jr.
The official instruction manual illustrates a chart that details how well characters perform on tracks and their stats. It notes that Toad and Koopa Troopa have the best steering while The Princess and Yoshi steer worse. Another point it mentions is that Toad and Koopa Troopa can get knocked aside by Bowser and Donkey Kong Jr.
[[File:SMK PerformanceChart.png|800px|center]]
[[File:SMK PerformanceChart.png|800px|center|thumb]]


===Non-playable===
===Non-playable===
{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|class="wikitable" width:100%;"align=center
|-
!colspan="3" align=center|Characters and elements
|-
|-
!colspan="3"bgcolor="#9c9c9c"align=center|Characters and elements
!width="15%"align=center|Character/element
!width="20%"align=center|Location
!width="65%"align=center|Description
|-
|-
!width="15%"bgcolor="#dedede"align=center|Character/element
|align=center|[[File:SMK Big Cheep Cheep.png]]<br>[[Big Cheep Cheep]]
!width="20%"bgcolor="#dedede"align=center|Location
|align=center|Winner's circle
!width="65%"bgcolor="#dedede"align=center|Description
|A giant blimp-like fish that appears at the winner's circle, depositing the player's trophy before deflating away.
|-
|-
|align=center|[[File:SMK Bullet Bill.png]]<br>[[Bullet Bill]]
|align=center|[[File:SMK Bullet Bill.png]]<br>[[Bullet Bill]]
Line 287: Line 345:
|Out-of-water fish that spins players out if they come in contact with them.
|Out-of-water fish that spins players out if they come in contact with them.
|-
|-
|align=center|[[File:SMK Ghost.png]]<br>[[Boo|Ghost]]s
|align=center|<div style="background:black;display:inline-block;">[[File:SMK Ghost.png]]</div><br>[[Boo|Ghost]]
|align=center|Ghost Valley, appears as an item
|align=center|Ghost Valley
|Background elements in the Ghost Valley courses. They also appear as an item in Match Race and Battle Mode.
|Background elements in the Ghost Valley courses.
|-
|-
|align=center|[[File:SMK Monty Mole.png]]<br>[[Monty Mole|Gopher]]
|align=center|[[File:SMK Monty Mole.png]]<br>[[Monty Mole|Gopher]]
Line 304: Line 362:
|-
|-
|align=center|[[File:SMK Thwomp.png]]<br>[[Thwomp]]
|align=center|[[File:SMK Thwomp.png]]<br>[[Thwomp]]
|align=center|Bowser Castle, Rainbow Road
|align=center|Bowser Castle
|A hovering rock that stays stationary in the first lap of a course. In subsequent laps, they slam onto the floor in a pattern, and any racer caught in them get flattened. Flashing variants of Thwomps called [[Star Thwomp|Super Thwomps]] appear in Rainbow Road and act identically to Thwomps, though touching them causes racers to spin out, unlike regular Thwomps.
|A hovering rock that stays stationary in the first lap of a course. In subsequent laps, they slam onto the floor in a pattern, and any racer caught in them get flattened. Flashing variants of Thwomps called [[Star Thwomp|Super Thwomps]] appear in Rainbow Road and act identically to Thwomps, though touching them causes racers to spin out, unlike regular Thwomps.
|-
|align=center|[[File:SMK Thwomp 2.gif]]<br>[[Star Thwomp|Super Thwomp]]
|align=center|Rainbow Road
|Flashing Thwomps that cause races to spin out on contact.
|}
|}


Line 314: Line 376:


Some common hazards include the following:
Some common hazards include the following:
*'''Water''': Racers who fall in have a few seconds to drive out, before Lakitu picks them up. Koopa Beach contains shallow water that is safe to drive through. In Vanilla Lake, racers appear frozen when they are fished out.
*'''Water''': Racers who fall in have a few seconds to drive out, before Lakitu picks them up. Koopa Beach contains shallow water that is safe to drive through.
*'''Lava''': Racers who fall in immediately get picked up by Lakitu.
*'''Lava''': Racers who fall in immediately get picked up by Lakitu.
*'''Abyss''': Racers who fall immediately get picked up by Lakitu.
*'''Abyss''': Racers who fall immediately get picked up by Lakitu.
Line 321: Line 383:
*'''Chocolate Mud''': Decreases traction and slows speed when driven on in Choco Island.
*'''Chocolate Mud''': Decreases traction and slows speed when driven on in Choco Island.
{{br}}
{{br}}
{|cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class="wikitable" align=center width=100%
|-style="background: #ABC;"
!width=25%|
!width=25%|
!width=15%|Name
!width=15%|Name
!width=60%|Terrain and obstacles
!width=60%|Terrain and obstacles
|-
|-
![[File:SNES Mario Circuit 1 map.png|100px]]
![[File:SNES Mario Circuit 1 map.png|128px]]
!Mario Circuit
!Mario Circuit
|
|
Line 335: Line 396:
*'''Assigned character:''' [[Luigi]]
*'''Assigned character:''' [[Luigi]]
|-
|-
![[File:SMK Donut Plains 1 Overhead Map.png|100px]]
![[File:SMK Donut Plains 1 Overhead Map.png|128px]]
!Donut Plains
!Donut Plains
|
|
Line 343: Line 404:
*'''Assigned character:''' [[Princess Peach|Princess]]
*'''Assigned character:''' [[Princess Peach|Princess]]
|-
|-
![[File:SMK Ghost Valley 1 Overhead Map.png|100px]]
![[File:SMK Ghost Valley 1 Overhead Map.png|128px]]
!Ghost Valley
!Ghost Valley
|
|
Line 351: Line 412:
*'''Assigned character:''' [[Yoshi]]
*'''Assigned character:''' [[Yoshi]]
|-
|-
![[File:SMK Bowser Castle 1 Overhead Map.png|100px]]
![[File:SMK Bowser Castle 1 Overhead Map.png|128px]]
!Bowser Castle
!Bowser Castle
|
|
Line 359: Line 420:
*'''Assigned character:''' [[Bowser]]
*'''Assigned character:''' [[Bowser]]
|-
|-
![[File:SMK Choco Island 1 Overhead Map.png|100px]]
![[File:SMK Choco Island 1 Overhead Map.png|128px]]
!Choco Island
!Choco Island
|
|
Line 367: Line 428:
*'''Assigned character:''' [[Donkey Kong Jr.]]
*'''Assigned character:''' [[Donkey Kong Jr.]]
|-
|-
![[File:SMK Koopa Beach 1 Overhead Map.png|100px]]
![[File:SMK Koopa Beach 1 Overhead Map.png|128px]]
!Koopa Beach
!Koopa Beach
|
|
Line 375: Line 436:
*'''Assigned character:''' [[Koopa Troopa]]
*'''Assigned character:''' [[Koopa Troopa]]
|-
|-
![[File:SMK Vanilla Lake 1 Overhead Map.png|100px]]
![[File:SMK Vanilla Lake 1 Overhead Map.png|128px]]
!Vanilla Lake
!Vanilla Lake
|
|
*'''Terrain:''' Ice/Snow
*'''Terrain:''' Ice/Snow
*'''Slipperiness''': 4
*'''Slipperiness''': 4
*'''Obstacles:''' Icy water, destructible blocks, Pipes.
*'''Obstacles:''' Icy water, [[Snow block|destructible blocks]], Pipes.
*'''Assigned character:''' [[Toad]]
*'''Assigned character:''' [[Toad]]
|-
|-
![[File:SMK Rainbow Road Overhead Map.png|100px]]
![[File:SMK Rainbow Road Overhead Map.png|128px]]
!Rainbow Road
!Rainbow Road
|
|
Line 394: Line 455:
<center>
<center>
;[[File:SMK Mushroom Cup Emblem.png|88px]] [[File:SMK Mushroom Cup Emblem.png|88px]] [[File:SMK MushroomCupRace.png|link=Mushroom Cup|272px]] [[File:SMK Mushroom Cup Emblem.png|88px]] [[File:SMK Mushroom Cup Emblem.png|88px]]
;[[File:SMK Mushroom Cup Emblem.png|88px]] [[File:SMK Mushroom Cup Emblem.png|88px]] [[File:SMK MushroomCupRace.png|link=Mushroom Cup|272px]] [[File:SMK Mushroom Cup Emblem.png|88px]] [[File:SMK Mushroom Cup Emblem.png|88px]]
<gallery>
<gallery widths=128px heights=128px>
SNES Mario Circuit 1 map.png|[[SNES Mario Circuit 1|Mario Circuit 1]]
SNES Mario Circuit 1 map.png|[[SNES Mario Circuit 1|Mario Circuit 1]]
SMK Donut Plains 1 Overhead Map.png|[[SNES Donut Plains 1|Donut Plains 1]]
SMK Donut Plains 1 Overhead Map.png|[[SNES Donut Plains 1|Donut Plains 1]]
Line 402: Line 463:
</gallery>
</gallery>
;[[File:SMK Flower Cup Emblem.png|88px]] [[File:SMK Flower Cup Emblem.png|88px]] [[File:SMK FlowerCupRace.png|link=Flower Cup|240px]] [[File:SMK Flower Cup Emblem.png|88px]] [[File:SMK Flower Cup Emblem.png|88px]]
;[[File:SMK Flower Cup Emblem.png|88px]] [[File:SMK Flower Cup Emblem.png|88px]] [[File:SMK FlowerCupRace.png|link=Flower Cup|240px]] [[File:SMK Flower Cup Emblem.png|88px]] [[File:SMK Flower Cup Emblem.png|88px]]
<gallery>
<gallery widths=128px heights=128px>
SMK Choco Island 1 Overhead Map.png|[[SNES Choco Island 1|Choco Island 1]]
SMK Choco Island 1 Overhead Map.png|[[SNES Choco Island 1|Choco Island 1]]
SMK Ghost Valley 2 Overhead Map.png|[[SNES Ghost Valley 2|Ghost Valley 2]]
SMK Ghost Valley 2 Overhead Map.png|[[SNES Ghost Valley 2|Ghost Valley 2]]
Line 410: Line 471:
</gallery>
</gallery>
;[[File:SMK Star Cup Emblem.png|88px]] [[File:SMK Star Cup Emblem.png|88px]] [[File:SMK StarCupRace.png|link=Star Cup|208px]] [[File:SMK Star Cup Emblem.png|88px]] [[File:SMK Star Cup Emblem.png|88px]]
;[[File:SMK Star Cup Emblem.png|88px]] [[File:SMK Star Cup Emblem.png|88px]] [[File:SMK StarCupRace.png|link=Star Cup|208px]] [[File:SMK Star Cup Emblem.png|88px]] [[File:SMK Star Cup Emblem.png|88px]]
<gallery>
<gallery widths=128px heights=128px>
SMK Koopa Beach 1 Overhead Map.png|[[Koopa Beach 1]]
SMK Koopa Beach 1 Overhead Map.png|[[Koopa Beach 1]]
SMK Choco Island 2 Overhead Map.png|[[SNES Choco Island 2|Choco Island 2]]
SMK Choco Island 2 Overhead Map.png|[[SNES Choco Island 2|Choco Island 2]]
SMK Vanilla Lake 1 Overhead Map.png|[[SNES Vanilla Lake 1|Vanilla Lake 1]]
SMK Vanilla Lake 1 Overhead Map.png|[[SNES Vanilla Lake 1|Vanilla Lake 1]]
SMK Bowser Castle 3 Overhead Map.png|[[Bowser Castle 3]]
SMK Bowser Castle 3 Overhead Map.png|[[SNES Bowser Castle 3|Bowser Castle 3]]
SMK Mario Circuit 4 Overhead Map.png|[[Mario Circuit 4]]
SMK Mario Circuit 4 Overhead Map.png|[[Mario Circuit 4]]
</gallery>
</gallery>
;[[File:SMK Special Cup Emblem.png|88px]] [[File:SMK Special Cup Emblem.png|88px]] [[File:SMK SpecialCupRace.png|link=Special Cup|256px]] [[File:SMK Special Cup Emblem.png|88px]] [[File:SMK Special Cup Emblem.png|88px]]
;[[File:SMK Special Cup Emblem.png|88px]] [[File:SMK Special Cup Emblem.png|88px]] [[File:SMK SpecialCupRace.png|link=Special Cup|256px]] [[File:SMK Special Cup Emblem.png|88px]] [[File:SMK Special Cup Emblem.png|88px]]
<gallery>
<gallery widths=128px heights=128px>
SMK Donut Plains 3 Overhead Map.png|[[SNES Donut Plains 3|Donut Plains 3]]
SMK Donut Plains 3 Overhead Map.png|[[SNES Donut Plains 3|Donut Plains 3]]
SMK Koopa Beach 2 Overhead Map.png|[[SNES Koopa Troopa Beach 2|Koopa Beach 2]]
SMK Koopa Beach 2 Overhead Map.png|[[SNES Koopa Troopa Beach 2|Koopa Beach 2]]
Line 427: Line 488:
</center>
</center>
====Course features and obstacles====
====Course features and obstacles====
{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|class="wikitable"width:100%;"align=center
|-
|-
!width="15%"bgcolor="#dedede"align=center|Feature
!width="15%"align=center|Feature
!width="85%"bgcolor="#dedede"align=center|Description
!width="85%"align=center|Description
|-
|-
|align=center|[[File:SMK NP art Coin.png|50px]]<br>[[Coin]]
|align=center|[[File:SMK Coin track.png]] [[File:SMK Coin Sprite.png]]<br>[[Coin]]
|These are scattered throughout the course and increase the player's speed as well as give them durability against opponents. They do not respawn once taken.
|These are scattered throughout the course and increase the player's speed as well as give them durability against opponents. They do not respawn once taken.
|-
|-
|align=center|[[File:SMK Jump.png|50px]]<br>[[Ramp|Jump]]
|align=center|[[File:SMK Jump track 1.png]] [[File:SMK Jump track 2.png]]<br>[[Ramp|Jump]]
|Players hop if they drive over this. Driving over it at high speeds causes racers to jump higher and farther.
|Players hop if they drive over this. Driving over it at high speeds causes racers to jump higher and farther.
|-
|-
|align=center|[[File:SMK OilSlickSprite.png|64px]]<br>[[Oil Slick]]
|align=center|[[File:SMK OilSlickSprite.png]]<br>[[Oil Slick]]
|Located in the Mario Circuits, players spin out if they drive over them.
|Located in the Mario Circuits, players spin out if they drive over them.
|-
|-
Line 444: Line 505:
|Stationary obstacles found in Mario Circuit, Vanilla Lake, and Donut Plains that act as walls and slow players down when struck.
|Stationary obstacles found in Mario Circuit, Vanilla Lake, and Donut Plains that act as walls and slow players down when struck.
|-
|-
|align=center|[[File:SMK QuestionBlock.png]]<br>[[? Panel|Question Block]]
|align=center|[[File:Question Panel SMK sprite.png]] [[File:Activatedquestionpanel.png]]<br>[[? Panel|Question Block]]
|These panels gives players an item if driven over. Once they are driven over, they are depleted until all Question Blocks in the course get depleted, in which they all respawn.
|These panels gives players an item if driven over. Once they are driven over, they are depleted until all Question Blocks in the course get depleted, in which they all respawn.
|-
|-
|align=center|[[File:SMK Zipper.png|50px]]<br>[[Dash Panel|Zipper]]
|align=center|[[File:SMK Zipper track.png]]<br>[[Dash Panel|Zipper]]
|Zippers give a burst of speed for players who drive over it.
|Zippers give a burst of speed for players who drive over it.
|}
|}


===Battle courses===
===Battle courses===
<gallery>
<gallery widths=128px heights=128px>
SMK Battle Course 1 Overhead Map.png|[[SNES Battle Course 1|Battle Course 1]]
SMK Battle Course 1 Overhead Map.png|[[SNES Battle Course 1|Battle Course 1]]
SMK Battle Course 2 Overhead Map.png|[[Battle Course 2 (Super Mario Kart)|Battle Course 2]]
SMK Battle Course 2 Overhead Map.png|[[Battle Course 2 (Super Mario Kart)|Battle Course 2]]
Line 461: Line 522:
==Items==
==Items==
Items are obtained through [[? Panel|Question Blocks]] scattered around the tracks. When the player passes over one, it deactivates until all other Question Blocks are used. Once a racer passes over one, with a few exceptions, they receive an item in their box from the following:
Items are obtained through [[? Panel|Question Blocks]] scattered around the tracks. When the player passes over one, it deactivates until all other Question Blocks are used. Once a racer passes over one, with a few exceptions, they receive an item in their box from the following:
{|border="1"cellpadding="3"style="background:white;text-align:center;width:94%;border-collapse:collapse;margin-bottom:5px;"align=center
{|class="wikitable"style="text-align:center;width:94%"align=center
|-
|-
!width="15%"bgcolor="#dfdfdf"|Item
!width="15%"|Item
!width="55%"bgcolor="#dedede"|Description
!width="55%"|Description
!width="25%"bgcolor="#dedede"|Notes
!width="25%"|Notes
|-
|-
![[File:SMKBanana.png]] [[File:SMK Banana.png]]<br>[[Banana|Banana Peel]]
![[File:SMKBanana.png]] [[File:SMK Banana.png]]<br>[[Banana|Banana Peel]]
Line 481: Line 542:
![[File:FeatherSMK.png]]<br>[[Cape Feather|Feather]]
![[File:FeatherSMK.png]]<br>[[Cape Feather|Feather]]
|align=left|A Feather allows the user to perform a high jump, high enough to take normally impossible shortcuts and to sail over obstacles and other racers.
|align=left|A Feather allows the user to perform a high jump, high enough to take normally impossible shortcuts and to sail over obstacles and other racers.
|align=left|Can be used by every CPU.
|align=left|Can be used by every CPU. Cannot appear on a Mario Circuit or a Donut Plains course.
|-
|-
![[File:SMKMushroom.png]]<br>[[Dash Mushroom|Mushroom]]
![[File:SMKMushroom.png]]<br>[[Dash Mushroom|Mushroom]]
Line 516: Line 577:
|}
|}
===Probabilities===
===Probabilities===
The following tables are derived from the Japanese ''Nintendo Official Guidebook'' of the game and report the probability of obtaining each item in the various modes with letter codes ranging from '''A''' (most likely) to '''F''' (unlikely).<ref>''Super Mario Kart Nintendo Official Guidebook'', pages 142 and 143.</ref>
The following tables are derived from the Japanese ''Nintendo Official Guidebook'' of the game and report the probability of obtaining each item in the various modes with letter codes ranging from '''A''' (most likely) to '''F''' (unlikely).<ref>{{cite|title=''Super Mario Kart Nintendo Official Guidebook''|page=142 and 143}}</ref>
In the races, the probability of obtaining an item depends on the track theme, on the current lap and on the rank of the driver, while in Battle Mode the probability is not affected by any factor.
In the races, the probability of obtaining an item depends on the track theme, on the current lap and on the rank of the driver, while in Battle Mode the probability is not affected by any factor.
====Mario Kart GP====
====Mario Kart GP====
Line 1,056: Line 1,117:
The rivals are determined by the current points standing, meaning that if Yoshi was still only second to the player, he boosts back to first position from the start.
The rivals are determined by the current points standing, meaning that if Yoshi was still only second to the player, he boosts back to first position from the start.
{{br}}
{{br}}
{|style="text-align:center; width:820px; margin: 0 auto; border-collapse: collapse;"border="1"cellspacing="1"
{|class=wikitable style="text-align:center; width:820px; margin: 0 auto"
|-bgcolor=#dedede
!rowspan=2 width=120px|Character
!rowspan=2 width=120px|Character
!colspan=7|Rival Order
!colspan=7|Rival Order
|-bgcolor=#dedede
|-
!Very Fast
!Very Fast
!Fast
!Fast
Line 1,094: Line 1,154:
==Staff==
==Staff==
{{main|List of Super Mario Kart staff}}
{{main|List of Super Mario Kart staff}}
The staff for ''Super Mario Kart'' has consisted of 15 members. ''Super Mario Kart'' was directed by Tadashi Sugiyama and [[Hideki Konno]], the latter who would go on to play prominent roles in later main entries of the ''Mario Kart'' series with the exception of ''[[Mario Kart: Double Dash!!]]'' [[Yoichi Kotabe]], Mie Yoshimura, and [[Yoshiaki Koizumi]] has provided the illustrations for the game. [[Soyo Oka]] has composed the game's soundtrack, with [[SNES Rainbow Road|Rainbow Road]] being one of her favorite compositions.<ref>[http://www.rocketbaby.net/interviews_soyo_oka.html Interview between Rocketbaby and Soyo Oka]. Retrieved February 12, 2015.</ref>
The staff for ''Super Mario Kart'' has consisted of 15 members. ''Super Mario Kart'' was directed by Tadashi Sugiyama and [[Hideki Konno]], the latter who would go on to play prominent roles in later main entries of the ''Mario Kart'' series with the exception of ''[[Mario Kart: Double Dash!!]]'' [[Yoichi Kotabe]], Mie Yoshimura, and [[Yoshiaki Koizumi]] has provided the illustrations for the game. [[Soyo Oka]] has composed the game's soundtrack, with [[SNES Rainbow Road (theme)|Rainbow Road]] being one of her favorite compositions.<ref>{{cite|url=www.rocketbaby.net/interviews_soyo_oka.html|title=Interview between Rocketbaby and Soyo Oka|accessdate=February 12, 2015}}</ref>


==Development==
==Development==
''Super Mario Kart'' was born out of the idea of making a two-player racing game following ''[[fzerowiki:F-Zero|F-Zero]]'', which was exclusively single-player.<ref name="Iwata Asks">[http://iwataasks.nintendo.com/interviews/#/wii/mariokart/0/0 Iwata Asks: ''Mario Kart Wii''] (accessed March 22 2012)</ref> The team wanted to make a fun, multiplayer-oriented alternative and was aimed to be enjoyed "with family and friends." according to Nintendo Producer Hideki Konno.<ref>Otero, Joseph. (May 29, 2014). [https://www.ign.com/articles/2014/05/29/how-anti-gravity-made-mario-kart-better How Anti-Gravity Made ''Mario Kart'' Better.] ''IGN''. Retrieved November 27, 2020.</ref> The prototype initially only featured a generic "guy in overalls". The design for the characters onscreen were three heads tall as opposed to ''F-Zero''{{'}}s seven heads tall to suit the design of the karts. At first, there was no racing involved; it was a test of two karts moving freely. The decision to include ''Mario'' characters and concepts was made three to four months in development, when the developers added Mario driving one of the karts moving around because they were curious about how the game would look, and decided that it looked better.<ref name="Iwata Asks"/> Before Banana Peels were added, oil cans that spill their substance out were used to spin karts out.  The battle mode was implemented because the developers thought it would be a good idea to include a form of one-on-one battles that did not involve competing for ranks during the races.<ref name="Iwata Asks"/>
''Super Mario Kart'' was born out of the idea of making a two-player racing game following ''[[fzerowiki:F-Zero|F-Zero]]'', which was exclusively single-player.<ref name="Iwata Asks">{{cite|url=iwataasks.nintendo.com/interviews/#/wii/mariokart/0/0|title=Iwata Asks: ''Mario Kart Wii''|accessdate=March 22, 2012}}</ref> The team wanted to make a fun, multiplayer-oriented alternative and was aimed to be enjoyed "with family and friends." according to Nintendo Producer Hideki Konno.<ref>{{cite|author=Otero, Joseph|date=May 29, 2014|url=www.ign.com/articles/2014/05/29/how-anti-gravity-made-mario-kart-better|title=How Anti-Gravity Made ''Mario Kart'' Better|publisher=IGN|accessdate=November 27, 2020}}</ref> The prototype initially only featured a generic "guy in overalls". The design for the characters onscreen were three heads tall as opposed to ''F-Zero''{{'}}s seven heads tall to suit the design of the karts. At first, there was no racing involved; it was a test of two karts moving freely. The decision to include ''Super Mario'' characters and concepts was made three to four months in development, when the developers added Mario driving one of the karts moving around because they were curious about how the game would look, and decided that it looked better.<ref name="Iwata Asks"/> Before Banana Peels were added, oil cans that spill their substance out were used to spin karts out.  The battle mode was implemented because the developers thought it would be a good idea to include a form of one-on-one battles that did not involve competing for ranks during the races.<ref name="Iwata Asks"/>


==Pre-release and unused content==
==Pre-release and unused content==
Line 1,112: Line 1,172:
Several graphical changes consisting of minor touch-ups and even censoring of questionable material has been made to international versions of the game.
Several graphical changes consisting of minor touch-ups and even censoring of questionable material has been made to international versions of the game.
*The logo in the title screen for international versions have an enlarged "O" and "E" in the title, "Super Mario Kart" and overall increased box size. The trademark symbol is in a different position as well.
*The logo in the title screen for international versions have an enlarged "O" and "E" in the title, "Super Mario Kart" and overall increased box size. The trademark symbol is in a different position as well.
*In ''Super Mario Kart'', every character has a winning animation that involves a bottle of champagne. In the Japanese version, Bowser and the Princess drink champagne in their animations (with the latter becoming drunk in the process), which goes against Nintendo of America's policy on the depiction of alcohol, as it was considered inappropriate for younger children.<ref>https://youtu.be/hNZfd3JDFOA</ref><ref>http://www.themushroomkingdom.net/smk_j2e.shtml</ref> In the Western releases of the game, Bowser merely poses happily and Peach tosses and catches her bottle.
*In ''Super Mario Kart'', every character has a winning animation that involves a bottle of champagne. In the Japanese version, Bowser and The Princess drink champagne in their animations (with the latter becoming drunk in the process), which goes against Nintendo of America's policy on the depiction of alcohol, as it was considered inappropriate for younger children.<ref>https://youtu.be/hNZfd3JDFOA</ref><ref>http://www.themushroomkingdom.net/smk_j2e.shtml</ref> In the Western releases of the game, Bowser merely poses happily agitating the bottle and Peach tosses and catches her bottle.
*Yoshi has a more defined head in the North American versions of the game. The European version retains the Japanese version's head.
*Yoshi has a more defined head in the North American versions of the game. The European version retains the Japanese version's head.
*International versions of the game save the player's choices, having them already selected the next time they go through menus.
*International versions of the game save the player's choices, having them already selected the next time they go through menus.
Line 1,120: Line 1,180:
==Glitches==
==Glitches==
{{Main|List of Super Mario Kart glitches}}
{{Main|List of Super Mario Kart glitches}}
[[File:GlitchLapSuperMarioKart.png|thumb|right|A demonstration of the glitched lap counter in [[Mario Circuit 4]]]]
[[File:GlitchLapSuperMarioKart.png|thumb|A demonstration of the glitched lap counter in [[Mario Circuit 4]]]]
===Continue boost===
===Continue boost===
The player should pick up a Mushroom, then use it and hop very close to a corner. If done correctly, the effect of the Mushroom lasts longer than normal. The player can get a time of a lap under 10 seconds.<ref name="smkglitch"> 呂理彬 Lu Li Bin. (February 14, 2013). [https://www.youtube.com/watch?v=30iZWoq6c3o 【TAS】SNES Super Mario Kart 150cc All-Cup Stage By Stage Comparison]. ''YouTube''.</ref>
The player should pick up a Mushroom, then use it and hop very close to a corner. If done correctly, the effect of the Mushroom lasts longer than normal. The player can get a time of a lap under 10 seconds.<ref name="smkglitch">{{cite|author=呂理彬 Lu Li Bin|date=February 14, 2013|url=www.youtube.com/watch?v=30iZWoq6c3o|title=【TAS】SNES Super Mario Kart 150cc All-Cup Stage By Stage Comparison|publisher=YouTube}}</ref>


===Glitched lap counter===
===Glitched lap counter===
When some glitches are performed, occasionally Lakitu shows glitched lap counters, such as "LAP 05" or, rarely, "LAP 16". "LAP" is normal, but the part of the panel that displays the lap number is missing, and the digits are small, stacked, and displayed in red.<ref name="smkglitch"/>
When some glitches are performed, occasionally Lakitu shows glitched lap counters, such as "LAP 05" or, rarely, "LAP 16". "LAP" is normal, but the part of the panel that displays the lap number is missing, and the digits are small, stacked, and displayed in red.<ref name="smkglitch"/>


===Turn off music===
===Music muting===
In any two-player game, after Lakitu gives the green light, the player must keep mashing {{button|snes|start}} in both controllers. Occasionally, the music does play.
In any two-player game, after Lakitu gives the green light, the player must keep mashing {{button|snes|start}} in both controllers. Occasionally, the music does play.


==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Super Mario Kart'' met with very favorable reviews, scoring a 93.60% on GameRankings based on 10 reviews.<ref>https://web.archive.org/web/20150629081951/https://www.gamerankings.com/snes/588738-super-mario-kart/index.html Archived URL for GameRankings score for ''Super Mario Kart'']. ''GameRankings''. Retrieved November 27, 2020.</ref>  Much of the praise of the game has been attributed to its bright and colorful graphics, fun gameplay involving its items that set it apart from ''F-Zero'', intuitive controls, its ''Mario'' franchise theming, and retroactively, its legacy that helped pioneer the kart-racing genre and the overall introduction of the ''[[Mario Kart (series)|Mario Kart]]'' series. While ''Super Mario Kart'' does not have an official Metacritic entry due to the game coming out before its inception, the user score for the Wii Virtual Console is mixed, scoring 7.4, with common laments being that while the game is regarded as a classic, it is outclassed by later ''Mario Kart'' entries.<ref>[https://www.metacritic.com/game/wii/super-mario-kart Metacritic score fr ''Super Mario Kart'' on the Wii.] ''Metacritic. Retrieved November 27, 2020.</ref>
''Super Mario Kart'' met with very favorable reviews, scoring a 93.60% on GameRankings based on 10 reviews.<ref>{{cite|archive=web.archive.org/web/20150629081951/https://www.gamerankings.com/snes/588738-super-mario-kart/index.html|title=Archived URL for GameRankings score for ''Super Mario Kart''|publisher=GameRankings|accessdate=November 27, 2020}}</ref>  Much of the praise of the game has been attributed to its bright and colorful graphics, fun gameplay involving its items that set it apart from ''F-Zero'', intuitive controls, its ''Super Mario'' franchise theming, and retroactively, its legacy that helped pioneer the kart-racing genre and the overall introduction of the ''[[Mario Kart (series)|Mario Kart]]'' series. While ''Super Mario Kart'' does not have an official Metacritic entry due to the game coming out before its inception, the user score for the Wii Virtual Console is mixed, scoring 7.4, with common laments being that while the game is regarded as a classic, it is outclassed by later ''Mario Kart'' entries.<ref>{{cite|url=www.metacritic.com/game/wii/super-mario-kart|title=Metacritic score for ''Super Mario Kart'' on the Wii|publisher=Metacritic|accessdate=November 27, 2020}}</ref>


Shey Stevens from the magazine, ''Electronic Games'' gave the game a 93%, citing how the game changes up mechanics from ''F-Zero'' such as the item-based system to deliver a unique experience. Stevens has additionally praised the one-on-one combat modes the game offers.<ref>Stevens, Shey. (December 1992). [https://archive.org/stream/Electronic-Games-1992-12/Electronic%20Games%201992-12#page/n77/mode/2up Archive for Electronic Games magazine, page 79-80.] Retrieved November 27, 2020.</ref> A section by Bro. Buzz from the ''Game Pro'' magazine has given the game a score of 5.0 in graphics, control, and fun factor and a 4.0 in sound, ending with, "''Super Mario Kart'' makes wheel-spinning, bumper-grinding, motor racing actually cute! The little guys definitely have a lot of drive."<ref>Bro. Buzz (December 1992). [https://retrocdn.net/images/2/26/GamePro_US_041.pdf "Super NES Pro Review: ''Super Mario Kart''"] ''Game Pro''. No. 51. pp. 80–82. Retrieved November 17, 2020.</ref> Nadia Oxford from USgamer, reviewing the game's release on the [[Classics#Super NES Classic Edition|Super NES Classic Edition]], has called the game "the SNES Classic Edition's most perfect inclusion." and has generally praised how well the game is held up, despite its simplicity compared to later ''Mario Kart'' entries, with ''[[Mario Kart 8 Deluxe]]'' being compared to in the review.<ref>Oxford, Nadia. (January 23, 2019). [https://www.usgamer.net/articles/super-nes-classic-game-by-game-7-super-mario-kart Super NES Retro Review: ''Super Mario Kart''.] ''USgamer''. Retrieved November 27, 2020.</ref> The flaw Oxford has cited was the single-player splitscreen and the fact that the game supports only two players rather than four. ''Electronic Gaming Monthly'' has given the game an Editor's Choice award in its November 1992 issue.<ref>Alessi, Martin; Harris, Steve; Semrad, Ed, Sushi X. (November 1992). [https://retrocdn.net/images/7/7f/EGM_US_040.pdf Review Crew: ''Super Mario Kart''.] ''Electronic Gaming Monthly''. p. 25. Retrieved November 27, 2020.</ref>
Shey Stevens from the magazine, ''Electronic Games'' gave the game a 93%, citing how the game changes up mechanics from ''F-Zero'' such as the item-based system to deliver a unique experience. Stevens has additionally praised the one-on-one combat modes the game offers.<ref>{{cite|author=Stevens, Shey|date=December 1992|url=archive.org/stream/Electronic-Games-1992-12/Electronic%20Games%201992-12#page/n77/mode/2up|title=Archive for Electronic Games magazine|page=79 and 80|accessdate=November 27, 2020}}</ref> A section by Bro. Buzz from the ''Game Pro'' magazine has given the game a score of 5.0 in graphics, control, and fun factor and a 4.0 in sound, ending with, "''Super Mario Kart'' makes wheel-spinning, bumper-grinding, motor racing actually cute! The little guys definitely have a lot of drive."<ref>{{cite|author=Bro. Buzz|date=December 1992|url=retrocdn.net/images/2/26/GamePro_US_041.pdf|title="Super NES Pro Review: ''Super Mario Kart''", ''Game Pro''. No. 51|page=80–82|accessdate=November 17, 2020}}</ref> Nadia Oxford from USgamer, reviewing the game's release on the [[Classics#Super NES Classic Edition|Super NES Classic Edition]], has called the game "the SNES Classic Edition's most perfect inclusion." and has generally praised how well the game is held up, despite its simplicity compared to later ''Mario Kart'' entries, with ''[[Mario Kart 8 Deluxe]]'' being compared to in the review.<ref>{{cite|author=Oxford, Nadia|date=January 23, 2019|url=www.usgamer.net/articles/super-nes-classic-game-by-game-7-super-mario-kart|title=Super NES Retro Review: ''Super Mario Kart''|publisher=USgamer|accessdate=November 27, 2020}}</ref> The flaw Oxford has cited was the single-player splitscreen and the fact that the game supports only two players rather than four. ''Electronic Gaming Monthly'' has given the game an Editor's Choice award in its November 1992 issue.<ref>{{cite|author=Alessi, Martin; Harris, Steve; Semrad, Ed, Sushi X|date=November 1992|url=retrocdn.net/images/7/7f/EGM_US_040.pdf|title=Review Crew: ''Super Mario Kart''|publisher=Electronic Gaming Monthly|page=25|accessdate=November 27, 2020}}</ref>


''Super Mario Kart'' has seen frequent placements in Top Games lists. The game was placed 32nd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>(September 1997). [https://web.archive.org/web/20091225020235/http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909 Nintendo Power's 100 Best Games of All Time - Sept. 1997.] ''GameKult''. Retrieved November 27, 2020.</ref> In the book, ''Guinness World Records: Gamer's Edition'' for 2009, ''Super Mario Kart'' was placed as the #1 best console game. The game was placed 33rd in the 200th issue of GameInformer's "Top 200 Games of all Time" in December 2009. The game was awarded the Most Critically Acclaimed ''Mario Kart'' Game by ''[[Guinness World Records|Guinness Book of World Records]] Gamer's Edition 2009 - 2014''.
''Super Mario Kart'' has seen frequent placements in Top Games lists. The game was placed 32nd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>{{cite|date=September 1997|archive=web.archive.org/web/20091225020235/http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909|title=Nintendo Power's 100 Best Games of All Time - Sept. 1997|publisher=GameKult|accessdate=November 27, 2020}}</ref> In the book, ''Guinness World Records: Gamer's Edition'' for 2009, ''Super Mario Kart'' was placed as the #1 best console game. The game was placed 33rd in the 200th issue of GameInformer's "Top 200 Games of all Time" in December 2009. The game was awarded the Most Critically Acclaimed ''Mario Kart'' Game by ''[[Guinness World Records|Guinness Book of World Records]] Gamer's Edition 2009 - 2014''.
{|class="wikitable review_template"style="border: 2px solid black; width:100%; font-size: 100%; text-align:center; margin-bottom: 5px;"cellpadding="4"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
Line 1,151: Line 1,211:
|-
|-
|SNES
|SNES
|Karn Spydar Lee Bianco, [http://www.honestgamers.com/200/snes/super-mario-kart/review.html Cubed3]
|Karn Spydar Lee Bianco, [http://www.cubed3.com/review/194/1/super-mario-kart-snes.html Cubed3]
|9/10
|9/10
|align="left"|''"It's the original ultimate racer, it has everything you could ever want then adds some more and that all important 'Nintendo difference'. It's hard to express in words how perfect this game is, you really MUST play it right NOW.''"
|align="left"|''"It's the original ultimate racer, it has everything you could ever want then adds some more and that all important 'Nintendo difference'. It's hard to express in words how perfect this game is, you really MUST play it right NOW.''"
|-
|-
|SNES
|SNES
|Jason Venter, [http://www.honestgamers.com/200/snes/super-mario-kart/review.html HonestGamers]
|Jason Venter, [https://www.honestgamers.com/200/snes/super-mario-kart/review.html HonestGamers]
|5/5
|5/5
|align="left"|"''Chock full of great visuals, awesome sound, tight play control, amazing track design, items galore and a multi-player mode that's hard to beat, Super Mario Kart is my favorite game of all time. It’s also one of the main reasons to own a Super Nintendo.''"
|align="left"|"''Chock full of great visuals, awesome sound, tight play control, amazing track design, items galore and a multi-player mode that's hard to beat, Super Mario Kart is my favorite game of all time. It’s also one of the main reasons to own a Super Nintendo.''"
Line 1,166: Line 1,226:
|-
|-
|[[Wii]]
|[[Wii]]
|Nintendo Life Staff, [http://www.nintendolife.com/reviews/snes/super_mario_kart Nintendo Life]
|Nintendo Life Staff, [https://www.nintendolife.com/reviews/snes/super_mario_kart Nintendo Life]
|9/10
|9/10
|align="left"|"''Super Mario Kart has certainly made its mark on gaming history, spawning several sequels on successive Nintendo consoles, not to mention many imitators. To play it today is every bit as enjoyable as it ever was; sure the graphics and sound may have dated, but the core gameplay is still top notch. This is one hell of a fun racing game with enough playability to keep you coming back for more. It's amazing that Nintendo chose to wait three years before treating us to this seminal game on the Virtual Console, but we're glad they finally saw sense!''"
|align="left"|"''Super Mario Kart has certainly made its mark on gaming history, spawning several sequels on successive Nintendo consoles, not to mention many imitators. To play it today is every bit as enjoyable as it ever was; sure the graphics and sound may have dated, but the core gameplay is still top notch. This is one hell of a fun racing game with enough playability to keep you coming back for more. It's amazing that Nintendo chose to wait three years before treating us to this seminal game on the Virtual Console, but we're glad they finally saw sense!''"
Line 1,191: Line 1,251:


===Sales===
===Sales===
''Super Mario Kart'' is the 4th best-selling game for the Super Nintendo Entertainment System, selling 8.76 million copies worldwide as of December 31, 2009.<ref>Futter, Mike. (June 2, 2014). [https://web.archive.org/web/20140604084937/https://www.gameinformer.com/b/news/archive/2014/06/02/mario-kart-8-speeds-to-over-1-2-million-sales-in-opening-weekend.aspx ''Mario Kart 8'' Speeds To Over 1.2 Million Sales In Opening Weekend.] ''Game Informer''. Retrieved November 27, 2020.</ref>
''Super Mario Kart'' is the 4th best-selling game for the Super Nintendo Entertainment System, selling 8.76 million copies worldwide as of December 31, 2009.<ref>{{cite|author=Futter, Mike|date=June 2, 2014|archive=web.archive.org/web/20140604084937/https://www.gameinformer.com/b/news/archive/2014/06/02/mario-kart-8-speeds-to-over-1-2-million-sales-in-opening-weekend.aspx|title=''Mario Kart 8'' Speeds To Over 1.2 Million Sales In Opening Weekend|publisher=Game Informer|accessdate=November 27, 2020}}</ref>


==Adaptations in other media==
==Adaptations in other media==
===''Super Mario 4koma Manga Theater''===
===''Super Mario 4koma Manga Theater''===
[[File:Mario SMK SM4MT.png|thumb|Mario driving a go-kart in the ''Super Mario 4koma Manga Theater''.]]
[[File:Mario SMK SM4MT.png|thumb|Mario driving a go-kart in the ''Super Mario 4koma Manga Theater''.]]
''Super Mario Kart'' is occasionally referenced in the gag comic series, the ''[[Super Mario 4koma Manga Theater]]'', alongside other ''Mario'' titles.
''Super Mario Kart'' is occasionally referenced in the gag comic series, the ''[[Super Mario 4koma Manga Theater]]'', alongside other ''Super Mario'' titles.


===''Super Mario-kun''===
===''Super Mario-kun''===
Line 1,205: Line 1,265:
{{br}}
{{br}}


==''Super Mario Kart Dokidoki Race''==
==''Super Mario Kart: Doki Doki Race''==
[[File:Super Mario Kart Dokidoki Race.png|thumb|Photo for ''Super Mario Kart Dokidoki Race'']]
{{main|Super Mario Kart: Doki Doki Race}}
''Super Mario Kart'' was adapted into a Japan-only electro-mechanical arcade game developed by {{wp|Banpresto}} and {{wp|Atlus}} called ''[[Super Mario Kart Dokidoki Race]]'', released in 1994.<ref>[https://www.marioboards.com/index.php?topic=35637.msg1780735#msg1780735#msg1780735] Borp's coverage on Mario boards</ref> The playable characters are [[Mario]], [[Luigi]], [[Princess Peach]], [[Yoshi]], and [[Bowser]], with [[Cheep Cheep]], [[Monty Mole]], and [[Lakitu (Mario Kart referee)|Lakitu]] in supporting roles. The game seems to operate on magnets to move the karts and is based on chance by who can press a series of buttons fast enough. There are five music tracks in total, two in particular being the music for the title screen and the Mario Circuit theme. The latter theme is sped up and has additional notes that play throughout the track with an ending note. A male announcer voice can also be heard throughout the gameplay. The other three music tracks are a preparation theme and two different victory themes.<ref>Super Mario Wiki (October 31, 2015). [https://youtu.be/1SMFdLu-cuw ''Super Mario Kart'' Dokidoki Race Gameplay]. ''YouTube''.</ref>
[[File:Super Mario Kart Dokidoki Race.png|thumb|Photo for ''Super Mario Kart: Doki Doki Race'']]
''Super Mario Kart'' was adapted into a Japan-only electro-mechanical arcade game developed by {{wp|Banpresto}} and {{wp|Atlus}} called ''[[Super Mario Kart: Doki Doki Race]]'', released in 1994.<ref>{{cite|author=Borp|url=www.marioboards.com/index.php?topic=35637.msg1780735#msg1780735#msg1780735|title=Arcade coverage: Banpresto|publisher=Super Mario Boards|date=October 28, 2015|accessdate=May 3, 2024}}</ref> The playable characters are [[Mario]], [[Luigi]], [[Princess Peach]], [[Yoshi]], and [[Bowser]], with [[Cheep Cheep]], [[Monty Mole]], and [[Lakitu (Mario Kart referee)|Lakitu]] in supporting roles. The game seems to operate on magnets to move the karts and is based on chance by who can press a series of buttons fast enough. There are five music tracks in total, two in particular being the music for the title screen and the Mario Circuit theme. The latter theme is sped up and has additional notes that play throughout the track with an ending note. A male announcer voice can also be heard throughout the gameplay. The other three music tracks are a preparation theme and two different victory themes.<ref>{{cite|author=Super Mario Wiki|date=October 31, 2015|url=youtu.be/1SMFdLu-cuw|title=''Super Mario Kart'' Dokidoki Race Gameplay|publisher=YouTube|accessdate=May 3, 2024}}</ref>
{{br}}
{{br}}


Line 1,227: Line 1,288:
plushyoshikart.jpg|A plushie of Yoshi
plushyoshikart.jpg|A plushie of Yoshi
plushbowserkart.jpg|A plushie of Bowser
plushbowserkart.jpg|A plushie of Bowser
plushdkjrkart.jpg|A plushie of Donkey Kong Jr.
plushkoopakart.jpg|A plushie of Koopa Troopa
plushkoopakart.jpg|A plushie of Koopa Troopa
plushtoadkart.jpg|A plushie of Toad
plushtoadkart.jpg|A plushie of Toad
Line 1,249: Line 1,311:


==Soundtrack==
==Soundtrack==
While ''Super Mario Kart'' has no officially released dedicated soundtrack, it is featured in various compilation soundtracks. ''[[Super Mario Compact Disco]]'', a compilation soundtrack featuring tunes from multiple ''Mario'' titles released in August 1993, features a hip hop-styled remix of the title screen music from ''Super Mario Kart''. In the '''Nintendo Sound Selection'' series, [[Nintendo Sound Selection Vol.2: Loud Music]] contains the [[Bowser's Castle#Mario Kart series|Bowser Castle]] music, titled simply "Castle".
While ''Super Mario Kart'' has no officially released dedicated soundtrack, it is featured in various compilation soundtracks. ''[[Super Mario Compact Disco]]'', a compilation soundtrack featuring tunes from multiple ''Super Mario'' titles released in August 1993, features a hip hop-styled remix of the title screen music from ''Super Mario Kart''. In the ''Nintendo Sound Selection'' series, ''[[Nintendo Sound Selection Vol.2: Loud Music]]'' contains the [[Bowser's Castle#Mario Kart series|Bowser Castle]] music, simply titled "Castle".


For the instruments in the soundtrack, samples from the [[Wikipedia:Roland D-50|Roland D-550]] synth and [[Wikipedia:Roland R-8|Roland R-8]] drum machine were used, along with the [[Wikipedia:Yamaha TG77|Yamaha TG77]] and an Akai sampler.<ref>[https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203 NEWER VGM Sound Sources.] ''Google Docs''. Retrieved March 3, 2021.</ref>
The instrument samples used for the soundtrack included the "flute shots", grand piano, distorted guitar, electric bass, and organ from the {{wp|Akai S1000}}; the reedy keys from an {{wp|E-mu Proteus}} synthesizer; a guitar from the {{wp|Korg M1}}; the bass marimba from the {{wp|Roland D-50|Roland D-550}}; the reverb snare and closed hi-hat from the {{wp|Roland R-8}}; whistling samples from the {{wp|Yamaha}} RX-8 and {{wp|Yamaha TG77|TG77}}; and an agogo, bongo, electric kick drum, and timbale taken from unknown equipment.<ref>{{cite|url=docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203|title=NEWER VGM Sound Sources|publisher=Google Docs|accessdate=March 3, 2021}}</ref>


===Media===
===Media===
Line 1,274: Line 1,336:
*''[[Super Mario Bros.]]'': Mario's theme is a slight variation of part of the overworld theme from this game.
*''[[Super Mario Bros.]]'': Mario's theme is a slight variation of part of the overworld theme from this game.
*''[[Super Mario Bros.: The Lost Levels]]'': The computer-controlled Toad and Peach are able to throw [[Poison Mushroom]]s, which are not usable by the player.
*''[[Super Mario Bros.: The Lost Levels]]'': The computer-controlled Toad and Peach are able to throw [[Poison Mushroom]]s, which are not usable by the player.
*''[[Super Mario Bros. 3]]'': The quadricolor wall blocks use the design of the indestructible barrier tiles seen throughout this game, especially in its [[fortress]]es.
*''[[Super Mario World]]'': Several sound effects from this game are reused. The music for the [[Ghost Valley]] and [[Bowser's Castle|Bowser Castle]] courses are remixes of the music from the [[Ghost House]]s and the final boss theme, respectively, in this game. Most of the races take place in [[Dinosaur Land]]. Also, sprites such as Lakitu's bear a resemblance to their ''Super Mario World'' sprite. The [[Cape Feather]] appears as a usable item.
*''[[Super Mario World]]'': Several sound effects from this game are reused. The music for the [[Ghost Valley]] and [[Bowser's Castle|Bowser Castle]] courses are remixes of the music from the [[Ghost House]]s and the final boss theme, respectively, in this game. Most of the races take place in [[Dinosaur Land]]. Also, sprites such as Lakitu's bear a resemblance to their ''Super Mario World'' sprite. The [[Cape Feather]] appears as a usable item.


==References in later games==
==References in later media==
[[File:SM3DW Dash Panel.png|thumb|A portion of Mount Must Dash]]
[[File:SM3DW Dash Panel.png|thumb|A portion of Mount Must Dash]]
*''[[Mario Kart 64]]'': The title music from ''Mario Kart 64'' is a slower and elongated arrangement of the title music from ''Super Mario Kart''. Also, part of [[N64 Banshee Boardwalk|Banshee Boardwalk]]'s music is a rearrangement of the music used for the [[Ghost Valley]] courses in ''Super Mario Kart''.
*''[[Mario Kart 64]]'': The title music from ''Mario Kart 64'' is a slower and elongated arrangement of the title music from ''Super Mario Kart''. Also, part of [[N64 Banshee Boardwalk|Banshee Boardwalk]]'s music is a rearrangement of the music used for the [[Ghost Valley]] courses in ''Super Mario Kart''.
Line 1,287: Line 1,350:
*''[[Fortune Street]]'': The theme for the Mario Circuit board is an arrangement of Mario Circuit's music from ''Super Mario Kart''.
*''[[Fortune Street]]'': The theme for the Mario Circuit board is an arrangement of Mario Circuit's music from ''Super Mario Kart''.
*''[[Super Mario 3D World]]'': The level [[Mount Must Dash]] is based on the Mario Circuit courses from this game. The music from the Mario Circuit courses also is rearranged for that level.
*''[[Super Mario 3D World]]'': The level [[Mount Must Dash]] is based on the Mario Circuit courses from this game. The music from the Mario Circuit courses also is rearranged for that level.
*''[[NES Remix 2]]'': The 21st Bonus level's unique rendition of the [[P Switch]] theme incorporates a melody from ''Super Mario Kart''{{'}}s Rainbow Road theme.
*''[[Mario Kart 8]]'': Part of the main theme is an orchestrated version of the main theme of ''Super Mario Kart''. The [[Pipe Frame]] returns with the single exhaust design. Also, the Coin item returns with the same function as it did in this game. [[SNES Donut Plains 3|Donut Plains 3]] returns as a retro track. The design of {{classic-link|N64|Rainbow Road}} and [[Rainbow Road (Mario Kart 8)|Rainbow Road]] for this game are very similar to [[SNES Rainbow Road|Rainbow Road]], which also appears in this game in the DLC cup, [[Triforce Cup]].
*''[[Mario Kart 8]]'': Part of the main theme is an orchestrated version of the main theme of ''Super Mario Kart''. The [[Pipe Frame]] returns with the single exhaust design. Also, the Coin item returns with the same function as it did in this game. [[SNES Donut Plains 3|Donut Plains 3]] returns as a retro track. The design of {{classic-link|N64|Rainbow Road}} and [[Rainbow Road (Mario Kart 8)|Rainbow Road]] for this game are very similar to [[SNES Rainbow Road|Rainbow Road]], which also appears in this game in the DLC cup, [[Triforce Cup]].
**''[[Mario Kart 8 Deluxe]]'': The [[Cape Feather|Feather]] item returns with the same function. [[SNES Battle Course 1|Battle Course 1]] reappears as a retro battle stage; a billboard in the course background is modeled after the player select screen from ''Super Mario Kart''. [[SNES Mario Circuit 3|Mario Circuit 3]] returns as a course in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] for ''Mario Kart 8 Deluxe''.
**''[[Mario Kart 8 Deluxe]]'': The [[Cape Feather|Feather]] item returns with the same function. [[SNES Battle Course 1|Battle Course 1]] reappears as a classic battle course; a billboard in the course background is modeled after the player select screen from ''Super Mario Kart''. [[SNES Mario Circuit 3|Mario Circuit 3]] and [[SNES Bowser Castle 3|Bowser Castle 3]] return as classic courses in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''Mario Kart 8 Deluxe''. Portions of the staff roll theme are heard in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' staff credits.
*''[[Super Smash Bros. for Wii U]]'': ''Super Mario Kart'' appears as a masterpiece in this game.
*''[[Super Smash Bros. for Wii U]]'': ''Super Mario Kart'' appears as a masterpiece in this game.
*''[[Super Mario Maker]]'': The invincible theme from ''Super Mario Kart'' is used when the Mario Kart costume uses a Super Star. Also, the race start fanfare is heard when Mario picks up the [[Mystery Mushroom]]. The 1st-4th place (course clear) and 5th-8th place (death) jingles are also heard. Ironically, when Mario is moving, the kart's engine sound is actually coming from Bowser and Donkey Kong Jr.'s karts, rather than his and Luigi's.
*''[[Super Mario Maker]]'': The invincible theme from ''Super Mario Kart'' is used when the Mario Kart costume uses a Super Star. Also, the race start fanfare is heard when Mario picks up the [[Mystery Mushroom]]. The 1st-4th place (course clear) and 5th-8th place (death) jingles are also heard. Ironically, when Mario is moving, the kart's engine sound is actually coming from Bowser and Donkey Kong Jr.'s karts, rather than his and Luigi's.
Line 1,294: Line 1,358:
*''[[WarioWare Gold]]'': This game contains [[Super Mario Kart (microgame)|a microgame]] that is based off of ''Super Mario Kart'', which involves Mario staying on Rainbow Road while avoiding items that are on the track.
*''[[WarioWare Gold]]'': This game contains [[Super Mario Kart (microgame)|a microgame]] that is based off of ''Super Mario Kart'', which involves Mario staying on Rainbow Road while avoiding items that are on the track.
*''[[Super Mario Maker 2]]'': One of the sound effects replaces the level music with the Mario Circuit theme.
*''[[Super Mario Maker 2]]'': One of the sound effects replaces the level music with the Mario Circuit theme.
*''[[Mario Kart Tour]]'': Mario Circuit 1, Donut Plains 1, Ghost Valley 1, Mario Circuit 2, Choco Island 1, Ghost Valley 2, Donut Plains 2, Mario Circuit 3, Choco Island 2, Vanilla Lake 1, Donut Plains 3, Koopa Beach 2, Vanilla Lake 2 and Rainbow Road appear as returning courses. Much of the artwork from ''Super Mario Kart'', such as Yoshi spinning out, are reused as badges in this game, in addition to the cover art of the game being used for the [[Super Mario Kart Glider]]. Mario and Donkey Kong Jr.'s sprites are reused from this game for separate playable variants. The sound effects used for the pre-race jingle, item roulette, and post-race jingle are reused from this game exclusively for the two aforementioned characters. The Mushroom's sprite was reused as a badge in this game. The [[Super Mario Kart Tour]] is named after this game.
*''[[Mario Kart Tour]]'': [[SNES Mario Circuit 1|Mario Circuit 1]], [[SNES Donut Plains 1|Donut Plains 1]], [[SNES Ghost Valley 1|Ghost Valley 1]], [[SNES Mario Circuit 2|Mario Circuit 2]], [[SNES Choco Island 1|Choco Island 1]], [[SNES Ghost Valley 2|Ghost Valley 2]], [[SNES Donut Plains 2|Donut Plains 2]], [[SNES Mario Circuit 3|Mario Circuit 3]], [[SNES Choco Island 2|Choco Island 2]], [[SNES Vanilla Lake 1|Vanilla Lake 1]], [[SNES Bowser Castle 3|Bowser Castle 3]], [[SNES Donut Plains 3|Donut Plains 3]], [[SNES Koopa Troopa Beach 2|Koopa Beach 2]], [[SNES Vanilla Lake 2|Vanilla Lake 2]] and [[SNES Rainbow Road|Rainbow Road]] appear as returning courses. Much of the artwork from ''Super Mario Kart'', such as Yoshi spinning out, are reused as badges in this game, in addition to the cover art of the game being used for the [[Super Mario Kart Glider]]. Mario and Donkey Kong Jr.'s sprites are reused from this game for separate playable variants. The sound effects used for the pre-race jingle, item roulette, and post-race jingle are reused from this game exclusively for the two aforementioned characters. The Mushroom, Banana, Green Shell, Red Shell, Coin, Lightning, Super Star, and Feather sprites are reused as badges in this game. Sprites of all of the drivers and Lakitu also appear as badges. The [[Super Mario Kart Tour]] is named after this game.
*''[[The Super Mario Bros. Movie]]'': The title theme and the [[SNES Rainbow Road|Rainbow Road]] theme are arranged in the track "Buckle Up".


==Names in other languages==
==Names in other languages==
Line 1,304: Line 1,369:
|KorR=Syupeo Mario Kateu
|KorR=Syupeo Mario Kateu
|KorM=Super Mario Kart
|KorM=Super Mario Kart
|ChiS=超级马力欧卡丁车<ref>[https://www.nintendo.com.hk/topics/article/a_200904_02_sc.html 超级马力欧兄弟 35周年!] ''Nintendo''. Retrieved September 4, 2020.</ref>
|ChiS=超级马力欧卡丁车<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_200904_02_sc.html|title=超级马力欧兄弟 35周年! |publisher=Nintendo|accessdate=September 4, 2020}}</ref>
|ChiSR=Chāojí Mǎlì'ōu Kǎdīngchē
|ChiSR=Chāojí Mǎlì'ōu Kǎdīngchē
|ChiSM=Super Mario Kart
|ChiSM=Super Mario Kart
|ChiT=超級瑪利歐賽車<ref>[https://www.nintendo.com.hk/topics/article/a_200904_02.html 超級瑪利歐兄弟 35週年!] ''Nintendo''. Retrieved September 4, 2020.</ref>
|ChiT=超級瑪利歐賽車<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_200904_02.html|title=超級瑪利歐兄弟 35週年!|publisher=Nintendo|accessdate=September 4, 2020}}</ref>
|ChiTR=Chāojí Mǎlì'ōu Sàichē
|ChiTR=Chāojí Mǎlì'ōu Sàichē
|ChiTM=Super Mario Kart
|ChiTM=Super Mario Kart
Line 1,323: Line 1,388:
|ChiTR=Chāojí Mǎlì'ōu Sàichē Quán Sàidào Kuǎndài Bǎnběn
|ChiTR=Chāojí Mǎlì'ōu Sàichē Quán Sàidào Kuǎndài Bǎnběn
|ChiTM=Super Mario Kart All Racetracks Hospitality Version
|ChiTM=Super Mario Kart All Racetracks Hospitality Version
|Fra=''Super Mario Kart: Sur les chapeaux de roues !''
|Fre=''Super Mario Kart: Sur les chapeaux de roues !''
|FraM=''Super Mario Kart: At full throttle!''
|FreM=''Super Mario Kart: At full throttle!''
|Ger=''Super Mario Kart: Komplett aufgemotzt!''
|Ger=''Super Mario Kart: Komplett aufgemotzt!''
|Spa=''Super Mario Kart: ¡A tope de revoluciones!''
|Spa=''Super Mario Kart: ¡A tope de revoluciones!''
|SpaM=''Super Mario Kart: Full throttle!''
|SpaM=''Super Mario Kart: Full throttle!''
|Ita=''Super Mario Kart: A tutto gas!''
|Ita=''Super Mario Kart: A tutto gas!''
|ItaM=''Super Mario Kart: Full throttle!''
|Dut=''Super Mario Kart: Maximaal opgevoerd!''
|Dut=''Super Mario Kart: Maximaal opgevoerd!''
|Por=''Super Mario Kart: A todo o gás!''
|Por=''Super Mario Kart: A todo o gás!''
Line 1,337: Line 1,403:


==References==
==References==
{{NIWA|SmashWiki=1|StrategyWiki=1}}
<references/>
<references/>


==External links==
==External links==
*[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAFE.pdf Instruction manual]
{{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}}
*[https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAAFJ.pdf Super Famicom manual]
*[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAFE.pdf North American instruction booklet]
{{SMK}}
{{SMK}}
{{Mario games}}
{{Super Mario games}}
{{SNES}}
{{SNES}}
{{Virtual Console}}
{{Virtual Console}}
6,381

edits