Super Mario Bros. Special: Difference between revisions

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'''''Super Mario Bros. Special''''' (スーパーマリオブラザーズ スペシャル) was developed by [[Hudson Soft]] and released in 1986 for the NEC-PC8801 and Sharp X1 series of Japanese PCs. ''Special'' was the first [[Nintendo]]-licensed follow-up to ''[[Super Mario Bros.]]'', released shortly before ''[[Super Mario Bros.: The Lost Levels]]''. Two years earlier, Hudson Soft had released ''[[Punch Ball Mario Bros.]]'' and ''[[Mario Bros. Special]]'', other two uploaded versions of [[Mario Bros.]].
'''''Super Mario Bros. Special''''' (スーパーマリオブラザーズ スペシャル) was developed by [[Hudson Soft]] and released in 1986 for the NEC-PC8801 and Sharp X1 series of Japanese PCs. ''Special'' was the first [[Nintendo]]-licensed follow-up to ''[[Super Mario Bros.]]'', released shortly before ''[[Super Mario Bros.: The Lost Levels]]''. Two years earlier, Hudson Soft had released ''[[Punch Ball Mario Bros.]]'' and ''[[Mario Bros. Special]]'', other two uploaded versions of [[Mario Bros.]].


While superficially very similar to the original ''[[Super Mario Bros.]]'', the game features original new levels and lacks a screen-scrolling mechanism. When a player reaches the end of a screen, the screen turns blank and loads the next part of the level. Jumping and running physics also differ from the original, providing a more challenging experience than ''Super Mario Bros.''. Adding difficulty is the fact that the level timer runs much faster than in the NES/Famicom game, that was faster than the timers in the lastest Mario games. Returning was Mario's [[Hammer]] from [[Donkey Kong (game)|Donkey Kong]], alongside a variety of past foes from earlier arcade Mario titles, and new exclusive items.
While superficially very similar to the original ''[[Super Mario Bros.]]'', the game features original new levels and lacks a screen-scrolling mechanism. When a player reaches the end of a screen, the screen turns blank and loads the next part of the level. Jumping and running physics also differ from the original, providing a more challenging experience than ''Super Mario Bros.''. Adding difficulty is the fact that the level timer runs much faster than in the NES/Famicom game, which was already faster than the timers in the lastest Mario games. Returning was Mario's [[Hammer]] from [[Donkey Kong (game)|Donkey Kong]], alongside a variety of past foes from earlier arcade Mario titles, and new exclusive items.


Due to the PC88's technology being slightly inferior to that of the [[Nintendo Entertainment System|NES]]/[[Famicom]], the graphics and audio differ slightly from the original NES game as well, although they are closely replicated. Additionally, the game does not include [[Luigi]] or a multiplayer mode.
Due to the PC88's technology being slightly inferior to that of the [[Nintendo Entertainment System|NES]]/[[Famicom]], the graphics and audio differ slightly from the original NES game as well, although they are closely replicated. Additionally, the game does not include [[Luigi]] or a multiplayer mode.
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