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|type=[[9-Volt]] (''Twisted!'')<br>[[18-Volt]] (''Gold'') | |type=[[9-Volt]] (''Twisted!'')<br>[[18-Volt]] (''Gold'') | ||
|intro=''To the castle!'' | |intro=''To the castle!'' | ||
|info='' | |info="''It's Super Mario: Twisted! But... this is MY game!''" (''Twisted!'')<br>"''This looks a lot like regular Mario, but...there's no B Button dash. Try changing Mario's speed by tilting your system! <font color=green>Super Mario Bros. was released for the NES in 1985.</font>''" (''Gold'') | ||
|controls={{button|gba|Tilt}} / {{button|3ds|Tilt}} – Move<br>{{button|gba|A}} / {{button|3ds|A}} – Jump | |controls={{button|gba|Tilt}} / {{button|3ds|Tilt}} – Move<br>{{button|gba|A}} / {{button|3ds|A}} – Jump | ||
|clear=5 (''Twisted!'')<br>8 (''Gold'') | |clear=5 (''Twisted!'')<br>8 (''Gold'') | ||
}} | }} | ||
'''Super Mario Bros.''' is [[9-Volt]]'s boss [[microgame]] in ''[[WarioWare: Twisted!]]'' and reappears in ''[[WarioWare Gold]]'' as [[18-Volt]]'s boss microgame. It is set in [[Super Mario Bros.|the game of the same name]]. | '''Super Mario Bros.''' is [[9-Volt]]'s boss [[microgame]] in ''[[WarioWare: Twisted!]]'' and reappears in ''[[WarioWare Gold]]'' as [[18-Volt]]'s boss microgame. It is set in [[Super Mario Bros.|the game of the same name]]. | ||
==Gameplay== | ==Gameplay== | ||
The player must get [[Mario]] to the end-of-level castle while avoiding [[Goomba]]s and [[Koopa Troopa]]s. Hitting a [[? Block]] releases a [[Super Mushroom]], which turns [[Small Mario]] into [[Super Mario (form)|Super Mario]]. As with the original game, the [[Goal Pole|Flagpole]] awards more points (up to 5,000) the higher Mario grabs it, and clearing a stage with 1, 3, or 6 at the end of the timer results in fireworks (500 points apiece). Getting fireworks is required for a mission in ''Gold''. | The player must get [[Mario]] to the end-of-level castle while avoiding [[Goomba]]s and [[Koopa Troopa]]s. Hitting a [[? Block]] releases a [[Super Mushroom]], which turns [[Small Mario]] into [[Super Mario (form)|Super Mario]]. As with the original game, the [[Goal Pole|Flagpole]] awards more points (up to 5,000) the higher Mario grabs it, and clearing a stage with 1, 3, or 6 at the end of the timer results in fireworks (500 points apiece). Getting fireworks is required for a mission in ''Gold''. | ||
*'''Level 1:''' World 1-1 (ground), with few enemies and [[pit]]s. The ''Gold'' version adds a [[bottomless pit]]. | |||
* '''Level 1:''' World 1-1 (ground), with few enemies and [[pit]]s. The ''Gold'' version adds a [[bottomless pit]]. | |||
*'''Level 2:''' World 1-2 (underground), with more enemies and pits. The ''Gold'' version adds [[Piranha Plant]]s. | *'''Level 2:''' World 1-2 (underground), with more enemies and pits. The ''Gold'' version adds [[Piranha Plant]]s. | ||
* '''Level 3:''' World 1-3 (castle), with many enemies and pits. The ''Gold'' version adds Piranha Plants and [[Lava Bubbles]]. | *'''Level 3:''' World 1-3 (castle), with many enemies and pits. The ''Gold'' version adds Piranha Plants and [[Lava Bubbles]]. | ||
==Names in other languages== | ==Names in other languages== | ||
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|FreM=- | |FreM=- | ||
}} | }} | ||
{{9-Volt | {{9-Volt & 18-Volt's Microgames}} | ||
{{WarioWare: Twisted! Microgames}} | {{WarioWare: Twisted! Microgames}} | ||
{{WWG Microgames}} | {{WWG Microgames}} |
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