Super Mario Bros. (WarioWare: Twisted!): Difference between revisions

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|type=[[9-Volt]] (''Twisted!'')<br>[[18-Volt]] (''Gold'')
|type=[[9-Volt]] (''Twisted!'')<br>[[18-Volt]] (''Gold'')
|intro=''To the castle!''
|intro=''To the castle!''
|info=''"It's Super Mario: Twisted! But... this is MY game!"'' (''Twisted!'')<br>''"This looks a lot like regular Mario, but...there's no B Button dash. Try changing Mario's speed by tilting your system! <font color=green>Super Mario Bros. was released for the NES in 1985.</font>"'' (''Gold'')
|info="''It's Super Mario: Twisted! But... this is MY game!''" (''Twisted!'')<br>"''This looks a lot like regular Mario, but...there's no B Button dash. Try changing Mario's speed by tilting your system! <font color=green>Super Mario Bros. was released for the NES in 1985.</font>''" (''Gold'')
|controls={{button|gba|Tilt}} / {{button|3ds|Tilt}} &ndash; Move<br>{{button|gba|A}} / {{button|3ds|A}} &ndash; Jump
|controls={{button|gba|Tilt}} / {{button|3ds|Tilt}} &ndash; Move<br>{{button|gba|A}} / {{button|3ds|A}} &ndash; Jump
|clear=5 (''Twisted!'')<br>8 (''Gold'')
|clear=5 (''Twisted!'')<br>8 (''Gold'')
}}
}}
'''Super Mario Bros.''' is [[9-Volt]]'s boss [[microgame]] in ''[[WarioWare: Twisted!]]'' and reappears in ''[[WarioWare Gold]]'' as [[18-Volt]]'s boss microgame. It is set in [[Super Mario Bros.|the game of the same name]].
'''Super Mario Bros.''' is [[9-Volt]]'s boss [[microgame]] in ''[[WarioWare: Twisted!]]'' and reappears in ''[[WarioWare Gold]]'' as [[18-Volt]]'s boss microgame. It is set in [[Super Mario Bros.|the game of the same name]].
==Gameplay==
==Gameplay==
The player must get [[Mario]] to the end-of-level castle while avoiding [[Goomba]]s and [[Koopa Troopa]]s. Hitting a [[? Block]] releases a [[Super Mushroom]], which turns [[Small Mario]] into [[Super Mario (form)|Super Mario]]. As with the original game, the [[Goal Pole|Flagpole]] awards more points (up to 5,000) the higher Mario grabs it, and clearing a stage with 1, 3, or 6 at the end of the timer results in fireworks (500 points apiece). Getting fireworks is required for a mission in ''Gold''.
The player must get [[Mario]] to the end-of-level castle while avoiding [[Goomba]]s and [[Koopa Troopa]]s. Hitting a [[? Block]] releases a [[Super Mushroom]], which turns [[Small Mario]] into [[Super Mario (form)|Super Mario]]. As with the original game, the [[Goal Pole|Flagpole]] awards more points (up to 5,000) the higher Mario grabs it, and clearing a stage with 1, 3, or 6 at the end of the timer results in fireworks (500 points apiece). Getting fireworks is required for a mission in ''Gold''.
 
*'''Level 1:''' World 1-1 (ground), with few enemies and [[pit]]s. The ''Gold'' version adds a [[bottomless pit]].
* '''Level 1:''' World 1-1 (ground), with few enemies and [[pit]]s. The ''Gold'' version adds a [[bottomless pit]].
*'''Level 2:''' World 1-2 (underground), with more enemies and pits. The ''Gold'' version adds [[Piranha Plant]]s.
*'''Level 2:''' World 1-2 (underground), with more enemies and pits. The ''Gold'' version adds [[Piranha Plant]]s.
* '''Level 3:''' World 1-3 (castle), with many enemies and pits. The ''Gold'' version adds Piranha Plants and [[Lava Bubbles]].
*'''Level 3:''' World 1-3 (castle), with many enemies and pits. The ''Gold'' version adds Piranha Plants and [[Lava Bubbles]].


==Names in other languages==
==Names in other languages==
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|FreM=-
|FreM=-
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{{9-Volt and 18-Volt's Microgames}}
{{9-Volt & 18-Volt's Microgames}}
{{WarioWare: Twisted! Microgames}}
{{WarioWare: Twisted! Microgames}}
{{WWG Microgames}}
{{WWG Microgames}}
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