Super Mario Bros.: Difference between revisions

m
→‎Over the Flagpole: Fixed capitalization.
No edit summary
Tag: Reverted
m (→‎Over the Flagpole: Fixed capitalization.)
(8 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{italic title}}
{{italic title}}
{{about|the video game originally published for the [[Nintendo Entertainment System]]|further uses|[[Super Mario Bros. (disambiguation)]]}}
{{redirect|SMB|the game known in Japan and Europe as Super Mario Ball|[[Mario Pinball Land]]}}
{{redirect|SMB|the game known in Japan and Europe as Super Mario Ball|[[Mario Pinball Land]]}}
{{redirect|Super Mario Brothers|the microgame from [[WarioWare: Smooth Moves]]|[[Super Mario Brothers (WarioWare: Smooth Moves)]]}}
{{redirect|Super Mario Brothers|the microgame from [[WarioWare: Smooth Moves]]|[[Super Mario Brothers (WarioWare: Smooth Moves)]]}}
{{redirect|Mario 1|the level in [[Mini Mario & Friends: amiibo Challenge]]|[[Mario 1 (level)]]}}
{{distinguish|Mario Bros. (game)|New Super Mario Bros.}}
{{distinguish|Mario Bros. (game)|New Super Mario Bros.}}
{{about|the video game originally published for the [[Nintendo Entertainment System]]|further uses|[[Super Mario Bros. (disambiguation)]]}}
{{game infobox
{{game infobox
|image=[[File:SMB USA box art.jpg|230px]]
|image=[[File:SMB USA box art.jpg|230px]]
Line 9: Line 10:
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]] <br> [[Family Computer Disk System|Famicom Disk System]] <br> [[Nintendo PlayChoice-10]] <br> [[Game Boy Advance]] <br> [[Virtual Console]] ([[Wii]] / [[Nintendo 3DS|3DS]] / [[Wii U]]) <br> [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]] <br> [[Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]] <br> [[Family Computer Disk System|Famicom Disk System]] <br> [[Nintendo PlayChoice-10]] <br> [[Game Boy Advance]] <br> [[Virtual Console]] ([[Wii]] / [[Nintendo 3DS|3DS]] / [[Wii U]]) <br> [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]] <br> [[Nintendo Entertainment System - Nintendo Switch Online]]
|release='''[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]'''<br>{{release|Japan|September 13, 1985|USA|October 18, 1985<ref name=narelease>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|May 15, 1987|Australia|July 1, 1987<ref>[https://themushroomkingdom.net/games/smb Date info for NES from TMK], retrieved 4-1-2008</ref>}}
|release='''[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]'''<br>{{release|Japan|September 13, 1985|USA|October 18, 1985<ref name=narelease>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|May 15, 1987|Australia|July 1, 1987<ref>[https://themushroomkingdom.net/games/smb Date info for NES from TMK], retrieved 4-1-2008</ref>|South Africa (1982-1994)|1993<ref>Rogers, Joshua Alexander (April 16, 2020). "[https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers/ Video Games around the World]". ''LinkedIn''. [https://web.archive.org/web/20220925153658/https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers/ Archived] from the original on September 25, 2022. Retrieved March 23, 2024.</ref>}}
|release2='''[[Family Computer Disk System|Famicom Disk System]]'''<br>{{release|Japan|February 21, 1986<ref>[https://themushroomkingdom.net/games/smb-fds Date info for FDS from TMK], retrieved 4-1-2008</ref>}} '''[[Nintendo PlayChoice-10]]'''<br>{{release|USA|August 1986<ref>[https://archive.org/details/cashbox50unse_5/page/41/mode/1up Cash Box 1986-08-30]</ref>}}'''[[Game Boy Advance]]'''<br>{{release|Japan|February 14, 2004|USA|June 7, 2004|Europe|July 9, 2004<ref>https://www.nintendo.co.uk/Games/Game-Boy-Advance/Super-Mario-Bros--267387.html</ref>}}'''[[Virtual Console]] ([[Wii]])'''<br>{{release|Japan|December 2, 2006|USA|December 25, 2006|Europe|January 5, 2007|Australia|January 5, 2007|South Korea|April 26, 2008<ref>[https://themushroomkingdom.net/games/smb-vc Date info for VC from TMK], retrieved 6-26-08</ref>}} '''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) ([[nwiki:Nintendo 3DS Ambassador Program|Ambassador Program]] release)'''<br>{{release|Japan|August 31, 2011|USA|August 31, 2011|Europe|September 1, 2011|Australia|September 1, 2011}}'''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) (full release)'''<br>{{release|Japan|January 5, 2012|USA|February 16, 2012|Europe|March 1, 2012|Australia|March 1, 2012|South Korea|February 3, 2016}} '''[[Virtual Console]] ([[Wii U]])'''<br>{{release|Japan|June 5, 2013|Europe|September 12, 2013|Australia|September 12, 2013|USA|September 19, 2013}} '''[[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]]'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}} '''[[Nintendo Entertainment System - Nintendo Switch Online]]'''<br>{{release|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|release2='''[[Family Computer Disk System|Famicom Disk System]]'''<br>{{release|Japan|February 21, 1986<ref>[https://themushroomkingdom.net/games/smb-fds Date info for FDS from TMK], retrieved 4-1-2008</ref>}} '''[[Nintendo PlayChoice-10]]'''<br>{{release|USA|August 1986<ref>[https://archive.org/details/cashbox50unse_5/page/41/mode/1up Cash Box 1986-08-30]</ref>}}'''[[Game Boy Advance]]'''<br>{{release|Japan|February 14, 2004|USA|June 7, 2004|Europe|July 9, 2004<ref>https://www.nintendo.co.uk/Games/Game-Boy-Advance/Super-Mario-Bros--267387.html</ref>}}'''[[Virtual Console]] ([[Wii]])'''<br>{{release|Japan|December 2, 2006|USA|December 25, 2006|Europe|January 5, 2007|Australia|January 5, 2007|South Korea|April 26, 2008<ref>[https://themushroomkingdom.net/games/smb-vc Date info for VC from TMK], retrieved 6-26-08</ref>}} '''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) ([[nwiki:Nintendo 3DS Ambassador Program|Ambassador Program]] release)'''<br>{{release|Japan|August 31, 2011|USA|August 31, 2011|Europe|September 1, 2011|Australia|September 1, 2011}}'''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) (full release)'''<br>{{release|Japan|January 5, 2012|USA|February 16, 2012|Europe|March 1, 2012|Australia|March 1, 2012|South Korea|February 3, 2016}} '''[[Virtual Console]] ([[Wii U]])'''<br>{{release|Japan|June 5, 2013|Europe|September 12, 2013|Australia|September 12, 2013|USA|September 19, 2013}} '''[[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]]'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}} '''[[Nintendo Entertainment System - Nintendo Switch Online]]'''<br>{{release|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|languages={{languages|en_us=y}}
|languages={{languages|en_us=y}}
Line 58: Line 59:
===Controls===
===Controls===
The controls can be customized on Wii U Virtual Console.
The controls can be customized on Wii U Virtual Console.
====NES Controller / NES Classic Controller / Nintendo Switch Online NES Controller====
{|class="wikitable"style="text-align:center"
*{{button|nes|Pad}} (left and right): Move; change position on a [[beanstalk]]
|-
*{{button|nes|Pad}} (down): Duck; enter [[Warp Pipe]]
!Action(s)
*{{button|nes|Pad}} (up and down): Climb beanstalk
!NES Controller / NES Classic Controller / Nintendo Switch Online NES Controller
*{{button|nes|A}}: Jump; swim upwards
!Wii Remote
*{{button|nes|B}}: Dash; throw [[fireball]]; restart the game at the end; select a world
!Wii Classic Controller
*{{button|nes|start}}: Pause; confirm selected option on title screen
!Nintendo GameCube Controller
*{{button|nes|select}}: Select number of players on title screen
!Game Boy Advance
*Press {{button|nes|start}} while holding down {{button|nes|A}}: Continue in the same world after the [[Game Over]] screen
!Nintendo 3DS
 
!Wii U GamePad / Wii U Pro Controller (default)
====Wii Remote====
!Joy-Con (pair) / Nintendo Switch Pro Controller
*{{button|wii|Padleftright}}: Move; change position on beanstalk
!Joy-Con (sideways)
*{{button|wii|Paddown}}: Duck; enter Warp Pipe
|-
*{{button|wii|Padupdown}}: Climb beanstalk
|Move; change position on a [[beanstalk]]
*{{Button|wii|2}}: Jump; swim upwards
|{{button|nes|Pad}} (left and right)
*{{Button|wii|1}}: Dash; throw fireball
|{{button|wii|Padleftright}}
*{{Button|wii|+}}: Pause
|{{button|wii|CCStickL}} (left and right) or {{button|wii|Padleftright}}
*Press {{Button|wii|+}} while holding down {{Button|wii|2}}: Continue in the same world after the [[Game Over]] screen
|{{button|gcn|Stick}} (left and right) or {{button|gcn|Pad}} (left and right)
 
|{{button|gba|Pad}} (left and right)
====Wii Classic Controller====
|{{button|3ds|Stick}} (left and right) or {{button|3ds|Padleft}} and {{button|3ds|Padright}}
*{{button|wii|CCStickL}} (left and right) or {{button|wii|Padleftright}}: Move; change position on beanstalk
|{{button|wiiu|Stick}} (left and right) or {{button|wiiu|Padleft}} and {{button|wiiu|Padright}}
*{{button|wii|CCStickL}} (down) or {{button|wii|Paddown}}: Duck; enter Warp Pipe
|{{button|switch|Stick}} (left and right) or {{button|switch|Jc-left}} and {{button|switch|Jc-right}}
*{{button|wii|CCStickL}} (up and down) or {{button|wii|Padupdown}}: Climb beanstalk
|{{button|switch|Stick}} (left and right)
*{{button|wii|cca}}: Jump; swim upwards
|-
*{{button|wii|ccb}}: Run; throw fireball
|Duck; enter [[Warp Pipe]]
*{{button|wii|+}}: Pause
|{{button|nes|Pad}} (down)
*Press {{Button|wii|+}} while holding down {{Button|wii|cca}}: Continue in the same world after the Game Over screen
|{{button|wii|Paddown}}
 
|{{button|wii|CCStickL}} (down) or {{button|wii|Paddown}}
====Nintendo GameCube Controller====
|{{button|gcn|Stick}} (down) or {{button|gcn|Pad}} (down)
*{{button|gcn|Stick}} (left and right) or {{button|gcn|Pad}} (left and right): Move; change position on beanstalk
|{{button|gba|Pad}} (down)
*{{button|gcn|Stick}} (down) or {{button|gcn|Pad}} (down): Duck; enter Warp Pipe
|{{button|3ds|Stick}} (down) or {{button|3ds|Paddown}}
*{{button|gcn|Stick}} (up and down) or {{button|gcn|Pad}} (up and down): Climb beanstalk
|{{button|wiiu|Stick}} (down) or {{button|wiiu|Paddown}}
*{{button|gcn|A}}: Jump; swim upwards
|{{button|switch|Stick}} (down) or {{button|switch|Jc-bottom}}
*{{button|gcn|B}}: Run; throw fireball
|{{button|switch|Stick}} (down)
*{{button|gcn|Start}}: Pause
|-
*Press {{Button|gcn|Start}} while holding down {{Button|gcn|A}}: Continue in the same world after the Game Over screen
|Climb beanstalk
 
|{{button|nes|Pad}} (up and down)
====Game Boy Advance====
|{{button|wii|Padupdown}}
*{{button|gba|Pad}} (left and right): Move; change position on beanstalk
|{{button|wii|CCStickL}} (up and down) or {{button|wii|Padupdown}}
*{{button|gba|Pad}} (down): Duck; enter Warp Pipe
|{{button|gcn|Stick}} (up and down) or {{button|gcn|Pad}} (up and down)
*{{button|gba|Pad}} (up and down): Climb beanstalk
|{{button|gba|Pad}} (up and down)
*{{button|gba|A}}: Jump; swim upwards
|{{button|3ds|Stick}} (up and down) or {{button|3ds|Padup}} and {{button|3ds|Paddown}}
*{{button|gba|B}}: Run; throw fireball
|{{button|wiiu|Stick}} (up and down) or {{button|wiiu|Padup}} and {{button|wiiu|Paddown}}
*{{button|gba|Start}}: Pause
|{{button|switch|Stick}} (up and down) or {{button|switch|Jc-top}} and {{button|switch|Jc-bottom}}
*Press {{Button|gba|Start}} while holding down {{Button|gba|A}}: Continue in the same world after the Game Over screen
|{{button|switch|Stick}} (up and down)
 
|-
====Nintendo 3DS====
|Jump; swim upwards
*{{button|3ds|Stick}} (left and right) or {{button|3ds|Padleft}} and {{button|3ds|Padright}}: Move; change position on beanstalk
|{{button|nes|A}}
*{{button|3ds|Stick}} (down) or {{button|3ds|Paddown}}: Duck; enter Warp Pipe
|{{Button|wii|2}}
*{{button|3ds|Stick}} (up and down) or {{button|3ds|Padup}} and {{button|3ds|Paddown}}: Climb beanstalk
|{{button|wii|cca}}
*{{button|3ds|A}}: Jump; swim upwards
|{{button|gcn|A}}
*{{button|3ds|B}}: Run; throw fireball
|{{button|gba|A}}
*{{button|3ds|Start}}: Pause
|{{button|3ds|A}}
*Press {{Button|3ds|Start}} while holding down {{Button|3ds|A}}: Continue in the same world after the Game Over screen
|{{button|wiiu|A}}
 
|{{button|switch|A}}
====Wii U GamePad / Wii U Pro Controller (default)====
|{{button|switch|Jc-right}}
*{{button|wiiu|Stick}} (left and right) or {{button|wiiu|Padleft}} and {{button|wiiu|Padright}}: Move; change position on beanstalk
|-
*{{button|wiiu|Stick}} (down) or {{button|wiiu|Paddown}}: Duck; enter Warp Pipe
|Dash; throw [[fireball]]; restart the game at the end; select a world
*{{button|wiiu|Stick}} (up and down) or {{button|wiiu|Padup}} and {{button|wiiu|Paddown}}: Climb beanstalk
|{{button|nes|B}}
*{{button|wiiu|A}}: Jump; swim upwards
|{{Button|wii|1}}
*{{button|wiiu|B}}: Run; throw fireball
|{{button|wii|ccb}}
*{{button|wiiu|Plus}}: Pause
|{{button|gcn|B}}
*Press {{Button|wiiu|Plus}} while holding down {{Button|wiiu|A}}: Continue in the same world after the Game Over screen
|{{button|gba|B}}
 
|{{button|3ds|B}}
====Joy-Con (pair)/ Nintendo Switch Pro Controller====
|{{button|wiiu|B}}
*{{button|switch|Stick}} (left and right) or {{button|switch|Jc-left}} and {{button|switch|Jc-right}}: Move; change position on beanstalk
|{{button|switch|B}}
*{{button|switch|Stick}} (down) or {{button|switch|Jc-bottom}}: Duck; enter Warp Pipe
|{{button|switch|Jc-bottom}}
*{{button|switch|Stick}} (up and down) or {{button|switch|Jc-top}} and {{button|switch|Jc-bottom}}: Climb beanstalk
|-
*{{button|switch|A}}: Jump; swim upwards
|Pause; confirm selected option on title screen
*{{button|switch|B}}: Run; throw fireball
|{{button|nes|start}}
*{{button|switch|Plus}}: Pause
|{{Button|wii|+}}
*Press {{Button|switch|Plus}} while holding down {{Button|switch|A}}: Continue in the same world after the Game Over screen
|{{button|wii|+}}
|{{button|gcn|Start}}
|{{button|gba|Start}}
|{{button|3ds|Start}}
|{{button|wiiu|Plus}}
|{{button|switch|Plus}}
|{{button|switch|PlusMinus}}
|-
|Select number of players on title screen
|{{button|nes|select}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{button|gcn|z}}
|{{button|gba|select}}
|{{button|3ds|select}}
|{{button|wiiu|minus}}
|{{button|switch|minus}}
|{{button|switch|PlusMinus}}
|-
|Continue in the same world after the [[Game Over]] screen
|Press {{button|nes|start}} while holding down {{button|nes|A}}
|Press {{Button|wii|+}} while holding down {{Button|wii|2}}
|Press {{Button|wii|+}} while holding down {{Button|wii|cca}}
|Press {{Button|gcn|Start}} while holding down {{Button|gcn|A}}
|Press {{Button|gba|Start}} while holding down {{Button|gba|A}}
|Press {{Button|3ds|Start}} while holding down {{Button|3ds|A}}
|Press {{Button|wiiu|Plus}} while holding down {{Button|wiiu|A}}
|Press {{Button|switch|Plus}} while holding down {{Button|switch|A}}
|Press {{Button|switch|PlusMinus}} while holding down {{Button|switch|JC-right}}
|}
===Time clock===
The game's levels have a [[Time Limit|time limit]] in the upper right, which counts down, with the background music speeding up when going below 100. If it reaches 000, the game declares "Time Up", and Mario loses a life. However, the in-game timer runs much faster than in real life; 400 seconds on the timer, which is the default when starting most of the levels, is 160 seconds in real time. The timer countdown speed is the same across NTSC and PAL versions.


====Joy-Con (sideways)====
''[[amiibo tap: Nintendo's Greatest Bits]]'' starts with a real time 180 second limit, which is sufficient to finish any level, presuming it is finished without deaths, and would have 32 timer seconds (15 real time seconds) to spare for any follow-up levels. For its seventh scene ([[World 8-4 (Super Mario Bros.)|World 8-4]]), this is sufficient to see the game's ending.
*{{button|switch|Stick}} (left and right): Move; change position on beanstalk
*{{button|switch|Stick}} (down): Duck; enter Warp Pipe
*{{button|switch|Stick}} (up and down): Climb beanstalk
*{{button|switch|Jc-right}}: Jump; swim upwards
*{{button|switch|Jc-bottom}}: Run; throw fireball
*{{button|switch|PlusMinus}}: Pause
*Press {{Button|switch|PlusMinus}} while holding down {{Button|switch|JC-right}}: Continue in the same world after the Game Over screen


==Characters==
==Characters==
Line 448: Line 473:
{{br}}
{{br}}


===Over the Flagpole===
===Over the flagpole===
{{media table
{{media table
|file1=SMB W1-1 Glitch2.ogv
|file1=SMB W1-1 Glitch2.ogv
Line 537: Line 562:
==References in later games==
==References in later games==
[[File:Fire Luigi - Super Smash Bros.png|thumb|One of Luigi's alternate colors from ''Super Smash Bros.'']]
[[File:Fire Luigi - Super Smash Bros.png|thumb|One of Luigi's alternate colors from ''Super Smash Bros.'']]
*''[[Super Mario Bros. 2]]'': The non-Japanese sequel to ''Super Mario Bros.''. Mushrooms, Stars, and Shells appear.
*''[[Super Mario Bros. 2]]'': The non-Japanese sequel to ''Super Mario Bros.'' Mushrooms, Stars, and Shells appear.
*''[[Super Mario Bros. 3]]'': [[Bowser]] returns along with the rest of the [[Koopa Troop]], as well as elements from the original ''Super Mario Bros.'' When [[Princess Peach|Princess Toadstool]] is saved, she says, "Thank you! But our Princess is in another castle!…Just kidding!" That is a reference to Toad's lines in ''Super Mario Bros.''. The original ''Super Mario Bros.'' Ground Theme plays when the [[Music Box]] is used.
*''[[Super Mario Bros. 3]]'': [[Bowser]] returns along with the rest of the [[Koopa Troop]], as well as elements from the original ''Super Mario Bros.'' When [[Princess Peach|Princess Toadstool]] is saved, she says, "Thank you! But our Princess is in another castle!…Just kidding!" That is a reference to Toad's lines in ''Super Mario Bros.''  The original ''Super Mario Bros.'' Ground Theme plays when the [[Music Box]] is used.
*''[[Super Mario Land]]'': Mario's sprites in this game is near identical to his sprites from ''Super Mario Bros.'' Gameplay is also near-identical.
*''[[Super Mario Land]]'': Mario's sprites in this game is near identical to his sprites from ''Super Mario Bros.'' Gameplay is also near-identical.
*''[[Alleyway]]'': Several sprites from ''Super Mario Bros.'' appear in bonus levels.
*''[[Alleyway]]'': Several sprites from ''Super Mario Bros.'' appear in bonus levels.
Line 545: Line 570:
*''[[Super Mario 64]]'': Outside the [[Warp Pipe]] that leads to the final boss, carved into pillars are what look like sprites of Mario and Bowser from ''Super Mario Bros.''
*''[[Super Mario 64]]'': Outside the [[Warp Pipe]] that leads to the final boss, carved into pillars are what look like sprites of Mario and Bowser from ''Super Mario Bros.''
*''[[Paper Mario]]'': If Mario jumps into a huge vase in a room on the first floor of the [[Boo's Mansion]], he will become 8-bit. Unlike in ''Paper Mario: The Thousand-Year Door'', his allies will not become an 8-bit form. [[Goombario]] also references ''Super Mario Bros.'' in the Goomba's Tattle entry.
*''[[Paper Mario]]'': If Mario jumps into a huge vase in a room on the first floor of the [[Boo's Mansion]], he will become 8-bit. Unlike in ''Paper Mario: The Thousand-Year Door'', his allies will not become an 8-bit form. [[Goombario]] also references ''Super Mario Bros.'' in the Goomba's Tattle entry.
*''[[Super Smash Bros.]]'': When Mario performs his [[taunt]], he mimics his standing pose in ''Super Mario Bros.'' Also, Mario's and Luigi's victory fanfare is a version of the course clear theme. Mario and Luigi's helpless animations are based on the pose Mario and Luigi take upon defeat in ''Super Mario Bros.''. Many items from ''Super Mario Bros.'' are usable in this game. One of Luigi's alternate colors bears resemblance to his colors in ''Super Mario Bros.''.
*''[[Super Smash Bros.]]'': When Mario performs his [[taunt]], he mimics his standing pose in ''Super Mario Bros.'' Also, Mario's and Luigi's victory fanfare is a version of the course clear theme. Mario and Luigi's helpless animations are based on the pose Mario and Luigi take upon defeat in ''Super Mario Bros.'' Many items from ''Super Mario Bros.'' are usable in this game. One of Luigi's alternate colors bears resemblance to his colors in ''Super Mario Bros.''
*''[[Game & Watch Gallery 3]]'': Playing Star Mode for the Modern version of ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' will have the Goomba enemies being replaced by Spinies, similar to the new quest mode in ''Super Mario Bros.'' replacing the Goombas with Buzzy Beetles.
*''[[Game & Watch Gallery 3]]'': Playing Star Mode for the Modern version of ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' will have the Goomba enemies being replaced by Spinies, similar to the new quest mode in ''Super Mario Bros.'' replacing the Goombas with Buzzy Beetles.
*''[[Luigi's Mansion]]'': Although not distinctly noted as such, the idea of [[King Boo]] using a Bowser decoy (through the magic of his) may be loosely based on the seven fake Bowsers in ''Super Mario Bros.''.
*''[[Luigi's Mansion]]'': Although not distinctly noted as such, the idea of [[King Boo]] using a Bowser decoy (through the magic of his) may be loosely based on the seven fake Bowsers in ''Super Mario Bros.''
*''[[Super Smash Bros. Melee]]'': Many enemies from ''Super Mario Bros.'' appear in this game's Adventure Mode.
*''[[Super Smash Bros. Melee]]'': Many enemies from ''Super Mario Bros.'' appear in this game's Adventure Mode.
*''[[Super Mario Sunshine]]'': A castle level is seen when Mario first met [[F.L.U.D.D.]] Various 8-bit patterns are seen in the background of the secret levels of [[Ricco Harbor]] and [[Sirena Beach]].
*''[[Super Mario Sunshine]]'': A castle level is seen when Mario first met [[F.L.U.D.D.]] Various 8-bit patterns are seen in the background of the secret levels of [[Ricco Harbor]] and [[Sirena Beach]].
Line 567: Line 592:
*''[[Super Mario Galaxy 2]]'': In [[Twisty Trials Galaxy ]] and the second area of the [[Grandmaster Galaxy]], there is a backdrop showing moving sprites of items and an 8-bit Mario and Luigi from this game. [[Mario Squared Galaxy]] takes place on an 8-bit Mario, as well as an 8-bit Luigi (during the mission "[[Luigi's Purple Coin Chaos]]"), Mario and Luigi's sprites from this game.
*''[[Super Mario Galaxy 2]]'': In [[Twisty Trials Galaxy ]] and the second area of the [[Grandmaster Galaxy]], there is a backdrop showing moving sprites of items and an 8-bit Mario and Luigi from this game. [[Mario Squared Galaxy]] takes place on an 8-bit Mario, as well as an 8-bit Luigi (during the mission "[[Luigi's Purple Coin Chaos]]"), Mario and Luigi's sprites from this game.
*''[[Super Mario 3D Land]]'': Mario's sprite from ''Super Mario Bros.'' is used as the marker of where Mario is in a world. [[Tail Bowser]]s are similar to Fake Bowsers, and the first one is a disguised Goomba. The [[World 1-2 (Super Mario 3D Land)|second level]] has a ledge just out of view that allows the player to walk over the level, and ends in a secret Pipe.
*''[[Super Mario 3D Land]]'': Mario's sprite from ''Super Mario Bros.'' is used as the marker of where Mario is in a world. [[Tail Bowser]]s are similar to Fake Bowsers, and the first one is a disguised Goomba. The [[World 1-2 (Super Mario 3D Land)|second level]] has a ledge just out of view that allows the player to walk over the level, and ends in a secret Pipe.
*''[[Mario Kart 7]]'': [[Piranha Plant Slide]] is heavily based on the underground levels of ''Super Mario Bros.''. The cloud and bushes in the race course are the same model in different colors, referencing how the clouds and bushes in ''Super Mario Bros.'' are the same sprite in different colors.
*''[[Mario Kart 7]]'': [[Piranha Plant Slide]] is heavily based on the underground levels of ''Super Mario Bros.'' The cloud and bushes in the race course are the same model in different colors, referencing how the clouds and bushes in ''Super Mario Bros.'' are the same sprite in different colors.
*''[[New Super Mario Bros. 2]]'': The first course in [[Coin Rush]]'s [[Gold Classics Pack]] is based on Worlds 1-1 and 1-2. Also, the last course is based on World 1-4.
*''[[New Super Mario Bros. 2]]'': The first course in [[Coin Rush]]'s [[Gold Classics Pack]] is based on Worlds 1-1 and 1-2. Also, the last course is based on World 1-4.
*''[[New Super Mario Bros. U]]'': Sprites from ''Super Mario Bros.'' are used in the game menus. The [[Tilted Tunnel|second level]] is an underground course with a secret path over the ceiling leading to a secret exit. The first phase of the final boss involves striking an [[axe]] to Bowser's bridge to drop him into lava.
*''[[New Super Mario Bros. U]]'': Sprites from ''Super Mario Bros.'' are used in the game menus. The [[Tilted Tunnel|second level]] is an underground course with a secret path over the ceiling leading to a secret exit. The first phase of the final boss involves striking an [[axe]] to Bowser's bridge to drop him into lava.
Line 767: Line 792:
[[Category:1985 games]]
[[Category:1985 games]]
[[Category:1987 games]]
[[Category:1987 games]]
[[Category:1980s games]]
[[Category:2004 games]]
[[Category:2004 games]]
[[Category:2011 games]]
[[Category:2011 games]]
1,671

edits