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'''''Super Mario 3D Land''''' is a single-player game in the [[Super Mario (series)|''Super Mario'' series]] for the [[Nintendo 3DS]], released in November 2011, and is the first ''Mario'' game overall for the console. It is the fourteenth entry in the ''Super Mario'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref>, the second 3D ''Super Mario'' [[Genre#Platform|platformer]] for a handheld device (with ''[[Super Mario 64 DS]]'' being the first and an enhanced remake of [[Super Mario 64|the first 3D platformer adventure]]) and, as noted by [[Reggie Fils-Aime]] at {{wp|E3 2011}}, the first 3D ''Mario'' platformer to be built from the ground up for a handheld system. It is closely based on side-scrolling ''Mario'' games, but it is a 3D platformer in the vein of games like ''[[Super Mario 64]]'' and ''[[Super Mario Galaxy]]''. The game was created by the same development team that worked on the ''Super Mario Galaxy'' games and ''[[Donkey Kong Jungle Beat]]'', currently part of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] Tokyo. It received a sequel entitled ''[[Super Mario 3D World]]'', which was released for the [[Wii U]] in November 2013. The game requires 2315 blocks if it is bought off the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]].<ref>https://www.nintendo.com/games/detail/super-mario-3d-land-3ds/</ref>
'''''Super Mario 3D Land''''' is a single-player game in the [[Super Mario (series)|''Super Mario'' series]] for the [[Nintendo 3DS]], released in November 2011, and is the first ''Super Mario'' game overall for the console. It is the fourteenth entry in the ''Super Mario'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref>, the second 3D ''Super Mario'' [[Genre#Platform|platformer]] for a handheld device (with ''[[Super Mario 64 DS]]'' being the first and an enhanced remake of [[Super Mario 64|the first 3D platformer adventure]]) and, as noted by [[Reggie Fils-Aime]] at {{wp|E3 2011}}, the first 3D ''Super Mario'' platformer to be built from the ground up for a handheld system. It is closely based on side-scrolling ''Super Mario'' games, but it is a 3D platformer in the vein of games like ''[[Super Mario 64]]'' and ''[[Super Mario Galaxy]]''. The game was created by the same development team that worked on the ''Super Mario Galaxy'' games and ''[[Donkey Kong Jungle Beat]]'', currently part of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] Tokyo. It received a sequel entitled ''[[Super Mario 3D World]]'', which was released for the [[Wii U]] in November 2013. The game requires 2315 blocks if it is bought off the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]].<ref>https://www.nintendo.com/games/detail/super-mario-3d-land-3ds/</ref>


''Super Mario 3D Land'' is the first ''Mario'' game published by Nintendo on one of their consoles to be officially localized in Dutch, Portuguese, and Russian.<ref name="NintendoNL"> [http://www.nintendo.nl/NOE/nl_NL/news/2011/geef_bowser_een_zwieper_-_de_tanooki_power-up_is_terug_45304.html Nintendo of the Netherlands - Geef Bowser een zwieper - de Tanooki power-up is terug]</ref><ref name="NintendoPG">[http://www.nintendo.pt/NOE/pt_PT/news/2011/super_mario_3d_land_e_mario_kart_7_chegam__nintendo_3ds_em_portugus_45304.html Nintendo of Portugal - ''SUPER MARIO 3D LAND'' e ''Mario Kart 7'' chegam à Nintendo 3DS em português!]</ref><ref name="NintendoRU"> [http://www.nintendo.ru/NOE/ru_RU/games/nintendo_3ds/super_mario_3d_land__44851.html Nintendo Russia - Official ''Super Mario 3D Land'' Website]</ref>
''Super Mario 3D Land'' is the first ''Super Mario'' game published by Nintendo on one of their consoles to be officially localized in Dutch, Portuguese, and Russian.<ref name="NintendoNL"> [http://www.nintendo.nl/NOE/nl_NL/news/2011/geef_bowser_een_zwieper_-_de_tanooki_power-up_is_terug_45304.html Nintendo of the Netherlands - Geef Bowser een zwieper - de Tanooki power-up is terug]</ref><ref name="NintendoPG">[http://www.nintendo.pt/NOE/pt_PT/news/2011/super_mario_3d_land_e_mario_kart_7_chegam__nintendo_3ds_em_portugus_45304.html Nintendo of Portugal - ''SUPER MARIO 3D LAND'' e ''Mario Kart 7'' chegam à Nintendo 3DS em português!]</ref><ref name="NintendoRU"> [http://www.nintendo.ru/NOE/ru_RU/games/nintendo_3ds/super_mario_3d_land__44851.html Nintendo Russia - Official ''Super Mario 3D Land'' Website]</ref>
==Story==
==Story==
[[File:SM3DL Prolog4.png|thumb|left|225px|Bowser capturing Peach]]
[[File:SM3DL Prolog4.png|thumb|left|225px|Bowser capturing Peach]]
Outside [[Peach's Castle]] stands the [[Tail Tree]], a stripe-tailed tree with [[Super Leaf|Super Leaves]] on its branches. All of the [[Mushroom Kingdom]] is familiar with the tree. One night, a huge storm blows all of the leaves off, as [[Bowser]] laughs in the background.
Outside [[Peach's Castle]] stands the [[Tail Tree]], a stripe-tailed tree with [[Super Leaf|Super Leaves]] on its branches. All of the [[Mushroom Kingdom]] is familiar with the tree. One night, a huge storm blows all of the leaves off, as [[Bowser]] laughs in the background.


Later on, when [[Mario]] and three [[Toad (species)|Toad]]s (red, yellow, and blue) check the Tail Tree, they discover that the Super Leaves are gone. However, the yellow Toad notices a hovering letter near the tree, and the group of four goes to investigate. Mario grabs and opens the letter, and a picture of Bowser holding [[Princess Peach]] hostage with Super Leaves flying in the background pops out. The message shocks the three Toads and Mario, and immediately, Mario and the three Toads run to save the Princess. Throughout his adventure, Mario receives more letters about Peach's predicament and about various stages of Bowser's Super Leaf-related plan.
Later on, when [[Mario]] and three [[Toad (species)|Toad]]s (red, yellow, and blue) check the Tail Tree, they discover that the Super Leaves are gone. However, the yellow Toad notices a hovering letter near the tree, and the group of four goes to investigate. Mario grabs and opens the letter, and a picture of Bowser holding [[Princess Peach]] hostage with Super Leaves flying in the background pops out. The message shocks the three Toads and Mario, and immediately, Mario and the three Toads run to save the Princess. Throughout his adventure between each world, Mario receives more letters about Peach's predicament and about various stages of Bowser's Super Leaf-related plan.


Inspired by Mario's courage, Peach ultimately attempts to escape from Bowser and his army, but she is soon recaptured. Mario travels through [[World 8 (Super Mario 3D Land)|World 8]] and defeats Bowser, only to be tricked by a fake Peach sign, as Bowser escapes with the real Peach. Mario eventually finds Bowser's lair, but before they can battle, the floor beneath them breaks and they fall. After being pursued through various obstacles, Mario manages to press a [[P Switch|switch]] making the bridge under Bowser collapse, sending Bowser into a pool of lava. At last, Mario and the three Toads find Princess Peach and, using their [[Tanooki Mario|Tanooki]] powers, bring Peach back to her castle.
Inspired by Mario's courage, Peach ultimately attempts to escape from Bowser and his army, but she is soon recaptured. Mario travels through [[World 8 (Super Mario 3D Land)|World 8]] and defeats Bowser, only to be tricked by a cardboard cutout of Peach, as Bowser escapes with the real Peach. Mario eventually finds Bowser's lair, but before they can battle, the floor beneath them breaks and they fall. After being pursued through various obstacles, Mario manages to press a [[P Switch|switch]] making the bridge under Bowser collapse, sending Bowser into a pool of lava. At last, Mario and the three Toads find Princess Peach and, using their [[Tanooki Mario|Tanooki]] powers, bring Peach back to her castle.


[[File:SM3DL W7.png|thumb|225px|left|Peach attempting an escape from Bowser and the Koopa Troop]]
[[File:SM3DL W7.png|thumb|225px|left|Peach attempting an escape from Bowser and the Koopa Troop]]
After that, a short cutscene appears with a letter floating down in [[World 1-1 (Super Mario 3D Land)|World 1-1]]. It shows that [[Luigi]] was kidnapped. Mario then sets off to save Luigi. After rescuing him in {{world|S1|castle}}, he becomes a playable character.
After that, a short cutscene appears with a letter floating down in [[World 1-1 (Super Mario 3D Land)|World 1-1]]. It shows that [[Luigi]] was kidnapped. Mario then sets off to save Luigi. After rescuing him in {{world|S1|castle}}, he becomes a playable character.


After Mario beats Special 8-Castle, another cut-scene appears. Another letter has floated down on World 1-1, and the three Toads who accompanied Mario in his adventure investigate while in their Tanooki forms. To their surprise, Bowser has kidnapped Princess Peach again. Then, Mario or Luigi must defeat Bowser in {{World|8|bowser3d}}2 again. After that, a picture of Tanooki Peach is unlocked. Once five stars are present on the profile, {{world|S8|crown}}, the very last level, is unlocked.
After Mario beats {{world|S8|castle}}, another cut-scene appears. Another letter has floated down on World 1-1, and the three Toads who accompanied Mario in his adventure investigate while in their Tanooki forms. To their surprise, Bowser has kidnapped Princess Peach again. Then, Mario or Luigi must defeat Bowser in {{World|8|bowser3d}}2 again. After that, a picture of Tanooki Peach is unlocked. Once five stars are present on the profile, {{world|S8|crown}}, the very last level, is unlocked.
{{br}}
{{br}}


==Gameplay==
==Gameplay==
[[File:W1-1 SM3DL.png|thumb|left|upright=1.3|Mario in World 1-1.]]
[[File:W1-1 SM3DL.png|thumb|left|upright=1.3|Mario in World 1-1.]]
The levels of ''Super Mario 3D Land'' are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. All levels have a [[Time Limit|time limit]] and even feature [[Goal Pole]]s, a staple of the original ''[[Super Mario Bros.]]'' and the ''[[New Super Mario Bros.]]'' games, as opposed to [[Power Star]]s or [[Shine Sprite]]s, as the level goals. To enter vertical pipes, the player must press {{button|3ds|L}} or {{button|3ds|R}}; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground Goal Pole in [[World 2-2 (Super Mario 3D Land)|World 2-2]], the player can go back down the pipe to return underground). The graphics of the game greatly resemble those of the ''[[Super Mario Galaxy]]'' [[Super Mario Galaxy 2|games]], while the levels show visual similarities to the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' titles. Game-play also takes cues from ''[[Super Mario Sunshine]]'', notably tight-rope walking. Unlike the 2D ''Mario'' games, the level themes in a world tend to be more random, like the galaxies of the ''Super Mario Galaxy'' games, instead of focusing on a particular setting per world.
The levels of ''Super Mario 3D Land'' are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. All levels have a [[Time Limit|time limit]] and even feature [[Goal Pole]]s, a staple of the original ''[[Super Mario Bros.]]'' and the ''[[New Super Mario Bros.]]'' games, as opposed to [[Power Star]]s or [[Shine Sprite]]s, as the level goals. To enter vertical pipes, the player must press {{button|3ds|L}} or {{button|3ds|R}}; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground Goal Pole in [[World 2-2 (Super Mario 3D Land)|World 2-2]], the player can go back down the pipe to return underground). The graphics of the game greatly resemble those of the ''[[Super Mario Galaxy]]'' [[Super Mario Galaxy 2|games]], while the levels show visual similarities to the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' titles. Game-play also takes cues from ''[[Super Mario Sunshine]]'', notably tight-rope walking. Unlike the 2D ''Super Mario'' games, the level themes in a world tend to be more random, like the galaxies of the ''Super Mario Galaxy'' games, instead of focusing on a particular setting per world.


Due to the merging of the 2D and 3D play styles, Mario's moveset is more limited than in the previous ''Super Mario'' games; he does not [[dash]] as fast, and thus cannot jump as high or as far as in past games; he also cannot [[Double Jump (consecutive)|Double Jump]] or [[Triple Jump]] for the first time in a platforming game since ''[[Super Mario Land 2: 6 Golden Coins]]''. Mario can also no longer [[Spin Jump]], [[fly]] (in [[Tanooki Mario|Tanooki form]], unlike in ''[[Super Mario Bros. 3]]''), grab and/or throw objects (such as [[Green Shell]]s), hold onto ledges, or attack without power ups. However, he can still [[Wall Jump]], [[Long Jump]], [[Ground Pound]], [[Side Somersault|Sideways Somersault]], and [[Backward Somersault|Backwards Somersault]]. Other controls take cues from the 2D titles; Mario can crouch and slide while running, which now requires the use of a run/attack button, like in the 2D games. In addition, the Backwards Somersault works like the [[Charge jump|Power Squat Jump]] does in ''[[Super Mario Bros. 2]]''. Finally, Mario has [[Roll|a new roll move]] that can be used to hit blocks from the side and fit through small gaps.
Due to the merging of the 2D and 3D play styles, Mario's moveset is more limited than in the previous ''Super Mario'' games; he does not [[dash]] as fast, and thus cannot jump as high or as far as in past games; he also cannot [[Double Jump (consecutive)|Double Jump]] or [[Triple Jump]] for the first time in a platforming game since ''[[Super Mario Land 2: 6 Golden Coins]]''. Mario can also no longer [[Spin Jump]], [[fly]] (in [[Tanooki Mario|Tanooki form]], unlike in ''[[Super Mario Bros. 3]]''), grab and/or throw objects (such as [[Green Shell]]s), hold onto ledges, or attack without power ups. However, he can still [[Wall Jump]], [[Long Jump]], [[Ground Pound]], [[Side Somersault|Sideways Somersault]], and [[Backward Somersault|Backwards Somersault]]. Other controls take cues from the 2D titles; Mario can crouch and slide while running, which now requires the use of a run/attack button, like in the 2D games. In addition, the Backwards Somersault works like the [[Charge jump|Power Squat Jump]] does in ''[[Super Mario Bros. 2]]''. Finally, Mario has [[Roll|a new roll move]] that can be used to hit blocks from the side and fit through small gaps.


[[File:3DS SuperMario 1 scrn01 E3.png|thumb|upright=1.3|Tanooki Mario in {{world|2|airship}}.]]
[[File:3DS SuperMario 1 scrn01 E3.png|thumb|upright=1.3|Tanooki Mario in {{world|2|airship}}.]]
While giving examples of how the Nintendo 3DS enhances game-play, Shigeru Miyamoto has stated that hitting blocks from underneath in 3D ''Mario'' games would be easier with stereoscopic 3D.<ref>[http://ds.ign.com/articles/115/1153006p1.html GDC: ''Super Mario 3DS'' Revealed]</ref> Thus, blocks are more prevalent in this game, unlike the past 3D games, where blocks were few and far between. Three [[Star Medal]]s (which have a similar design to the [[Comet Medal]]s from ''Super Mario Galaxy 2'') are found in each level, and collecting all three is part of the level's challenge, like the [[Star Coin]]s in the ''New Super Mario Bros.'' games. [[+ Clock]]s can be picked up to give the player additional time to complete the level, a mechanic only seen previously in ''Super Mario Galaxy 2''{{'}}s Speedy Comet missions.
While giving examples of how the Nintendo 3DS enhances game-play, Shigeru Miyamoto has stated that hitting blocks from underneath in 3D ''Super Mario'' games would be easier with stereoscopic 3D.<ref>[http://ds.ign.com/articles/115/1153006p1.html GDC: ''Super Mario 3DS'' Revealed]</ref> Thus, blocks are more prevalent in this game, unlike the past 3D games, where blocks were few and far between. Three [[Star Medal]]s (which have a similar design to the [[Comet Medal]]s from ''Super Mario Galaxy 2'') are found in each level, and collecting all three is part of the level's challenge, like the [[Star Coin]]s in the ''New Super Mario Bros.'' games. [[+ Clock]]s can be picked up to give the player additional time to complete the level, a mechanic only seen previously in ''Super Mario Galaxy 2''{{'}}s Speedy Comet missions.


Mario's health system is now based on the side-scrolling titles rather than being a numbered [[Health Meter|health meter]]: Mario becomes a cap-less [[Small Mario]] when damaged, while power-ups give him an extra hit point and new abilities. These power-ups include the [[Super Mushroom]], the [[Fire Flower]], the new [[Boomerang Flower]], the [[Statue Leaf]] (replacing the [[Tanooki Suit]]), and the [[Super Leaf]], the last of which had not been seen since ''Super Mario Bros. 3''. Notably, the Fire form, unlike its previous 3D appearances in ''Super Mario Galaxy'' and its sequel, no longer has a time limit imposed on it and is retained until Mario is hit, as in the side-scrolling games. The [[item storage]] from ''New Super Mario Bros.'' also appears in this game.
Mario's health system is now based on the side-scrolling titles rather than being a numbered [[Health Meter|health meter]]: Mario becomes a cap-less [[Small Mario]] when damaged, while power-ups give him an extra hit point and new abilities. These power-ups include the [[Super Mushroom]], the [[Fire Flower]], the new [[Boomerang Flower]], the [[Statue Leaf]] (replacing the [[Tanooki Suit]]), and the [[Super Leaf]], the last of which had not been seen since ''Super Mario Bros. 3''. Notably, the Fire form, unlike its previous 3D appearances in ''Super Mario Galaxy'' and its sequel, no longer has a time limit imposed on it and is retained until Mario is hit, as in the side-scrolling games. The [[item storage]] from ''New Super Mario Bros.'' also appears in this game.


As in ''[[Super Mario Bros. 2]]'', when Mario loses a life, he respawns in his Super form instead of his Small form. Similar to ''[[New Super Mario Bros. Wii]]'', the game has features to help the player if they lose too many lives in a stage. When the player loses two lives in one level, a flying [[Roulette Block]] appears. When five lives are lost, an [[Assist Block]] containing an [[Invincibility Leaf]] appears, which makes the player invincible for the duration of the level. Finally, when ten lives are lost, an Assist Block with a [[P-Wing]] appears, which warps the player directly to the Goal Pole. Unlike previous ''Mario'' games, the lives counter in ''Super Mario 3D Land'' extends beyond 100 and goes up to 1,110 lives (after reaching 1,000, 1,100 and 1,110 lives, the hundreds, tens, and units digits respectively are displayed as a crown). This life counter is also included in ''[[New Super Mario Bros. 2]]'' and ''[[Super Mario 3D World]]''.
As in ''[[Super Mario Bros. 2]]'', when Mario loses a life, he respawns in his Super form instead of his Small form. Similar to ''[[New Super Mario Bros. Wii]]'', the game has features to help the player if they lose too many lives in a stage. When the player loses two lives in one level, a flying [[Roulette Block]] appears. When five lives are lost, an [[Assist Block]] containing an [[Invincibility Leaf]] appears, which makes the player invincible for the duration of the level. Finally, when ten lives are lost, an Assist Block with a [[P-Wing]] appears, which warps the player directly to the Goal Pole. Unlike previous ''Super Mario'' games, the lives counter in ''Super Mario 3D Land'' extends beyond 100 and goes up to 1,110 lives (after reaching 1,000, 1,100 and 1,110 lives, the hundreds, tens, and units digits respectively are displayed as a crown). This life counter is also included in ''[[New Super Mario Bros. 2]]'' and ''[[Super Mario 3D World]]''.


The game also makes extended use of the Nintendo 3DS hardware. When the player uses a cannon or the binoculars, the Nintendo 3DS gyro controls can be used to aim by moving the 3DS. The game also includes a StreetPass option, whereupon encounters, Mystery Boxes and Toad House items are exchanged between players. Items in Toad Houses sent by another player are recorded, including the amount of items sent by the user.
The game also makes extended use of the Nintendo 3DS hardware. When the player uses a cannon or the binoculars, the Nintendo 3DS gyro controls can be used to aim by moving the 3DS. The game also includes a StreetPass option, whereupon encounters, Mystery Boxes and Toad House items are exchanged between players. Items in Toad Houses sent by another player are recorded, including the amount of items sent by the user.
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*{{button|3ds|start}}/{{button|3ds|select}}: Pause menu.
*{{button|3ds|start}}/{{button|3ds|select}}: Pause menu.
*{{button|3ds|Pad}}: Left/Right, change camera angle. Up, enter normal view (objects on the screen pop-out more). Down, enter extended depth view (the objects push further into the screen).
*{{button|3ds|Pad}}: Left/Right, change camera angle. Up, enter normal view (objects on the screen pop-out more). Down, enter extended depth view (the objects push further into the screen).
==Locations==
===Worlds===
{{main|World}}
<center>
{|width=65% class="wikitable"
!colspan="3"style="background:#FF2400;color:white;"|Worlds
|-
|colspan="3"style="background:#FF7733;"|'''Normal worlds'''
|-
!width=16% style="background:#FFAA50;"|[[World 1 (Super Mario 3D Land)|World 1]]
!colspan="2"width=34% style="background:#FFAA50;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World1 SM3DL.png|200x200px]]
|width=17%|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|width=17%|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|-
|{{world|1|mysterybox}}
|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|-
|[[World 1-4 (Super Mario 3D Land)|World 1-4]] ({{chart icon|SM3DL-totalM}}×3)
|{{world|1|house3D}}
|-
|colspan=2|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|-
|colspan="3"align=center|This world begins in the grassy fields before [[Peach's Castle]] in the [[Mushroom Kingdom]]. The [[Super Leaf]] is first available in this world, and the tailed enemies that have appropriated them make their first appearances as well. W1-2 is the first underground-themed course of the game, and two courses following it feature [[Switchboard]]s. The boss of this world is a [[Goomba]] [[Tail Bowser|disguised]] as [[Bowser]].
|-
!width=16% style="background:#FFAA50;"|[[World 2 (Super Mario 3D Land)|World 2]]
!colspan="2"width=34% style="background:#FFAA50;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World 2 - 3D Land.png|200x200px]]
|[[World 2-1 (Super Mario 3D Land)|World 2-1]]
|[[World 2-2 (Super Mario 3D Land)|World 2-2]]
|-
|{{world|2|mysterybox}}
|[[World 2-3 (Super Mario 3D Land)|World 2-3]]
|-
|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|{{world|2|house3D}}
|-
|colspan=2|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|-
|colspan="3"align=center|Outside of the sprawling W2-1, the courses here involve precise platforming [[pit|above the ground]], necessitating the use of [[Flip Panel]]s, [[Red-Blue Panel]]s, and the wearable [[Propeller Box]]. Bowser's [[airship]]s first appear in this world, where Mario fights the brutish [[Boom Boom]]. It is the only world where none of the courses require [[Star Medal]]s to be unlocked.
|-
!width=16% style="background:#FFAA50;"|[[World 3 (Super Mario 3D Land)|World 3]]
!colspan="2"width=34% style="background:#FFAA50;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World3 SM3DL.png|200x200px]]
|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|-
|{{world|3|house3D}}
|[[World 3-3 (Super Mario 3D Land)|World 3-3]]
|-
|[[World 3-4 (Super Mario 3D Land)|World 3-4]]
|[[World 3-5 (Super Mario 3D Land)|World 3-5]] ({{chart icon|SM3DL-totalM}}×15)
|-
|colspan=2|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|-
|colspan="3"align=center|World 3 introduces desert, underwater, and snow-themed courses, as well as the first auto-scroller to not take place on an airship.  Mario can visit a [[Toad House#Super Mario 3D Land|blue Toad House]] in World 3 to view screenshots taken by the player.
|-
!width=16% style="background:#FFAA50;"|[[World 4 (Super Mario 3D Land)|World 4]]
!colspan="2"width=34% style="background:#FFAA50;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:W4 SM3DL.png|200x200px]]
|[[World 4-1 (Super Mario 3D Land)|World 4-1]]
|{{world|4|mysterybox}}
|-
|[[World 4-2 (Super Mario 3D Land)|World 4-2]]
|[[World 4-3 (Super Mario 3D Land)|World 4-3]] ({{chart icon|SM3DL-totalM}}×30)
|-
|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|[[World 4-5 (Super Mario 3D Land)|World 4-5]]
|-
|colspan=2|{{world-link|4|airship3D|World 4-Airship (Super Mario 3D Land)}}
|-
|colspan="3"align=center|The first course involves navigating thick, spiraling trees. Subsequent courses include ones that feature [[face block (platform)|face blocks]] and the game's first [[Ghost House]]. Mario fights the [[boomerang]]-wielding [[Pom Pom]] in this world's airship course. A hidden [[Warp Zone]] in W4-2 brings Mario immediately to World 5.
|-
!width=16% style="background:#FFAA50;"|[[World 5 (Super Mario 3D Land)|World 5]]
!colspan="2"width=34% style="background:#FFAA50;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World5 SM3DL.png|200x200px]]
|[[World 5-1 (Super Mario 3D Land)|World 5-1]]
|[[World 5-2 (Super Mario 3D Land)|World 5-2]]
|-
|[[World 5-3 (Super Mario 3D Land)|World 5-3]] ({{chart icon|SM3DL-totalM}}×40)
|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|-
|{{world|5|house3D}}
|[[World 5-5 (Super Mario 3D Land)|World 5-5]]
|-
|colspan=2|{{world-link|5|castle3d|World 5-Castle (Super Mario 3D Land)}} ({{chart icon|SM3DL-totalM}}×50)
|-
|colspan="3"align=center|This world begins in a desert dotted with [[cactus]]es, where the [[Boomerang Flower]] can be found. Subsequent courses include the underground burrows of [[Monty Mole]]s and a series of [[Cloud Lift|clouds]] floating high above {{wp|wind turbine}}s. The boss of World 5 is a [[Magikoopa]] disguised as another Tail Bowser.
|-
!width=16% style="background:#FFAA50;"|[[World 6 (Super Mario 3D Land)|World 6]]
!colspan="2"width=34% style="background:#FFAA50;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World6 SM3DL.png|200x200px]]
|[[World 6-1 (Super Mario 3D Land)|World 6-1]]
|[[World 6-2 (Super Mario 3D Land)|World 6-2]]
|-
|[[World 6-3 (Super Mario 3D Land)|World 6-3]]
|{{world|6|mysterybox}}
|-
|[[World 6-4 (Super Mario 3D Land)|World 6-4]]
|[[World 6-5 (Super Mario 3D Land)|World 6-5]] ({{chart icon|SM3DL-totalM}}×60)
|-
|colspan=2|{{world-link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}
|-
|colspan="3"align=center|World 6 contains an athletic course on a seaside boardwalk and a desert pyramid with rising platforms. [[Beep Block]]s are introduced in a course, where Mario must time his actions to the beat of the music.
|-
!width=16% style="background:#FFAA50;"|[[World 7 (Super Mario 3D Land)|World 7]]
!colspan="2"width=34% style="background:#FFAA50;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World7 SM3DL.png|200x200px]]
|[[World 7-1 (Super Mario 3D Land)|World 7-1]]
|[[World 7-2 (Super Mario 3D Land)|World 7-2]]
|-
|{{world|7|house3D}}
|[[World 7-3 (Super Mario 3D Land)|World 7-3]] ({{chart icon|SM3DL-totalM}}×70)
|-
|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|[[World 7-5 (Super Mario 3D Land)|World 7-5]]
|-
|colspan=2|{{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}
|-
|colspan="3"align=center|The world begins in an underwater course where [[Spike Eel]]s live inside of caves. Subsequent courses include a [[Fuzzy]]-infested forest, the first clock-themed course, and wooden platforms actively being cleared by [[Grinder|buzz saws]]. Boom Boom and Pom Pom fight Mario together in this world's airship.
|-
!width=16% style="background:#FFAA50;"|[[World 8 (Super Mario 3D Land)|World 8]]
!colspan="2"width=34% style="background:#FFAA50;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World8 SM3DL.png|200x200px]]
|[[World 8-1 (Super Mario 3D Land)|World 8-1]]
|[[World 8-2 (Super Mario 3D Land)|World 8-2]]
|-
|[[World 8-3 (Super Mario 3D Land)|World 8-3]] ({{chart icon|SM3DL-totalM}}×80)
|[[World 8-4 (Super Mario 3D Land)|World 8-4]]
|-
|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]] ({{chart icon|SM3DL-totalM}}×90)
|-
|[[World 8-6 (Super Mario 3D Land)|World 8-6]]
|{{world-link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]] ({{chart icon|SM3DL-totalM}}×100)
|-
|colspan="3"align=center|[[Bowser's Castle|Bowser's domain]], where he has imprisoned [[Princess Peach]]. Most of the courses here resemble castle strongholds and take place in seas of [[lava]]. It is the only world to include battles with the real Bowser, as well as the only one to lack Toad Houses or [[Mystery Box]]es.
|-
|colspan="3"style="background:#31C784;"|'''Special worlds'''
|-
!width=16% style="background:#73EB8C;"|[[Special 1]]
!colspan="2"width=34% style="background:#73EB8C;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:Special1SM3DL.png|200x200px]]
|[[Special 1-1]]
|[[Special 1-2]]
|-
|{{world|s1|house3D}}
|[[Special 1-3]]
|-
|[[Special 1-4]]
|{{world|s1|mysterybox}}
|-
|colspan=2|{{world-link|s1|castle3d|Special 1-Castle}} ({{chart icon|SM3DL-totalM}}×110)
|-
|colspan="3"align=center|A world that mirrors the Mushroom Kingdom. The [[Statue Leaf]] and [[Poison Mushroom]] are introduced here, as is the [[Cosmic Clone]] enemy that mimics Mario's actions and appearance. The undead [[Dry Bowser]] has imprisoned [[Luigi]] in this world.
|-
!width=16% style="background:#73EB8C;"|[[Special 2]]
!colspan="3"width=34% style="background:#73EB8C;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM3DL Special 2.PNG|200x200px]]
|[[Special 2-1]]
|[[Special 2-2]]
|-
|[[Special 2-3]]
|{{world|s2|house3D}}
|-
|[[Special 2-4]]
|[[Special 2-5]]
|-
|colspan=2|{{world-link|s2|airship3D|Special 2-Airship}} ({{chart icon|SM3DL-totalM}}×120)
|-
|colspan="3"align=center|Special 2 begins with an auto-scroller that features [[Note Block]]s and rising [[lift]]s, and ends with an airship course that has no boss. It is one of only two special worlds to not include any courses with Cosmic Clones.
|-
!width=16% style="background:#73EB8C;"|[[Special 3]]
!colspan="3"width=34% style="background:#73EB8C;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:Special3.png|200x200px]]
|[[Special 3-1]]
|[[Special 3-2]]
|-
|[[Special 3-3]]
|{{world|s3|mysterybox}}
|-
|[[Special 3-4]]
|[[Special 3-5]]
|-
|colspan=2|{{world-link|s3|airship3D|Special 3-Airship}} ({{chart icon|SM3DL-totalM}}×140)
|-
|colspan="3"align=center|Some of the courses here are ones that feature swinging [[Pendulum Platform]]s, rotating blocks, and Beep Blocks. It is the other special world to lack encounters with Cosmic Clones.
|-
!width=16% style="background:#73EB8C;"|[[Special 4]]
!colspan="2"width=34% style="background:#73EB8C;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:Special4 SM3DL.png|200x200px]]
|[[Special 4-1]]
|[[Special 4-2]]
|-
|[[Special 4-3]]
|{{world|s4|house3D}}
|-
|[[Special 4-4]]
|[[Special 4-5]]
|-
|colspan=2|{{world-link|s4|airship3D|Special 4-Airship}} ({{chart icon|SM3DL-totalM}}×160)
|-
|colspan="3"align=center|This world begins with a clock-themed course, followed by a Ghost House and a boardwalk swarmed by [[Bullet Bill]]s. Boom Boom and Pom Pom return as the bosses of the airship course.
|-
!width=16% style="background:#73EB8C;"|[[Special 5]]
!colspan="2"width=34% style="background:#73EB8C;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:Special5.png|200x200px]]
|[[Special 5-1]]
|[[Special 5-2]]
|-
|[[Special 5-3]]
|{{world|s5|mysterybox}}
|-
|[[Special 5-4]]
|[[Special 5-5]]
|-
|colspan=2|{{world-link|s5|castle3d|Special 5-Castle}} ({{chart icon|SM3DL-totalM}}×180)
|-
|colspan="3"align=center|Some of the courses here incorporate Red-Blue Panels, Switchboards, and dessert-shaped lifts. Dry Bowser appears again as the boss of this world's [[castle]].
|-
!width=16% style="background:#73EB8C;"|[[Special 6]]
!colspan="2"width=34% style="background:#73EB8C;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:Special6SM3DL.png|200x200px]]
|[[Special 6-1]]
|[[Special 6-2]]
|-
|[[Special 6-3]]
|{{world|s6|house3D}}
|-
|[[Special 6-4]]
|[[Special 6-5]]
|-
|colspan=2|{{world-link|s6|airship3D|Special 6-Airship}} ({{chart icon|SM3DL-totalM}}×200)
|-
|colspan="3"align=center|Special 6 contains courses with Propeller Boxes, complex Flip Panel movements, and dense fog. Boom Boom appears in this world's airship and is the only optional boss battle in the game.
|-
!width=16% style="background:#73EB8C;"|[[Special 7]]
!colspan="2"width=34% style="background:#73EB8C;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM3DL-S7.PNG|200x200px]]
|[[Special 7-1]]
|[[Special 7-2]]
|-
|[[Special 7-3]]
|{{world|s7|mysterybox}}
|-
|[[Special 7-4]]
|[[Special 7-5]]
|-
|colspan=2|{{world-link|s7|castle3d|Special 7-Castle}} ({{chart icon|SM3DL-totalM}}×220)
|-
|colspan="3"align=center|The first course here is snow-themed and contains many [[Boomerang Bro]]s, before following another course with Beep Blocks. A [[Big Cosmic Clone]] appears in S7-4 and S7-[[File:CastleIcon SM3DW.png|18px]] that can destroy [[Brick Block]]s.
|-
!width=16% style="background:#73EB8C;"|[[Special 8]]
!colspan="2"width=34% style="background:#73EB8C;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:Special8.png|200x200px]]
|[[Special 8-1]] ({{chart icon|SM3DL-totalM}}×230)
|[[Special 8-2]] ({{chart icon|SM3DL-totalM}}×240)
|-
|[[Special 8-3]] ({{chart icon|SM3DL-totalM}}×250)
|{{world|s8|house3D}}
|-
|[[Special 8-4]] ({{chart icon|SM3DL-totalM}}×260)
|[[Special 8-5]] ({{chart icon|SM3DL-totalM}}×270)
|-
|{{world-link|s8|bowser3d|Special 8-Bowser}} ({{chart icon|SM3DL-totalM}}×290)
|{{world-link|s8|crown|Special 8-Crown}}
|-
|colspan="3"align=center|Many of the courses of Special 8 are rearrangements of lava-themed courses from the normal worlds and one includes the return of Dry Bowser. S8-[[File:CrownIcon.png|18px]], the true final course, is wholly original and the greatest challenge of the game. Both Boom Boom and Pom Pom appear here, and an assemblage of celebrating [[Toad (species)|Toad]]s appear near the [[Goal Pole]]. Special 8 is the final world, and includes the greatest number of courses that require a certain number of Star Medals to unlock.
|}
</center>
===Other locations===
*[[Toad House]]s - They work like they do in ''[[Super Mario Bros. 3]]'', but StreetPass friends can send gifts to the Toad House that contain items.
*[[Mystery Box]]es - Mario can go inside them, and they contain various different tasks, such as defeating all the enemies in the box. After completing the tasks, Mario receives coins, 1-Up Mushrooms, and/or a Star Medal. Friends via StreetPass can also send the player Mystery Boxes, which always contain at least one Star Medal.
*A room with colored blocks that cause an optical illusion, where Mario can train and learn movements. It is accessed by remaining idle at the end of the title cutscene. The room strongly resembles Peach's Castle.


==Characters==
==Characters==
===Playable===
===Playable characters===
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
!width=5%|Character
|-style="background:#FF2400;color:white;"
!width=35%|Description
!width=10%|Name
!width=20%|Advantages
!Description
!width=20%|Disadvantages
!width=15%|Advantages
!width=20%|Availability
!width=15%|Disadvantages
!width=15%|Availability
|-
|-
|style="background:#ff9797;"|[[File:Sm3DL-Mario Running Artwork.png|x100px]]<br>[[Mario]]
|align=center style="background:#f4a9ae"|[[File:SM3DL Asset Sprite Mario.png|90px]]<br>'''[[Mario]]'''
|style="background:#ff9797;"|Mario is the hero of the Mushroom Kingdom. He sets out on an adventure to save Princess Peach.
|style="background:#ffe4e1"|Mario is the hero of the Mushroom Kingdom. He sets out on an adventure to save Princess Peach.
|style="background:#ff9797"colspan="2"align="center"|Balanced
|style="background:#ffe4e1"colspan="2"align="center"|Balanced
|style="background:#ff9797"align="center"|From the start
|style="background:#ffe4e1"align="center"|From the start
|-
|-
|style="background:#BBFF99;"|[[File:Luigi SM3DL.png|x100px]]<br>[[Luigi]]
|align=center style="background:#c0eabd"|[[File:SM3DL Asset Sprite Luigi.png|90px]]<br>'''[[Luigi]]'''
|style="background:#BBFF99;"|Mario's brother, who was captured by Dry Bowser. He becomes a playable character after Mario saves him.
|style="background:#def3df"|Mario's brother, who was captured by Dry Bowser. He becomes a playable character after Mario saves him.
|style="background:#BBFF99"align="center"|Jumps higher
|style="background:#def3df"align="center"|Jumps higher
|style="background:#BBFF99"align="center"|Lower traction
|style="background:#def3df"align="center"|Lower traction
|style="background:#BBFF99"align="center"|After saving him in {{World|s1|castle}}
|style="background:#def3df"align="center"|After saving him in {{world-link|s1|castle3d|Special 1-Castle}}
|}
|}


===Supporting===
===Non-playable characters===
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
!width=20%|Character
|-style="background:#FF2400;color:white;"
!width=80%|Availability
!width=10%|Name
!Description
|-
|-
|[[File:Peach SM3DL.png|100px]]<br>[[Princess Peach]]  
|align=center style="background:#FFFFFF"|[[File:Peach SM3DL.png|100x100px]]<br>[[Princess Peach]]  
|The princess of the Mushroom Kingdom, who is kidnapped by Bowser.
|The princess of the Mushroom Kingdom, who is kidnapped by Bowser.
|-
|-
|[[File:Toad Artwork - Super Mario 3D Land.png|100px]]<br>[[Toad]]  
|align=center style="background:#FFFFFF"|[[File:Toad Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Toad]]  
|Toad is seen in various parts of the game, including red Toad Houses and before airship levels.
|Toad is seen in various parts of the game, including red Toad Houses and before airship levels.
|-
|-
|[[File:SM3DL Prolog2.png|200px]]<br>[[Toad (species)|Toad]]s  
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Toads.png|100x100px]]<br>[[Toad (species)|Toad]]s
|Toads help Mario on his journey to save Princess Peach.
|Toads help Mario on his journey to save Princess Peach.
|-
|-
|[[File:Bird (Super Mario 3D Land).png|100px]]<br>[[Little bird]]s  
|align=center style="background:#FFFFFF"|[[File:TanookiToad.png|100x100px]]<br>[[Tanooki Mario|Tanooki Toad]]s
|Little birds are found in some courses and fly away when Mario gets close.
|Toads under the effect of the [[Super Leaf]]. They only appear in the special worlds.
|}
|}


==Enemies and obstacles==
==Enemies and obstacles==
===New===
===New enemies===
{|border="1"cellpadding="2"style="text-align:center;border-collapse:collapse;margin-bottom:5px;width:100%;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
!bgcolor="gold"width=15%|Image
|-style="background:#FF2400;color:white;"
!bgcolor="gold"width=15%|Name
!width=10%|Name
!bgcolor="gold"width=50%|Description
!Description
!bgcolor="gold"width=10%|First appearance
!width=10%|First appearance
!bgcolor="gold"width=10%|Last appearance
!width=10%|Last appearance
!width=6%|Spoils
|-
|-
|[[File:Bowserblock.png|100px]]
|align=center|[[File:Biddybud.png|100x100px]]<br>'''[[Biddybud]]'''
|[[Baddie Box]]
|Lady beetle-like creatures that walk along set paths, typically in lines. They come in various colors.
|Releases infinite enemies when Mario is near.
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|[[Special 8-3]]
|-
|[[File:Biddybud.png|100px]]
|[[Biddybud]]
|Enemies resembling ladybugs that walk in a set pattern, usually in groups.
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[Special 3-1]]
|align=center|[[Special 3-1]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:SM3DL S8-Crown.png|100px]]
|align=center|[[File:SM3DL Asset Model Cosmic Clone.png|100x100px]]<br>'''[[Big Cosmic Clone]]'''
|[[Big Cosmic Clone]]
|Large [[Cosmic Clone]]s that can break [[Brick Block]]s.
|Larger [[Cosmic Clone]]s that can break [[Brick Block]]s.
|align=center|[[Special 7-4]]
|align=center|[[Special 7-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×10
|-
|-
|[[File:Tanooki Goomba SM3DL.png|100px]]
|align=center|[[File:SM3DL Screenshot Big Tail Goomba.png|100x100px]]<br>'''[[Big Tail Goomba]]'''
||[[Big Tail Goomba]]
|Giant [[Tail Goomba]]s. Their tail attack covers wider range.
|Bigger versions of [[Tail Goomba]]s that have a bigger tail.
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 5-5 (Super Mario 3D Land)|World 5-5]]
|align=center|[[World 5-5 (Super Mario 3D Land)|World 5-5]]
|align=center|{{chart icon|SM3DL-Coin}}×3
|-
|-
|[[File:Blokkablok.png|100px]]
|align=center|[[File:SM3DL Artwork Blokkablok.png|100x100px]]<br>'''[[Blokkablok]]'''
|[[Blokkablok]]
|Spiked enemies made of blocks. They snake back and forth in the air. Breaking every block defeats a Blokkablok.
|Enemies that move around a set pattern and are made of ? Blocks and Brick Blocks.
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{hover|{{chart icon|SM3DL-Coin}}×2|+1 per ? Block}}
|-
|-
|[[File:CoinCofferSM3DL.png|100px]]
|align=center|[[File:CoinCofferSM3DL.png|100x100px]]<br>'''[[Coin Coffer]]'''
|[[Coin Coffer]]
|Purse-shaped creatures. They are usually invisible. They slowly run away from Mario when exposed. Coin Coffers dispense many coins when hit.
|Invisible enemies that dispense coins when hit, and are similar to [[Moneybags]] from previous games.
|align=center|[[World 2-3 (Super Mario 3D Land)|World 2-3]]
|align=center|[[World 2-3 (Super Mario 3D Land)|World 2-3]]
|align=center|[[Special 4-1]]
|align=center|[[Special 4-1]]
|align=center|{{chart icon|SM3DL-Coin}}×10
|-
|-
|[[File:Draglet Artwork - Super Mario 3D Land.png|100px]]
|align=center|[[File:Draglet Artwork - Super Mario 3D Land.png|100x100px]]<br>'''[[Draglet]]'''
|[[Draglet]]
|Little dragons that spit [[Fireball (obstacle)|fireballs]].
|Small dragons that shoot [[Fireball]]s at the player.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-4]]
|align=center|[[Special 8-4]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:Fakeblock.png|100px]]
|align=center|[[File:Fakeblock.png|100x100px]]<br>'''[[Fake Block]]'''
|[[Fake Block]]
|They hide among real Brick Blocks. When approached, they reveal themselves and chase Mario, attacking him with their tail.
|Hides among real Brick Blocks, and when approached, chases the player, attacking them with their tails.
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:FlophopperSM3DL.png|100px]]
|align=center|[[File:FlophopperSM3DL.png|100x100px]]<br>'''[[Flophopper]]'''
|[[Flophopper]]
|Insect-like creatures that walk side to side, flipping one leg over their body. This makes the spiky, damaging side of their body switch positions with the fleshy, vulnerable side. Their suction cup-like feet fastens them to rotating platforms.
|Attacks by flipping themselves around to move in a set area, with one half that can be jumped on and another that is full of spikes.
|align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]]
|align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]]
|align=center|[[Special 7-5]]
|align=center|[[Special 7-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:Goomba Stack SM3DL.png|50px]]
|align=center|[[File:Goomba Stack SM3DL.png|100x100px]]<br>'''[[Goomba Tower]]'''
|[[Goomba Tower]]
|Stacks of [[Goomba]]s. The one on the bottom behaves like a normal Goomba.
|A stack of two or more Goombas that act just like regular ones.
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[Special 4-1]]
|align=center|[[Special 4-1]]
|align=center|{{hover|{{chart icon|SM3DL-Coin}}×1|per Goomba}}
|-
|-
|[[File:InkPiranha.png|100px]]
|align=center|[[File:InkPiranha.png|100x100px]]<br>'''[[Inky Piranha Plant]]'''
|[[Inky Piranha Plant]]
|Black Piranha Plants. They spit ink that covers the screen, obscuring the player's view.
|Piranha Plants that spit ink that covers the screen, blocking the player's view.
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 4-2 (Super Mario 3D Land)|World 4-2]]
|align=center|[[World 4-2 (Super Mario 3D Land)|World 4-2]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:MortyMole.png|100px]]
|align=center|[[File:MortyMole.png|100x100px]]<br>'''[[Morty Mole]]'''
|[[Morty Mole]]
|Large moles. They take two [[stomp]]s to be defeated. The first hit flattens their body.
|Large Monty Moles that take two regular [[stomp]]s to be defeated.
|align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|align=center|{{chart icon|SM3DL-Coin}}×3<br>{{chart icon|SM3DL-Mush}}×1
|-
|-
|[[File:Para Biddybud artwork Super Mario 3D Land.png|200px]]
|align=center|[[File:Para Biddybud artwork Super Mario 3D Land.png|100x100px]]<br>'''[[Para-Biddybud]]'''
|[[Para-Biddybud]]
|Winged Biddybuds. They fly in set patterns, often appearing in groups.
|Flies around in a set pattern in levels, often appearing in groups.
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[Special 3-3]]
|align=center|[[Special 3-3]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:PeepaSM3DL.png|80px]]
|align=center|[[File:PeepaSM3DL.png|100x100px]]<br>'''[[Peepa]]'''
|[[Peepa]]
|Smiling ghosts. They either stay in a stationary position or move around through a set area.
|Ghosts that either stay in a stationary position and move around through a set area in order to hurt the player.
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[Special 6-5]]
|align=center|[[Special 6-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:SM3DL Prongo.png|100px]]
|align=center|[[File:SM3DL Prongo.png|100x100px]]<br>'''[[Prongo]]'''
|[[Prongo]]
|Helmeted enemies. They chase after Mario and dive at him in an attempt to strike. If they miss, they become stuck in the ground, allowing Mario to jump on their vulnerable underside.
|Enemies that chase after the player and dive in an attempt to headbutt them.
|align=center|[[World 6-4 (Super Mario 3D Land)|World 6-4]]
|align=center|[[World 6-4 (Super Mario 3D Land)|World 6-4]]
|align=center|[[Special 5-5]]
|align=center|[[Special 5-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:SM3DL Asset Model Sandmaargh.png|100px]]
|align=center|[[File:SM3DL Asset Model Sandmaargh.png|100x100px]]<br>'''[[Sandmaargh]]'''
|[[Sandmaargh]]
|Sand-dwelling [[Magmaargh]]s. They hide underneath sand. A Sandmaargh will launch upward to bite Mario if he is directly above it.
|Enemies that travel in sand and attempt to bite and damage the player.
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[Special 6-1]]
|align=center|[[Special 6-1]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:SpikeBar3DLand.PNG|100px]]
|align=center|[[File:SpikeEelSM3DL.png|100x100px]]<br>'''[[Spike Eel]]'''
|[[Spike Bar]]
|Giant eels. They stay in holes and swim in Mario's way.
|Rotating spike balls, similar to a [[Fire Bar]].
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]]
|-
|[[File:Spike Block (3D Land).png|100px]]
|[[Spike Block]]
|A cube of spike traps that only appears in [[World 5-3 (Super Mario 3D Land)|World 5-3]].
|align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]]
|align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]]
|-
|[[File:SpikeEelSM3DL.png|100px]]
|[[Spike Eel]]
|These enemies stay in holes and swim in Mario's way, similar to [[Maw-Ray]]s.
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[Special 2-2]]
|align=center|[[Special 2-2]]
|align=center|{{chart icon|SM3DL-Coin}}×3
|-
|-
|[[File:Special 3-4.png|100px]]
|align=center|[[File:SM3DL Artwork Stingby.png|100x100px]]<br>'''[[Stingby]]'''
|[[Spike Bar|Spiked roller]]
|Bee enemies. They chase Mario on sight.
|A cylinder covered with spikes. Some are swung on chains.
|align=center|[[World 7-2 (Super Mario 3D Land)|World 7-2]]
|align=center|[[Special 5-2]]
|-
|[[File:HatchinBee3DLand.png|100px]]
|[[Stingby]]
|Enemies resembling bees that chase the player horizontally when they spot them.
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:Tail Bob-omb SM3DL.png|100px]]
|align=center|[[File:Tail Bob-omb SM3DL.png|100x100px]]<br>'''[[Tail Bob-omb]]'''
|[[Tail Bob-omb]]
|[[Bob-omb]]s with [[Tanooki Mario|Tanooki tails]]. They descend slowly until they land on the ground, exploding soon after.
|Bob-ombs that descend slowly until they land on the ground, exploding soon after.
|align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|None
|-
|-
|[[File:Tail Boo Artwork - Super Mario 3D Land.png|100px]]
|align=center|[[File:Tail Boo Artwork - Super Mario 3D Land.png|100x100px]]<br>'''[[Tail Boo]]'''
|[[Tail Boo]]
|Tailed [[Boo]]s. One will swat Mario with its tail if he faces one.
|Boos with tails that tail whip if the player looks at one to stop it.
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[Special 6-5]]
|align=center|[[Special 6-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-Leaf}}×1<br>{{chart icon|SM3DL-LeafS}}×1
|-
|-
|[[File:Tail Bullet Bill Artwork - Super Mario 3D Land.png|100px]]
|align=center|[[File:Tail Bullet Bill Artwork - Super Mario 3D Land.png|100x100px]]<br>'''[[Tail Bullet Bill]]'''
|[[Tail Bullet Bill]]
|Tailed [[Bullet Bill]]s. They swing their tail after traveling some distance.
|Bullet Bills that tail whip after traveling some distance.
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|2|airship|World 2-Airship (Super Mario 3D Land)}}
|align=center|[[Special 5-3]]
|align=center|[[Special 5-3]]
|align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-Leaf}}×1<br>{{chart icon|SM3DL-LeafS}}×1
|-
|-
|[[File:TanookiGoomba-SM3DL.png|100px]]
|align=center|[[File:TanookiGoomba-SM3DL.png|100x100px]]<br>'''[[Tail Goomba]]'''
|[[Tail Goomba]]
|Goombas that jump in the air and descend slowly, performing a tail attack when they land.
|Goombas that jump in the air and descend slowly, performing a tail attack when they land.
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[Special 5-5]]
|align=center|[[Special 5-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-Leaf}}×1
|-
|-
|[[File:TailThwomp.png|100px]]
|align=center|[[File:TailThwomp.png|100x100px]]<br>'''[[Tail Thwomp]]'''
|[[Tail Thwomp]]
|Thwomps that jump and float, moving along a set path.
|Thwomps that jump and float, moving on a set path.
|colspan=2 align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]]
|align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]]
|align=center|{{chart icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞
|align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]]
|-
|-
|[[File:Wallop Art - Super Mario 3D Land.png|100px]]
|align=center|[[File:Wallop Art - Super Mario 3D Land.png|100x100px]]<br>'''[[Wallop]]'''
|[[Wallop]]
|Smiling stones that move to match Mario's position within narrow corridors.
|Enemies that mimic the player's movements, such as moving and jumping.
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×3
|}
|}


===Returning===
===Returning enemies===
{|border="1"cellpadding="2"style="text-align:center;border-collapse:collapse;margin-bottom:5px;width:100%;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
!bgcolor="gold"width=15%|Image
|-style="background:#FF2400;color:white;"
!bgcolor="gold"width=15%|Name
!width=10%|Name
!bgcolor="gold"width=50%|Description
!Description
!bgcolor="gold"width=10%|First appearance
!width=10%|First appearance
!bgcolor="gold"width=10%|Last appearance
!width=10%|Last appearance
!width=6%|Spoils
|-
|-
|[[File:SM3DL Banzai Bills.png|100px]]  
|align=center|[[File:SM3DL Banzai Bills.png|100x100px]]<br>'''[[Banzai Bill]]'''
|[[Banzai Bill]]
|Slow-moving missiles. Their line of trajectory is fixed in one direction.
|A large [[Bullet Bill]] that is fired out of a [[Banzai Bill Cannon]].
|align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|align=center|[[Special 4-3]]
|align=center|[[Special 4-3]]
|align=center|{{chart icon|SM3DL-Coin}}×3
|-
|-
|[[File:BanzaiCannon3D Land.png|100px]]
|align=center|[[File:BigBooSM3DL.png|100x100px]]<br>'''[[Big Boo]]'''
|[[Banzai Bill Cannon]]
|Large Boos. They appear in only a few [[Ghost House]]s.
|A cannon that fires Banzai Bills.
|align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|align=center|{{world-link|s2|airship|Special 2-Airship}}
|-
|[[File:BigBooSM3DL.png|100px]]
|[[Big Boo]]
|Large [[Boo]]s that act similarly to their regular counterparts. They appear in only a few [[Ghost House]]s.
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[Special 6-5]]
|align=center|[[Special 6-5]]
|align=center|{{chart icon|SM3DL-Coin}}×3
|-
|-
|[[File:SM3DL Bullet Bill.PNG|100px]]
|align=center|[[File:MP8 Blooper.png|100x100px]]<br>'''[[Blooper]]'''
|[[Bill Blaster]]
|Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him.
|A cannon that shoots [[Bullet Bill]]s and Tail Bullet Bills.
|align=center|{{world-link|2|airship|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|s3|airship|Special 3-Airship}}
|-
|[[File:BlooperSM3DL.png|100px]]
|[[Blooper]]
|Chases the player through water, with irregular movement.
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[Special 2-2]]
|align=center|[[Special 2-2]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:Bob-ombSM3DL.png|100px]]
|align=center|[[File:Bob-ombSM3DL.png|100x100px]]<br>'''[[Bob-omb]]'''
|[[Bob-omb]]
|Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. Some are tossed by Rocky Wrenches.
|Enemies that chase the player and explode after chasing the player for a set amount of time, and can be thrown by [[Rocky Wrench]]es.
|align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|3|airship|World 3-Airship (Super Mario 3D Land)}}
|align=center|[[Special 7-3]]
|align=center|[[Special 7-5]]
|align=center|None
|-
|-
|[[File:Boo3DLand.png|100px]]
|align=center|[[File:BooMP8Official.png|100x100px]]<br>'''[[Boo]]'''
|[[Boo]]
|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving.
|Ghosts that chase the player and stop and cower when looked at.
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[Special 6-5]]
|align=center|[[Special 6-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:SM3DL Boomerang Bro.png|100px]]
|align=center|[[File:SM3DL Boomerang Bro.png|100x100px]]<br>'''[[Boomerang Bro]]'''
|[[Boomerang Bro]]
|Hammer Bro relatives that jump around and throw [[Boomerang]]s. Some Boomerang Bros drop Boomerang Flowers when defeated.
|Enemies that jump around and throw [[Boomerang]]s, some of which drop Boomerang Flowers when defeated.
|align=center|[[World 4-5 (Super Mario 3D Land)|World 4-5]]
|align=center|[[World 4-5 (Super Mario 3D Land)|World 4-5]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×3<br>{{chart icon|SM3DL-Time}}×10<br>{{chart icon|SM3DL-BoomF}}×1
|-
|-
|[[File:Mario 3d Land Bullet Bill.png|100px]]
|align=center|[[File:Mario 3d Land Bullet Bill.png|100x100px]]<br>'''[[Bullet Bill]]'''
|[[Bullet Bill]]
|Missiles fired from Bill Blasters. They fly in a straight line.
|Enemies that are fired out of Bill Blasters, and fly in the direction that they were fired from.
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|2|airship|World 2-Airship (Super Mario 3D Land)}}
|align=center|[[Special 5-3]]
|align=center|[[Special 5-3]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:Nocoverart.png|100px]]
|align=center|[[File:ChainChomp3DL.png|100x100px]]<br>'''[[Chain Chomp]]'''
|[[Cannon]]
|Barking, metal enemies leashed to stumps. They lunge at Mario when in close proximity.
|Cannons that shoot spiked balls.
|align=center|{{world-link|3|airship|World 3-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|s2|airship|Special 2-Airship}}
|-
|[[File:ChainChomp3DL.png|100px]]
|[[Chain Chomp]]
|Enemies that are attached to a pole and charge at players that come near them.
|align=center|[[World 3-3 (Super Mario 3D Land)|World 3-3]]
|align=center|[[World 3-3 (Super Mario 3D Land)|World 3-3]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞
|-
|-
|[[FIle:CheepCheep3DLand.png|100px]]
|align=center|[[File:CheepCheep3DLand.png|100x100px]]<br>'''[[Cheep Cheep]]'''
|[[Cheep Cheep]]
|Pudgy red fish. Underwater, they passively swim in set paths, often in groups. In some levels, Cheep Cheeps leap over bridges and damage Mario on contact.
|Fish that swim in water in a set pattern, often in groups. Occasionally jumps out of water in order to hurt the player.
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[Special 1-3]]
|align=center|[[Special 1-3]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:Cosmicmariosm3dl.png|100px]]
|align=center|[[File:SM3DL Asset Sprite Cosmic Clone.png|100x100px]]<br>'''[[Cosmic Clone]]'''
|[[Cosmic Clone]]
|Dark entities in the form of [[Small Mario]]. They trail after Mario, mimicking his every move and positioning. Making contact damages him.
|Enemies that chase the player while mimicking their movements.
|align=center|[[Special 1-2]]
|align=center|[[Special 1-2]]
|align=center|[[Special 8-1]]
|align=center|[[Special 8-1]]
|align=center|{{chart icon|SM3DL-Coin}}×3
|-
|-
|[[File:SM3DL Dry Bones.png|100px]]  
|align=center|[[File:SM3DL Dry Bones.png|100x100px]]<br>'''[[Dry Bones]]'''
|[[Dry Bones]]
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on or hit, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. Dry Bones are only truly defeated when lured into lava.
|Undead Koopa Troopas that chase the player and, when hit, regenerate after a couple of seconds.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-4]]
|align=center|[[Special 8-4]]
|align=center|None
|-
|-
|[[File:Firebars SM3DL screenshot.png|100px]]
|align=center|[[File:Venus Fire Trap Artwork - Super Mario 3D Land.png|100x100px]]<br>'''[[Fire Piranha Plant]]'''
|[[Fire Bar]]
|Brown Piranha Plants that spit [[Fireball (obstacle)|fireballs]] at Mario.
|Fireballs that rotate around a block.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|-
|[[File:Venus Fire Trap Artwork - Super Mario 3D Land.png|100px]]
|[[Fire Piranha Plant]]
|Piranha Plants that spit out fireballs towards the player.
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[Special 5-5]]
|align=center|[[Special 5-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-FireF}}×1
|-
|-
|[[File:Fuzzy3DL.png|100px]]
|align=center|[[File:Fuzzy3DL.png|100x100px]]<br>'''[[Fuzzy]]'''
|[[Fuzzy]]
|Black, furry creatures. They move back and forth along tightropes, often in groups.
|Enemies that move in a set pattern on tightropes, often in groups.
|align=center|[[World 3-4 (Super Mario 3D Land)|World 3-4]]
|align=center|[[World 3-4 (Super Mario 3D Land)|World 3-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|cross}}
|-
|-
|[[File:GiantSpikedBall3D Land.png|100px]]
|align=center|[[File:Goomba-for-3DL.png|100x100px]]<br>'''[[Goomba]]'''
|[[Giant Spiked Ball|Giant spiked ball]]
|Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump.
|Larger versions of spiked balls that can destroy their smaller counterparts.
|align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]]
|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 2}}
|-
|[[File:SM3DL Goomba.PNG|100px]]
|[[Goomba]]
|Enemies resembling shiitake mushrooms that charge towards the player if they spot them.
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-Time}}×10<br>{{chart icon|SM3DL-Medal}}×1
|-
|-
|[[File:World 7-5 (Super Mario 3D Land).png|100px]]
|align=center|[[File:SM3DL Screenshot Grinder.png|100x100px]]<br>'''[[Grinder]]'''
|[[Grinder]]
|Big saw blades. They damage Mario on contact and destroy wooden platforms.
|Saw blades that slice out pieces of wood in [[World 7-5 (Super Mario 3D Land)|World 7-5]].
|colspan=2 align=center|[[World 7-5 (Super Mario 3D Land)|World 7-5]]
|align=center|[[World 7-5 (Super Mario 3D Land)|World 7-5]]
|align=center|{{chart icon|cross}}
|align=center|[[World 7-5 (Super Mario 3D Land)|World 7-5]]
|-
|-
|[[File:SM3DL Hammer Bro.png|100px]]  
|align=center|[[File:MP8 Hammer Bro Artwork.png|100x100px]]<br>'''[[Hammer Bro]]'''
|[[Hammer Bro]]
|Helmeted [[Koopa (species)|Koopas]] that throw hammers.
|Enemies that jump around the stage and throw hammers at the player.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×3<br>{{chart icon|SM3DL-Time}}×10
|-
|-
|[[File:SM3DL S8-Crown.png|100px]]
|align=center|[[File:Koopa SM3DL.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|[[Burner|Jet engine]]
|Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their [[Green Shell|shells]].
|Objects that spew flames to block the players path.
|align=center|{{world-link|2|airship|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|-
|[[File:Koopa SM3DL.png|100px]]
|[[Koopa Troopa]]
|Turtle-like enemies that walk in a set path and when jumped on, hide in their shell, which can be kicked.
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[Special 4-1]]
|align=center|[[Special 4-1]]
|align=center|{{chart icon|SM3DL-Shell}}×1
|-
|-
|[[File:Mario 3D Land Bowser's Castle.png|100px]]
|align=center|[[File:SM3DL Asset Sprite Lava Bubble.png|100x100px]]<br>'''[[Lava Bubble]]'''
|[[Lava Bubble]]
|Balls of lava. They jump between gaps in platforms that cover lava, often in groups.
|A ball of [[lava]] that jumps out of lava, often in groups.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-3]]
|align=center|[[Special 8-3]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:Spine Coaster SM3DL screenshot.png|100px]]
|align=center|[[File:SM3DL Magikoopa.png|100x100px]]<br>'''[[Magikoopa]]'''
|[[Lava Geyser]]
|Robed Koopas that can teleport. They toss magical fireballs at Mario with their wand.
|Geysers of lava that can elevate platforms to allow the player to reach usually out-of-reach areas.
|align=center|{{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}
|align=center|[[Special 8-4]]
|-
|[[File:SM3DL Magikoopa.png|100px]]  
|[[Magikoopa]]
|Enemies that teleport around the stage and shoot magic at the player.
|align=center|{{world-link|7|airship|World 7-Airship (Super Mario 3D Land)}}
|align=center|[[Special 8-4]]
|align=center|[[Special 8-4]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:LavaMonster3DLand.png|100px]]
|align=center|[[File:SM3DL Asset Sprite Magmaargh.png|100x100px]]<br>'''[[Magmaargh]]'''
|[[Magmaargh]]
|Large [[Blaarg]]s that dwell in lava. They rise from lava and shuffle through it in a set paths, phasing through platforms.
|Enemies that travel through lava in a set pattern.
|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}
|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}
|align=center|{{world-link|s8|bowser3d|Special 8-Bowser}}
|align=center|{{world-link|s8|bowser3d|Special 8-Bowser}}
|align=center|{{chart icon|cross}}
|-
|-
|[[File:SM3DL 5-4.png|100px]]
|align=center|[[File:SM3DL Screenshot Monty Mole.png|100x100px]]<br>'''[[Monty Mole]]'''
|[[Monty Mole]]
|Mole enemies. They pop out of the ground and patrol a set area, occasionally in groups.
|Enemies that pop out of the ground and patrol a set area, occasionally in groups.
|colspan=2 align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|-
|-
|[[File:ParagoombaSM3DL.png|100px]]
|align=center|[[File:ParagoombaSM3DL.png|100x100px]]<br>'''[[Paragoomba]]'''
|[[Paragoomba]]
|Winged Goombas. They fly in set trajectories, moving either back and forth or up and down.
|Winged Goombas that fly vertically and horizontally in order to hurt the player.
|align=center|[[World 1-4 (Super Mario 3D Land)|World 1-4]]
|align=center|[[World 1-4 (Super Mario 3D Land)|World 1-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:PiranhaPlantSM3DL.png|100px]]
|align=center|[[File:PiranhaPlantSM3DL.png|100x100px]]<br>'''[[Piranha Plant]]'''
|[[Piranha Plant]]
|Carnivorous plants that try to bite Mario when approached.
|Plants that try to bite the player by lunging at them.
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[Special 5-5]]
|align=center|[[Special 5-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:SM3DL 5-1.png|100px]]
|align=center|[[File:SM3DL Asset Sprite Pokey.png|100x100px]]<br>'''[[Pokey]]'''
|[[Pokey]]
|Segmented [[cactus]] enemies. They slide back and forth in set paths. Individual segments can be taken out to make them shorter. Striking a Pokey's head immediately defeats it.
|Tall cacti that move around in a set pattern, with individual segments that can be taken out to make them shorter.
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 6-2 (Super Mario 3D Land)|World 6-2]]
|align=center|[[World 6-2 (Super Mario 3D Land)|World 6-2]]
|align=center|{{hover|{{chart icon|SM3DL-Coin}}×1|per segment}}
|-
|-
|[[File:PorcuPufferSM3DL.png|100px]]
|align=center|[[File:PorcuPufferSM3DL.png|100x100px]]<br>'''[[Porcupuffer]]'''
|[[Porcupuffer]]
|Purple pufferfish. While underwater, they swim back and forth like Cheep Cheeps. In some levels, they leap from water and break overhanging bridges to strike Mario.
|Pufferfish that swim back and forth, and occasionally jump out of water to hurt the player and can even break bridges.
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[World 7-1 (Super Mario 3D Land)|World 7-1]]
|align=center|[[World 7-1 (Super Mario 3D Land)|World 7-1]]
|align=center|{{chart icon|SM3DL-Coin}}×3
|-
|-
|[[File:Wrench3DLand.png|100px]]
|align=center|[[File:Wrench3DLand.png|100x100px]]<br>'''[[Rocky Wrench]]'''
|[[Rocky Wrench]]
|Moles that sit in grates. They occasionally pop out to throw wrenches, Bob-ombs, or coins. The wrenches move in a strait line without landing, hurting Mario on contact.
|Lid-wearing enemies that hide in a hole and occasionally pop out to throw either wrenches, Bob-ombs or coins.
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|2|airship|World 2-Airship (Super Mario 3D Land)}}
|align=center|[[Special 8-2]]
|align=center|[[Special 8-2]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:3DS SuperMario 11 scrn11 E3.png|100px]]
|align=center|[[File:SpinySM3DL.png|100x100px]]<br>'''[[Spiny]]'''
|[[Skewer|Spike Pillar]]
|Squat Koopas with spiked shells. They charge towards Mario on sight.
|Objects that charge backwards and then charge forwards in order to hurt the player.
|align=center|{{world-link|3|airship|World 3-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|6|airship|World 6-Airship (Super Mario 3D Land)}}
|-
|[[File:Nocoverart.png|100px]]
|[[Spike Trap|Spikes]]
|Small cubed spikes that damages Mario or Luigi.
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|-
|[[File:SpikedBallSM3DL.png|100px]]
|[[Spike Ball|Spiked ball]]
|Balls that roll around and can damage the player.
|align=center|{{world-link|3|airship|World 3-Airship (Super Mario 3D Land)}}
|align=center|[[Special 5-1]]
|-
|[[File:SpinySM3DL.png|100px]]
|[[Spiny]]
|Spiked turtles that charge towards the player when they see the player.
|align=center|[[World 5-2 (Super Mario 3D Land)|World 5-2]]
|align=center|[[World 5-2 (Super Mario 3D Land)|World 5-2]]
|align=center|[[Special 8-1]]
|align=center|[[Special 8-1]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:Ball'n'Chain3D.png|100px]]
|align=center|[[File:SpikyPlant3DLand.png|100x100px]]<br>'''[[Thorny flower|Thistle]]'''
|[[Spinner|Swing Spike]]
|Plants with needle-like flowers. Touching one hurts Mario.
|Spiked balls that move back and forth like a pendulum.
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 3-4 (Super Mario 3D Land)|World 3-4]]
|-
|[[File:SpikyPlant3DLand.png|100px]]
|[[Thorny flower|Thistle]]
|Plants that hurt the player if they touch them.
|align=center|[[World 4-1 (Super Mario 3D Land)|World 4-1]]
|align=center|[[World 4-1 (Super Mario 3D Land)|World 4-1]]
|align=center|[[Special 6-5]]
|align=center|[[Special 6-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|[[File:Thwomp SM3DL.png|100px]]
|align=center|[[File:SM3DL Asset Sprite Thwomp.png|100x100px]]<br>'''[[Thwomp]]'''
|[[Thwomp]]
|Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. The tops and sides of their bodies can be used as platforms and walls, respectively.
|Floating enemies that try to crush the player if they walk under them, and can also be used as a platform or wall.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-3]]
|align=center|[[Special 8-3]]
|align=center|{{chart icon|SM3DL-Coin}}×3
|}
|}


===Bosses===
===Obstacles===
<center>
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
{|width=50% class="wikitable"
|-style="background:#FF2400;color:white;"
!colspan="6"style="background:#000000; color:white;"|[[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Bosses [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]
!width=10%|Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
!colspan="2"width=33.3% style="background:#9f5e32"|{{color-link|Tail Bowser|white}}
|align=center|[[File:Bowserblock.png|100x100px]]<br>'''[[Baddie Box]]'''
!colspan="2"width=33.3% style="background:#ffa914"|{{color-link|Boom Boom|white}}
|Releases infinite enemies when Mario is near.
!colspan="2"width=33.3% style="background:#ff1900"|{{color-link|Pom Pom|white}}
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|[[Special 8-3]]
|-
|-
!colspan="2"align=center style="background:#FFFFFF"|[[File:Tanooki Bowser.png|150px]]
|align=center|[[File:Ball'n'Chain3D.png|100x100px]]<br>'''[[Spinner|Ball 'N' Chain]]'''
!colspan="2"align=center style="background:#FFFFFF"|[[File:BoomBoomSM3DL.png|150px]]
|Spiked balls that move back and forth like a pendulum.
!colspan="2"align=center style="background:#FFFFFF"|[[File:Pom pom.png|150px]]
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 3-4 (Super Mario 3D Land)|World 3-4]]
|-
|-
|colspan="2"align=center style="background:#FFFFFF"|Disguised minions of Bowser who breathe fire, swing their tails, and jump around on collapsible bridges.
|align=center|[[File:BanzaiCannon3D Land.png|100x100px]]<br>'''[[Banzai Bill Cannon]]'''
|colspan="2"align=center style="background:#FFFFFF"|A big brutish [[Koopa (species)|Koopa]] that spins his fists around his arenas.
|A cannon that fires Banzai Bills.
|colspan="2"align=center style="background:#FFFFFF"|A female Boom Boom that throws boomerangs.
|align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|align=center|{{world-link|s2|airship3D|Special 2-Airship}}
|-
|-
!colspan="2"width=33.3% style="background:#d49c77"|Levels
|align=center|[[File:SM3DL Bullet Bill.PNG|100x100px]]<br>'''[[Bill Blaster]]'''
!colspan="2"width=33.3% style="background:#ffc766"|Levels
|A cannon that shoots [[Bullet Bill]]s and Tail Bullet Bills.
!colspan="2"width=33.3% style="background:#ff5e4d"|Levels
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|s3|airship3D|Special 3-Airship}}
|-
|-
|colspan="2"width=33.3% align=center style="background:#edd5c5"|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}<br>{{world-link|5|castle3d|World 5-Castle (Super Mario 3D Land)}}
|align=center|[[File:QuestionBoxSM3DL.png|100x100px]]<br>'''[[Cannon]]'''
|align=center width=16.67% style="background:#ffe3b3"|{{world-link|2|airship|World 2-Airship (Super Mario 3D Land)}}<br>{{world-link|3|airship|World 3-Airship (Super Mario 3D Land)}}<br>{{world-link|7|airship|World 7-Airship (Super Mario 3D Land)}}
|Cannons that shoot spiked balls.
|align=center width=16.67% style="background:#ffe3b3"|{{world-link|s4|airship|Special 4-Airship}}<br>{{world-link|s6|airship|Special 6-Airship}}<br>{{world-link|s7|mysterybox|Mystery Box}}<br>{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|align=center width=16.67% style="background:#ffbab3"|{{world-link|4|airship|World 4-Airship (Super Mario 3D Land)}}<br>{{world-link|6|airship|World 6-Airship (Super Mario 3D Land)}}<br>{{world-link|7|airship|World 7-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|s2|airship3D|Special 2-Airship}}
|align=center width=16.67% style="background:#ffbab3"|{{world-link|s4|airship|Special 4-Airship}}<br>{{world-link|s8|crown|Special 8-Crown}}
|-
|-
!colspan="3"width=50% style="background:#32765C"|{{color-link|Bowser|white}}
|align=center|[[File:Firebars SM3DL screenshot.png|100x100px]]<br>'''[[Fire Bar]]'''
!colspan="3"width=50% style="background:#a89f94"|{{color-link|Dry Bowser|white}}
|Fireballs that rotate around a block.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|-
|-
!colspan="3"align=center style="background:#FFFFFF"|[[File:Bowser Peach Airship - Super Mario 3D Land.png|150px]]
|align=center|[[File:GiantSpikedBall3D Land.png|100x100px]]<br>'''[[Giant Spiked Ball|Giant spiked ball]]'''
!colspan="3"align=center style="background:#FFFFFF"|[[File:DryBowser 3DL.png|280px]]
|Larger versions of spiked balls that can destroy their smaller counterparts.
|align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]]
|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 2}}
|-
|-
|colspan="3"align=center style="background:#FFFFFF"|At first fights like his copies, but for the final showdown becomes far more persistent and aggressive, gaining several new behaviors.
|align=center|[[File:SM3DL S8-Crown.png|100x100px]]<br>'''[[Burner|Jet engine]]'''
|colspan="3"align=center style="background:#FFFFFF"|Bowser's skeletal counterpart, who fights like the Tail Bowsers.
|Objects that spew flames to block the player's path.
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|-
|-
!colspan="3"width=20% style="background:#66BE9C"|Levels
|align=center|[[File:SM3DL Bowser W8.png|100x100px]]<br>'''[[Lava]]'''
!colspan="3"width=20% style="background:#d1ccc7"|Levels
|Molten rock that can cause the player to instantly lose a life.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|s8|bowser3d|Special 8-Bowser}}
|-
|-
|colspan="3"align=center style="background:#B6E0D0"|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]]<br>{{world-link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]]
|align=center|[[File:Spine Coaster SM3DL screenshot.png|100x100px]]<br>'''[[Lava Geyser]]'''
|colspan="3"align=center style="background:#f4f2f1"|{{world-link|s1|castle3d|Special 1-Castle}}<br>{{world-link|s5|castle3d|Special 5-Castle}}<br>{{world-link|s8|bowser3d|Special 8-Bowser}}
|Geysers of lava that can elevate platforms to allow the player to reach usually out-of-reach areas.
|}
|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}
</center>
|align=center|[[Special 8-4]]
 
==Items and objects==
===Power-ups and forms===
[[File:Power-Up Chart SM3DL.png|thumb|center|500px|A power-up chart.]]
<center>
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:gold;"
!Power-up
!Transformation
!Description
|-
|-
!colspan=3 style="background:#fff3b2;"|New
|align=center|[[File:Mario SM3DL2.png|100x100px]]<br>'''[[Poison (obstacle)|Poison]]'''
|A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[World 2-2 (Super Mario 3D Land)|World 2-2]]
|align=center|[[Special 6-3]]
|-
|-
|align=center|[[File:SM3DL Boomerang Flower artwork.png|100px]]<br>[[Boomerang Flower]]
|align=center|[[File:SpikeBar3DLand.PNG|100x100px]]<br>'''[[Spike Bar]]'''
|align=center|[[File:BoomerangMarioSM3DL.png|100px]]<br>[[Boomerang Mario]]
|Rotating spike balls, similar to a [[Fire Bar]].
|align=left|Lets Mario throw a [[boomerang]] to hit enemies and collect items from afar.
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]]
|-
|-
|align=center|[[File:Invincibilityleaf.png|100px]]<br>[[Invincibility Leaf]]
|align=center|[[File:Spike Block (3D Land).png|100x100px]]<br>'''[[Spike Block]]'''
|align=center|[[File:White Tanooki.png|100px]]<br>[[White Tanooki Mario]]
|A cube of spike traps that only appears in [[World 5-3 (Super Mario 3D Land)|World 5-3]].
|align=left|Appears in an [[Assist Block]] after losing five lives in a (skipped) normal world course, which makes the file's stars lose their sparkle. Gives Mario permanent invincibility for one course only, alongside the Tanooki form's abilities.
|colspan=2 align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]]
|-
|-
|align=center|[[File:Statueleaf.png|100px]]<br>[[Statue Leaf]]
|align=center|[[File:AS6 SuperMario3D.png|100x100px]]<br>'''[[Spike Pillar]]'''
|align=center|[[File:StatueMario 3DL.png|100px]]<br>[[Statue Mario]]
|Objects that charge backwards and then charge forwards in order to hurt the player.
|align=left|Turns Mario into Tanooki Mario (with a red scarf) and also lets him turn into Statue Mario instead of ground-pounding.
|align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}
|-
|-
!colspan=3 style="background:#fff3b2;"|Returning
|align=center|[[File:SpikedBallSM3DL.png|100x100px]]<br>'''[[Spike Ball|Spiked ball]]'''
|Balls that roll around and can damage the player.
|align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|align=center|[[Special 5-1]]
|-
|-
|align=center|N/A
|align=center|[[File:Special 3-4.png|100x100px]]<br>'''[[Spiked roller]]'''
|align=center|[[File:Small Mario SM3DL.png|100px]]<br>[[Small Mario]]
|A cylinder covered with spikes. Some are swung on chains.
|align=left|This is Mario's weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks.
|align=center|[[World 7-2 (Super Mario 3D Land)|World 7-2]]
|align=center|[[Special 5-2]]
|-
|-
|align=center|[[File:Mushroom-SM3DL.png|100px]]<br>[[Super Mushroom]]
|align=center|[[File:SM3DL Boom Boom S4.png|100x100px]]<br>'''[[Spike Trap|Spikes]]'''
|align=center|[[File:SM3Dart.png|100px]]<br>[[Super Mario (form)|Mario]]
|Small cubed spikes that damages Mario or Luigi.
|align=left|Mario starts each life in this form. Taking damage only reverts him to Small form, and he can break Brick Blocks and find other power-ups in blocks.
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|-
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|[[File:FireFlowerSM3DL.png|100px]]<br>[[Fire Flower]]
|align=center|[[File:Fire Mario SM3DL.png|100px]]<br>[[Fire Mario]]
|align=left|Lets Mario throw [[fireball]]s, which bounce off walls and vanish after two seconds, to hit enemies and light [[Torch (Super Mario series)|Torches]].
|-
|align=center|[[File:SuperLeaf 3D.png|100px]]<br>[[Super Leaf]]
|align=center|[[File:TanookiMario SM3DS.png|100px]]<br>[[Tanooki Mario]]
|align=left|Lets Mario slow his falls and tail whip objects and enemies.
|-
|align=center|[[File:Star SM3DL.png|100px]]<br>[[Super Star]]
|align=center|[[File:NSMB2 Invincible Mario Artwork.png|125px]]<br>[[Invincible Mario]]
|align=left|Briefly makes Mario invincible, letting him gain extra lives upon running into five or more enemies.
|-
|align=center|[[File:PWingSM3DL.png|100px]]<br>[[P-Wing]]
|align=center|N/A
|align=left|Appears in an Assist Block after the player loses ten lives in a (skipped) normal world course, or within certain [[Mystery Box]]es. Sends Mario straight to the [[Goal Pole]].
|-
!colspan=3 style="background:#fff3b2;"|Support items
|-
|align=center|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100px]]<br>[[Coin Box|? Box]]
|align=center|[[File:TanookiMarioCoinBoxSM3DL.png|100px]]
|align=left|Lets Mario collect infinite coins while moving. Gives an [[extra life]] if brought to the Goal Pole.
|-
|align=center|[[File:PropellerBlock-SM3DL.png|100px]]<br>[[Propeller Box]]
|align=center|[[File:Propeller Box Mario - Super Mario 3D Land.png|100px]]
|align=left|Lets Mario fly upward and descend slowly. Gives an extra life if brought to the Goal Pole.
|}
|}
</center>
{{br}}


===Items and objects===
===Bosses===
==Collectible items==
Bosses are listed in the order that they are first encountered.
{{construction|section=y}}
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400;color:white;"
|-style="background:gold;"
!width=10%|Name
!Image
!Description
!Description
!width=19%|Courses
|-
|-
!colspan=2 style="background:#fff3b2;"|New
|align=center|[[File:Tanooki Bowser.png|100x100px]]<br>'''[[Tail Bowser]]'''
|-
|Disguised [[Bowser's Minions|minions of Bowser]] who breathe fire, swing their tails, and jump around on collapsible bridges.
|align=center|[[File:RedRing3DLand.png|x70px]]<br>[[Coin ring]]
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}, {{world-link|5|castle3d|World 5-Castle (Super Mario 3D Land)}}
|align=left|Gives five coins when passed through.
|-
|align=center|[[File:Star medal.png|x70px]]<br>[[Star Medal]]
|align=left|Unlock courses when enough are collected. Most courses have three; they can also be found in Mystery Boxes.
|-
!colspan=2 style="background:#fff3b2;"|Returning
|-
|-
|align=center|[[File:SM3D 1upmushroom.png|x70px]]<br>[[1-Up Mushroom]]
|align=center|[[File:BoomBoomSM3DL.png|100x100px]]<br>'''[[Boom Boom]]'''
|align=left|Gives Mario an extra life.
|A big, brutish [[Koopa (species)|Koopa]] typically encountered in airship courses. He swings his fists and spins like a top.
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}, {{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}, {{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}, {{world-link|s4|airship3D|Special 4-Airship}}, {{world-link|s6|airship3D|Special 6-Airship}}, {{world|s7|mysterybox}}, {{world-link|s8|crown|Special 8-Crown}}
|-
|-
|align=center|[[File:SM3DL European English manual artwork-Plus Clock.png|x70px]]<br>[[+ Clock]] (green and cyan)
|align=center|[[File:Pom pom.png|100x100px]]<br>'''[[Pom Pom]]'''
|align=left|Adds 10 or 100 seconds to the time limit.
|A pink Koopa with a spotted shell. She throws boomerangs and leaps into the air. Like Boom Boom, she is often found on airships and is even fought alongside him in some courses.
|align=center|{{world-link|4|airship3D|World 4-Airship (Super Mario 3D Land)}}, {{world-link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}, {{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}, {{world-link|s4|airship3D|Special 4-Airship}}, {{world-link|s8|crown|Special 8-Crown}}
|-
|-
|align=center|[[File:CoinSM3DL.png|x70px]]<br>[[Coin]]
|align=center|[[File:Bowser Peach Airship - Super Mario 3D Land.png|100x100px]]<br>'''[[Bowser]]'''
|align=left|Grants an extra life for every 100 collected.
|The King of Koopas who has kidnapped [[Princess Peach]]. He fights like a Tail Bowser when first encountered. In the final showdown becomes far more persistent and aggressive, gaining several new means of attack.
|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]], {{world-link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]]
|-
|-
|align=center|[[File:PoisonShroom.png|x70px]]<br>[[Poison Mushroom]]
|align=center|[[File:SM3DL Asset Sprite Dry Bowser.png|100x100px]]<br>'''[[Dry Bowser]]'''
|align=left|Purple mushrooms that appear out of ? Blocks and chase the player. If the player touches one, they get hurt.
|Bowser's undead alter ego, who only appears in the special worlds. He shares his behavior with Tail Bowsers, but breaths blue fire.
|align=center|{{world-link|s1|castle3d|Special 1-Castle}}, {{world-link|s5|castle3d|Special 5-Castle}}, {{world-link|s8|bowser3d|Special 8-Bowser}}
|}
|}


==Trigger objects==
==Items and objects==
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
===Items===
|-style="background:gold;"
These are collectibles and wearable objects.
!Image
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
!Description
|-style="background:#FF2400;color:white;"
|-
!width=12%|Name
!colspan=2 style="background:#fff3b2;"|New
!width=38%|Description
|-
!width=12%|Name
|align=center|[[File:SM3DL W2-4 Tail Wheel.png|x70px]]<br>[[Tail Wheel]]
!width=38%|Description
|align=left|Elevate certain structures when spun by Tanooki Mario's tail whip.
|-
!colspan=2 style="background:#fff3b2;"|Returning
|-
|-
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Note]]
|align=center style="background:#FFFFFF"|[[File:CoinSM3DL.png|100x100px]]<br>[[Coin]]s
|align=left|Spawned by P Switches. Gives a power-up or 1-Up Mushroom if all are collected.
|Grants an extra life for every 100 collected.
|align=center style="background:#FFFFFF"|[[File:SM3D 1upmushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|Gives Mario an extra life.
|-
|-
|align=center|[[File:Nocoverart.png|x70px]]<br>[[P Switch]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Artwork Red Coin.png|100x100px]]<br>[[Red Coin]]s
|align=left|Cause all sorts of events to happen when pressed.
|Five are spawned by passing through a Red Ring nearby. Award a power-up or 1-Up Mushroom if all are collected.
|align=center style="background:#FFFFFF"|[[File:SM3DL Artwork Poison Mushroom.png|100x100px]]<br>[[Poison Mushroom]]s
|Purple mushrooms that appear out of ? Blocks and chase the player. If the player touches one, they get hurt.
|-
|-
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Red Coin]]
|align=center style="background:#FFFFFF"|[[File:Star medal.png|100x100px]]<br>[[Star Medal]]s
|align=left|Five are spawned by passing through a Red Ring nearby. Award a power-up or 1-Up Mushroom if all are collected.
|Unlock courses when enough are collected. Most courses have three. They can also be found in Mystery Boxes.
|align=center style="background:#FFFFFF"|[[File:PropellerBlock-SM3DL.png|100x100px]]<br>[[Propeller Box]]es
|Lets Mario fly upward and descend slowly. Gives an [[extra life]] if brought to the Goal Pole.
|-
|-
|align=center|[[File:RedRing3DLand.png|x70px]]<br>[[Red Ring]]
|align=center style="background:#FFFFFF"|[[File:SM3DL European English manual artwork-Plus Clock.png|100x100px]]<br>[[+ Clock]]s
|align=left|Briefly spawn five Red Coins when passed through.
|Adds 10 or 100 seconds to the time limit.
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Mario (with Coin Box).png|100x100px]]<br>[[Coin Box|? Boxes]]
|Lets Mario collect infinite coins while moving. Gives an extra life if brought to the Goal Pole.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>[[Torch (Super Mario series)|Torch]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Note.png|100x100px]]<br>[[Note]]s
|align=left|Can be lit using Fire form.
|Spawned by P Switches. Gives a power-up or 1-Up Mushroom if all are collected.
|align=center style="background:#FFFFFF"|[[File:PWingSM3DL.png|100x100px]]<br>[[P-Wing]]s
|Appears in an Assist Block after the player loses ten lives in a (skipped) normal world course, or within certain [[Mystery Box]]es. Sends Mario straight to the [[Goal Pole]].
|}
|}


==Throwable and kickable objects==
===Power-ups===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
Items that transform Mario's appearance and give him unique abilities.
|-style="background:gold;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
!Image
|-style="background:#FF2400;color:white;"
!width=12%|Power-up
!width=15%|Form
!Description
!Description
|-
|-
!colspan=2 style="background:#fff3b2;"|Returning
|align=center style="background:#FFFFFF"|N/A
|-
|align=center style="background:#FFFFFF"|[[File:Small Mario SM3DL.png|100px]]<br>[[Small Mario]]
|align=center|[[File:GreenShellSM3DL.png|x70px]]<br>[[Green Shell]]
|Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks.
|align=left|A Koopa Troopa's shell, which can be kicked to hurt foes or hit blocks.
|-
|-
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Rock (Super Mario series)|Rock]]
|align=center style="background:#FFFFFF"|[[File:Mushroom-SM3DL.png|100x100px]]<br>[[Super Mushroom]]
|align=left|Can be kicked to break them.
|align=center style="background:#FFFFFF"|[[File:SM3DL Artwork Mario.png|x100px]]<br>[[Super Mario (form)|Super Mario]]
|}
|The Super Mushroom returns Small Mario to his normal size. Mario starts each life in this form. Taking damage only reverts him to Small form, and he can break Brick Blocks and find other power-ups in blocks.
 
==Transportation objects==
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:gold;"
!Image
!Description
|-
|-
!colspan=2 style="background:#fff3b2;"|New
|align=center style="background:#FFFFFF"|[[File:FireFlowerSM3DL.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"|[[File:Fire Mario.png|x100px]]<br>[[Fire Mario]]
|Using a Fire Flower turns Mario into Fire Mario, which lets him throw [[fireball]]s. They defeat enemies and light [[lantern|torches]]. Fireballs bounce off walls and vanish after two seconds.
|-
|-
|align=center|[[File:MysteryBox SM3DL.png|x70px]]<br>[[Mystery Box]]
|align=center style="background:#FFFFFF"|[[File:SuperLeaf 3D.png|100x100px]]<br>[[Super Leaf]]
|align=left|Lets Mario enter a time-limited bonus room.
|align=center style="background:#FFFFFF"|[[File:TanookiMarioSM3DL.png|x100px]]<br>[[Tanooki Mario]]
|Grabbing a Super Leaf turns Mario into Tanooki Mario, letting him slow his falls and tail whip objects and enemies.
|-
|-
|align=center|[[File:!Block.png|x70px]]<br>[[Warp Box]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Boomerang Flower artwork.png|100x100px]]<br>[[Boomerang Flower]]
|align=left|Sends Mario to another part of the course.
|align=center style="background:#FFFFFF"|[[File:BoomerangMarioSM3DL.png|x100px]]<br>[[Boomerang Mario]]
|The Boomerang Flower transforms Mario into Boomerang Mario. He can toss a [[boomerang]] to hit enemies and collect distant items.
|-
|-
!colspan=2 style="background:#fff3b2;"|Returning
|align=center style="background:#FFFFFF"|[[File:Star SM3DL.png|100x100px]]<br>[[Super Star]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Invincible Mario.png|x100px]]<br>[[Invincible Mario]]
|Briefly makes Mario invincible, letting him gain extra lives upon running into five or more enemies.
|-
|-
|align=center|[[File:SM3DLAirshipCannon.png|x70px]]<br>[[Warp Cannon]]
|align=center style="background:#FFFFFF"|[[File:Invincibilityleaf.png|100x100px]]<br>[[Invincibility Leaf]]
|align=left|Used to fire Mario further into a course.
|align=center style="background:#FFFFFF"|[[File:White Tanooki.png|x100px]]<br>[[White Tanooki Mario]]
|The Invincibility Leaf transforms Mario into White Tanooki Mario. This power-up appears in [[Assist Block]] after losing five lives in a (skipped) normal world course, which makes the file's stars lose their sparkle. White Tanooki Mario is invincible for one course only. He otherwise has all the same abilities as Tanooki Mario.
|-
|-
|align=center|[[File:Warp Pipe SM3DL.png|x70px]]<br>[[Warp Pipe]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Artwork Statue Leaf.png|100x100px]]<br>[[Statue Leaf]]
|align=left|Takes Mario elsewhere when entered.
|align=center style="background:#FFFFFF"|[[File:StatueMario 3DL.png|x100px]]<br>[[Statue Mario]]
|The Statue Leaf turns Mario into a red-scarfed Tanooki Mario. He has all of the same abilities as the normal Tanooki form with the added ability of transforming into a stone variant called Statue Mario upon performing a [[Ground-Pound]]. Statue Mario cannot move, but he is invulnerable in this state.
|}
|}


==Blocks==
===Objects===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
|-style="background:gold;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
!Image
|-style="background:#FF2400;color:white;"
!width=12%|Name
!Description
!Description
|-
|-
!colspan=2 style="background:#fff3b2;"|New
!colspan=3 style="background:#FF7733;"|Trigger objects
|-
|-
|align=center|[[File:SM3DL Goldenleaf.png|x70px]]<br>[[File:Pwing.png|x70px]]<br>[[Assist Block]]s
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Bowser Switch.jpg|100x100px]]<br>[[Bowser Switch]]<ref>Esmarch, Nick von. ''Super Mario 3D Land: PRIMA Official Game Guide''. Premiere Edition, Roseville, [[Prima Games]], 2011, p. 213.</ref>
|align=left|Assist Blocks contain an [[Invincibility Leaf]] or a [[P-Wing]]. Appear after five or ten lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so. They cannot appear in the Special Worlds.
|A switch found at the end of bridges in [[castle]] courses. Pressing one causes it to collapse, dropping the boss on top of it into [[lava]].
|-
|-
|align=center|[[File:Arrow Blocks in ice scene SM3DL.png|x70px]]<br>[[Directional Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Coin Ring.jpg|100x100px]]<br>[[Coin ring]]
|align=left|Move in the indicated direction when hit.
|Gives five coins when passed through.
|-
|-
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Coin Block|Flying Coin Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot P Switch.jpg|100x100px]]<br>[[P Switch]]
|align=left|Winged Coin Blocks that only lose their wings once empty.
|Cause all sorts of events to happen when pressed.
|-
|-
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Roulette Block|Flying Roulette Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Red Ring.jpg|100x100px]]<br>[[Red Ring]]
|align=left|A winged Roulette Block that appears when Mario loses two lives in the same course.
|Briefly spawn five Red Coins when passed through.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>[[StreetPass Gift|Gift Box]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Stump.jpg|100x100px]]<br>[[Stump]]
|align=left|Gift Boxes are blocks found exclusively in Toad Houses that, when hit, provide power-ups to players. They are from Miis encountered via either StreetPass or SpotPass.
|[[Ground Pound]]ing a stump either produces an item or a power-up.
|-
|-
|align=center|[[File:Rectangleblock.png|x70px]]<br>[[? Block|Long ? Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Tail Wheel.jpg|100x100px]]<br>[[Tail Wheel]]
|align=left|A three-block-wide ? Block that holds three coins or two coins and a power-up.
|Elevate certain structures when spun by Tanooki Mario's tail whip.
|-
|-
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Coin Block|Long Coin Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Torch.png|100x100px]]<br>[[Lantern|Torch]]
|align=left|A three-block-wide Coin Block that gives up to 30 coins.
|Can be lit using [[Fire Mario|Fire form]].
|-
|-
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Empty Block|Long Empty Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot View Plate.jpg|100x100px]]<br>[[View plate]]<ref>Esmarch, pp. 20, 30, 59.</ref>
|align=left|The result of hitting a Long ? Block.
|Pressing a view plate changes the camera angle of the space it is encountered in, allowing the player to see hidden areas or better contextualize the arrangements of platforms.
|-
|-
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Note Block|Long Note Block]]
!colspan=3 style="background:#FF7733;"|Climbable objects
|align=left|A twice-as-wide Note Block.
|-
|-
!colspan=2 style="background:#fff3b2;"|Returning
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|3DS|Stick}}. Pressing {{button|3DS|A}} makes Mario jump from whichever face he is on.
|-
|-
|align=center|[[File:Question Block 3D.png|x70px]]<br>[[? Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Tree.png|100x100px]]<br>[[Tree]]
|align=left|Contains a coin or a power-up.
|Trees function like poles. Reaching the top sometimes releases an item or power-up.
|-
|-
|align=center|[[File:Brick Block 3D.png|x70px]]<br>[[Brick Block]]
!colspan=3 style="background:#FF7733;"|Strikable objects
|align=left|Blocks that cannot be broken if Small Mario hits them.
|-
|-
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Coin Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Board (1-Up Mushroom).png|100x100px]]<br>[[Wooden cutout|Board]]
|align=left|Gives up to ten coins when repeatedly hit.
|Fake cutouts of objects. It may release a item when broken. There are Goomba Boards, 1-Up Mushroom Boards, Pipe Boards, and one that looks like [[Princess Peach]].
|-
|-
|align=center|[[File:Crate3DLand.png|x70px]]<br>[[Crate]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Cactus.png|100x100px]]<br>[[Cactus]]
|align=left|Break when hit. May contain coins or power-ups.
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin.
|-
|-
|align=center|[[File:Donut Block SM3DL.png|x70px]]<br>[[Donut Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Gold Rock.png|100x100px]]<br>{{conjectural|Gold Rock}}
|align=left|Fall slowly once stood upon.
|Gold Rocks take ten kicks to break and release five coins.
|-
|-
|align=center|[[File:UsedBlockSM3DL.png|x70px]]<br>[[Empty Block]]
|align=center style="background:#FFFFFF"|[[File:GreenShellSM3DL.png|100x100px]]<br>[[Koopa Shell|Green Shell]]
|align=left|A used-up ? Block.
|A Koopa Troopa's shell, which can be kicked to hurt foes or hit blocks.
|-
|-
|align=center|[[File:! Block and face blocks scene SM3DL.png|x70px]]<br>[[Face block (platform)|Face block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Rock.jpg|100x100px]]<br>[[Rock (Super Mario series)|Rock]]
|align=left|Briefly spawned in paths from hit ! Blocks.
|Can be kicked to break them. Kicking one into a pipe causes a [[1-Up Mushroom]] to pop out.
|-
|-
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Flying ? Block]]
!colspan=3 style="background:#FF7733;"|Transportation objects
|align=left|Winged ? Blocks that fly in patterns.
|-
|-
|align=center|[[File:SM3DL 2-3b.jpg|x125px]]<br>[[Hard Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|align=left|A block that cannot be broken.
|Used to fire Mario further into a course.
|-
|-
|align=center|[[File:JumpBlock 3D.png|x70px]]<br>[[Note Block]]
|align=center style="background:#FFFFFF"|[[File:MysteryBox SM3DL.png|100x100px]]<br>[[Mystery Box]]
|align=left|Blocks Mario can bounce on.
|Lets Mario enter a time-limited bonus room.
|-
|-
|align=center|[[File:Roulette Block SM3DL.png|x70px]]<br>[[Roulette Block]]
|align=center style="background:#FFFFFF"|[[File:Warp Pipe SM3DL.png|1000x100px]]<br>[[Warp Pipe|Pipe]]
|align=left|A clear block that scrolls through power-ups; releases the item displayed when it is hit.
|Takes Mario elsewhere when entered.
|-
|-
|align=center|[[File:SM3DL Super Note Block Model.png|x70px]]<br>[[Super Note Block]]
|align=center style="background:#FFFFFF"|[[File:!Block.png|100x100px]]<br>[[Warp Box]]
|align=left|Sends Mario to Coin Heaven when bounced on.
|Sends Mario to another part of the course.
|-
|-
|align=center|[[File:SM3DL-HardBlock.png|x70px]]<br>[[Hard Block|Wood Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot World Warp Pipe.png|100x100px]]<br>[[World Warp Pipe]]
|align=left|An inert block made of wood.
|Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses.
|}
 
==Platforms==
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:gold;"
!Image
!Description
|-
|-
!colspan=2 style="background:#fff3b2;"|New
!colspan=3 style="background:#FF7733;"|Blocks and containers
|-
|-
|align=center|[[File:Snake Panels SM3DL.png|x70px]]<br>[[Flip Panel (platform)|Flip Panel]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot ! Block.jpg|100x100px]]<br>[[! Block]]
|align=left|Form temporary pathways when activated.
|Striking a ! Block causes a face block to pop out. Striking it multiple times produces a string of face blocks.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>Piano key
|align=center style="background:#FFFFFF"|[[File:Question Block 3D.png|100x100px]]<br>[[? Block]]
|align=left|Wavy piano keys that moves up and down.
|Contains a coin or a power-up. Some ? Blocks are [[Coin Block]]s that contain 10 coins.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>Rolling grate
|align=center style="background:#FFFFFF"|[[File:SM3DL Goldenleaf.png|100x100px]]<br>[[Assist Block]]
|align=left|A cylindrical grate-like platform that, when stood on, roll over.
|Assist Blocks contain an [[Invincibility Leaf]] or a [[P-Wing]]. Appear after five or ten lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so. They never appear in the special worlds.
|-
|-
|align=center|[[File:World 7-Airship (Super Mario 3D Land).png|x70px]]<br>Rotating gear
|align=center style="background:#FFFFFF"|[[File:Brick Block 3D.png|100x100px]]<br>[[Brick Block|Block]]
|align=left|Rotating cylindrical platforms that spin clockwise or counterclockwise with some containing [[wooden cutouts]].
|Blocks that cannot be broken if Small Mario hits them.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>Swing lift
|align=center style="background:#FFFFFF"|[[File:Crate3DLand.png|100x100px]]<br>[[Crate]]
|align=left|A blue platform that swings once stepped on.
|Break when hit. May contain coins or power-ups.
|-
|-
|align=center|[[File:SM3DL World 1-4.png|x70px]]<br>[[Switchboard]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Directional Block.jpg|100x100px]]<br>[[Directional Block]]
|align=left|Move along tracks according to which arrow Mario stands on.
|Move in the indicated direction when hit.
|-
|-
!colspan=2 style="background:#fff3b2;"|Returning
|align=center style="background:#FFFFFF"|[[File:UsedBlockSM3DL.png|100x100px]]<br>[[Empty Block]]
|A used-up ? Block.
|-
|-
|align=center|[[File:Special 8-4.png|x70px]]<br>[[Bolt Lift]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Face Block.png|100x100px]]<br>[[Face block (platform)|Face block]]
|align=left|A giant nut that is screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|Briefly spawned in paths from hit ! Blocks.
|-
|-
|align=center|[[File:Spine Coaster SM3DL screenshot.png|x70px]]<br>[[Spine Coaster|Bone Roller Coaster]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Flying Question Block.jpg|100x100px]]<br>[[Flying ? Block]]
|align=left|A bony platform that moves on tracks in Bowser's second castle.
|Winged ? Blocks that fly in patterns. Some Flying ? Blocks are Coin Blocks.
|-
|-
|align=center|[[File:M3DL Bob-ombs.PNG|x70px]]<br>Gear
|align=center style="background:#FFFFFF"|[[File:SM3DL Shot - Flying Roulette Block.jpeg|100x100px]]<br>[[Roulette Block|Flying Roulette Block]]
|align=left|Gear-like platform that move Mario if he steps on them.
|A winged Roulette Block that appears when Mario loses two lives in the same course.
|-
|-
|align=center|[[File:Yellowplatform.png|x70px]]<br>[[Lift]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Gift Box.png|100x100px]]<br>[[Gift Box]]
|align=left|A platform that moves to and from areas.
|Gift Boxes are blocks found exclusively in Toad Houses that, when hit, provide power-ups to players. They are from Miis encountered via either StreetPass or SpotPass.
|-
|-
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Mushroom Trampoline]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Hidden Block.jpg|100x100px]]<br>[[Hidden Block|Invisible Block]]<ref>Esmarch, p. 28.</ref>
|align=left|Mushroom platforms that can be bounced on.
|Hidden, transparent ? Blocks.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>Paddle lift
|align=center style="background:#FFFFFF"|[[File:Rectangleblock.png|100x100px]]<br>[[? Block|Long ? Block]]
|align=left|A set of lifts that perpetually spin around their pivot point.
|A three-block-wide ? Block that holds three coins or two coins and a power-up.
|-
|-
|align=center|[[File:Flippy platforms scene SM3DL.png|x70px]]<br>[[Red-Blue Panel]]
|align=center style="background:#FFFFFF"|[[File:JumpBlock 3D.png|100x100px]]<br>[[Note Block]]
|align=left|Platforms that flip over when Mario jumps.
|Blocks Mario can bounce on.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>Rotating platform
|align=center style="background:#FFFFFF"|[[File:Roulette Block SM3DL.png|100x100px]]<br>[[Roulette Block]]
|align=left|Platforms that rotates clockwise or counter clockwise.
|A clear block that scrolls through power-ups; releases the item displayed when it is hit.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>Steel platform
|align=center style="background:#FFFFFF"|[[File:SM3DL Super Note Block Model.png|100x100px]]<br>[[Super Note Block]]
|align=left|Platforms that sink in lava when stepped on, then rise back up.
|Sends Mario to Coin Heaven when bounced on.
|-
|-
|align=center|[[File:7-4SM3DL.png|x70px]]<br>Turning bridge
!colspan=3 style="background:#FF7733;"|Platforms
|align=left|An L-shaped bridge that turns at a 90 degree axis.
|}
 
==Other objects==
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:gold;"
!Image
!Description
|-
!colspan=2 style="background:#fff3b2;"|New
|-
|-
|align=center|[[File:Binoculars SM3DL artwork.png|x70px]]<br>[[Binoculars]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Blinking Block.png|100x100px]]<br>[[Blinking Block|Beep Block]]
|align=left|Let Mario see further into the course. [[Toad (species)|Toads]] can also be spotted and usually give a power-up or Star Medal once found.
|Beep Blocks appear and disappear in correspondence with the course's music.
|-
|-
|align=center|[[File:GoombaSignSM3DL.png|x70px]]<br>[[Wooden cutout|Board]]
|align=center style="background:#FFFFFF"|[[File:Special 8-4.png|100x100px]]<br>[[Bolt Lift|Bolt]]
|align=left|Fake cutouts of objects. May give items when broken.
|A giant nut that is screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|-
|-
!colspan=2 style="background:#fff3b2;"|Returning
|align=center style="background:#FFFFFF"|[[File:SM3DL Bob-ombs.PNG|100x100px]]<br>[[Cog (obstacle)|Cog]]
|Gear-like platform that move Mario if he steps on them.
|-
|-
|align=center|[[File:CheckpointSM3DL.png|x70px]]<br>[[Checkpoint Flag]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Crumbling Platform.jpg|100x100px]]<br>[[Crumbling walkway|Crumbling platform]]<ref>Esmarch, pp. 67, 110, 121, 162, 203.</ref>
|align=left|Has Mario spawn near it if he loses a life after activating it.
|Stone platforms that break once stood on and slowly descend before disappearing.
|-
|-
|align=center|[[File:nocoverart.png|x70px]]<br>[[Flower (Super Mario series)|Flower]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Cylindrical Cage.jpg|100x100px]]<br>Cylindrical cage<ref>Esmarch, p. 114.</ref>
|align=left|Walking through them reveals a Coin.
|A cylindrical grate-like platform that, when stood on, roll over.
|-
|-
|align=center|[[File:Flagpole-SM3DL.png|x70px]]<br>[[Goal Pole]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Donut Block.png|100x100px]]<br>[[Donut Block]]
|align=left|The end of a course. The higher it is grabbed, the more coins are earned; a 1-Up and golden flag are given for reaching the top.
|Fall slowly once stood upon.
|}
 
==Worlds==
{|border="1"style="text-align:center; width:80%; margin-bottom:5px; border-collapse:collapse; font-family:Arial;"cellpadding="1"cellspacing="1"
|-style="background: gold;"
!width="4%"|World
!width="1%"|Preview
!width="95%"colspan="2"|Description
|-style="background: #fff3b2;"
!colspan="4"|Normal worlds
|-
|-
|[[World 1 (Super Mario 3D Land)|World 1]]
|align=center style="background:#FFFFFF"|[[File:Snake Panels SM3DL.png|100x100px]]<br>[[Flip Panel (platform)|Flip Panel]]
|[[File:World1 SM3DL.png|250px]]
|Form temporary pathways when activated.
|colspan="2"align="left"|A simple grassland world. The boss is a [[Tail Bowser]].
|-
|-
|[[World 2 (Super Mario 3D Land)|World 2]]
|align=center style="background:#FFFFFF"|[[File:Yellowplatform.png|100x100px]]<br>[[Lift]]
|[[File:World 2 - 3D Land.png|250px]]
|A platform that moves to and from areas.
|colspan="2"align="left"|A yellow plains world. The boss is [[Boom Boom]].
|-
|-
|[[World 3 (Super Mario 3D Land)|World 3]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Red-Blue Panel.png|100x100px]]<br>[[Red-Blue Panel]]
|[[File:World3 SM3DL.png|250px]]
|Platforms that flip over when Mario jumps.
|colspan="2"align="left"|A blue meadow world. The boss is [[Boom Boom]].
|-
|-
|[[World 4 (Super Mario 3D Land)|World 4]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Mushroom Trampoline.jpg|100x100px]]<br>[[Mushroom Trampoline|Rubber pad]]<ref>Esmarch, pp. 30, 46, 53, 55, 121, 132, 191.</ref>
|[[File:W4 SM3DL.png|250px]]
|Mushroom platforms that can be bounced on.
|colspan="2"align="left"|A mushroom forest world. The boss is [[Pom Pom]].
|-
|-
|[[World 5 (Super Mario 3D Land)|World 5]]
|align=center style="background:#FFFFFF"|[[File:Spine Coaster SM3DL screenshot.png|100x100px]]<br>[[Spine Coaster]]
|[[File:World5 SM3DL.png|250px]]
|A bony platform that moves on tracks in Bowser's second castle.
|colspan="2"align="left"|A canyon and mountain world. The boss is another Tail Bowser.
|-
|-
|[[World 6 (Super Mario 3D Land)|World 6]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Switchboard.png|100x100px]]<br>[[Switchboard]]
|[[File:World6 SM3DL.png|250px]]
|Move along tracks according to which arrow Mario stands on.
|colspan="2"align="left"|A cloud-themed world, with a second encounter with Pom Pom.
|-
|-
|[[World 7 (Super Mario 3D Land)|World 7]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Tapering Platform.png|100x100px]]<br>[[Tapering platform]]
|[[File:World7 SM3DL.png|250px]]
|Platforms that sink in lava when stepped on, then rise back up.
|colspan="2"align="left"|A dark forest world with both Boom Boom and Pom Pom as bosses.
|-
|-
|[[World 8 (Super Mario 3D Land)|World 8]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Rope.jpg|100x100px]]<br>[[Rope|Tightrope]]<ref>Esmarch, pp. 19, 46, 78, 82, 94, 125, 146, 152, 191.</ref>
|[[File:World8 SM3DL.png|250px]]
|Climbable rope.
|colspan="2"align="left"|The eighth and final world, which is a quintessential volcanic valley, with [[Bowser]] as the boss.
|-style="background: #fff3b2;"
!colspan="4"|Bonus worlds
|-
|-
|[[Special 1]]
!colspan=3 style="background:#FF7733;"|Other objects
|[[File:Special1SM3DL.png|250px]]
|colspan="2"align="left"|The first bonus world is a mint green grassland, like its original counterpart.
|-
|-
|[[Special 2]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Big Goal Pole.png|100x100px]]<br>[[Big Goal Pole]]
|[[File:SM3DL Special 2.PNG|250px]]
|Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle.
|width="50%"align="left"|The second bonus world is a dark yellow plain.
|-
|-
|[[Special 3]]
|align=center style="background:#FFFFFF"|[[File:Binoculars SM3DL artwork.png|100x100px]]<br>[[Binoculars]]
|[[File:Special3.png|250px]]
|Let Mario see further into the course. [[Toad (species)|Toad]]s can also be spotted and usually give a power-up or Star Medal once found.
|width="50%"align="left"|The third bonus world is a dark blue meadow.
|-
|-
|[[Special 4]]
|align=center style="background:#FFFFFF"|[[File:CheckpointSM3DL.png|100x100px]]<br>[[Checkpoint Flag]]
|[[File:Special4 SM3DL.png|250px]]
|Has Mario spawn near it if he loses a life after activating it.
|colspan="2"align="left"|The fourth bonus world is a green jungle with yellow mushrooms.
|-
|-
|[[Special 5]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Flower.png|100x100px]][[File:SM3DL Screenshot Bush.png|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush
|[[File:Special5.png|250px]]
|Flora rustles when walked through or hit with a boomerang. Doing so sometimes releases a coin, causes a string of [[note]]s to appear, or disturbs an invisible [[Coin Coffer]].
|colspan="2"align="left"|The fifth bonus world is a brown desert.
|-
|-
|[[Special 6]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Fluff.png|100x100px]]<br>[[Fluff (object)|Fluff]]
|[[File:Special6SM3DL.png|250px]]
|Dandelions that spread their seeds if Mario stirs them or if the player blows into the system's microphone. Fluffs sometimes release coins or Super Mushrooms. In Mystery Boxes, stirred Fluffs release 1-Up Mushrooms.
|width="50%"align="left"|The sixth bonus world is a gray cloudy sky with a moon hanging over it.
|-
|-
|[[Special 7]]
|align=center style="background:#FFFFFF"|[[File:Flagpole-SM3DL.png|100x100px]]<br>[[Goal Pole]]
|[[File:SM3DL-S7.PNG|250px]]
|The end of a course. The higher it is grabbed, the more coins are earned. A [[Extra life|1UP]] and golden flag are given for reaching the top.
|width="50%"align="left"|The seventh bonus world is a pink forest with snow descending from the sky.
|-
|-
|[[Special 8]]
|align=center style="background:#FFFFFF"|[[File:Bird (Super Mario 3D Land).png|100x100px]]<br>[[Small bird]]s
|[[File:Special8.png|250px]]
|Small birds are found in some courses and fly away when Mario gets close.
|colspan="2"align="left"|The final bonus world is a yellow ''Super Mario Bros. 3''-styled area, rather than copying its normal counterpart.
|}
|}
===Other locations===
*[[Toad House]]s - They work like they do in ''[[Super Mario Bros. 3]]'', but StreetPass friends can send gifts to the Toad House that contain items.
*[[Mystery Box]]es - Mario can go inside them, and they contain various different tasks, such as defeating all the enemies in the box. After completing the tasks, Mario receives coins, 1-Up Mushrooms, and/or a Star Medal. Friends via StreetPass can also send the player Mystery Boxes, which always contain at least one Star Medal.
*A room with colored blocks that cause an optical illusion, where Mario can train and learn movements. It is accessed by remaining idle at the end of the title cutscene. The room strongly resembles Peach's Castle.


==Staff==
==Staff==
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==Development==
==Development==
[[File:3DMARIO.png|left|thumb|upright=1.55|Game screenshots as seen at Game Developers Conference in 2011.<ref>[http://www.gdc2001.nintendo.com Nintendo @ GDC 2011]</ref>]]
[[File:3DMARIO.png|left|thumb|upright=1.55|Game screenshots as seen at Game Developers Conference in 2011.<ref>[http://www.gdc2001.nintendo.com Nintendo @ GDC 2011]</ref>]]
''Super Mario 3D Land'' was first mentioned in an "Iwata Asks" interview with [[Shigeru Miyamoto]] in October 2010, where he confirmed that a brand-new ''Mario'' game for the Nintendo 3DS was already in development, but had not yet been given a proper title.<ref>[http://us.wii.com/iwata_asks/mario25th/vol5_page7.jsp Iwata Asks: Super Mario Bros. 25th Anniversary]</ref> It was known by its tentative title, ''Super Mario'', at the time. In November 2010, Shigeru Miyamoto announced that both [[New Super Mario Bros. 2|2D world]] and 3D world ''Mario'' games were in the works for the 3DS.<ref>[http://www.videogamesblogger.com/2010/11/05/super-mario-3ds-games-on-the-way-in-2d-and-3d-says-shigeru-miyamoto.htm Video Games Blogger - ''Super Mario'' 3DS games on the way in 2D and 3D, says Shigeru Miyamoto]</ref> Four screenshots were available on March 2, 2011, and the game was officially announced during the {{wp|Game Developers Conference}}, under the name ''Super Mario''. The logo had a Raccoon Tail on the "O" letter, similar to that of ''Super Mario Bros. 3''{{'}}s logo, which had Raccoon Mario's tail shadow behind the "3". Available screenshots of ''Super Mario'' revealed that the game is a 3D platformer and the game was stated to be developed by Nintendo EAD Tokyo's same team which had previously developed ''[[Super Mario Galaxy]]'' and [[Super Mario Galaxy 2|its sequel]], as shown how a Goomba runs after Small Mario. It even contained features from the 2D ''Mario'' side-scrolling games. Satoru Iwata stated that a more official announcement would be shown at E3 2011 on June 7. According to Iwata, "it will be a game that will come with the kind of surprises and fun that only the 3DS can offer."<ref>[http://www.andriasang.com/e/blog/2011/03/01/iwata_on_3ds_mario_and_sales/ Nintendo CEO Satoru Iwata on 3DS Mario and Sales Targets]</ref> Shigeru Miyamoto has stated that the development took over two years and started with 2 to 30 staff members working on the game.<ref>[http://andriasang.com/comyxv/]</ref>
''Super Mario 3D Land'' was first mentioned in an "Iwata Asks" interview with [[Shigeru Miyamoto]] in October 2010, where he confirmed that a brand-new ''Super Mario'' game for the Nintendo 3DS was already in development, but had not yet been given a proper title.<ref>[http://us.wii.com/iwata_asks/mario25th/vol5_page7.jsp Iwata Asks: Super Mario Bros. 25th Anniversary]</ref> It was known by its tentative title, ''Super Mario'', at the time. In November 2010, Shigeru Miyamoto announced that both [[New Super Mario Bros. 2|2D world]] and 3D world ''Super Mario'' games were in the works for the 3DS.<ref>[http://www.videogamesblogger.com/2010/11/05/super-mario-3ds-games-on-the-way-in-2d-and-3d-says-shigeru-miyamoto.htm Video Games Blogger - ''Super Mario'' 3DS games on the way in 2D and 3D, says Shigeru Miyamoto]</ref> Four screenshots were available on March 2, 2011, and the game was officially announced during the {{wp|Game Developers Conference}}, under the name ''Super Mario''. The logo had a Raccoon Tail on the "O" letter, similar to that of ''Super Mario Bros. 3''{{'}}s logo, which had Raccoon Mario's tail shadow behind the "3". Available screenshots of ''Super Mario'' revealed that the game is a 3D platformer and the game was stated to be developed by Nintendo EAD Tokyo's same team which had previously developed ''[[Super Mario Galaxy]]'' and [[Super Mario Galaxy 2|its sequel]], as shown how a Goomba runs after Small Mario. It even contained features from the 2D ''Super Mario'' side-scrolling games. Satoru Iwata stated that a more official announcement would be shown at E3 2011 on June 7. According to Iwata, "it will be a game that will come with the kind of surprises and fun that only the 3DS can offer."<ref>[http://www.andriasang.com/e/blog/2011/03/01/iwata_on_3ds_mario_and_sales/ Nintendo CEO Satoru Iwata on 3DS Mario and Sales Targets]</ref> Shigeru Miyamoto has stated that the development took over two years and started with 2 to 30 staff members working on the game.<ref>[http://andriasang.com/comyxv/]</ref>


In a later interview, Shigeru Miyamoto described the title as being a combination of ''Super Mario Galaxy'' and ''Super Mario 64'', with a little bit of ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''. He mentioned there would be an option for a fixed camera system, very similar to the one in ''Super Mario 64'', to demonstrate depth and the 3DS's 3D. He added, however, that it was tough to describe it, before mentioning that not only would the title be shown, but that it would also be playable at E3 2011. Shigeru Miyamoto explained that playing it will give fans a better idea of what it's like. He also commented on the speculation regarding the temporary logo, already confirming that the tail on the end of the logo's "O" was a hint at the return of ''Super Mario Bros. 3''{{'}}s [[Tanooki Mario]].<ref>[http://www.1up.com/news/super-mario-3ds-combines-galaxy-mario-64-e3 ''Super Mario 3DS'' Combines ''Galaxy'' and ''Mario 64'', Will be at E3]</ref>
In a later interview, Shigeru Miyamoto described the title as being a combination of ''Super Mario Galaxy'' and ''Super Mario 64'', with a little bit of ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''. He mentioned there would be an option for a fixed camera system, very similar to the one in ''Super Mario 64'', to demonstrate depth and the 3DS's 3D. He added, however, that it was tough to describe it, before mentioning that not only would the title be shown, but that it would also be playable at E3 2011. Shigeru Miyamoto explained that playing it will give fans a better idea of what it's like. He also commented on the speculation regarding the temporary logo, already confirming that the tail on the end of the logo's "O" was a hint at the return of ''Super Mario Bros. 3''{{'}}s [[Tanooki Mario]].<ref>[http://www.1up.com/news/super-mario-3ds-combines-galaxy-mario-64-e3 ''Super Mario 3DS'' Combines ''Galaxy'' and ''Mario 64'', Will be at E3]</ref>
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The game was given a full reveal with a trailer at E3 2011 and was playable on the show floor, as previously stated. It was announced that the game was targeted for a release by the end of the year. Attendees were allowed to try the game for themselves in four different levels - a standard plain area, an underground area, a level of switch-activated platforms, reminiscent of a few galaxies from the ''Super Mario Galaxy'' titles, and an airship level ending in a fight with Bowser's henchman, [[Boom Boom]]. In addition, the E3 2011 trailer and the conference trailer were put up for download on the 3DS eShop for a limited time. By playing the trailer on their 3DS, viewers could then see the game in stereoscopic 3D for themselves.
The game was given a full reveal with a trailer at E3 2011 and was playable on the show floor, as previously stated. It was announced that the game was targeted for a release by the end of the year. Attendees were allowed to try the game for themselves in four different levels - a standard plain area, an underground area, a level of switch-activated platforms, reminiscent of a few galaxies from the ''Super Mario Galaxy'' titles, and an airship level ending in a fight with Bowser's henchman, [[Boom Boom]]. In addition, the E3 2011 trailer and the conference trailer were put up for download on the 3DS eShop for a limited time. By playing the trailer on their 3DS, viewers could then see the game in stereoscopic 3D for themselves.


The main ambition of the design team was to "reset" the conventions of 3D ''Mario'' games, which were mostly designed for home consoles.<ref name="Iwata Asks">''[http://iwataasks.nintendo.com/interviews/#/3ds/super-mario-3d-land/0/1 Iwata Asks: Super Mario 3D Land]'' (accessed April 02 2012)</ref> One of the ways of doing that was to create short, pick-up and play levels more suitable to a handheld, as opposed to the ''[[Super Mario Galaxy]]'' series, and more specifically ''[[Super Mario Galaxy 2]]'', which director [[Koichi Hayashida]] described as a "{{wp|Manchu Han Imperial Feast}}".<ref name="Iwata Asks"></ref> Additionally, according to Mario creator Shigeru Miyamoto, the term ''Land'' was used in the title to pay homage to past ''Mario'' titles, like ''[[Super Mario Land]]'' and its 2D art style.<ref>http://www.youtube.com/watch?v=yJHeRRp_R_Y</ref>
The main ambition of the design team was to "reset" the conventions of 3D ''Super Mario'' games, which were mostly designed for home consoles.<ref name="Iwata Asks">''[http://iwataasks.nintendo.com/interviews/#/3ds/super-mario-3d-land/0/1 Iwata Asks: Super Mario 3D Land]'' (accessed April 02 2012)</ref> One of the ways of doing that was to create short, pick-up and play levels more suitable to a handheld, as opposed to the ''[[Super Mario Galaxy]]'' series, and more specifically ''[[Super Mario Galaxy 2]]'', which director [[Koichi Hayashida]] described as a "{{wp|Manchu Han Imperial Feast}}".<ref name="Iwata Asks"></ref> Additionally, according to Mario creator Shigeru Miyamoto, the term ''Land'' was used in the title to pay homage to past ''Super Mario'' titles, like ''[[Super Mario Land]]'' and its 2D art style.<ref>http://www.youtube.com/watch?v=yJHeRRp_R_Y</ref>


The developers also wanted the game to serve as a jumping point for players that liked 2D ''Mario'', but did not want to play the 3D installments.<ref name="Iwata Asks"></ref> One of the solutions was to eschew the exploration-based level design of the traditional 3D ''Mario''s so that the players would not get "lost", and return the focus on reaching the end of linear levels. The levels were carefully designed to lead the player toward the end goal.<ref name="Iwata Asks"></ref> However, the developers included [[Star Medal]]s hidden throughout the levels to cater to the 3D Mario players and thus bridge the two game design sensibilities.<ref name="Iwata Asks"></ref>
The developers also wanted the game to serve as a jumping point for players that liked 2D ''Super Mario'', but did not want to play the 3D installments.<ref name="Iwata Asks"></ref> One of the solutions was to eschew the exploration-based level design of the traditional 3D ''Super Mario''s so that the players would not get "lost", and return the focus on reaching the end of linear levels. The levels were carefully designed to lead the player toward the end goal.<ref name="Iwata Asks"></ref> However, the developers included [[Star Medal]]s hidden throughout the levels to cater to the 3D Mario players and thus bridge the two game design sensibilities.<ref name="Iwata Asks"></ref>


The development was heavily affected by the {{wp|2011 Tōhoku earthquake and tsunami}}.<ref name="Wired"></ref> Damage to the train network led to developers visiting the Kyoto office to be stuck there, and fear of aftershocks and radiation emanating from the {{wp|Fukushima Daiichi nuclear disaster|damaged Fukushima nuclear plant}} caused several developers to lock themselves in their homes. These events made [[Nintendo]] unsure of whether the development could continue in Tokyo.<ref name="Wired"></ref> Tired of not doing anything, Hayashida risked sharing his personal contact information with other members. This led to a web forum being set up so that work could be continued while the Tokyo office was closed.<ref name="Wired"></ref>
The development was heavily affected by the {{wp|2011 Tōhoku earthquake and tsunami}}.<ref name="Wired"></ref> Damage to the train network led to developers visiting the Kyoto office to be stuck there, and fear of aftershocks and radiation emanating from the {{wp|Fukushima Daiichi nuclear disaster|damaged Fukushima nuclear plant}} caused several developers to lock themselves in their homes. These events made [[Nintendo]] unsure of whether the development could continue in Tokyo.<ref name="Wired"></ref> Tired of not doing anything, Hayashida risked sharing his personal contact information with other members. This led to a web forum being set up so that work could be continued while the Tokyo office was closed.<ref name="Wired"></ref>


The developers were pressured to finish the game in time for the 2011 holiday season, which led to parts of ''Super Mario 3D Land'' being outsourced to other Nintendo-affiliated developers such as [[1-Up Studio|Brownie Brown]],<ref name="Wired"></ref> something that did not typically happen with ''Mario'' games at the time.
The developers were pressured to finish the game in time for the 2011 holiday season, which led to parts of ''Super Mario 3D Land'' being outsourced to other Nintendo-affiliated developers such as [[1-Up Studio|Brownie Brown]],<ref name="Wired"></ref> something that did not typically happen with ''Super Mario'' games at the time.


[[Shigehisa Nakaue]] designed the 2D art seen in Peach's letters in the game, making it the first ''Mario'' game to use this art style in-game.
[[Shigehisa Nakaue]] designed the 2D art seen in Peach's letters in the game, making it the first ''Super Mario'' game to use this art style in-game.


==Nintendo eShop description==
==Nintendo eShop description==
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The game received very high ratings, with an 80% rating on both GameXplain and Edge<ref>http://n4g.com/news/884809/edge-super-mario-3d-land-review</ref> as well as a 90% rating on both Joystig<ref>http://www.joystiq.com/2011/11/09/super-mario-3d-land-review/</ref> and N-Zone. Additionally, it has received a 95% or 9.5/10 on GameInformer<ref>http://www.gameinformer.com/games/super_mario_3d_land/b/3ds/archive/2011/11/09/super-mario-3d-land-review-mario-returns-to-rescue-the-princess-and-the-3ds.aspx</ref> and a perfect score of 5/5 or 100% on GamePro.<ref>http://www.gamepro.com/article/reviews/224745/review-super-mario-3d-land-3ds/</ref>
The game received very high ratings, with an 80% rating on both GameXplain and Edge<ref>http://n4g.com/news/884809/edge-super-mario-3d-land-review</ref> as well as a 90% rating on both Joystig<ref>http://www.joystiq.com/2011/11/09/super-mario-3d-land-review/</ref> and N-Zone. Additionally, it has received a 95% or 9.5/10 on GameInformer<ref>http://www.gameinformer.com/games/super_mario_3d_land/b/3ds/archive/2011/11/09/super-mario-3d-land-review-mario-returns-to-rescue-the-princess-and-the-3ds.aspx</ref> and a perfect score of 5/5 or 100% on GamePro.<ref>http://www.gamepro.com/article/reviews/224745/review-super-mario-3d-land-3ds/</ref>
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
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!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
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|align="left"|"''Some of the other features also lack creativity. With StreetPass, you can restock your exhausted mushroom houses and challenge cubes simply by passing other 3DS users, even if they don't have the game. This makes it especially easy to rack up star coins, since the challenge cubes are generally a breeze to complete. The gyrometer is used at binocular stations in certain stages. These stations let you search out hidden toads that shriek with delight and throw star coins or other power-ups at you. Despite the fact these features lack the imagination seen in the game's level design, Super Mario 3D Land is still a delight. With well-realized stages and responsive controls, it's an easy recommendation for all action-loving 3DS owners.''"
|align="left"|"''Some of the other features also lack creativity. With StreetPass, you can restock your exhausted mushroom houses and challenge cubes simply by passing other 3DS users, even if they don't have the game. This makes it especially easy to rack up star coins, since the challenge cubes are generally a breeze to complete. The gyrometer is used at binocular stations in certain stages. These stations let you search out hidden toads that shriek with delight and throw star coins or other power-ups at you. Despite the fact these features lack the imagination seen in the game's level design, Super Mario 3D Land is still a delight. With well-realized stages and responsive controls, it's an easy recommendation for all action-loving 3DS owners.''"
|-
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{{br}}
{{br}}
===Sales===
===Sales===
As of September 30, 2019, ''Super Mario 3D Land'' is the 6th best-selling game for the Nintendo 3DS, having sold 12.60 million units worldwide, and caused a great boost in 3DS sales.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/3ds.html IR Information : Financial Data - Top Selling Title Sales Units - Nintendo 3DS Software]. ''Nintendo''. Retrieved December 11, 2019.</ref><ref>http://www.zdnet.com/blog/btl/super-mario-3d-land-release-in-japan-skyrockets-nintendo-3ds-sales/63054</ref> It is also the fastest-selling portable ''Mario'' game.<ref>Snider, Mike (November 28, 2011). [http://content.usatoday.com/communities/gamehunters/post/2011/11/nintendo-sees-skyward-sales-on-black-friday-/1#.ZEHzR3bMITo Nintendo sees skyward sales on Black Friday]. ''USAToday''. Retrieved April 20, 2023.</ref> As of March 31, 2022, it sold 12.85 million units worldwide.<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010706/https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Archived] from the original on May 11, 2022 via Wayback Machine.</ref>
As of September 30, 2019, ''Super Mario 3D Land'' is the 6th best-selling game for the Nintendo 3DS, having sold 12.60 million units worldwide, and caused a great boost in 3DS sales.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/3ds.html IR Information : Financial Data - Top Selling Title Sales Units - Nintendo 3DS Software]. ''Nintendo''. Retrieved December 11, 2019.</ref><ref>http://www.zdnet.com/blog/btl/super-mario-3d-land-release-in-japan-skyrockets-nintendo-3ds-sales/63054</ref> It is also the fastest-selling portable ''Super Mario'' game.<ref>Snider, Mike (November 28, 2011). [http://content.usatoday.com/communities/gamehunters/post/2011/11/nintendo-sees-skyward-sales-on-black-friday-/1#.ZEHzR3bMITo Nintendo sees skyward sales on Black Friday]. ''USAToday''. Retrieved April 20, 2023.</ref> As of March 31, 2022, it sold 12.85 million units worldwide.<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010706/https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Archived] from the original on May 11, 2022 via Wayback Machine.</ref>


==Promotion==
==Promotion==
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If [[Invincible Mario]] or [[White Tanooki Mario]] ground pounds onto a Baddie Box, the game starts to lag as the box explodes. The "explosion" continues and the game lags until the player jumps off of the exploding box. A harsh grinding sound is heard during the explosion, and a sound resembling that of a beanstalk coming out of an item box (in ''[[Super Mario Bros.]]'') can be heard as Mario crouches when the player holds {{button|3ds|L}} or {{button|3ds|R}} (beanstalks like this do not appear in the game). It is possible this sound is simply the sound Mario makes when he crouches, but distorted so much by the explosion it sounds like a beanstalk. The glitch can only be done on levels where Baddie Boxes appear, such as [[World 2-4 (Super Mario 3D Land)|World 2-4]], 5-[[Castle]], and [[Special 1-3]]. Both Worlds 2-4 and 5-Castle require White Tanooki Mario, making Special 1-3 the only stage where the glitch can be executed after the level has been beaten once and the only stage where it can be executed by Luigi.
If [[Invincible Mario]] or [[White Tanooki Mario]] ground pounds onto a Baddie Box, the game starts to lag as the box explodes. The "explosion" continues and the game lags until the player jumps off of the exploding box. A harsh grinding sound is heard during the explosion, and a sound resembling that of a beanstalk coming out of an item box (in ''[[Super Mario Bros.]]'') can be heard as Mario crouches when the player holds {{button|3ds|L}} or {{button|3ds|R}} (beanstalks like this do not appear in the game). It is possible this sound is simply the sound Mario makes when he crouches, but distorted so much by the explosion it sounds like a beanstalk. The glitch can only be done on levels where Baddie Boxes appear, such as [[World 2-4 (Super Mario 3D Land)|World 2-4]], 5-[[Castle]], and [[Special 1-3]]. Both Worlds 2-4 and 5-Castle require White Tanooki Mario, making Special 1-3 the only stage where the glitch can be executed after the level has been beaten once and the only stage where it can be executed by Luigi.


===Die in a Warp Box===
===Camera clipping===
In Special 1-3, if the player aims just above the blocks on the edge of the platform in a cannon, the camera clips in for a short period of time.
 
===Warp Box death gltich===
To perform this glitch, Mario needs to go to the airship of [[World 2 (Super Mario 3D Land)|World 2]]. Then, he should enter the first Warp Box. The player should reach the end of the bonus airship, but Mario should not enter the Warp Box at the end. Instead, the player should press the left camera control button so that the camera turns to the left. Wait until the Warp Box is offscreen then immediately go inside the box before Mario loses a life. If performed correctly, Mario should lose a life while the camera pans back to the main airship.
To perform this glitch, Mario needs to go to the airship of [[World 2 (Super Mario 3D Land)|World 2]]. Then, he should enter the first Warp Box. The player should reach the end of the bonus airship, but Mario should not enter the Warp Box at the end. Instead, the player should press the left camera control button so that the camera turns to the left. Wait until the Warp Box is offscreen then immediately go inside the box before Mario loses a life. If performed correctly, Mario should lose a life while the camera pans back to the main airship.


===World 1 Bowser Softlock===
===World 1 Bowser softlock===
During the boss fight with the Tail Bowser on the castle in World 1, the player must use Tanooki Mario to glide across the gap between the bridge and the platforms at the start of the fight then press the switch when the Tail Bowser jumps to the left. If done correctly, the bridge collapses with the Tail Bowser off-screen, and the game never ends the cutscene. The player, however, can still exit the level.<ref>http://www.youtube.com/watch?v=e-eIBZ19JMc</ref>
During the boss fight with the Tail Bowser on the castle in World 1, the player must use Tanooki Mario to glide across the gap between the bridge and the platforms at the start of the fight then press the switch when the Tail Bowser jumps to the left. If done correctly, the bridge collapses with the Tail Bowser off-screen, and the game never ends the cutscene. The player, however, can still exit the level.<ref>http://www.youtube.com/watch?v=e-eIBZ19JMc</ref>
===Camera Clip===
In Special 1-3, if the player aims just above the blocks on the edge of the platform in a cannon, the camera clips in for a short period of time.


==Pre-release and unused content==
==Pre-release and unused content==
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While the [[Super Leaf]] and [[P-Wing]] returned, and [[Hammer Mario]] was succeeded by [[Boomerang Mario]], director [[Yoshiaki Koizumi]] stated that more classical suits and powers were to return, but none appear in the final product. The [[Goomba's Shoe]] was once considered, but was later rejected.
While the [[Super Leaf]] and [[P-Wing]] returned, and [[Hammer Mario]] was succeeded by [[Boomerang Mario]], director [[Yoshiaki Koizumi]] stated that more classical suits and powers were to return, but none appear in the final product. The [[Goomba's Shoe]] was once considered, but was later rejected.


A grassy spacious area and a level with many [[Donut Block|Donut Lifts]], [[platforms]], and [[Arrow Block]]s were shown, along with an array of rotating platforms which would go on to be [[World 4-3 (Super Mario 3D Land)|World 4-3]]. Though while said to be cut from the final product, these areas might have evolved into [[World 2-1 (Super Mario 3D Land)|World 2-1]] and [[World 8-1 (Super Mario 3D Land)|World 8-1]] in the final product. The screenshots of these areas show that they use a camera angle not used in the final game, implying that the game would have had more dynamic camera angles.
A grassy spacious area and a level with many [[Donut Block]]s, [[platforms]], and blue [[Directional Block]]s were shown, along with an array of rotating platforms which would go on to be [[World 4-3 (Super Mario 3D Land)|World 4-3]]. Though while said to be cut from the final product, these areas might have evolved into [[World 2-1 (Super Mario 3D Land)|World 2-1]] and [[World 8-1 (Super Mario 3D Land)|World 8-1]] in the final product. The screenshots of these areas show that they use a camera angle not used in the final game, implying that the game would have had more dynamic camera angles.


==Gallery==
==Gallery==
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[[File:5-2-SM3DL.png|thumb|The overhead view in World 5-2]]
[[File:5-2-SM3DL.png|thumb|The overhead view in World 5-2]]
*''[[Donkey Kong (game)|Donkey Kong]]'': In the final battle with [[Bowser]], Bowser throws barrels at [[Mario]], similar to [[Donkey Kong]].
*''[[Donkey Kong (game)|Donkey Kong]]'': In the final battle with [[Bowser]], Bowser throws barrels at [[Mario]], similar to [[Donkey Kong]].
*''[[Super Mario Bros.]]'': Mario's original sprite from this game appears as his world map icon on the touch screen. [[World 1 (Super Mario 3D Land)|World 1]] is 4 levels long (if one ignores the unlockable [[World 1-4 (Super Mario 3D Land)|World 1-4]]), similar to the world layout of this game. [[World 1-2 (Super Mario 3D Land)|World 1-2]] is an underground level with a secret exit over the ceiling leading to a [[Warp Zone]] to the next World, exactly as [[World 1-2 (Super Mario Bros.)|World 1-2]] did in this game. [[Fake Bowser]]s return as [[Tail Bowser]]s with a similar battle style. The first Tail Bowser battle is modeled after the original one, and it is still a disguised [[Goomba]]. A cover version of the main theme from this game plays in [[Coin Heaven]]s, [[World 2-3 (Super Mario 3D Land)|World 2-3]], and [[Special 1-3]] (Mario also hums the theme in the cutscene between [[World 5 (Super Mario 3D Land)|Worlds 5]] and [[World 6 (Super Mario 3D Land)|6]]). World 2-3 also contains platforms shaped like sprites of Mario, [[Princess Peach|Peach]], [[Luigi]], and both [[Super Mushroom|Super]] and [[1-Up Mushroom]]s from this game; the end of the level is designed like the commonly seen end of levels in this game. Special 1-3 contains platforms that are shaped like sprites of a [[? Block]], a Goomba, a [[Cloud Block]], a [[Bullet Bill]], a [[Cheep Cheep]], and three fireballs; the end of the level is designed like a level set at night in this game. A cover of this game's "level clear" music also plays upon clearing World 2-3 and Special 1-3. The "crown award" used to represent obtaining extra lives over a certain amount returns, but now 3 Crowns appear instead. After defeating Bowser and clearing {{World|8|bowser3d}}: Part 1, Mario looks onward in a stance resembling his idle sprite from this game.
*''[[Super Mario Bros.]]'': Mario's original sprite from this game appears as his world map icon on the touch screen. [[World 1-2 (Super Mario 3D Land)|World 1-2]] is an underground level with a secret exit over the ceiling leading to a [[Warp Zone]] to the next world, exactly as [[World 1-2 (Super Mario Bros.)|World 1-2]] did in this game. [[Fake Bowser]]s return as [[Tail Bowser]]s with a similar battle style. The first Tail Bowser battle is modeled after the original one, and it is still a disguised [[Goomba]]. A cover version of the main theme from this game plays in [[Coin Heaven]]s, [[World 2-3 (Super Mario 3D Land)|World 2-3]], and [[Special 1-3]] (Mario also hums the theme in the cutscene between [[World 5 (Super Mario 3D Land)|Worlds 5]] and [[World 6 (Super Mario 3D Land)|6]]). World 2-3 also contains platforms shaped like sprites of Mario, [[Princess Peach|Peach]], [[Luigi]], and both [[Super Mushroom|Super]] and [[1-Up Mushroom]]s from this game; the end of the level is designed like the commonly seen end of levels in this game. Special 1-3 contains platforms that are shaped like sprites of a [[? Block]], a Goomba, a [[Cloud Block]], a [[Bullet Bill]], a [[Cheep Cheep]], and three fireballs; the end of the level is designed like a level set at night in this game. A cover of this game's "level clear" music also plays upon clearing World 2-3 and Special 1-3. The "crown award" used to represent obtaining extra lives over a certain amount returns, but now 3 Crowns appear instead. After defeating Bowser and clearing {{World|8|bowser3d}}: Part 1, Mario looks onward in a stance resembling his idle sprite from this game.
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[World 5-2 (Super Mario 3D Land)|World 5-2]] is designed as a homage to the temples from ''The Legend of Zelda'' in honor of the series' 25th anniversary, even with the camera set in an overhead view. Also, there is a room with four [[Torch (Super Mario series)|Torches]]. If [[Fire Mario]] lights all torches, the secret-finding sound effect from this game plays, and a door leading to the second Star Medal opens.
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[World 5-2 (Super Mario 3D Land)|World 5-2]] is designed as a homage to the temples from ''The Legend of Zelda'' in honor of the series' 25th anniversary, even with the camera set in an overhead view. Also, there is a room with four [[lantern|torches]]. If [[Fire Mario]] lights all torches, the secret-finding sound effect from this game plays, and a door leading to the second Star Medal opens.
*''[[Super Mario Bros.: The Lost Levels]]'': The special worlds may be inspired by this game's relationship to ''Super Mario Bros.'', being harder levels maintaining the same world structure as the main game, as well as exclusively featuring [[Poison Mushroom]]s. Luigi retains his unique physics (He jumps higher than Mario, but has worse traction). The phrase "THANK YOU!!" appears in the [[Special 8-Crown|true last level]], but is in English instead. The boss battles ending with Mario/Luigi continuing on to the flagpole instead of simply after the boss's defeat resembles [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] from this game.
*''[[Super Mario Bros.: The Lost Levels]]'': The special worlds may be inspired by this game's relationship to ''Super Mario Bros.'', being harder levels maintaining the same world structure as the main game, as well as exclusively featuring [[Poison Mushroom]]s. Luigi retains his unique physics (He jumps higher than Mario, but has worse traction). The phrase "THANK YOU!!" appears in the [[Special 8-Crown|true last level]], but is in English instead. The boss battles ending with Mario/Luigi continuing on to the flagpole instead of simply after the boss's defeat resembles [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] from this game.
*''[[Super Mario Bros. 2]]'': The [[Backward Somersault]] works just like the [[Charge jump|Power Squat Jump]] from this game. Mario and Luigi start each life in their Super forms, just like in this game (This is also similar to the prior 3D titles).
*''[[Super Mario Bros. 2]]'': The [[Backward Somersault]] works just like the [[Charge jump|Power Squat Jump]] from this game. Mario and Luigi start each life in their Super forms, just like in this game (This is also similar to the prior 3D titles).
*''[[Super Mario Bros. 3]]'': Many elements from this game, like [[Tanooki Mario]], [[Boom Boom]], [[Note Block|Jump Blocks]], and [[Super Leaf|Super Leaves]] return; the Boomerang form is based on this game's [[Hammer Mario|Hammer form]]. Remixes of the [[Toad House]] theme from this game plays while outside and inside a Toad House. The backgrounds of some cutscenes between worlds (such as after completing World 2) have hills and item sprites reminiscent of this game. Some levels have the cover versions of this game's Athletic and Airship themes from ''[[Super Mario Galaxy]]''. The background of [[Special 8]] highly resembles a level from this game, even having the same ground style.
*''[[Super Mario Bros. 3]]'': Many elements from this game, like [[Tanooki Mario]], [[Boom Boom]], [[Note Block|Jump Blocks]], and [[Super Leaf|Super Leaves]] return; the Boomerang form is based on this game's [[Hammer Mario|Hammer form]]. Remixes of the [[Toad House]] theme from this game plays while outside and inside a Toad House. The backgrounds of some cutscenes between worlds (such as after completing World 2) have hills and item sprites reminiscent of this game. Some levels have the cover versions of this game's [[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]] and [[Airship Theme|Airship]] Themes from ''[[Super Mario Galaxy]]'', and the main theme arranges this game's [[Ground Theme (Super Mario Bros. 3)|Ground Theme]] in the second half. The background of [[Special 8]] highly resembles a level from this game, even having the same ground style.
*''[[Super Mario World]]'': Some enemies, such as [[Grinder]]s and [[Porcupuffer]]s, return from this game. The backgrounds of some cutscenes between worlds strongly resemble those of [[Chocolate Island]]. The sound heard when Mario exits a level after beating it in this game is present in ''Super Mario 3D Land'' after Luigi's letter is seen. Also, in the E3 2011 demo, a Jump Block would make the sound when Yoshi is mounted occasionally. The [[item storage]] returns. [[World 4-2 (Super Mario 3D Land)|World 4-2]] may be a reference to [[Vanilla Secret 1]], [[World 5-4 (Super Mario 3D Land)|World 5-4]] a reference to [[Valley of Bowser 1]], and [[Special 5-5]] a reference to [[Donut Ghost House]]. Also, in the letter received when [[World 3 (Super Mario 3D Land)|World 3]] is completed, Mario's jumping out of the bubble may play the [[jump]] or [[Cape Mario|Cape]] swing sound effect from this game. Certain [[note]] sets play this game's bonus room theme. The beginning of the [[castle]] levels' theme music plays a rising scale, similar to this game's castle theme.
*''[[Super Mario World]]'': Some enemies, such as [[Grinder]]s and [[Porcupuffer]]s, return from this game. The backgrounds of some cutscenes between worlds strongly resemble those of [[Chocolate Island]]. The sound heard when Mario exits a level after beating it in this game is present in ''Super Mario 3D Land'' after Luigi's letter is seen. Also, in the E3 2011 demo, a Jump Block would make the sound when Yoshi is mounted occasionally. The [[item storage]] returns. [[World 4-2 (Super Mario 3D Land)|World 4-2]] may be a reference to [[Vanilla Secret 1]], [[World 5-4 (Super Mario 3D Land)|World 5-4]] a reference to [[Valley of Bowser 1]], and [[Special 5-5]] a reference to [[Donut Ghost House]]. Also, in the letter received when [[World 3 (Super Mario 3D Land)|World 3]] is completed, Mario's jumping out of the bubble may play the [[jump]] or [[Cape Mario|Cape]] swing sound effect from this game. Certain [[note]] sets play this game's bonus room theme. The beginning of the [[castle]] levels' theme music plays a rising scale, similar to this game's castle theme.
*''[[Wario Land: Super Mario Land 3]]'': When in their Small forms, Mario and Luigi lose their caps, similarly to [[Tiny Wario|Wario's Small form]] as seen in this game (though they wear a hat if the player collects the maximum amount of lives (1,110 lives), and Super Mario/Luigi lose the cap instead).
*''[[Wario Land: Super Mario Land 3]]'': When in their Small forms, Mario and Luigi lose their caps, similarly to [[Tiny Wario|Wario's Small form]] as seen in this game (though they wear a hat if the player collects the maximum amount of lives (1,110 lives), and Super Mario/Luigi lose the cap instead).
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*''[[Super Mario Sunshine]]'': Tightropes return as a game mechanic. The platforming concept of horizontally rotating platforms is featured in a few levels. Also, the cutscene before the true final battle features Bowser trying to smash Mario, but accidentally breaking the floor instead, causing the two to fall to another part of the castle. This is similar to the cutscene before [[Petey Piranha]]'s first battle; in both cases, Mario and the boss look around as the floor cracks just before they fall.
*''[[Super Mario Sunshine]]'': Tightropes return as a game mechanic. The platforming concept of horizontally rotating platforms is featured in a few levels. Also, the cutscene before the true final battle features Bowser trying to smash Mario, but accidentally breaking the floor instead, causing the two to fall to another part of the castle. This is similar to the cutscene before [[Petey Piranha]]'s first battle; in both cases, Mario and the boss look around as the floor cracks just before they fall.
*''[[Mario & Luigi: Superstar Saga]]'': Tail Goombas look and tail whip like Tanoombas, but they lack the raccoon ears and leaf on their heads.
*''[[Mario & Luigi: Superstar Saga]]'': Tail Goombas look and tail whip like Tanoombas, but they lack the raccoon ears and leaf on their heads.
*''[[New Super Mario Bros.]]'': Star Medals are similar to [[Star Coin]]s. Some [[Flower (Super Mario series)|flowers]] and bushes have a similar design to the [[Flower (New Super Mario Bros. series)|ones]] from this game. Also, some levels share a similar design. Most enemies keep their designs. [[Dry Bowser]] also returns.
*''[[New Super Mario Bros.]]'': Star Medals are similar to [[Star Coin]]s. Some [[Flower (environmental object)|flowers]] and bushes have a similar design to the ones from this game. Also, some levels share a similar design. Most enemies keep their designs. [[Dry Bowser]] also returns.
*''Flipnote Studio'': The background music from Special 8's map is based on [[the Mario Drawing Song]].
*''Flipnote Studio'': The background music from Special 8's map is based on [[the Mario Drawing Song]].
*''[[New Super Mario Bros. Wii]]'': Upon getting the maximum amount of lives (1,110 lives), [[Super Mario (form)|Super Mario]] loses his hat, and [[Small Mario]] conversely gains his hat. The Propeller Block returns in the form of a wearable item. Flophoppers act comparably to Bramballs, as they walk around, and for every step they flip 180 degrees, and have similar suction cups feet. Stars are earned for completing certain achievements in this game as well. Also, some voice clips for Mario and Luigi are reused like, ''"Let's-a go!"'', ''"Here we go!"'', ''"It's-a go time!"'', and ''"Let's-a play!"''.
*''[[New Super Mario Bros. Wii]]'': Upon getting the maximum amount of lives (1,110 lives), [[Super Mario (form)|Super Mario]] loses his hat, and [[Small Mario]] conversely gains his hat. The Propeller Block returns in the form of a wearable item. Flophoppers act comparably to Bramballs, as they walk around, and for every step they flip 180 degrees, and have similar suction cups feet. Stars are earned for completing certain achievements in this game as well. Also, some voice clips for Mario and Luigi are reused like, ''"Let's-a go!"'', ''"Here we go!"'', ''"It's-a go time!"'', and ''"Let's-a play!"''.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Many level obstacles return from these games, along with some of the levels' music. The [[Red-Blue Panel|Blue and Red Flipping Platforms]] return, but they are activated by jumping. [[Flophopper]]s are similar to [[Swaphopper]]s, and [[Cosmic Clone]]s and [[Magmaargh]]s return. Also, a lot of the voice clips, sounds, and enemy animations and behaviors are reused. The yellow switch that changes the camera angle in secret rooms from has the first-person mode eye icon from these games. [[World 3-5 (Super Mario 3D Land)|World 3-5]] and [[Special 5-4]] may be references to [[Sweet Sweet Galaxy]], [[World 7-5 (Super Mario 3D Land)|World 7-5]] a reference to [[Puzzle Plank Galaxy]], and [[Special 5-1]] a reference to [[Flip-Swap Galaxy]]. Also, a strange, ghostly entity can be seen in the woods near the flagpoles of ghost houses, which bears resemblance to the three, strange, black Kodama-esque figures (Hellvalleyskytrees) seen in the background of [[Shiverburn Galaxy]]. Five tracks return from ''Super Mario Galaxy'': the Airship theme, the [[Sweet Sweet Galaxy]] theme, a cover version of [[Flipswitch Galaxy]]'s theme, [[Ghostly Galaxy]]'s mansion theme, and the [[Cosmic Mario]] theme. There is also one track returning from ''Super Mario Galaxy 2'': the theme used on Bonus Planets. The "tick-tock" that is heard when a timed [[ground-pound switch]] in the ''Super Mario Galaxy'' series is activated is used for when a [[P Switch]] has been activated. Most of Mario and Luigi's voice clips are also reused from these games.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Many level obstacles return from these games, along with some of the levels' music. The [[Red-Blue Panel|Blue and Red Flipping Platforms]] return, but they are activated by jumping. [[Flophopper]]s are similar to [[Swaphopper]]s, and [[Cosmic Clone]]s and [[Magmaargh]]s return. Also, a lot of the voice clips, sounds, and enemy animations and behaviors are reused. The yellow switch that changes the camera angle in secret rooms from has the first-person mode eye icon from these games. [[World 3-5 (Super Mario 3D Land)|World 3-5]] and [[Special 5-4]] may be references to [[Sweet Sweet Galaxy]], [[World 7-5 (Super Mario 3D Land)|World 7-5]] a reference to [[Puzzle Plank Galaxy]], and [[Special 5-1]] a reference to [[Flip-Swap Galaxy]]. Also, a strange, ghostly entity can be seen in the woods near the flagpoles of ghost houses, which bears resemblance to the three, strange, black Kodama-esque figures (Hellvalleyskytrees) seen in the background of [[Shiverburn Galaxy]]. Five tracks return from ''Super Mario Galaxy'': the Airship theme, the [[Sweet Sweet Galaxy]] theme, a cover version of [[Flipswitch Galaxy]]'s theme, [[Ghostly Galaxy]]'s mansion theme, and the [[Cosmic Mario]] theme. There is also one track returning from ''Super Mario Galaxy 2'': the theme used on Bonus Planets. The "tick-tock" that is heard when a timed [[ground-pound switch]] in the ''Super Mario Galaxy'' series is activated is used for when a [[P Switch]] has been activated. Most of Mario and Luigi's voice clips are also reused from these games.
*''[[Mario & Luigi: Bowser's Inside Story]]'': The castle music in ''Super Mario 3D Land'' is similar to Bowser's enemy battle music. Also, when Mario does the Rolling Long Jump or Tail Whips while crouching as Tanooki Mario, the voice clip of Mario saying "Wahoo!" from this game is heard sometimes.


==References in later media==
==References in later media==
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*''[[Mario & Luigi: Dream Team]]'': Big Tail Goombas and Inky Piranha Plants appear as enemies in this game.
*''[[Mario & Luigi: Dream Team]]'': Big Tail Goombas and Inky Piranha Plants appear as enemies in this game.
*''[[Super Mario 3D World]]'': This game is a sequel to ''Super Mario 3D Land''. It retains many elements from ''Super Mario 3D Land'', including the [[Boomerang Flower]], [[Coin Box|? Box]], and Invincibility Leaf.
*''[[Super Mario 3D World]]'': This game is a sequel to ''Super Mario 3D Land''. It retains many elements from ''Super Mario 3D Land'', including the [[Boomerang Flower]], [[Coin Box|? Box]], and Invincibility Leaf.
**''[[Super Mario 3D World + Bowser's Fury]]'': Cat Boom Boom's second fight is similar to Boom Boom's fight in {{world-link|s4|airship|Special 4-Airship}}, as they both take place on top of retractable spikes.
**''[[Super Mario 3D World + Bowser's Fury]]'': Cat Boom Boom's second fight is similar to Boom Boom's fight in {{world-link|s4|airship3D|Special 4-Airship}}, as they both take place on top of retractable spikes.
*''[[Donkey Kong Country: Tropical Freeze]]'': One of [[Donkey Kong]]'s idle animations includes him pulling out a blue Nintendo 3DS, on which he may play ''Super Mario 3D Land''. The sound effects heard suggest he stomps on a Goomba.
*''[[Donkey Kong Country: Tropical Freeze]]'': One of [[Donkey Kong]]'s idle animations includes him pulling out a blue Nintendo 3DS, on which he may play ''Super Mario 3D Land''. The sound effects heard suggest he stomps on a Goomba.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The Boomerang Flower returns as an item. The [[Biddybuggy]] resembles a [[Para-Biddybud]]. Tanooki Mario is an available racer via add-on content, and his tricks reference his new animations and feature Statue Mario's redesign.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The Boomerang Flower returns as an item. The [[Biddybuggy]] resembles a [[Para-Biddybud]]. Tanooki Mario is an available racer via add-on content, and his tricks reference his new animations and feature Statue Mario's redesign.
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*''[[Super Smash Bros. Ultimate]]'': The 3D Land stage returns in this game. Boom Boom and Pom Pom appear as spirit using artwork from ''Super Mario 3D Land''.
*''[[Super Smash Bros. Ultimate]]'': The 3D Land stage returns in this game. Boom Boom and Pom Pom appear as spirit using artwork from ''Super Mario 3D Land''.
*''[[Mario Kart Tour]]'': The Boomerang Flower and Coin Box return as [[Special Item (Mario Kart series)|Special Items]]. Tanooki Mario and Kitsune Luigi reuse their artwork from ''Super Mario 3D Land''. [[White Tanooki Mario]] appears as new driver in this game.
*''[[Mario Kart Tour]]'': The Boomerang Flower and Coin Box return as [[Special Item (Mario Kart series)|Special Items]]. Tanooki Mario and Kitsune Luigi reuse their artwork from ''Super Mario 3D Land''. [[White Tanooki Mario]] appears as new driver in this game.
*''[[The Super Mario Bros. Movie]]'':  A [[Boomerang Flower]] can be seen in the antique store. Biddybuds and little birds appear.
*''[[The Super Mario Bros. Movie]]'':  A [[Boomerang Flower]] can be seen in the antique store. Biddybuds and small birds appear.
*''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]): Mario's humming from one of the cutscenes is reused for this game.


==Names in other languages==
==Names in other languages==
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==Trivia==
==Trivia==
*This is the last 3D ''Super Mario'' game where the "''Super''" in the title is colored, rather than solid white. This is also the first ''Mario'' game to use the [[List of fonts#Second Mario font|current font]] for some in-game text and logos.
*This is the last 3D ''Super Mario'' game where the "''Super''" in the title is colored, rather than solid white. This is also the first ''Super Mario'' game to use the [[List of fonts#Second Mario font|current font]] for some in-game text and logos.
*''Super Mario 3D Land'' has a reversible cover, with the inside depicting red-outlined characters, enemies, and items over a white background. Although the outside cover may change based on the region, the inside cover always looks the same.
*''Super Mario 3D Land'' has a reversible cover, with the inside depicting red-outlined characters, enemies, and items over a white background. Although the outside cover may change based on the region, the inside cover always looks the same.
**This reversible cover was not used in the Nintendo Selects version of the game.
**This reversible cover was not used in all print runs, nor in the Nintendo Selects version of the game.
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==External links==
==External links==
{{NIWA|SmashWiki=3D Land|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
*[https://www.youtube.com/watch?v=QlniEA5o2Kw Launch Trailer]
*[https://www.youtube.com/watch?v=QlniEA5o2Kw Launch Trailer]
*[http://supermario3dland.nintendo.com/ Official American Website]
*[http://supermario3dland.nintendo.com/ Official American Website]
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{{SM3DL}}
{{SM3DL}}
{{Mario games}}
{{Super Mario games}}
{{3DS}}
{{3DS}}
[[de:Super Mario 3D Land]]
[[de:Super Mario 3D Land]]
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