Super Mario (franchise): Difference between revisions

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:''Main articles: [[Yoshi (franchise)]], [[Wario (franchise)]], [[Donkey Kong (franchise)]]
:''Main articles: [[Yoshi (franchise)]], [[Wario (franchise)]], [[Donkey Kong (franchise)]]
[[File:YIDS Babies.jpg|thumb|right|Illustration showing some of the main recurring elements of the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series, created for its DS installment.]]
[[File:YIDS Babies.jpg|thumb|right|Illustration showing some of the main recurring elements of the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series, created for its DS installment.]]
One of the most closely linked partner franchises to ''Mario'' is the [[Yoshi (franchise)|''Yoshi'' franchise]], composed of various platform and puzzle games. In addition to Nintendo, its games have been developed by such other companies as [[Game Freak]], Intelligent Systems, [[Artoon]], [[Arzest]], and [[Good-Feel]]. The series was conceived after its eponymous character gained mass popularity from his debut appearance in ''Super Mario World''. The "main" branch of the ''Yoshi'' series―that in which he is featured in playable main-character roles―was established in 1995 with ''[[Super Mario World 2: Yoshi's Island]]'' for the SNES, which introduced the main staples of Yoshi's independent universe; in this game, Yoshi and his friends tote Baby Mario around their island to reunite him with Baby Luigi, who along with the stork that was supposed to deliver the two brothers was kidnapped by the Magikoopa Kamek, who is caring for an [[Baby Bowser|infant Bowser]]. ''Yoshi's Island'' has since spawned six follow-up adventures, one of which, ''[[Yoshi's Island DS]]'', introduced infant versions of several other recurring ''Mario'' characters. Other ''Yoshi'' games include [[Yoshi (game)|a 1991 falling-block puzzle game]] for NES and Game Boy; the tile-matching game ''[[Yoshi's Cookie]]'', developed by {{wp|Blue Planet Software}} (then called Bullet-Proof Software); and a dedicated {{wp|light gun shooter}} called ''[[Yoshi's Safari]]'', which made use of the SNES [[Super Scope]].
One of the most closely linked partner franchises to ''Mario'' is the [[Yoshi (franchise)|''Yoshi'' franchise]], composed of various platform and puzzle games. In addition to Nintendo, its games have been developed by such other companies as [[Game Freak]], Intelligent Systems, [[Artoon]], [[Arzest]], and [[Good-Feel]]. The series was conceived after its eponymous character gained mass popularity from his debut appearance in ''[[Super Mario World]]''. The "main" branch of the ''Yoshi'' series―that in which he is featured in playable main-character roles―was established in 1995 with ''[[Super Mario World 2: Yoshi's Island]]'' for the SNES, which introduced the main staples of Yoshi's independent universe; in this game, Yoshi and his friends tote [[Baby Mario]] around their [[Yoshi's Island (place)|island]] to reunite him with [[Baby Luigi]], who along with the [[stork]] that was supposed to deliver the two brothers was kidnapped by the [[Magikoopa]] [[Kamek]], who is caring for an [[Baby Bowser|infant Bowser]]. ''Yoshi's Island'' has since spawned six follow-up adventures, one of which, ''[[Yoshi's Island DS]]'', introduced infant versions of several other recurring ''Mario'' characters. Other ''Yoshi'' games include [[Yoshi (game)|a 1991 falling-block puzzle game]] for NES and Game Boy; the tile-matching game ''[[Yoshi's Cookie]]'', developed by {{wp|Blue Planet Software}} (then called Bullet-Proof Software); and a dedicated {{wp|light gun shooter}} called ''[[Yoshi's Safari]]'', which made use of the SNES [[Super Scope]].


After Wario gained his share of popularity from his debut in ''Super Mario Land 2'', he was spun off into [[Wario (franchise)|his own franchise]]. The third ''Super Mario Land'' game, released in 1993, focused its attention on him, and kicked off a platforming series called ''[[Wario Land (series)|Wario Land]]'', spawning three numbered sequels on handhelds, a [[Virtual Boy Wario Land|Virtual Boy adventure]], and ''[[Wario Land: Shake It!]]'' on Wii. In the interim between ''Wario Land 4'' and ''Shake It!'', Wario starred in two additional adventures: the 3D game ''[[Wario World]]'' and ''[[Wario: Master of Disguise]]'' on DS. Wario's adventures typically involve him grubbing money and hunting for treasure in attempts to further increase his wealth. Ten years after the original ''Wario Land'' was released, a new ''Wario'' sub-series was added, called ''[[WarioWare (series)|WarioWare]]'', in which Wario, motivated by his wish of making money, founds [[WarioWare, Inc.|a video game studio]] and hires numerous friends of his to make short microgames for him. Since ''WarioWare'' launched on Game Boy Advance, every Nintendo system from the sixth generation onwards has contributed an entry of its own to that series, with each new entry featuring microgames that often exploit the new technological enhancements of the console or handheld for which the game is released.
After Wario gained his share of popularity from his debut in ''Super Mario Land 2'', he was spun off into [[Wario (franchise)|his own franchise]]. The third ''Super Mario Land'' game, released in 1993, focused its attention on him, and kicked off a platforming series called ''[[Wario Land (series)|Wario Land]]'', spawning three numbered sequels on handhelds, a [[Virtual Boy Wario Land|Virtual Boy adventure]], and ''[[Wario Land: Shake It!]]'' on Wii. In the interim between ''Wario Land 4'' and ''Shake It!'', Wario starred in two additional adventures: the 3D game ''[[Wario World]]'' and ''[[Wario: Master of Disguise]]'' on DS. Wario's adventures typically involve him grubbing money and hunting for treasure in attempts to further increase his wealth. Ten years after the original ''Wario Land'' was released, a new ''Wario'' sub-series was added, called ''[[WarioWare (series)|WarioWare]]'', in which Wario, motivated by his wish of making money, founds [[WarioWare, Inc.|a video game studio]] and hires numerous friends of his to make short microgames for him. Since ''WarioWare'' launched on Game Boy Advance, every Nintendo system from the sixth generation onwards has contributed an entry of its own to that series, with each new entry featuring microgames that often exploit the new technological enhancements of the console or handheld for which the game is released.


Although Donkey Kong debuted with Mario as his first rival, the [[Donkey Kong (series)|''Donkey Kong'' series]] fizzled out after the failure in the arcades of ''[[Donkey Kong 3]]''; this original era of ''Donkey Kong'' also saw an edutainment game called ''[[Donkey Kong Jr. Math]]'' and various [[Game & Watch]] entries. It did not become its [[Donkey Kong (franchise)|own brand and franchise]] independent of ''Mario'' until 1994, when [[Rare]] revived the character with its SNES side-scrolling platform game ''[[Donkey Kong Country]]''. That game and its follow-ups focus on the adventures of Donkey Kong and the various members of his clan as they work to defend [[Donkey Kong Island|their island home]] from a variety of other anthropomorphic-animal characters who serve as villains. They are most frequently antagonized by the [[Kremlings]], a race of crocodiles, and their leader [[King K. Rool]]. This spin-off series has also branched out into other genres including rhythm games (''[[Donkey Konga]]'') and racing games (''[[Diddy Kong Racing]]''). A hallmark of this series is the [[barrel]]s used by the Kongs as weapons, vehicles, furniture, and lodging.
Although Donkey Kong debuted with Mario as his first rival, the [[Donkey Kong (series)|''Donkey Kong'' series]] fizzled out after the failure in the arcades of ''[[Donkey Kong 3]]''; this original era of ''Donkey Kong'' also saw an edutainment game called ''[[Donkey Kong Jr. Math]]'' and various [[Game & Watch]] entries. It did not become its [[Donkey Kong (franchise)|own brand and franchise]] independent of ''Mario'' until 1994, when [[Rare]] revived the character with its SNES side-scrolling platform game ''[[Donkey Kong Country]]''. That game and its follow-ups focus on the adventures of Donkey Kong and the various members of his clan as they work to defend [[Donkey Kong Island|their island home]] from a variety of other anthropomorphic-animal characters who serve as villains. They are most frequently antagonized by the [[Kremlings]], a race of crocodiles, and their leader [[King K. Rool]]. After a long hiatus following ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', the mainline series was quiet until the Wii game, ''[[Donkey Kong Country Returns]]'', which was closely followed by ''[[Donkey Kong Country: Tropical Freeze]]'' on the Wii U, where the Kremlings are replaced with the [[Tiki Tak Tribe]] and [[Snowmads]] respectively. The ''Donkey Kong'' name has also branched out into other genres including rhythm games (''[[Donkey Konga]]'') and racing games (''[[Diddy Kong Racing]]''). A hallmark of this series is the [[barrel]]s used by the Kongs as weapons, vehicles, furniture, and lodging.


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