Star Barrel: Difference between revisions

m
no edit summary
(consistent with how remakes in history sections are often paired together. added history section)
mNo edit summary
Line 10: Line 10:


==History==
==History==
===''Donkey Kong Country'' / ''Donkey Kong Land 2'' / ''Donkey Kong Land III''===
===''Donkey Kong Country'' series / ''Donkey Kong Land 2'' / ''Donkey Kong Land III''===
Star Barrels appear in almost every level of the original [[Donkey Kong Country (series)|''Donkey Kong Country'' trilogy]], ''[[Donkey Kong Land 2]]'', and ''[[Donkey Kong Land III]]''. Every Star Barrel floats in the air, with the stars spiraling around the barrel circumference. If the [[Kong]]s jump at a Star Barrel, it breaks, and a shower of colorful sparkles rains upon them, indicating that it has been activated. This way, if the Kongs exit a level or lose a life, they can resume from the Star Barrel's location. By doing so, the Star Barrel shakes, and the Kongs burst out of it. However, if the player gets a [[Game Over]] or restarts the game, the Kongs must restart from either the level itself or where the player last saved their game. A Star Barrel's effect also wears off when the Kongs complete a level. Certain levels in the games lack Star Barrels. [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' lacks a Star Barrel; one was added in the GBA version. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', two of the [[Krematoa]] levels, [[Stampede Sprint]] and [[Rocket Rush (level)|Rocket Rush]] (in the GBA [[Donkey Kong Country 3 (Game Boy Advance)|version]] only), do not have Star Barrels. In the [[Game Boy Advance]] ports of the ''Donkey Kong Country'' trilogy, if the Kongs exit a level where they have activated a Star Barrel, and the player saves and restarts their game, the Kongs can resume from the Star Barrel.
Star Barrels appear in almost every level of the original [[Donkey Kong Country (series)|''Donkey Kong Country'' trilogy]], ''[[Donkey Kong Land 2]]'', and ''[[Donkey Kong Land III]]''. Every Star Barrel floats in the air, with the stars spiraling around the barrel circumference. If the [[Kong]]s jump at a Star Barrel, it breaks, and a shower of colorful sparkles rains upon them, indicating that it has been activated. This way, if the Kongs exit a level or lose a life, they can resume from the Star Barrel's location. By doing so, the Star Barrel shakes, and the Kongs burst out of it. However, if the player gets a [[Game Over]] or restarts the game, the Kongs must restart from either the level itself or where the player last saved their game. A Star Barrel's effect also wears off when the Kongs complete a level. Certain levels in the games lack Star Barrels. [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' lacks a Star Barrel; one was added in the GBA version. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', two of the [[Krematoa]] levels, [[Stampede Sprint]] and [[Rocket Rush (level)|Rocket Rush]] (in the GBA [[Donkey Kong Country 3 (Game Boy Advance)|version]] only), do not have Star Barrels. In the [[Game Boy Advance]] ports of the ''Donkey Kong Country'' trilogy, if the Kongs exit a level where they have activated a Star Barrel, and the player saves and restarts their game, the Kongs can resume from the Star Barrel.


6,021

edits