Squawks's Shaft (Donkey Kong Land 2): Difference between revisions

Rewritten.
(misspelling for DKL2 one as well..)
(Rewritten.)
Line 13: Line 13:


==Summary==
==Summary==
{{rewrite|section=yes}}
In addition to being the first level to feature the eponymous [[Squawks the Parrot]], this is also the second level to take place in a mine shaft.
As its name suggests, Squawks's Shaft features [[Squawks the Parrot]], who first appears in the level. It is the second level to take place in a mine shaft.


The level begins with a walking section. [[Diddy Kong]] and [[Dixie Kong]] must go up the mine shaft while dealing with the typical members of the [[Kremling Krew]] that patrol mines; [[Klomp]]s, [[Neek]]s, and [[Krook]]s. While they are relatively easy to deal with, the initial part of the level also contains some barrel cannon blasting. The duo will have to launch themselves from barrel cannons into other cannons, and with proper timing and positioning they can reach the top. Shortly after the monkeys reach the [[Star Barrel]], they can enter an [[Animal Barrel]] to transform into Squawks.  
The level begins with a short, straightforward section. [[Diddy Kong]] and [[Dixie Kong]] must travel upward while evading or defeating enemies such as [[Klomp]]s, [[Neek]]s, and [[Krook]]s, blasting out of [[barrel]]s along the way until they eventually reach the top. Shortly after the [[Star Barrel]] is an [[Animal Barrel]] allowing the Kongs to transform into Squawks.  


Squawks has two main abilities that are quite useful for this level; he can fly, by continuously pressing the A button, and spit coconuts from his mouth by pressing the B button. Squawks' coconut projectile shoots in an upwards arc, and can hurt all enemies found in the level including the [[Zinger]]s. The latter half of the level is using Squawks to get higher up the shaft, exploring for hidden collectibles such as [[Banana Coin]]s and [[KONG Letters]], and avoiding Zingers, Krooks, and a [[Kannon]]. At the very top of the level there is a [[No Animal Sign]], and to the right of the sign is the exit.
Both of Squawks's two main abilities are quite useful for this level. In addition to flying, he can spit coconuts from his mouth in an upwards arc, hurting any enemies found in the level, including the [[Zinger]]s. The latter half of the level involves using Squawks to get higher up the shaft while exploring for hidden collectibles such as [[Banana Coin]]s and [[KONG Letters]] and avoiding Zingers, Krooks, and a [[Kannon]]. At the very top of the level is a [[No Animal Sign]], and just to the right of the sign is the exit.


==Layout==
==Layout==
4,170

edits