Spike Trap: Difference between revisions

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|image=[[File:Spike Trap SMO render.png|200px]]<br>Render of a Spike Trap from ''[[Super Mario Odyssey]]''
|image=[[File:Spike Trap SMO render.png|200px]]<br>Render of a Spike Trap from ''[[Super Mario Odyssey]]''
|first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], ''Super Mario'' franchise)
|first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], ''Super Mario'' franchise)
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|variants=[[Falling spike]]
|variants=[[Falling spike]]
|comparable=[[Spike Ball]]
|comparable=[[Spike Ball]]
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{{quote2|You'll take damage if you touch a block with spikes protruding in all four directions.|''[[Super Mario Bros. Deluxe]]'' instruction booklet}}
{{quote2|You'll take damage if you touch a block with spikes protruding in all four directions.|''[[Super Mario Bros. Deluxe]]'' instruction booklet}}
'''Spike Traps''' (or '''spikes''', sometimes '''Spiked Blocks''',<ref>''Super Mario Bros. Deluxe'' instruction booklet, page 19.</ref> '''spiked platforms''',<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Pages 15, 170 and 171.</ref> '''spike platforms''',<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 171.</ref> or '''Spiked Floors'''<ref>von Esmarch, Nick, and Cory van Grier. ''Donkey Kong Country: Tropical Freeze'' PRIMA Official Game Guide. Page 26.</ref>) are harmful obstacles that appear in nearly all games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. Spike Traps can be stationary, retractable, or attached to a moving object. They are introduced in ''[[Super Mario Bros. 2]]''. They function similarly to the [[Icicle]]s from ''[[Mario Bros. (game)|Mario Bros.]]''; however, Spike Traps fall differently.
'''Spike Traps''' (or '''spikes''', sometimes '''Spiked Blocks''',<ref>''Super Mario Bros. Deluxe'' instruction booklet, page 19.</ref> '''spiked platforms''',<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Pages 15, 170 and 171.</ref> '''spike platforms''',<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 171.</ref> or '''Spiked Floors'''<ref>von Esmarch, Nick, and Cory van Grier. ''Donkey Kong Country: Tropical Freeze'' PRIMA Official Game Guide. Page 26.</ref>) are harmful obstacles that appear in nearly all games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. Spike Traps can be stationary, retractable, or attached to a moving object. They are introduced in ''[[Super Mario Bros. 2]]''. They function similarly to the [[Icicle]]s from ''[[Mario Bros. (game)|Mario Bros.]]''; however, Spike Traps fall differently.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
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====''Super Mario World''====
====''Super Mario World''====
In ''[[Super Mario World]]'', [[Yoshi]] can safely walk on Spike Traps due to the boots he wears. This game also introduces the [[falling spike]].
In ''[[Super Mario World]]'', [[Yoshi]] can safely walk on Spike Traps due to the boots he wears. Some moving stone blocks have Spike Traps. This game also introduces the [[falling spike]].


====''Super Mario Bros. Deluxe''====
====''Super Mario Bros. Deluxe''====
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In ''[[Super Mario Sunshine]]'', they only appear in Corona Mountain. Coming into contact with them will mostly cause Mario to lose a life due to the spikes ignoring Mario's invincibility frames.
In ''[[Super Mario Sunshine]]'', they only appear in Corona Mountain. Coming into contact with them will mostly cause Mario to lose a life due to the spikes ignoring Mario's invincibility frames.


====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
====''New Super Mario Bros.''====
[[File:SMG2 spikes.png|200px|thumb|left|Spikes in [[Flip-Out Galaxy]] in ''[[Super Mario Galaxy 2]]'']]
In ''[[New Super Mario Bros.]]'', Spike Traps are found commonly in castle and towers. Like in ''Super Mario World'', some moving stone blocks have Spike Traps on them.
In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', [[Mario]] or [[Luigi]] bounces into the air, loses health, and runs uncontrollably after coming into contact with a Spike Trap, similarly to [[lava]].
 
====''Super Mario Galaxy''====
[[File:SMG Asset Model Spike Trap.png|thumb|An in-game render of a Spike Trap in ''Super Mario Galaxy'']]
In ''[[Super Mario Galaxy]]'', spikes come in three different varieties: moving lifts with spikes embedded into their sides appear in the [[Good Egg Galaxy]] missions [[Dino Piranha (mission)|Dino Piranha]] and [[Dino Piranha Speed Run]], the [[Flipswitch Galaxy]] mission [[Painting the Planet Yellow]], and the [[Toy Time Galaxy]] missions [[The Flipswitch Chain]] and [[Fast Foes of Toy Time]]; {{wp|Iceberg|bergy bits}} covered in spikes out of ice appear in the [[Beach Bowl Galaxy]] mission [[Wall Jumping up Waterfalls]]; and spikes attached to terrain appear in the [[Gold Leaf Galaxy]] mission [[When It Rains, It Pours]]. [[Mario]] or [[Luigi]] bounces into the air, loses health, and runs uncontrollably after coming into contact with spikes attached to terrain, similarly to [[lava]].


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
Spike Traps appear in ''[[New Super Mario Bros. Wii]]'' in two forms: traps with each spike being one block wide like in ''Super Mario World'', as seen in {{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}, and traps with each spike being half a block wide like in ''Super Mario Bros. 3'', as seen in {{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}.
Spike Traps appear in ''[[New Super Mario Bros. Wii]]'' in two forms: traps with each spike being one block wide like in ''Super Mario World'', as seen in {{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}, and traps with each spike being half a block wide like in ''Super Mario Bros. 3'', as seen in {{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}.
====''Super Mario Galaxy 2''====
[[File:SMG2 spikes.png|200px|thumb|left|Spikes in [[Flip-Out Galaxy]] in ''[[Super Mario Galaxy 2]]'']]
Spikes appear in ''[[Super Mario Galaxy 2]]'', retaining their behavior and appearance in ''Super Mario Galaxy''. They appear in the [[Clockwork Ruins Galaxy]] mission [[Time for Adventure]] and the [[Flip-Out Galaxy]] missions [[Wicked Wall Jumps]] and [[Cosmic Clone Wall Jumpers]].


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
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====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
Spike Traps reappear in ''[[Super Mario Maker 2]]'', functioning as they did in the previous ''Super Mario Maker'' games. The ''[[Super Mario 3D World]]'' style replaces them with [[Spike Block]]s.
Spike Traps reappear in ''[[Super Mario Maker 2]]'', functioning as they did in the previous ''Super Mario Maker'' games with a slightly wider hitbox. The ''[[Super Mario 3D World]]'' style replaces them with [[Spike Block]]s.


===''Yoshi'' franchise===
===''Yoshi'' franchise===
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====''Mario vs. Donkey Kong''====
====''Mario vs. Donkey Kong''====
[[File:2-3+ MvsDK.png|thumb|Spikes at the bottom and top-right of [[Level 2-3+]] in ''Mario vs. Donkey Kong'']]
[[File:2-3+ MvsDK.png|thumb|Spikes at the bottom and top-right of [[Level 2-3+]] in ''Mario vs. Donkey Kong'']]
Spikes have a generic appearance in ''[[Mario vs. Donkey Kong]]''. They cover pits and platforms, always pointing upward. In some levels, Mario can stand on enemies such as [[Shy Guy (toy)|Shy Guys]] and [[RamRam]]s and ride them across a bed of spikes to traverse it.
Spikes have a generic appearance in ''[[Mario vs. Donkey Kong]]''. They cover pits and platforms, always pointing upward. In some levels, Mario can stand on enemies such as [[Shy Guy]]s and [[RamRam]]s and ride them across a bed of spikes to traverse it.


====''Mario vs. Donkey Kong 2: March of the Minis''====
====''Mario vs. Donkey Kong 2: March of the Minis''====
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|Ger=Stacheln
|Ger=Stacheln
|GerM=Spikes
|GerM=Spikes
|Ita=Spuntoni
|Ita=Spuntoni<br>Fiori dalle spine avvelenate<ref>''[[Super Mario Land]]'' Italian manual, pag. 12</ref><br>Pavimento con punte<ref>''[[Super Mario Land]]'' (3DS - [[Virtual Console]]) Italian e-manual, pag. 13</ref>
|ItaM=Spikes
|ItaM=Spikes<br>Flowers with poisoned spikes/thorns<br>Floor with spikes
|Kor=가시지형
|Kor=가시지형
|KorR=Gasi Jihyeong
|KorR=Gasi Jihyeong
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|ChiR=Jiāncì Dìxíng
|ChiR=Jiāncì Dìxíng
|ChiM=Sharp point terrain
|ChiM=Sharp point terrain
|Fra=Boule à pointes
|Fre=Boule à pointes
|FraM=Spiked ball
|FreM=Spiked ball
}}
}}


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}}
}}
[[Category:Hazardous objects]]
[[Category:Hazardous objects]]
[[Category:Koopa Troop weapons]]
[[Category:DK: King of Swing]]
[[Category:DK: King of Swing]]
[[Category:DK: Jungle Climber]]
[[Category:DK: Jungle Climber]]
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