Shell (flashing): Difference between revisions

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{{rename|flashing shell}}
{{item infobox
{{item infobox
|image=[[File:Rainbowshell.gif]]<br>A sprite animation of a flashing Shell in ''Super Mario World''
|image=[[File:Rainbowshell.gif]]<br>A sprite animation of a flashing Shell in ''Super Mario World''
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|latest_appearance=''[[Super Mario World: Super Mario Advance 2]]'' ([[List of games by date#2001|2001]])
|latest_appearance=''[[Super Mario World: Super Mario Advance 2]]'' ([[List of games by date#2001|2001]])
}}
}}
A '''flashing shell'''<ref>M. Arakawa. Nintendo ''[[Mario Mania]]'' Player's Guide. Page 42.</ref> (alternatively '''flashing Shell'''<ref>''[[Nintendo Power]]'' Volume 28, page 15.</ref> or '''FlashingShell'''),<ref name=NP28>''Nintendo Power'' Volume 28, page 23.</ref> also described as a '''flashing kamikaze Koopa shell''',<ref name=NPA36>''[[Nintendo Power Advance]]'' V.4, page 36.</ref> '''flashing Koopa shell''',<ref name=NP28/><ref name=NPA36/> '''crazy Koopa''',<ref name=NPA36/> or '''flashing Koopa Troopa shell''',<ref>''Nintendo Power Advance'' V.4, page 92.</ref> is a type of [[Shell|Koopa Shell]] found only in ''[[Super Mario World]]'' and its GBA port, ''[[Super Mario World: Super Mario Advance 2]]''. It is created when a yellow [[Beach Koopa|Koopa without a Shell]] climbs into an empty shell of any color (including its own, after being ejected from it), thus creating a flashing shell. After its transformation, the shell attempts to hit [[Mario]] or [[Luigi]] by spinning around and dashing towards him. It becomes impossible to separate the Koopa from it. While chasing the player, the flashing shell defeats enemies in its path; the player scores a combo in increasing [[point]] values for successive enemies defeated by a single flashing shell and [[extra life|extra lives]] starting on the eighth. It is possible to respawn the yellow Koopa without a Shell that climbed into the shell, possibly leading to it dodging its own shell.
A '''flashing shell'''<ref>M. Arakawa. Nintendo ''[[Mario Mania]]'' Player's Guide. Page 42.</ref> (alternatively '''flashing Shell'''<ref>''[[Nintendo Power]]'' Volume 28, page 15.</ref> or '''FlashingShell'''<ref name=NP28>''Nintendo Power'' Volume 28, page 23.</ref>), also described as a '''flashing kamikaze Koopa shell''',<ref name=NPA36>''[[Nintendo Power Advance]]'' v.4, page 36.</ref> '''flashing Koopa shell''',<ref name=NP28/><ref name=NPA36/> '''crazy Koopa''',<ref name=NPA36/> or '''flashing Koopa Troopa shell''',<ref>''Nintendo Power Advance'' v.4, page 92.</ref> is a type of [[Koopa Shell]] found only in ''[[Super Mario World]]'' and its GBA port, ''[[Super Mario World: Super Mario Advance 2]]''. It is created when a yellow [[Unshelled Koopa Troopa|Koopa without a Shell]] climbs into an empty shell of any color (including its own, after being ejected from it). After its transformation, the shell attempts to hit [[Mario]] or [[Luigi]] by spinning around and dashing towards him. It becomes impossible to separate the Koopa from it. While chasing the player, the flashing shell defeats enemies in its path; the player scores a combo in increasing [[point]] values for successive enemies defeated by a single flashing shell and [[extra life|extra lives]] starting on the eighth. It is possible to respawn the yellow Koopa without a Shell that climbed into the shell, possibly leading to it dodging its own shell.


Flashing shells first appear in [[Donut Plains 4]]. [[Jump]]ing on a flashing shell causes the Mario Bros. to bounce upwards, but it does not damage it. Flashing shells can be defeated only with a [[Yoshi (species)|Yoshi]], a [[Spin Jump]], or a [[Super Star]]. If any Yoshi eats one, the Yoshi gains all three shell abilities (causing [[sand cloud]]s, [[fly]]ing, and breathing fire) as long as the shell stays in the Yoshi's mouth.
Flashing shells first appear in [[Donut Plains 4]]. [[Jump]]ing on a flashing shell causes the Mario Bros. to bounce upwards, but it does not damage it. Flashing shells can be defeated only with a [[Yoshi (species)|Yoshi]] eating it, a [[Spin Jump]], [[Super Star|invincibility]], or [[Cape Mario|Caped Mario]]'s Body Press. If any Yoshi eats one, the Yoshi gains all three shell abilities (causing [[sand cloud]]s, [[fly]]ing, and breathing fire) as long as the shell stays in the Yoshi's mouth.


If a yellow Koopa without a Shell finds a nearby shell, a flashing shell can appear in [[3 Lemmy's Castle|#3 Lemmy's Castle]], the [[Red Switch Palace]], the [[Sunken Ghost Ship]], [[Valley of Bowser 2]], [[7 Larry's Castle|#7 Larry's Castle]], [[Star World 1]], [[Awesome]], [[Groovy]], and [[Funky (level)|Funky]].
If a yellow Koopa without a Shell finds a nearby shell, a flashing shell can appear in [[3 Lemmy's Castle|#3 Lemmy's Castle]], the [[Red Switch Palace]], the [[Sunken Ghost Ship]], [[Valley of Bowser 2]], [[7 Larry's Castle|#7 Larry's Castle]], [[Star World 1]], [[Awesome]], [[Groovy]], and [[Funky (level)|Funky]].


[[File:Flashing_Koopa_Mask_sprite_SMW.gif|thumb|right]]
[[File:Flashing_Koopa_Mask_sprite_SMW.gif|thumb]]
After the player beats the [[Special Zone]] (or completes all 96 exits in ''Super Mario Advance 2''), all [[Koopa Troopa]] and [[Koopa Paratroopa]] shells become [[Fall|Mario masks]], including flashing shells.
After the player beats the [[Special Zone]] (or completes all 96 exits in ''Super Mario Advance 2''), all [[Koopa Troopa]] and [[Koopa Paratroopa]] shells become [[Fall|Mario masks]], including flashing shells.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=無敵の甲羅<ref>Shogakukan. {{media link|Super Mario World part 2 Shogakukan.jpg|「任天堂公式ガイドブック: スーパーマリオワールド (完結編)」}} (''Nintendo Official Guidebook: Super Mario World (Conclusion)''), page 52.</ref>
|Jap=無敵の甲羅<ref>Shogakukan. ''[[Super Mario World (Wonder Life Special: Nintendo Official Guidebook)]]'' part 2, page 52.</ref>
|JapR=Muteki no kōra
|JapR=Muteki no kōra
|JapM=Invincible shell
|JapM=Invincible shell
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