SNES Mario Circuit 2: Difference between revisions

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'''Mario Circuit 2''' is the fifth and final course of the [[Mushroom Cup]] in ''[[Super Mario Kart]]''. It reappears in ''[[Mario Kart: Super Circuit]]'' as the first course of the [[Classic course#Mario Kart: Super Circuit|Extra Flower Cup]], in ''[[Mario Kart 7]]'' as the second course of the [[Banana Cup]], and in various tours in ''[[Mario Kart Tour]]'' since debuting in the [[Tokyo Tour]].
'''Mario Circuit 2''' is the fifth and final course of the [[Mushroom Cup]] in ''[[Super Mario Kart]]''. It reappears in ''[[Mario Kart: Super Circuit]]'' as the first course of the [[Classic course#Mario Kart: Super Circuit|Extra Flower Cup]], in ''[[Mario Kart 7]]'' as the second course of the [[Banana Cup]], and in various tours in ''[[Mario Kart Tour]]'' since debuting in the [[Tokyo Tour]].


==Course layout==
==''Super Mario Kart''==
[[File:SMK Mario Circuit 2 Screenshot.png|thumb|left|The course in ''Super Mario Kart'']]
[[File:SMK Mario Circuit 2 Screenshot.png|thumb|left|The course in ''Super Mario Kart'']]
It is a typical Mario Circuit course, featuring [[Warp Pipe|Pipes]], many curves and also [[oil slick]]s, which have a similar effect on players like [[banana]]s, with the difference that they do not make them lose any [[coin]]s. In addition, there is also a large [[ramp]] that the player must complete, which overlaps another part of the track. When playing in Grand Prix mode, sometimes a computer driver does not manage to carry out the full jump (mainly last place), preventing them from completing a lap. This can also happen to a player when trying to do the jump too slowly. Since the CPU does not Super Jump near the jump, it becomes a great trap laying area. Several Warp Pipes are placed in the final corner before the finish line.
It is a typical Mario Circuit course, featuring [[Warp Pipe|Pipes]], many curves and also [[oil slick]]s, which have a similar effect on players like [[banana]]s, with the difference that they do not make them lose any [[coin]]s. In addition, there is also a large [[ramp]] that the player must complete, which overlaps another part of the track. When playing in Grand Prix mode, sometimes a computer driver does not manage to carry out the full jump (mainly last place), preventing them from completing a lap. This can also happen to a player when trying to do the jump too slowly. Since the CPU does not Super Jump near the jump, it becomes a great trap laying area. Several Warp Pipes are placed in the final corner before the finish line.