Room 2-SP: Difference between revisions

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The course is a maze containing gates and bridges of different colors, as well as grids with spaces for [[Pink Block]].
The course is a maze containing gates and bridges of different colors, as well as grids with spaces for [[Pink Block]].


The minis start close to each other in the middle of the course, facing left. Ahead of them, there is a Red [[Color Switch]] where they need to walk to after crossing some Pink Blocks. Pressing the switch causes a red gate to close behind them, but two other to the right side of the stage will open and grant access to a Yellow Color Switch. Soon after pressing the red switch, the minis change direction and should use Pink Blocks to descend a level lower (while avoiding the [[Fire Piranha Plant]]s underneath) and continue going to the right, where the player should guide them with Pink Blocks to the Yellow Color Switch. By pressing this one also, a yellow bridge at the top of the stage will connect, making a straight way to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]]. The minis should go another level lower without falling onto some [[Spike Trap|spikes]] and enter a [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] that warps them to the top, where they march on to the door. There is a [[Pop-up Gate]] right before the door, which can be activated if the player wants to prevent the toys from entering it.
The minis start close to each other in the middle of the course, facing left. Ahead of them, there is a Red [[Color Switch]] where they need to walk to after crossing some Pink Blocks. Pressing the switch causes a red gate to close behind them, but another to the right side of the stage will open and grant access to a Yellow Color Switch. Soon after pressing the red switch, the minis change direction and should use Pink Blocks to descend a level lower (while avoiding the [[Fire Piranha Plant]]s underneath), marching onward to the right. The player should use Pink Blocks yet again in order to guide the toys to the Yellow Color Switch. By pressing this one also, two yellow bridges at the top of the stage will connect, making a straight pathway to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]]. The minis should go another level lower without falling onto some [[Spike Trap|spikes]] and enter a [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] that warps them to the top, where they march on to the door. There is a [[Pop-up Gate]] right before the door, which can be activated if the player wants to prevent the toys from entering it.


===Mini Mario Card===
===Mini Mario Card===
The [[Mini Mario Card]] is in a tight tunnel at the bottom of the course. From their initial positions, the minis should go left down some Pink Blocks, passing the Fire Piranha Plants underneath, then fall into a gap with a [[Coin]] trail which leads to the card. A [[Yellow Spring]] at the end of the tunnel bounces them back up.
The [[Mini Mario Card]] is in a tight passage at the bottom of the course. From their initial positions, the minis should go down some Pink Blocks, passing the Fire Piranha Plants underneath, then fall into a gap with a [[Coin]] trail which leads to the card. A [[Yellow Spring]] at the end of the passage bounces them back up.


===M-Token===
===M-Token===
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