Rocketbarrel Boost: Difference between revisions

→‎Super Smash Bros. series: this whole section from dk wiki; needs rewrite
(→‎Super Smash Bros. series: this whole section from dk wiki; needs rewrite)
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[[File:Brawl Rocketbarrel Boost.jpg|thumb|Diddy using Rocketbarrel Blast in ''Brawl''.]]
[[File:Brawl Rocketbarrel Boost.jpg|thumb|Diddy using Rocketbarrel Blast in ''Brawl''.]]
The Rocketbarrel Boost, originally known as '''Rocketbarrel Blast''' from the ''Brawl'' manual, is used by Diddy in the ''Super Smash Bros.'' series, starting with his debut appearance in ''[[Super Smash Bros. Brawl]]'' Rocketbarrel Boost is Diddy's up special move, and allows him blast up with his jetpack. Diddy Kong can charge this attack up, and if it is charged, he will be able to fly farther. Tilting the control stick allows Diddy to curve his flight path, allowing him to fly in several different directions. Diddy Kong can ram into opponents to damage them, and if used in mid-air the initial burst of height acts as a [[meteor smash]]. However, if Diddy Kong is attacked while flying, he will lose his jetpack, and fall down. The jetpack will then fly away, and has a chance of hitting another player.
The Rocketbarrel Boost, originally known as '''Rocketbarrel Blast''' from the ''Brawl'' manual, is used by Diddy in the ''Super Smash Bros.'' series, starting with his debut appearance in ''[[Super Smash Bros. Brawl]]'' Rocketbarrel Boost is Diddy's up special move, and allows him blast up with his jetpack. Diddy Kong can charge this attack up, and if it is charged, he will be able to fly farther. Tilting the control stick allows Diddy to curve his flight path, allowing him to fly in several different directions. Diddy Kong can ram into opponents to damage them, and if used in mid-air the initial burst of height acts as a [[meteor smash]]. However, if Diddy Kong is attacked while flying, he will lose his jetpack, and fall down. The jetpack will then fly away, and has a chance of hitting another player.
This move has a unique property to physically react when it goes into a wall (unlike most other attacks in Brawl that simply resume the animation). If Diddy collides with a wall or another character hits him, his flight will take an abrupt stop, his pack exploding and the tow rocketbarrels flying off randomly. He will receive a small amount of damage when he collides into a wall.


In ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', two custom variants can be unlocked for this move. The first one is '''Rocketbarrel Attack''', which deals more damage when Diddy hits an opponent, but his flight path cannot cannot be controlled as easily. The second is '''Rocketbarrel Kaboom''', which charges faster and can be steered easier, but doesn't travel as far and explodes if it hits terrain. The Rocketbarrel Boost is also used during Diddy Kong's [[Final Smash]], [[Rocketbarrel Barrage]].
In ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', two custom variants can be unlocked for this move. The first one is '''Rocketbarrel Attack''', which deals more damage when Diddy hits an opponent, but his flight path cannot cannot be controlled as easily. The second is '''Rocketbarrel Kaboom''', which charges faster and can be steered easier, but doesn't travel as far and explodes if it hits terrain. The Rocketbarrel Boost is also used during Diddy Kong's [[Final Smash]], [[Rocketbarrel Barrage]].
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