Philips CD-i: Difference between revisions

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|image=[[File:CD-i.png|300px]]
|image=[[File:CD-i.png|300px]]
|generation=Fourth
|generation=Fourth
|release={{release|USA|1991|Europe|1992}}
|release={{release|USA|1991|Europe|1992|Japan|April 25, 1992<ref>{{cite|author=Bas|title="CD-i in Japan - Philips Artspace and Japan Interactive Media"|publisher=Blogger|date=July 7, 2007|archive=https://web.archive.org/web/20120613035215/https://cdii.blogspot.com/2007/07/cd-i-in-japan-philips-artspace-denshi.html|accessdate=April 28, 2024}}</ref>}}
|discontinued=1998
|discontinued=1998
|predecessor=None
|predecessor=None
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===Unannounced ''Donkey Kong'' title===
===Unannounced ''Donkey Kong'' title===
A [[Donkey Kong (series)|''Donkey Kong'' game]] was apparently in development for the system. [[Donkey Kong|His character]] was announced for an appearance in the console in a 1991 advert.<ref>[https://funnyjunk.com/Sadly+the+donkey+kong+cdi+game+was+cancelled/jzvlMwm/ 1991 advert]</ref> The only known report of it is the [http://www.linkedin.com/in/adrianjonesgames LinkedIn resume] of programmer Adrian Jackson-Jones, which states the game was in development during the 1992&ndash;1993 period at Riedel Software Productions. Jackson-Jones "designed and implemented the game engine" for the project.<ref>Unknown (December 13, 2010). [https://web.archive.org/web/20190718105126/http://cdii.blogspot.com/2010/12/rsp-say-they-worked-on-donkey-kong-on.html RSP say they worked on Donkey Kong on CD-i]. ''Interactive Dreams''. Archived from the original on July 18, 2019, 10:51:26 UTC via Wayback Machine. Retrieved March 4, 2020.</ref> In an interview with ''Time Extension'', Jackson-Jones stated that due to a memory disorder, he recalled little of the production process other than programming the game; however, he was able to confirm his involvement with it, stating that the game had to circumvent the CD-i's memory limitations by only loading in what would be visible on-screen, based on the player's movement.<ref>[https://www.timeextension.com/features/like-zelda-and-mario-donkey-kong-was-supposed-to-get-a-philips-cd-i-game-what-happened Like Zelda And Mario, Donkey Kong Was Supposed To Get A Philips CD-i Game - What Happened?]</ref>
A [[Donkey Kong (series)|''Donkey Kong'' game]] was apparently in development for the system. [[Donkey Kong|His character]] was announced for an appearance in the console in a 1991 advert.<ref>[https://funnyjunk.com/Sadly+the+donkey+kong+cdi+game+was+cancelled/jzvlMwm/ 1991 advert]</ref> The only known report of it is the [http://www.linkedin.com/in/adrianjonesgames LinkedIn resume] of programmer Adrian Jackson-Jones, which states the game was in development during the 1992&ndash;1993 period at Riedel Software Productions. Jackson-Jones "designed and implemented the game engine" for the project.<ref>Unknown (December 13, 2010). [https://web.archive.org/web/20190718105126/http://cdii.blogspot.com/2010/12/rsp-say-they-worked-on-donkey-kong-on.html RSP say they worked on Donkey Kong on CD-i]. ''Interactive Dreams''. Archived from the original on July 18, 2019, 10:51:26 UTC via Wayback Machine. Retrieved March 4, 2020.</ref> In an interview with ''Time Extension'', Jackson-Jones stated that due to a memory disorder, he recalled little of the production process other than programming the game; however, he was able to confirm his involvement with it, stating that the game had to circumvent the CD-i's memory limitations by only loading in what would be visible on-screen based on the player's movement.<ref>[https://www.timeextension.com/features/like-zelda-and-mario-donkey-kong-was-supposed-to-get-a-philips-cd-i-game-what-happened Like Zelda And Mario, Donkey Kong Was Supposed To Get A Philips CD-i Game - What Happened?]</ref>


==References==
==References==
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<references/>
<references/>


{{Consoles}}
{{Systems}}
[[Category:Systems]]
[[Category:Systems]]
[[it:Philips CD-i]]
[[it:Philips CD-i]]
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