Paper Mario (series): Difference between revisions

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In ''[[Paper Mario: Sticker Star]]'', the gameplay was overhauled again, with this formula differing drastically from those of previous games in the series. Various critical elements of the original gameplay are absent, namely special moves points, badges, the experience point system, and the use of partners. As such, ''Sticker Star'' and its follow-up game ''[[Paper Mario: Color Splash]]'' are not classified as RPGs per se, but are instead action-platformers designed in an RPG style. Both games also mostly excluded new characters unique to the series and a similar setting with previous games, the reason being that [[Shigeru Miyamoto]] felt a more complex plot was unnecessary in a ''Mario'' game.<ref>http://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/2</ref>
In ''[[Paper Mario: Sticker Star]]'', the gameplay was overhauled again, with this formula differing drastically from those of previous games in the series. Various critical elements of the original gameplay are absent, namely special moves points, badges, the experience point system, and the use of partners. As such, ''Sticker Star'' and its follow-up game ''[[Paper Mario: Color Splash]]'' are not classified as RPGs per se, but are instead action-platformers designed in an RPG style. Both games also mostly excluded new characters unique to the series and a similar setting with previous games, the reason being that [[Shigeru Miyamoto]] felt a more complex plot was unnecessary in a ''Mario'' game.<ref>http://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/2</ref>


Instead of partners as employed in the first ''Paper Mario'' and ''The Thousand-Year Door'', Mario is accompanied by [[Kersti]], a sticker fairy, who bestows a special sticker power upon him. A major facet of this format is the extensive use of collectible [[Sticker (Paper Mario: Sticker Star)|Stickers]], which are used to gain new abilities and make progress. Mario collects Stickers by finding them from various areas in the environment, purchasing them using coins, or receiving them from NPCs. The player has limited inventory space, and larger Stickers take up more room. Stickers are used both in combat and for interacting with the environment. The player can also make Kersti "[[Paperize]]", or flatten the visible overworld to allow Mario to place a Sticker in a certain area, activating some kind of event. Mario can also find real-world objects, known in-game as "[[Sticker (Paper Mario: Sticker Star)#Things|Thing]]s", which can be turned into a special type of Sticker that will often help Mario solve puzzles in the overworld. Once rendered into Stickers, Things can be pasted onto strategic areas in the environment to cause certain events, or used in battle. Each Thing has its own unique function; for example, a [[wikipedia:Baseball bat|baseball bat]] can strike every enemy present with one hit apiece; [[wikipedia:Scissors|scissors]] can fly off the screen and cut up the display to deal damage to all enemies; and a [[wikipedia:Mechanical fan|mechanical fan]] will blow enemies around and deal damage to all of them at once, or move and destroy overworld obstacles. What kinds of attacks are available to Mario in battle is determined by the Stickers currently on hand.
Instead of multiple partners as employed in the first ''Paper Mario'' and ''The Thousand-Year Door'', Mario is accompanied by a singular partner by the name of [[Kersti]], a sticker fairy, who bestows a special sticker power upon him. A major facet of this format is the extensive use of collectible [[Sticker (Paper Mario: Sticker Star)|Stickers]], which are used to gain new abilities and make progress. Mario collects Stickers by finding them from various areas in the environment, purchasing them using coins, or receiving them from NPCs. The player has limited inventory space, and larger Stickers take up more room. Stickers are used both in combat and for interacting with the environment. The player can also make Kersti "[[Paperize]]", or flatten the visible overworld to allow Mario to place a Sticker in a certain area, activating some kind of event. Mario can also find real-world objects, known in-game as "[[Sticker (Paper Mario: Sticker Star)#Things|Thing]]s", which can be turned into a special type of Sticker that will often help Mario solve puzzles in the overworld. Once rendered into Stickers, Things can be pasted onto strategic areas in the environment to cause certain events, or used in battle. Each Thing has its own unique function; for example, a [[wikipedia:Baseball bat|baseball bat]] can strike every enemy present with one hit apiece; [[wikipedia:Scissors|scissors]] can fly off the screen and cut up the display to deal damage to all enemies; and a [[wikipedia:Mechanical fan|mechanical fan]] will blow enemies around and deal damage to all of them at once, or move and destroy overworld obstacles. What kinds of attacks are available to Mario in battle is determined by the Stickers currently on hand.


This format is continued in ''Paper Mario: Color Splash'', but tweaked slightly so that the gameplay revolves around colors instead of stickers. Mario uses his hammer to "paint" background elements, characters, and parts of the environment that have been drained of their color, in order to make progress through the game. Also, in this game Kersti is replaced by a paint bucket named [[Huey]].
This format is continued in ''Paper Mario: Color Splash'', but tweaked slightly so that the gameplay revolves around colors instead of stickers. Mario uses his hammer to "paint" background elements, characters, and parts of the environment that have been drained of their color, in order to make progress through the game. Also, in this game Kersti is replaced by a paint bucket named [[Huey]].
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