Paper Mario: The Thousand-Year Door: Difference between revisions

no edit summary
No edit summary
No edit summary
Tag: Disambiguation links
Line 282: Line 282:


==Gameplay==
==Gameplay==
{{rewrite-expand|Need Mario's stats and upgrades}}
{{rewrite-expand|Complete Mario's stats}}
[[File:PMTTYD Background.png|thumb|Mario wandering around in the background scenery.]]
[[File:PMTTYD Background.png|thumb|Mario wandering around in the background scenery.]]
''Paper Mario: The Thousand-Year Door'' brings over all the core mechanics of the Nintendo 64 original, with the absence of the [[Spin Dash]] being the most notable exception in the overworld. All other moves return, as well as the party member system, and once again partners can be used outside of battle to overcome obstacles and reach items from a distance. Several partners have the same abilities to ones seen in ''Paper Mario'', like [[Koops]] being the counterpart of [[Kooper]].
''Paper Mario: The Thousand-Year Door'' brings over all the core mechanics of the Nintendo 64 original, with the absence of the [[Spin Dash]] being the most notable exception in the overworld. All other moves return, as well as the party member system, and once again partners can be used outside of battle to overcome obstacles and reach items from a distance. Several partners have the same abilities to ones seen in ''Paper Mario'', like [[Koops]] being the counterpart of [[Kooper]].
Line 289: Line 289:


While the game features turn-based battles like ''Paper Mario'', these went through the most noticeable changes in gameplay. Unlike the original, where partners had a simple fine/injured status system, this game gives partners their own Heart Points. As such, partners can fall in battle, and items such as the [[Mushroom]] can be used on them as well. Battles also take place on a stage, which incorporates the [[audience]] and scenery hazard elements to them. More information is available in the [[Paper Mario: The Thousand-Year Door#Battle system|battle system]] section.
While the game features turn-based battles like ''Paper Mario'', these went through the most noticeable changes in gameplay. Unlike the original, where partners had a simple fine/injured status system, this game gives partners their own Heart Points. As such, partners can fall in battle, and items such as the [[Mushroom]] can be used on them as well. Battles also take place on a stage, which incorporates the [[audience]] and scenery hazard elements to them. More information is available in the [[Paper Mario: The Thousand-Year Door#Battle system|battle system]] section.
===Mario's stats===
{|width=90% align="center" cellpadding=8 cellspacing=1 style="margin:auto; text-align:center; border:1px solid lightgray"
|-style="background:lightgray"
|width=10% rowspan=12|[[File:PMTTYD Mario Idle Sprite.png|80px]]
!width=12% colspan=2|Stat
!width=4%|Initial value
!width=4%|Min. value
!width=4%|Max. value
!Description
|-style="background:#f8f9fa
|width=2%|[[File:PMTTYD level icon.png|30px]]
|[[Level up|Level]]
|colspan=2|1
|99
|align=left|Indicates Mario's progress, increased by 1 every time he collects 100 [[Star Point]]s.
|-
|[[File:PMTTYD rank icon.png]]
|[[Rank|Star rank]]
|colspan=2|Rising star
|Superstar
|align=left|Determines the maximum attendance of the audience.
*Levels 1-9: '''Rising star'''
*Levels 10-19: '''B-list star'''
*Levels 20-29: '''A-list star'''
*Levels 30-99: '''Superstar'''
|-style="background:#f7d2d8
|[[File:Heart Point.png|30px]]
|[[Heart Point|HP]]
|10
|5
|
|align=left|Mario's health. Can be increased by 5 when Mario levels up, and with [[HP Plus]] badges.
|-style="background:#fcf7d7
|[[File:Flower Point.png|30px]]
|[[Flower Point|FP]]
|colspan=2|5
|
|align=left|Mario's reserve for moves. Can be increased by 5 when Mario levels up, and with [[FP Plus]] badges.
|-style="background:#dfeef2
|[[File:BadgePointPM2.png|30px]]
|[[Badge Point|BP]]
|colspan=2|3
|
|align=left|Mario's capacity to equip [[Badge]]s. Can be increased by 3 when Mario levels up.
|-
|[[File:PMTTYD SP.png|30px]]
|[[Star Power]]
|colspan=2|0
|8
|align=left|Mario's capacity to perform [[Paper Mario: The Thousand-Year Door#Crystal Stars|special moves]], increased by 1 everytime he collects a [[Crystal Stars|Crystal Star]].
|-style="background:#f8f9fa
|[[File:Starpoint.gif|25px]]
|[[Star Point]]s
|colspan=2|0
|99
|align=left|Points obtained by winning battles that level Mario up if he collects 100 of them.
|-
|[[File:SPMCoin.gif|25px]]
|[[Coin]]s
|100
|0
|999
|align=left|Used to buy items, badges and services.
|-style="background:#f8f9fa
|[[File:PMTTYD-Star-Piece-icon.gif|30px]]
|[[Star Piece (Paper Mario series)|Star Piece]]s
|colspan=2|0
|100
|align=left|Collectibles that can be traded for badges with [[Dazzle]].
|-
|[[File:Shine Sprite TTYD.png|30px]]
|[[Shine Sprite]]s
|colspan=2|0
|42
|align=left|Collectibles that can be traded for partner level-ups with [[Merlon]].
|-style="background:#f8f9fa
|[[File:PMTTYD time icon.png|30px]]
|Play time
|colspan=2|00:00
|99:59
|align=left|Amount of time spent on the save file.
|}


===Boots and hammer===
===Boots and hammer===
Line 325: Line 408:
|Equipped from the start
|Equipped from the start
|
|
*'''Overworld:''' Allows Mario to perform a basic hammer attack.
*'''Overworld:''' Allows Mario to perform a basic hammer attack that breaks small [[yellow block]]s.
*'''Battle:''' Allows Mario to perform only a simple hammer attack for no FP, which deals a base 1 point of damage.
*'''Battle:''' Allows Mario to perform only a simple hammer attack for no FP, which deals a base 1 point of damage.
|-
|-
Line 332: Line 415:
|[[Glitzville]] (Chapter 3)
|[[Glitzville]] (Chapter 3)
|
|
*'''Overworld:''' Allows Mario to break [[yellow block]]s.
*'''Overworld:''' Allows Mario to break big [[yellow block]]s.
*'''Battle:''' Allows Mario to perform a Super Hammer move for 2 FP, which knocks the enemy in front into others behind it, dealing them 1 point of damage each.
*'''Battle:''' Allows Mario to perform a Super Hammer move for 2 FP, which knocks the enemy in front into others behind it, dealing them 1 point of damage each.
|-
|-
Line 450: Line 533:
On his adventure, [[Mario]], just like the past game, uses partners. They possess diverse abilities, useful both in and out of battle. [[Merlon]] can upgrade a partner by giving him 3 [[Shine Sprite]]s. Every partner knows two moves at the time of joining the party, learns the third after being upgraded to Super Rank, and masters the final move upon attaining Ultra Rank. Initially, each partner may only be upgraded once, but if Mario finds the [[Up Arrow]] in Hooktail's Castle and shows it to Merlon, the wizard will remember that he has an [[Ultra Stone]], subsequently allowing the player to upgrade a partner for a second time.
On his adventure, [[Mario]], just like the past game, uses partners. They possess diverse abilities, useful both in and out of battle. [[Merlon]] can upgrade a partner by giving him 3 [[Shine Sprite]]s. Every partner knows two moves at the time of joining the party, learns the third after being upgraded to Super Rank, and masters the final move upon attaining Ultra Rank. Initially, each partner may only be upgraded once, but if Mario finds the [[Up Arrow]] in Hooktail's Castle and shows it to Merlon, the wizard will remember that he has an [[Ultra Stone]], subsequently allowing the player to upgrade a partner for a second time.


{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
In the following table, attributes attained by leveling up to Super Rank are indicated by [[File:Shine Sprite TTYD.png|15px]]. Attributes attained by leveling up to Ultra Rank are indicated by [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]].
 
<center>
{|width=80% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
|-
!width=14%|Name
!Joins in
!width=60%|Summary
!width=12%|HP
|-
!rowspan=2|[[File:PMTTYD Goombella Sprite.png|80px]]<br>'''[[Goombella]]
|[[Rogueport]]<br>(Prologue)
|A sassy [[Goomba]] who studies at the [[List of implied organizations#University of Goom|University of Goom]]. She is the first character to join Mario (shortly after he defeats [[Lord Crump]]), since she, too, is looking for the legendary treasure. She has the same ability to uncover an [[Paper Mario: The Thousand-Year Door bestiary|enemy's stats]] as [[Goombario]] does.
|10<br>20 [[File:Shine Sprite TTYD.png|15px]]<br>30 [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]
|-
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
|-
|-
!width=8%|Name
!colspan=2|Goombella's abilities
!width=40%|Summary
!width=14%|Abilities
!width=38%|Description
|-
|-
!rowspan=4|[[File:PMTTYD Goombella Sprite.png|80px]]<br>'''[[Goombella]]
|align=center width=16%|'''[[Headbonk]]'''<br>0 FP
|rowspan=4|A sassy [[Goomba]] who studies at the [[List of implied organizations#University of Goom|University of Goom]]. She is the first character to join Mario (shortly after he defeats [[Lord Crump]]), since she, too, is looking for the legendary treasure. She has the same ability to uncover an [[Paper Mario: The Thousand-Year Door bestiary|enemy's stats]] as [[Goombario]] does.
|align=center|'''[[Headbonk]]'''<br>0 FP
|Hits one enemy twice. Does not work on fire enemies, or those with a spiky top.
|Hits one enemy twice. Does not work on fire enemies, or those with a spiky top.
|-
|-
Line 469: Line 563:
|-
|-
|align=center|'''[[Rally Wink]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>4 FP||Allows [[Mario]] to perform a second action, at the expense of her own.
|align=center|'''[[Rally Wink]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>4 FP||Allows [[Mario]] to perform a second action, at the expense of her own.
|}
|-
!rowspan=2|[[File:KoopsPMTTYD.png|80px]]<br>'''[[Koops]]
|[[Petalburg]]<br>(Chapter 1)
|A timid Koopa Troopa who lives in [[Petalburg]]. To prove to Petalburg that he is not a coward, and to avenge the death of his father, [[Koopley]], he joins Mario's team. He has the same ability [[Kooper]] has outside of battle: using his shell toss move to activate switches, grab items and attack enemies, but with a slight upgrade — he can hold his shell in place and then launch it back in the opposite direction. Koops has a Defense Power of 1.
|10<br>15 [[File:Shine Sprite TTYD.png|15px]]<br>25 [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]
|-
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
|-
|-
!rowspan=4|[[File:KoopsPMTTYD.png|80px]]<br>'''[[Koops]]
!colspan=2|Koops' abilities
|rowspan=4|A timid Koopa Troopa who lives in [[Petalburg]]. To prove to Petalburg that he is not a coward, and to avenge the death of his father, [[Koopley]], he joins Mario's team. He has the same ability [[Kooper]] has outside of battle: using his shell toss move to activate switches, grab items and attack enemies, but with a slight upgrade — he can hold his shell in place and then launch it back in the opposite direction. Koops has a Defense Power of 1.
|-
 
|align=center width=16%|'''[[Shell Toss]]'''<br>0 FP
After defeating [[Hooktail]], he finds out that Koopley is not dead after all, but continues traveling with Mario to become stronger.
|align=center|'''[[Shell Toss]]'''<br>0 FP
|Attacks the frontmost ground-bound or low-hovering enemy. Does not take contact damage from spikes, fire, or electrification.
|Attacks the frontmost ground-bound or low-hovering enemy. Does not take contact damage from spikes, fire, or electrification.
|-
|-
Line 485: Line 586:
|align=center|'''[[Shell Slam]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>6 FP
|align=center|'''[[Shell Slam]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>6 FP
|Attacks all ground-bound and low-hovering enemies, ignoring their Defense Power. Does not take contact damage from spikes, fire, or electrification.
|Attacks all ground-bound and low-hovering enemies, ignoring their Defense Power. Does not take contact damage from spikes, fire, or electrification.
|}
|-
|-
!rowspan=4|[[File:PMTTYD Flurrie Sprite.png|80px]]<br>'''[[Flurrie|Madame Flurrie]]
!rowspan=2|[[File:PMTTYD Flurrie Sprite.png|80px]]<br>'''[[Flurrie|Madame Flurrie]]
|rowspan=4|A slightly pompous wind spirit and an actress on hiatus that Mario meets in Boggly Woods. Out of battle, she can blow wind at enemies to make them dizzy and stun them, and also to strip fake walls away, revealing secret passages. She joins Mario only after he returns her her lost [[Necklace (Paper Mario: The Thousand-Year Door)|Necklace]], which [[Vivian]] innocently picked up.
|[[Boggly Woods]]<br>(Chapter 2)
|align=center|'''[[Body Slam (Paper Mario: The Thousand-Year Door)|Body Slam]]'''<br>0 FP
|A slightly pompous wind spirit and an actress on hiatus that Mario meets in Boggly Woods. Out of battle, she can blow wind at enemies to make them dizzy and stun them, and also to strip fake walls away, revealing secret passages. She joins Mario only after he returns her her lost [[Necklace (Paper Mario: The Thousand-Year Door)|Necklace]], which [[Vivian]] innocently picked up.
|15<br>25 [[File:Shine Sprite TTYD.png|15px]]<br>35 [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]
|-
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
|-
!colspan=2|Madame Flurrie's abilities
|-
|align=center width=16%|'''[[Body Slam (Paper Mario: The Thousand-Year Door)|Body Slam]]'''<br>0 FP
|Attacks one enemy. Does not work on fire enemies, or those with a spiky top.
|Attacks one enemy. Does not work on fire enemies, or those with a spiky top.
|-
|-
Line 499: Line 609:
|align=center|'''[[Dodgy Fog]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>4 FP
|align=center|'''[[Dodgy Fog]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>4 FP
|Makes Mario [[dodgy]] for a few turns, so that attacks directed at him miss sometimes.
|Makes Mario [[dodgy]] for a few turns, so that attacks directed at him miss sometimes.
|}
|-
!rowspan=2|[[File:BabyYoshiPMTTYD.png|80px]]<br>'''[[Mini-Yoshi|Yoshi]]
|[[Glitzville]]<br>(Chapter 3)
|This belligerent, spunky [[Baby Yoshi|Yoshi baby]] hatches from an [[Yoshi's Egg|egg]] rescued by Mario and friends. The player can press {{button|gcn|X}} to ride on his back like most Yoshis. He can run much faster than Mario can, and float in the air for a moment to cross gaps; this is similar to [[Parakarry]]'s ability from ''Paper Mario''. The Yoshi's color will vary depending on how many minutes pass before he hatches. He allows Mario to name him.
|10<br>20 [[File:Shine Sprite TTYD.png|15px]]<br>30 [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]
|-
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
|-
!colspan=2|Yoshi's abilities
|-
|-
!rowspan=4|[[File:BabyYoshiPMTTYD.png|80px]]<br>'''[[Mini-Yoshi|Yoshi]]
|align=center width=16%|'''[[Ground Pound]]'''<br>0 FP
|rowspan=4|This belligerent, spunky [[Baby Yoshi|Yoshi baby]] hatches from an [[Yoshi's Egg|egg]] rescued by Mario and friends. The player can press {{button|gcn|X}} to ride on his back like most Yoshis. He can run much faster than Mario can, and float in the air for a moment to cross gaps; this is similar to [[Parakarry]]'s ability from ''Paper Mario''. The Yoshi's color will vary depending on how many minutes pass before he hatches. He allows Mario to name him.
|align=center|'''[[Ground Pound]]'''<br>0 FP
|Attacks one enemy multiple times, for 1 HP of damage per hit. Does not work on fire enemies, or those with a spiky top.
|Attacks one enemy multiple times, for 1 HP of damage per hit. Does not work on fire enemies, or those with a spiky top.
|-
|-
Line 513: Line 632:
|align=center|'''[[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>6 FP
|align=center|'''[[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>6 FP
|Calls a herd of [[Yoshi (species)|Yoshi]]s to attack all enemies, no matter where they are located on the stage.
|Calls a herd of [[Yoshi (species)|Yoshi]]s to attack all enemies, no matter where they are located on the stage.
|}
|-
!rowspan=2|[[File:PMTTYD Vivian Sprite.png|80px]]<br>'''[[Vivian]]
|[[Twilight Town]]<br>(Chapter 4)
|The youngest member of the [[Shadow Sirens]]. At first, she works for [[Sir Grodus]], but eventually joins Mario's party to help him get his name, body, and teammates back, because Mario is kinder to her than her sisters. Since he is prevented from telling her who he is as a result of having his identity stolen, she does not realize he is her enemy until their final confrontation with the body thief. She retreats from battle upon learning this, but quickly returns after deciding that Mario has earned her loyalty. She can pull Mario into the shadows with her Veil technique, which is for all practical purposes identical to [[Lady Bow]]'s [[Outta Sight]] move from ''Paper Mario''.
|15<br>20 [[File:Shine Sprite TTYD.png|15px]]<br>30 [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]
|-
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
|-
|-
!colspan=2|Vivian's abilities
|-
|-
!rowspan=4|[[File:PMTTYD Vivian Sprite.png|80px]]<br>'''[[Vivian]]
|align=center width=16%|'''[[Shade Fist]]'''<br>0 FP
|rowspan=4|The youngest member of the [[Shadow Sirens]]. At first, she works for [[Sir Grodus]], but eventually joins Mario's party to help him get his name, body, and teammates back, because Mario is kinder to her than her sisters. Since he is prevented from telling her who he is as a result of having his identity stolen, she does not realize he is her enemy until their final confrontation with the body thief. She retreats from battle upon learning this, but quickly returns after deciding that Mario has earned her loyalty. She can pull Mario into the shadows with her Veil technique, which is for all practical purposes identical to [[Lady Bow]]'s [[Outta Sight]] move from ''Paper Mario''.
|align=center|'''[[Shade Fist]]'''<br>0 FP
|Punches an enemy and leaves it magically [[burn]]ed. Does not work on fire enemies, and those with lateral spikes. The burn inflicted will detonate bomb-type creatures.
|Punches an enemy and leaves it magically [[burn]]ed. Does not work on fire enemies, and those with lateral spikes. The burn inflicted will detonate bomb-type creatures.
|-
|-
Line 528: Line 655:
|align=center|'''[[Infatuate]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>4 FP
|align=center|'''[[Infatuate]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>4 FP
|Blows kisses at all enemies, possibly [[Confused|confusing]] them.
|Blows kisses at all enemies, possibly [[Confused|confusing]] them.
|}
|-
!rowspan=2|[[File:PMTTYD Admiral Bobbery Sprite.png|100px]]<br>'''[[Admiral Bobbery]]
|[[Keelhaul Key]]<br>(Chapter 5)
|A retired [[Bob-omb]] admiral who at first refuses to help Mario reach [[Keelhaul Key]], but changes his mind when Mario delivers his late wife's letter to him. After Mario saves him from Cortez's underlings and gives him [[Chuckola Cola (Paper Mario: The Thousand-Year Door)|Chuckola Cola]], he joins Mario's team. He possesses the same ability [[Bombette]] has outside of battle: with his bomb attack, he can destroy cracked walls, activate switches and attack enemies. However, he can be tossed upwards to walk on elevated ledges, and Mario can hold {{button|gcn|X}} without releasing the button to make Bobbery explode without being tossed first. Bobbery's [[Appeal]] tactic clears fog.
|20<br>30 [[File:Shine Sprite TTYD.png|15px]]<br>40 [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]
|-
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
|-
!colspan=2|Admiral Bobbery's abilities
|-
|-
!rowspan=4|[[File:PMTTYD Admiral Bobbery Sprite.png|100px]]<br>'''[[Admiral Bobbery]]
|align=center width=16%|'''[[Bomb (Paper Mario series)|Bomb]]'''<br>0 FP
|rowspan=4|A retired [[Bob-omb]] admiral who at first refuses to help Mario reach [[Keelhaul Key]], but changes his mind when Mario delivers his late wife's letter to him. After Mario saves him from Cortez's underlings and gives him [[Chuckola Cola (Paper Mario: The Thousand-Year Door)|Chuckola Cola]], he joins Mario's team. He possesses the same ability [[Bombette]] has outside of battle: with his bomb attack, he can destroy cracked walls, activate switches and attack enemies. However, he can be tossed upwards to walk on elevated ledges, and Mario can hold {{button|gcn|X}} without releasing the button to make Bobbery explode without being tossed first. Bobbery's [[Appeal]] tactic clears fog.
|align=center|'''[[Bomb (Paper Mario series)|Bomb]]'''<br>0 FP
|Attacks the frontmost ground-bound enemy. This move is particularly effective against fire and undead enemies, can flip Clefts, detonates bomb-type foes, and clears fog, but has no effect on Buzzy Beetles.
|Attacks the frontmost ground-bound enemy. This move is particularly effective against fire and undead enemies, can flip Clefts, detonates bomb-type foes, and clears fog, but has no effect on Buzzy Beetles.
|-
|-
Line 542: Line 678:
|align=center|'''[[Bob-ombast]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>9 FP
|align=center|'''[[Bob-ombast]]''' [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]<br>9 FP
|Powerfully bombs all enemies. This move will ground all foes, flip Clefts, detonate bomb-type creatures, and clear fog, but will not damage Buzzy Beetles.
|Powerfully bombs all enemies. This move will ground all foes, flip Clefts, detonate bomb-type creatures, and clear fog, but will not damage Buzzy Beetles.
|}
|-
|-
!rowspan=4|[[File:MowzPMTTYD.png|100px]]<br>'''[[Ms. Mowz]]
!rowspan=2|[[File:MowzPMTTYD.png|100px]]<br>'''[[Ms. Mowz]]
|rowspan=4|A flirty [[Little Mouser|Squeek]] cat burglar and badge hunter and the manager of the [[Lovely Howz of Badges]]. Mario and his teammates cross paths with her at [[Hooktail Castle]], [[the Great Tree]], and the [[Glitz Pit]] storeroom. She is an optional partner who joins Mario if he chooses to solve her trouble at the [[Trouble Center]] in [[Rogueport]]. To help her, Mario has to get the Attack FX B badge in Hooktail's lair and give it to Ms. Mowz.
|Rogueport<br>(optional)
|A flirty [[Little Mouser|Squeek]] cat burglar and badge hunter and the manager of the [[Lovely Howz of Badges]]. Mario and his teammates cross paths with her at [[Hooktail Castle]], [[the Great Tree]], and the [[Glitz Pit]] storeroom. She is an optional partner who joins Mario if he chooses to solve her trouble at the [[Trouble Center]] in [[Rogueport]]. To help her, Mario has to get the Attack FX B badge in Hooktail's lair and give it to Ms. Mowz.
She can also seek out hidden items and badges, and penetrate enemies' defenses like [[Watt]] from the first ''Paper Mario'' does, although the specifics are considerably different. She is the first partner in the ''Paper Mario'' series who does not have to join Mario's party in order for him to complete his quest.
She can also seek out hidden items and badges, and penetrate enemies' defenses like [[Watt]] from the first ''Paper Mario'' does, although the specifics are considerably different. She is the first partner in the ''Paper Mario'' series who does not have to join Mario's party in order for him to complete his quest.
|align=center|'''[[Love Slap]]'''<br>0 FP
|15<br>20 [[File:Shine Sprite TTYD.png|15px]]<br>25 [[File:Shine Sprite TTYD.png|15px]][[File:Shine Sprite TTYD.png|15px]]
|-
|colspan=3|
{|width=100% class="wikitable mw-collapsible mw-collapsed"style="border-collapse:collapse; margin:0;"
|-
!colspan=2|Ms. Mowz's abilities
|-
|align=center width=16%|'''[[Love Slap]]'''<br>0 FP
|Attacks one ground-based enemy, ignoring their Defense Power. Does not work on fire enemies, and those with lateral spikes.
|Attacks one ground-based enemy, ignoring their Defense Power. Does not work on fire enemies, and those with lateral spikes.
|-
|-
Line 558: Line 703:
|If successful, Mario recovers up to 10 HP.
|If successful, Mario recovers up to 10 HP.
|}
|}
|-
|}
</center>


==Battle system==
==Battle system==
5,480

edits