Nintendo Switch: Difference between revisions

m
No edit summary
Tag: Mobile edit
m (→‎Development: italics)
Tag: Mobile edit
Line 157: Line 157:


[[File:Nintendo Switch Concept Art.jpg|thumb|upright=1.3|A concept sketch of the Nintendo Switch, showing a four-button controller being attached to a main component.]]
[[File:Nintendo Switch Concept Art.jpg|thumb|upright=1.3|A concept sketch of the Nintendo Switch, showing a four-button controller being attached to a main component.]]
[[Yoshiaki Koizumi]], the general producer of the Nintendo Switch console, made sure that the hardware development team included experience from "various different sections and disciplines", including both handheld and home console design.<ref name="IGN interview">IGN. (February 28, 2017) [https://www.youtube.com/watch?v=jMjloR9-LaM How Nintendo Made the Switch]. ''YouTube''. Retrieved March 3, 2017.</ref> He wanted to make sure that there was a high potential of "mixing and matching" those different areas of experience, to reach a single product. Many different hardware designs were proposed and considered, including a patented elliptical touch-screen controller capable of 3D display,<ref>Byford, Sam (December 11, 2015) [http://www.theverge.com/2015/12/11/9890418/nintendo-patent-display-controller-nx Wild Nintendo patent filing shows game controller made out of a screen]. ''The Verge''. Retrieved March 3, 2017.</ref><ref name="IGN interview" /> as well as a controller which uses a camera to sense the player's hand actions.<ref name="IGN interview" /> The NX's vision was to appeal to the on-the-go lifestyle of today's consumers, and adapt to their needs. This lead to the concept of "switching" between a home console and a handheld. However, during an interview with {{wp|the Wall Street Journal}}, [[Reggie Fils-Aimé]] primarily referred the NX to mostly as a home console that can be played on the go, aside from being just a dedicated portable handheld system,<ref>King, Ashley (June 19, 2015). [https://web.archive.org/web/20150619220606/wiiudaily.com/2015/06/reggie-nx-home-console/ Reggie calls the Nintendo NX a home console]. ''Wii U Daily.'' June 19, 2015 snapshot via WayBack Machine.</ref> until the Nintendo Switch was eventually revealed on October 20, 2016 as both a home console and a handheld console.<ref name="FirstLook"/><ref name="Switch"/>
[[Yoshiaki Koizumi]], the general producer of the Nintendo Switch console, made sure that the hardware development team included experience from "various different sections and disciplines", including both handheld and home console design.<ref name="IGN interview">IGN. (February 28, 2017) [https://www.youtube.com/watch?v=jMjloR9-LaM How Nintendo Made the Switch]. ''YouTube''. Retrieved March 3, 2017.</ref> He wanted to make sure that there was a high potential of "mixing and matching" those different areas of experience, to reach a single product. Many different hardware designs were proposed and considered, including a patented elliptical touch-screen controller capable of 3D display,<ref>Byford, Sam (December 11, 2015) [http://www.theverge.com/2015/12/11/9890418/nintendo-patent-display-controller-nx Wild Nintendo patent filing shows game controller made out of a screen]. ''The Verge''. Retrieved March 3, 2017.</ref><ref name="IGN interview" /> as well as a controller which uses a camera to sense the player's hand actions.<ref name="IGN interview" /> The NX's vision was to appeal to the on-the-go lifestyle of today's consumers, and adapt to their needs. This lead to the concept of "switching" between a home console and a handheld. However, during an interview with ''{{wp|The Wall Street Journal}}'', [[Reggie Fils-Aimé]] primarily referred the NX to mostly as a home console that can be played on the go, aside from being just a dedicated portable handheld system,<ref>King, Ashley (June 19, 2015). [https://web.archive.org/web/20150619220606/wiiudaily.com/2015/06/reggie-nx-home-console/ Reggie calls the Nintendo NX a home console]. ''Wii U Daily.'' June 19, 2015 snapshot via WayBack Machine.</ref> until the Nintendo Switch was eventually revealed on October 20, 2016 as both a home console and a handheld console.<ref name="FirstLook"/><ref name="Switch"/>


Shinya Takahashi, the general manager of the Entertainment Planning & Development Division at Nintendo, described how the early brainstorming stages focused on the essential functions of a portable home console.<ref name="IGN interview" /> The team also looked back at the accessibility and popularity of the Wii when developing the Switch, while still retaining features from other past Nintendo consoles, such as the handheld screen of the Wii U. Early on, it was also considered important for the system to come with two controllers that can be attached and brought on the go for two players to easily play together (in a similar way to how the [[Family Computer|Famicom]] docked two controllers on the system), although still providing a "full and satisfying single-player experience". Reggie Fils-Aime stressed the concept of "constant engagement" during Nintendo Switch planning, and appeal to an "anywhere, anytime, any way" approach.<ref>Brian (March 1, 2017) [http://nintendoeverything.com/reggie-on-switch-learning-from-mistakes-broad-appeal-mobile-inspiration-meeting-demand/ Reggie on Switch]. ''Nintendo Everything''. Retrieved March 3, 2017.</ref> The use of color was recognized to have been emphasized by Nintendo's systems in the past, notably with the [[Nintendo GameCube]] and [[Super Nintendo Entertainment System|Super Nintendo]]'s multi-colored buttons. This inspired the use of red and blue Joy-Con for the Nintendo Switch, whereas the alternative gray design was aimed to appeal more to a "core gamer who is looking for something more sleek".<ref name="IGN interview" />
Shinya Takahashi, the general manager of the Entertainment Planning & Development Division at Nintendo, described how the early brainstorming stages focused on the essential functions of a portable home console.<ref name="IGN interview" /> The team also looked back at the accessibility and popularity of the Wii when developing the Switch, while still retaining features from other past Nintendo consoles, such as the handheld screen of the Wii U. Early on, it was also considered important for the system to come with two controllers that can be attached and brought on the go for two players to easily play together (in a similar way to how the [[Family Computer|Famicom]] docked two controllers on the system), although still providing a "full and satisfying single-player experience". Reggie Fils-Aime stressed the concept of "constant engagement" during Nintendo Switch planning, and appeal to an "anywhere, anytime, any way" approach.<ref>Brian (March 1, 2017) [http://nintendoeverything.com/reggie-on-switch-learning-from-mistakes-broad-appeal-mobile-inspiration-meeting-demand/ Reggie on Switch]. ''Nintendo Everything''. Retrieved March 3, 2017.</ref> The use of color was recognized to have been emphasized by Nintendo's systems in the past, notably with the [[Nintendo GameCube]] and [[Super Nintendo Entertainment System|Super Nintendo]]'s multi-colored buttons. This inspired the use of red and blue Joy-Con for the Nintendo Switch, whereas the alternative gray design was aimed to appeal more to a "core gamer who is looking for something more sleek".<ref name="IGN interview" />
28,785

edits