New Super Mario Bros. 2: Difference between revisions

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'''''New Super Mario Bros. 2''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] for the [[Nintendo 3DS]]. It was first released in Japan on July 28, [[List of games by date#2012|2012]], and is the only original game in the ''New Super Mario Bros.'' series to be released domestically first. It is the fifteenth title in the main ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> and the third in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' line after ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]] and its follow-up ''[[New Super Mario Bros. Wii]]'' for the [[Wii]]. As the direct sequel to ''New Super Mario Bros.'', it is an indirect follow-up to ''New Super Mario Bros. Wii'', and has various similarities with them.
'''''New Super Mario Bros. 2''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] for the [[Nintendo 3DS]]. It was first released in Japan on July 28, [[List of games by date#2012|2012]], and is the only original game in the ''New Super Mario Bros.'' series to be released domestically first. It is the fifteenth title in the main ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> and the third in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' line after ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]] and its follow-up ''[[New Super Mario Bros. Wii]]'' for the [[Wii]]. As the direct sequel to ''New Super Mario Bros.'', it is an indirect follow-up to ''New Super Mario Bros. Wii'', and has various reused elements from them.


The game's main focus is on coins, with the primary goal being to collect one million. To reach the goal, the game includes many new items to aid the player, such as the [[Gold Flower]], which turns Mario into [[Gold Mario]]. Like ''[[Super Mario 3D Land]]'', the game also seems to be partly based on ''[[Super Mario Bros. 3]]'', as it features [[Raccoon Mario]], the [[P-Meter]], and the [[Koopalings]], all of which were introduced in said game.
The game's main focus is on coins, with the primary goal being to collect one million. To reach the goal, the game includes many new items to aid the player, such as the [[Gold Flower]], which turns Mario into [[Gold Mario]]. Like ''[[Super Mario 3D Land]]'', the game also seems to be partly based on ''[[Super Mario Bros. 3]]'', as it features [[Raccoon Mario]], the [[P-Meter]], and the [[Koopalings]], all of which were introduced in said game.
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A two-player co-op mode is also available, in which a second player plays as Luigi accompanying Mario in the single-player game; both players may select which character they would like to be, however. This mode can only be played with two Nintendo 3DS consoles and two game cards. The gameplay is not much different from the single player, although in co-op coins and lives are shared between the two players, with each collected coin or extra life earned (though not collected) counting as two. Each player also has their own item storage, which can be accessed at any point. Several mechanics from the ''New Super Mario Bros. Wii'' multiplayer, such as the bubble and item boxes giving two items, are retained for this mode. In addition, the camera only focuses on one player at a time (denoted by a colored arrow above their character; red for Mario and green for Luigi), and can be changed during the level by ground-pounding the player currently in control, if the other player enters another section of the level first, or if the player of focus loses a life or enters a bubble.
A two-player co-op mode is also available, in which a second player plays as Luigi accompanying Mario in the single-player game; both players may select which character they would like to be, however. This mode can only be played with two Nintendo 3DS consoles and two game cards. The gameplay is not much different from the single player, although in co-op coins and lives are shared between the two players, with each collected coin or extra life earned (though not collected) counting as two. Each player also has their own item storage, which can be accessed at any point. Several mechanics from the ''New Super Mario Bros. Wii'' multiplayer, such as the bubble and item boxes giving two items, are retained for this mode. In addition, the camera only focuses on one player at a time (denoted by a colored arrow above their character; red for Mario and green for Luigi), and can be changed during the level by ground-pounding the player currently in control, if the other player enters another section of the level first, or if the player of focus loses a life or enters a bubble.
===Coin Rush===
===Coin Rush===
[[File:Scr1.png|200px|thumb|Coin Rush menu.]]
[[File:Scr1.png|200px|thumb|Coin Rush menu.]]
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==Enemies and obstacles==
==Enemies and obstacles==
Enemies marked with a dagger (†) are new to this game. Highlighted in <span style="background:gold">gold</span> are temporary transformations of regular enemies that appear when the player touches a [[Gold Ring]].
Enemies marked with a dagger (†) are new to this game. Highlighted in <span style="background:gold">gold</span> are temporary transformations of regular enemies that appear when the player touches a [[Gold Ring]].
 
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
|-style="background-color:silver;"
|-style="background-color:silver;"
!width="18%|Name
!width="18%|Name
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|align=center|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]]
|align=center|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]]
|-
|-
|align=center|[[Fish Bone|Fishbone]]
|align=center|[[Fish Bone|Fishbones]]
|align=center|[[File:Fishbones NSMB2 Prima.jpg|60px]]
|align=center|[[File:Fishbones NSMB2 Prima.jpg|60px]]
|Skeletal fish that charge towards Mario.
|Skeletal fish that charge towards Mario.
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===Bosses===
===Bosses===
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|-style="background-color:silver;"
!width=10%|Name
!width=10%|Name
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===Environmental elements and obstacles===
===Environmental elements and obstacles===
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
|-style="background-color:silver"  
|-style="background-color:silver"  
!width=18%|Name
!width=18%|Name
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|Cannons that shoot Banzai Bills.
|Cannons that shoot Banzai Bills.
|align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|align=center|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|rowspan="2" align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|-
|-
|align=center|[[Bill Blaster]]
|align=center|[[Bill Blaster]]
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|Cannons that shoot Bullet Bills.
|Cannons that shoot Bullet Bills.
|align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|align=center|[[World 3-B (New Super Mario Bros. 2)|World 3-B]]
|align=center|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|-
|-
|align=center|[[Bill Blaster Turret]]
|align=center|[[Bill Blaster Turret]]
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|align=center|[[Burner]]
|align=center|[[Burner]]
|align=center|[[File:World 6-Tower NSMB2.PNG|150px]]
|align=center|[[File:World 6-Tower NSMB2.PNG|150px]]
|Constant streams of fire that rotate.
|Constant streams of fire that can also rotate.
|align=center|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}}
|align=center|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|align=center|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
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|align=center|[[Cannon]]
|align=center|[[Cannon]]
|align=center|[[File:NSMB2-Cannon.png|60px]]
|align=center|[[File:NSMB2-Cannon.png|60px]]
|Cannons that fire [[Bob-omb]]s.
|Cannons that fire [[Parabomb|Para-bomb]]s. Some automatically aim left and right.
|colspan="2"align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|colspan="2"align=center|[[World 2-B (New Super Mario Bros. 2)|World 2-B]]
|-
|-
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==Items and objects==
==Items and objects==
===Power-ups and forms===
===Power-ups and forms===
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
|-align=center style="background-color:silver;"
|-align=center style="background-color:silver;"
|colspan=2|'''[[Super Mushroom|<span style="color:black">Super Mushroom</span>]]'''
|colspan=2|'''[[Super Mushroom|<span style="color:black">Super Mushroom</span>]]'''
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===Other items===
===Other items===
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
|-align=center style="background-color:silver;"
|-align=center style="background-color:silver;"
!width="10%"|Item
!width="10%"|Item
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===Objects===
===Objects===
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
|-align=center style="background-color:silver;"
|-align=center style="background-color:silver;"
!width="10%"|Item
!width="10%"|Item
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===Platforms===
===Platforms===
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
|-align=center style="background-color:silver;"
|-align=center style="background-color:silver;"
!Platform
!Platform
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===Other objects===
===Other objects===
{|style="width: 80%; margin: 0 auto; border-collapse: collapse; border:silver; "border="1"cellpadding="4"cellspacing="1"
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;"border="1"cellpadding="4"cellspacing="1"
|-align=center style="background-color:silver;"
|-align=center style="background-color:silver;"
!width="10%"|Item
!width="10%"|Item
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|align=center|[[Star Coin Sign]]
|align=center|[[Star Coin Sign]]
|align=center|[[File:Star Coin SignNSMB2.png|40px]]
|align=center|[[File:Star Coin SignNSMB2.png|40px]]
|A wooden sign that blocks a path on the world maps The player has to pay the required amount of [[Star Coin]]s to gain access.
|A wooden sign that blocks a path on the world maps. The player has to pay the required amount of [[Star Coin]]s to gain access.
|-
|-
|align=center|[[Warp Cannon]]
|align=center|[[Warp Cannon]]
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==Glitches==
==Glitches==
{{main|List of New Super Mario Bros. 2 glitches}}
{{main|List of New Super Mario Bros. 2 glitches}}
===Enemies in the Blocks===
===Enemies in the Blocks===
This glitch can be done in {{world|star|1}} and requires [[Super Mario (form)|Super Mario]]. First, Mario should [[Ground Pound]] some [[Brick Block]]s near a Brick Block with nothing below it to make it possible to hit. It has a [[P Switch]] inside that Mario must press. Then Mario must run to the second platform after the [[? Switch]] and wait for the P Switch to wear off. Then, if done correctly, the Koopa will be stuck inside some Brick Blocks. After turning right, it will appear slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.<ref>[https://www.youtube.com/watch?v=tBcUFHUSsPM YouTube video of "Koopa in the Blocks"] {{dead link}}</ref>
This glitch can be done in {{world|star|1}} and requires [[Super Mario (form)|Super Mario]]. First, Mario should [[Ground Pound]] some [[Brick Block]]s near a Brick Block with nothing below it to make it possible to hit. It has a [[P Switch]] inside that Mario must press. Then Mario must run to the second platform after the [[? Switch]] and wait for the P Switch to wear off. Then, if done correctly, the Koopa will be stuck inside some Brick Blocks. After turning right, it will appear slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.<ref>[https://www.youtube.com/watch?v=tBcUFHUSsPM YouTube video of "Koopa in the Blocks"] {{dead link}}</ref>
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==Reception==
==Reception==
''New Super Mario Bros. 2'' has received generally positive reviews from critics. IGN gave it an 8.5/10 and Nintendolife gave it a 9/10. Most critics considered it a solid ''[[Super Mario (franchise)|Super Mario]]'' game, though they also criticized its easy difficulty and unoriginality.<ref>https://www.nintendolife.com/reviews/3ds/new_super_mario_bros_2</ref><ref>https://www.ign.com/articles/2012/08/03/new-super-mario-bros-2-review</ref><ref>https://www.metacritic.com/game/3ds/new-super-mario-bros-2</ref><ref>https://gamefaqs.gamespot.com/3ds/667819-new-super-mario-bros-2/reviews</ref> As of August 18, 2012, ''New Super Mario Bros. 2'' has received a 78% average on Metacritic, with 22 positive and 13 mixed reviews.
''New Super Mario Bros. 2'' has received generally positive reviews from critics. IGN gave it an 8.5/10 and Nintendolife gave it a 9/10. Most critics considered it a solid ''[[Super Mario (franchise)|Super Mario]]'' game, though they also criticized its easy difficulty and unoriginality.<ref>https://www.nintendolife.com/reviews/3ds/new_super_mario_bros_2</ref><ref>https://www.ign.com/articles/2012/08/03/new-super-mario-bros-2-review</ref><ref>https://www.metacritic.com/game/3ds/new-super-mario-bros-2</ref><ref>https://gamefaqs.gamespot.com/3ds/667819-new-super-mario-bros-2/reviews</ref> As of August 18, 2012, ''New Super Mario Bros. 2'' has received a 78% average on Metacritic, with 22 positive and 13 mixed reviews.
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''New Super Mario Bros. 2 is good. It was always going to be good, because Nintendo makes good games. That was never in doubt. However, it's a markedly more vacuous experience, bereft as it is of fresh gameplay and rigidly sticking to a formula with such zeal one would almost believe it a religious imperative of the developers. The coin collecting silliness may alter the player's approach somewhat, but it is nonetheless superficial and many players will doubtless get bored of it before hitting their million. The gimmick serves as an allegory for the entire game, really -- a glittering distraction, lacking any real substance. At its core, New Super Mario Bros. 2 is a Mushroom Kingdom coin -- shiny and addictive, but carrying no practical value whatsoever.''"
|align="left"|"''New Super Mario Bros. 2 is good. It was always going to be good, because Nintendo makes good games. That was never in doubt. However, it's a markedly more vacuous experience, bereft as it is of fresh gameplay and rigidly sticking to a formula with such zeal one would almost believe it a religious imperative of the developers. The coin collecting silliness may alter the player's approach somewhat, but it is nonetheless superficial and many players will doubtless get bored of it before hitting their million. The gimmick serves as an allegory for the entire game, really -- a glittering distraction, lacking any real substance. At its core, New Super Mario Bros. 2 is a Mushroom Kingdom coin -- shiny and addictive, but carrying no practical value whatsoever.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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|}
|}
{{br}}
{{br}}
===Sales===
===Sales===
As of September 30, 2021, ''New Super Mario Bros. 2'' is the 5th best-selling game for the Nintendo 3DS, having sold about 13.39 million copies worldwide (after ''[[Mario Kart 7]]'', ''[[bulbapedia:Pokémon X and Y|Pokémon X and Y]]'', ''[[bulbapedia:Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby and Alpha Sapphire]]'', ''[[bulbapedia:Pokémon Sun and Moon|Pokémon Sun and Moon]]'').<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010706/https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Archived] from the original on May 11, 2022 via Wayback Machine.</ref>
As of September 30, 2021, ''New Super Mario Bros. 2'' is the 5th best-selling game for the Nintendo 3DS, having sold about 13.39 million copies worldwide (after ''[[Mario Kart 7]]'', ''[[bulbapedia:Pokémon X and Y|Pokémon X and Y]]'', ''[[bulbapedia:Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby and Alpha Sapphire]]'', ''[[bulbapedia:Pokémon Sun and Moon|Pokémon Sun and Moon]]'').<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010706/https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Archived] from the original on May 11, 2022 via Wayback Machine.</ref>
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*''[[Super Mario Sunshine]]'': If Mario jumps on a Toad, its mushroom cap will bounce. If attacked from a distance, it will flinch. This feature first appeared in this game.
*''[[Super Mario Sunshine]]'': If Mario jumps on a Toad, its mushroom cap will bounce. If attacked from a distance, it will flinch. This feature first appeared in this game.
*''[[Mario & Luigi: Partners in Time]]'': The giant [[100-Coin]] makes a reappearance in this game, based on its appearance in ''Mario & Luigi: Partners in Time''.
*''[[Mario & Luigi: Partners in Time]]'': The giant [[100-Coin]] makes a reappearance in this game, based on its appearance in ''Mario & Luigi: Partners in Time''.
*''[[New Super Mario Bros.]]'': A direct sequel to this game. Mario's [[Mini Mario (form)|Mini]] and [[Mega Mario|Mega]] forms return. Mega Mario will also earn several [[1-Up Mushroom]]s by destroying the [[Goal Pole]] like how he could originally earn 1-Up Mushrooms by destroying objects in this game. [[Dry Bowser]] also returns alongside his throwable bones. This game's remix of the ''Super Mario Bros.'' theme is used during the Dash Mario stages, as well as the Mega Mushroom theme. Several enemies retain their behaviors from this game, such as [[Big Whomp]]s, [[Scuttlebug]]s, and [[Whomp]]s; both varieties of Whomp also reuse their crushing sound effect from this game. [[Coin Coffer]]s also evade the player as [[Moneybag]]s did in this game. [[Big Cheep Cheep]]s retain their large size from this game. [[Gold Block|Flying Gold Blocks]] behave similarly to the red [[Flying ? Block]]s in this game, hovering on the [[world]] map and appearing near the player's spawn point within levels. The cloud-filled backgrounds seen in athletic levels and bonus areas are designed after the cloud-filled backgrounds seen in similar locations in this game and the background of {{world|6|bowsern2}} is designed after the background normally seen in [[castle]] boss rooms in this game. [[Flipper]]s, [[quicksand]], retracting staircases, [[Rope |tightrope]]s, and  [[track]]s also use their designs from this game. Nonlinear world progression returns and is again displayed using branching paths on the world select screen. World maps are also highly linear and progress from left to right, like in this game. {{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}'s [[Goal Pole (secret)|secret exit]] is found in a similar manner to {{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}'s secret exit: via a hole on the right side of a room with shifting obstacles. The Hard Block platforming section of [[World 6-1 (New Super Mario Bros. 2)|World 6-1]] is reminiscent of the [[Red Block]] platforming section of [[World 5-C|World 5-C]] in this game. [[Toad House]]s once again become permanently accessible after beating every level in the game.
*''[[New Super Mario Bros.]]'': A direct sequel to this game. Mario's [[Mini Mario (form)|Mini]] and [[Mega Mario|Mega]] forms return. Mega Mario will also earn several [[1-Up Mushroom]]s by destroying the [[Goal Pole]] like how he could originally earn 1-Up Mushrooms by destroying objects in this game. [[Dry Bowser]] also returns alongside his throwable bones. This game's remix of the ''Super Mario Bros.'' theme is used during the Dash Mario stages, as well as the Mega Mushroom theme. Several enemies retain their behaviors from this game, such as [[Big Whomp]]s, [[Scuttlebug]]s, and [[Whomp]]s; both varieties of Whomp also reuse their crushing sound effect and Scuttlebugs reuse the sound effect they make when they drop into the screen. [[Coin Coffer]]s also evade the player as [[Moneybag]]s did in this game. [[Big Cheep Cheep]]s retain their large size from this game. [[Gold Block|Flying Gold Blocks]] behave similarly to the red [[Flying ? Block]]s in this game, hovering on the [[world]] map and appearing near the player's spawn point within levels. The cloud-filled backgrounds seen in athletic levels and bonus areas are designed after the cloud-filled backgrounds seen in similar locations in this game and the background of {{world|6|bowsern2}} is designed after the background normally seen in [[castle]] boss rooms in this game. [[Flipper]]s, [[quicksand]], retracting staircases, [[Rope|tightrope]]s, and  [[track]]s also use their designs from this game. Nonlinear world progression returns and is again displayed using branching paths on the world select screen. World maps are also highly linear and progress from left to right, like in this game. [[World 6 (New Super Mario Bros. 2)|World 6]] is filled with withered trees, like [[World 8 (New Super Mario Bros.)|World 8]]. The level progression bar is obscured by [[Boo]]s in [[Ghost House]]s, like in this game. The first level in both games feature a hidden [[Beanstalk|Vine]] leading to a [[Hard Block]] platform with a [[1-Up Mushroom]] and an aerial sub area. {{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}'s [[Goal Pole (secret)|secret exit]] is found in a similar manner to {{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}}'s secret exit: via a hole on the right side of a room with shifting obstacles. The Hard Block platforming section of [[World 6-1 (New Super Mario Bros. 2)|World 6-1]] is reminiscent of the [[Red Block]] platforming section of [[World 5-C|World 5-C]] in this game. [[World 6-4 (New Super Mario Bros. 2)|World 6-4]] is aesthetically based on [[World 8-1 (New Super Mario Bros.)|World 8-1]] from this game. [[Toad House]]s once again become permanently accessible after beating every level in the game.
*''[[Yoshi's Island DS]]'': Bowser is fought as a giant in the background, just as he was in this game.
*''[[Yoshi's Island DS]]'': Bowser is fought as a giant in the background, just as he was in this game.
*''[[Super Mario Galaxy]]'': The Toads' reaction to a raccoon tail whip (by spinning around happily) is reused from the Toads' reaction to a [[Spin|Star Spin]] in this game.
*''[[Super Mario Galaxy]]'': The Toads' reaction to a raccoon tail whip (by spinning around happily) is reused from the Toads' reaction to a [[Spin|Star Spin]] in this game.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{hover|New|ニュー}} スーパーマリオブラザーズ 2
|Jap={{ruby|New|ニュー}} スーパーマリオブラザーズ 2
|JapR=Nyū Sūpā Mario Burazāzu Tsū
|JapR=Nyū Sūpā Mario Burazāzu Tsū
|JapM=''New Super Mario Bros. 2''
|JapM=''New Super Mario Bros. 2''
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