Mystic Forest: Difference between revisions

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This level's pre-level demonstration involves [[Mario]] making use of a [[Conveyor Belt|conveyor belt]] switch to switch the direction, duck while on the belt, and make it past a wall by doing so. This level introduces the addition of switches to conveyor belt mechanic.
This level's pre-level demonstration involves [[Mario]] making use of a [[Conveyor Belt|conveyor belt]] switch to switch the direction, duck while on the belt, and make it past a wall by doing so. This level introduces the addition of switches to conveyor belt mechanic.


[[File:MVDK 5-1 Part 1.png|200px|thumb|right|First part of Level 5-1.]]
[[File:MVDK 5-1 Part 1.png|200px|thumb|left|First part of Level 5-1.]]


The first half of this level has several conveyor belts and a pair of switches, with the [[Key|key]] on the other side of a wall. The door is right below the furthest away switch. Due to the key being on a platform with only a ladder as the way under it, the key must be taken around to get to the door. Mario must switch the belt's direction to get under the wall and on to the key's side, and then must send the key on to a higher conveyor belt, switching the direction using a nearby switch to get the key to ground level on the other side, where it can then be reached, grabbed, taken under the wall and used to unlock the door.
The first half of this level has several conveyor belts and a pair of switches, with the [[Key|key]] on the other side of a wall. The door is right below the furthest away switch. Due to the key being on a platform with only a ladder as the way under it, the key must be taken around to get to the door. Mario must switch the belt's direction to get under the wall and on to the key's side, and then must send the key on to a higher conveyor belt, switching the direction using a nearby switch to get the key to ground level on the other side, where it can then be reached, grabbed, taken under the wall and used to unlock the door.
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This level's pre-level demonstration involves Mario (who is currently using a [[Hammer|hammer]]) walking towards a ladder, throwing the hammer into the air, climbing up the ladder and on to the above platform, grabbing the hammer and defeating a nearby [[Sleeping Spear Guy]] with it.
This level's pre-level demonstration involves Mario (who is currently using a [[Hammer|hammer]]) walking towards a ladder, throwing the hammer into the air, climbing up the ladder and on to the above platform, grabbing the hammer and defeating a nearby [[Sleeping Spear Guy]] with it.


[[File:MVDK 5-2 Part 1 (1).png|200px|thumb|right|First part of Level 5-2.]]
[[File:MVDK 5-2 Part 1 (1).png|200px|thumb|left|First part of Level 5-2.]]


The first half of this level has several ladders and many Sleeping Spear Guys throughout it, with several hammers at Mario's disposal to defeat them with. Additionally, there are several blue and red switches that activate a blue ladder, platform and blockade or a red platform and its own blockade respectively. Due to the layout of this part of the level, Mario must traverse to the top of the area, head over to the eastern side, climb back down, grab the key after hitting a blue switch to make it reachable and then hit a red switch to allow passage back to the door, all while avoiding the Sleeping Spear Guys scattered throughout the level.
The first half of this level has several ladders and many Sleeping Spear Guys throughout it, with several hammers at Mario's disposal to defeat them with. Additionally, there are several blue and red switches that activate a blue ladder, platform and blockade or a red platform and its own blockade respectively. Due to the layout of this part of the level, Mario must traverse to the top of the area, head over to the eastern side, climb back down, grab the key after hitting a blue switch to make it reachable and then hit a red switch to allow passage back to the door, all while avoiding the Sleeping Spear Guys scattered throughout the level.
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This level's pre-level demonstration involves Mario using a blue switch to release a key on to a conveyor belt, him hitting a nearby conveyor belt switch to stop it falling on to some spikes to the right just before it does, and the key eventually falling off the other side of the conveyor belt.
This level's pre-level demonstration involves Mario using a blue switch to release a key on to a conveyor belt, him hitting a nearby conveyor belt switch to stop it falling on to some spikes to the right just before it does, and the key eventually falling off the other side of the conveyor belt.


[[File:MVDK 5-3 Part 1.png|200px|thumb|right|First part of Level 5-3.]]
[[File:MVDK 5-3 Part 1.png|200px|thumb|left|First part of Level 5-3.]]


The first half of this level is divided into two halves by blocks in the middle of the area. The only way to get to the other side is to use one of the three conveyor belts in the middle to get across. There is a pair of switches, as well as a red and yellow one, with a red platform (which the door is on), ladder and block and two yellow blocks. Mario must use the conveyor belts and red/yellow blocks as he did in the demonstration to manipulate and get the key to the door.
The first half of this level is divided into two halves by blocks in the middle of the area. The only way to get to the other side is to use one of the three conveyor belts in the middle to get across. There is a pair of switches, as well as a red and yellow one, with a red platform (which the door is on), ladder and block and two yellow blocks. Mario must use the conveyor belts and red/yellow blocks as he did in the demonstration to manipulate and get the key to the door.
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This level's pre-level demonstration involves Mario climbing up some ropes to get attacked mid-climb by a recently released [[Bat]], which resulted in him falling to the ground after getting choked briefly, landing on his back.
This level's pre-level demonstration involves Mario climbing up some ropes to get attacked mid-climb by a recently released [[Bat]], which resulted in him falling to the ground after getting choked briefly, landing on his back.


[[File:MVDK 5-4 Part 1 (1).png|200px|thumb|right|First part of Level 5-4.]]
[[File:MVDK 5-4 Part 1 (1).png|200px|thumb|left|First part of Level 5-4.]]


The first half of this level has three vertical moving platforms as well as a conveyor belt and a single switch for them, a red blockade of two two blocks before the door, a red block right above a conveyor belt and a blue switch, all in the lower half of the area. In the higher half, there are many ropes and a pair of bat caves that release bats that hinder Mario as he climbs the ropes. The lower half of the area is divided by a vertical line of blocks.
The first half of this level has three vertical moving platforms as well as a conveyor belt and a single switch for them, a red blockade of two two blocks before the door, a red block right above a conveyor belt and a blue switch, all in the lower half of the area. In the higher half, there are many ropes and a pair of bat caves that release bats that hinder Mario as he climbs the ropes. The lower half of the area is divided by a vertical line of blocks.
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This level's pre-level demonstration involves Mario using a switch to reverse the direction of some vertical moving platforms, where he then uses them to get to a higher spot.
This level's pre-level demonstration involves Mario using a switch to reverse the direction of some vertical moving platforms, where he then uses them to get to a higher spot.


[[File:MVDK 5-5 Part 1 (1).png|200px|thumb|right|First part of Level 5-5.]]
[[File:MVDK 5-5 Part 1 (1).png|200px|thumb|left|First part of Level 5-5.]]


The first half of this level has a pair of springs and three switches which controls three conveyor belts and vertical moving platforms. There is also both a red and yellow switch, which controls a red blockade, a yellow platform of blocks that the door is right on top of and a yellow block which clogs passage to the other half of the area via the lower conveyor belt. Mario must activate the yellow switch and take the key up the moving platform near the door after reversing it so it takes the rider upwards in order to reach the door with the key.
The first half of this level has a pair of springs and three switches which controls three conveyor belts and vertical moving platforms. There is also both a red and yellow switch, which controls a red blockade, a yellow platform of blocks that the door is right on top of and a yellow block which clogs passage to the other half of the area via the lower conveyor belt. Mario must activate the yellow switch and take the key up the moving platform near the door after reversing it so it takes the rider upwards in order to reach the door with the key.
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This level's pre-level demonstration involves Mario jumping and throwing a Bob-omb through a platform to make it blow up the breakable blocks around the ladder that would allow him to reach the Mini Mario otherwise.
This level's pre-level demonstration involves Mario jumping and throwing a Bob-omb through a platform to make it blow up the breakable blocks around the ladder that would allow him to reach the Mini Mario otherwise.


[[File:MVDK 5-6 Part 1 (1).png|200px|thumb|right|First part of Level 5-6.]]
[[File:MVDK 5-6 Part 1 (1).png|200px|thumb|left|First part of Level 5-6.]]


The first half of this level has a blue ladder, two platforms and switch as well as some red blocks that clog up moving platforms' routes and prevent Mario from riding them properly. There are also a pair of springs surrounded by spikes in a higher section, disintegrating bits of ground and [[Donut Lift]]s, as well as several moving platforms that all make it difficult for Mario to traverse the level, especially as here's a spike pit at the very bottom of the area. Mario must activate the blue switch in order to be able to the door with the key.
The first half of this level has a blue ladder, two platforms and switch as well as some red blocks that clog up moving platforms' routes and prevent Mario from riding them properly. There are also a pair of springs surrounded by spikes in a higher section, disintegrating bits of ground and [[Donut Lift]]s, as well as several moving platforms that all make it difficult for Mario to traverse the level, especially as here's a spike pit at the very bottom of the area. Mario must activate the blue switch in order to be able to the door with the key.
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This level's pre-level demonstration involves Mario throwing up a Bob-omb next to a breakable blockade that's stopping the Mini Mario toys from following him on the platform above, Mario (from the platform below) leading them away from the blockade for him to lead them past where the blockade once was after the Bob-omb explodes and blows it up.
This level's pre-level demonstration involves Mario throwing up a Bob-omb next to a breakable blockade that's stopping the Mini Mario toys from following him on the platform above, Mario (from the platform below) leading them away from the blockade for him to lead them past where the blockade once was after the Bob-omb explodes and blows it up.


[[File:MVDK 5-MM (1).png|200px|thumb|right|Level 5-MM.]]
[[File:MVDK 5-MM (1).png|200px|thumb|left|Level 5-MM.]]


This Mini Mario level has several ropes, a blue switch and mini staircase of blue blocks, as well as a pair of normal ladders, springs and Bob-omb dispensers. There are breakable blockades scattered throughout the level that must be blown up with Bob-ombs in order for Mario to finish the level at the topmost middle section of the level.
This Mini Mario level has several ropes, a blue switch and mini staircase of blue blocks, as well as a pair of normal ladders, springs and Bob-omb dispensers. There are breakable blockades scattered throughout the level that must be blown up with Bob-ombs in order for Mario to finish the level at the topmost middle section of the level.