Muncher: Difference between revisions

144 bytes removed ,  1 year ago
Could use a source for the SMB3 part, saying they were absent from the first NSMB can already be inferred
Tag: Mobile edit
(Could use a source for the SMB3 part, saying they were absent from the first NSMB can already be inferred)
Line 25: Line 25:


[[File:SMB3 Blue Muncher.png|thumb|200px|A blue Muncher]]
[[File:SMB3 Blue Muncher.png|thumb|200px|A blue Muncher]]
In this game, Munchers are damage-causing foreground tiles rather than sprites, due to 8 sprites per scanline limit in [[NES]]. In their official art, they are black with orange leaves, but in the game itself, they can come in other colors depending on the level, sometimes having blue leaves, due to the inconsistencies between the limited four palettes available for foreground tiles on the [[Nintendo Entertainment System|NES]] in different levels. In ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', they have green leaves with heads that are either dull orange or indigo depending on the location.
In this game, Munchers are damage-causing foreground tiles rather than sprites. In their official art, they are black with orange leaves, but in the game itself, they can come in other colors depending on the level, sometimes having blue leaves, due to the inconsistencies between the limited four palettes available for foreground tiles on the [[Nintendo Entertainment System|NES]] in different levels. In ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', they have green leaves with heads that are either dull orange or indigo depending on the location.


Munchers that pop out of [[small pipe]]s also appear in the [[World 7-Piranha Plant 1|Piranha]] [[World 7-Piranha Plant 2|Plant stages]] of [[Pipe Land]]. Additionally, in any version of the game, Munchers remain animated even when the game is paused, as they are tiles on the foreground layer comparable to [[Jelectro]]s.
Munchers that pop out of [[small pipe]]s also appear in the [[World 7-Piranha Plant 1|Piranha]] [[World 7-Piranha Plant 2|Plant stages]] of [[Pipe Land]]. Additionally, in any version of the game, Munchers remain animated even when the game is paused, as they are tiles on the foreground layer comparable to [[Jelectro]]s.
Line 39: Line 39:
[[File:NSMBW Muncher Plant Screenshot.png|200px|thumb|Normal and frozen Munchers in ''New Super Mario Bros. Wii''.]]
[[File:NSMBW Muncher Plant Screenshot.png|200px|thumb|Normal and frozen Munchers in ''New Super Mario Bros. Wii''.]]
[[File:Muncheridle.gif|thumb|120px|Model animation of a Muncher from ''New Super Mario Bros. Wii''.]]
[[File:Muncheridle.gif|thumb|120px|Model animation of a Muncher from ''New Super Mario Bros. Wii''.]]
However are absent from original [[New Super Mario Bros.]], Munchers are appearing in ''[[New Super Mario Bros. Wii]]''.In this game, Munchers only appear in [[World 9-7 (New Super Mario Bros. Wii)|World 9-7]], and even then, they only appear in ice blocks. However, they cover most of the floor, and the level is filled with [[Fire Piranha Plant|Venus Fire Trap]]s, whose fireballs can burn the ice the Munchers are in, exposing them to the players. The players can also melt them if they have a [[Fire Flower]]. Once they are thawed out, they cannot be frozen again, even if they are hit with a iceball from an [[Ice Flower]].
In ''[[New Super Mario Bros. Wii]]'', Munchers only appear in [[World 9-7 (New Super Mario Bros. Wii)|World 9-7]], and even then, they only appear in ice blocks. However, they cover most of the floor, and the level is filled with [[Fire Piranha Plant|Venus Fire Trap]]s, whose fireballs can burn the ice the Munchers are in, exposing them to the players. The players can also melt them if they have a [[Fire Flower]]. Once they are thawed out, they cannot be frozen again, even if they are hit with a iceball from an [[Ice Flower]].


Hacking the game reveals that unlike in ''Super Mario World'', Yoshi can no longer safely walk on Munchers or [[Spike Trap]]s in this game.<ref>[https://www.youtube.com/watch?v=CnUMLLINtX0&t=381s]</ref> This behavior is unused in the game proper since no level has both of them.
Hacking the game reveals that unlike in ''Super Mario World'', Yoshi can no longer safely walk on Munchers or [[Spike Trap]]s in this game.<ref>[https://www.youtube.com/watch?v=CnUMLLINtX0&t=381s]</ref> This behavior is unused in the game proper since no level has both of them.